Ryan: Classic+ or Legacy?

Every Ryan skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

33skills compared
21hit harder in Classic+
1hit harder in Legacy
12with different protection while casting
4identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

集中砲火

In-game description在前方集中投放砲彈. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (10,925 vs 8,277).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.53 s; Legacy: whole cast (2.7 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,925 ▲ ≈ 8,277
Strongest single hit 1,150 ▲ 871
Damage per second of cooldowndamage per cast ÷ cooldown 91 ▲ 69
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.53 s Whole cast (2.7 s) ▲
Projectiles
Damage projectile: damage per hit 1,150 ▲ 871
Moment by moment

Classic+

The cast (2.7 s long)
0 s: super armor until 2.53 s
0.5 s: fires a damage projectile
0.7 s: dash cancel opens
0.7 s: fires a damage projectile
0.9 s: fires a damage projectile
1.11 s: fires a damage projectile
1.31 s: fires a damage projectile
1.51 s: fires a damage projectile
1.67 s: fires a damage projectile
1.83 s: fires a damage projectile
2 s: fires a damage projectile
2.16 s: fires a damage projectile

Legacy

The cast (2.7 s long)
0 s: super armor until 2.7 s
0.5 s: fires a damage projectile
0.7 s: dash cancel opens
0.7 s: fires a damage projectile
0.9 s: fires a damage projectile
1.11 s: fires a damage projectile
1.31 s: fires a damage projectile
1.51 s: fires a damage projectile
1.67 s: fires a damage projectile
1.83 s: fires a damage projectile
2 s: fires a damage projectile
2.16 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,340120 s5,85275 (R1)1,340120 s5,228
280 (R1)1,490120 s6,49880 (R1)1,490120 s5,576
385 (R1)1,640120 s7,15485 (R1)1,640120 s5,925
490 (R1)1,820120 s7,92390 (R1)1,820120 s6,273
595 (R1)2,000120 s8,70295 (R1)2,000120 s6,622
698 (R1)2,240120 s9,74798 (R1)2,240120 s7,243
799 (R1)2,500120 s10,92599 (R1)2,500120 s8,277

終極.量子大砲

In-game description集中最大量的能量,射擊敵人,發射強大的能量炮. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (76,372 vs 57,903).
  • Classic+Invincible — Classic+: whole cast (10 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 76,372 ▲ ≈ 57,903
Strongest single hit 6,184 ▲ 4,689
Damage per second of cooldowndamage per cast ÷ cooldown 509 ▲ 386
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (10 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 6,184 ▲ 4,689
Moment by moment

Classic+

The cast (10 s long)
0 s: invincible until 10 s
0 s: immune to damage until 10 s
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
3.56 s: fires a damage projectile
3.86 s: fires a damage projectile
4.16 s: fires a damage projectile
4.46 s: fires a damage projectile
4.76 s: fires a damage projectile
5.06 s: fires a damage projectile
5.36 s: fires a damage projectile
5.66 s: fires a damage projectile
5.96 s: fires a damage projectile
6.26 s: fires a damage projectile
6.56 s: fires a damage projectile
6.86 s: fires a damage projectile
7.16 s: fires a damage projectile
9.91 s: on you: invincible for 2 s

Legacy

The cast (10 s long)
0 s: immune to damage until 10 s
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
3.56 s: fires a damage projectile
3.86 s: fires a damage projectile
4.16 s: fires a damage projectile
4.46 s: fires a damage projectile
4.76 s: fires a damage projectile
5.06 s: fires a damage projectile
5.36 s: fires a damage projectile
5.66 s: fires a damage projectile
5.96 s: fires a damage projectile
6.26 s: fires a damage projectile
6.56 s: fires a damage projectile
6.86 s: fires a damage projectile
7.16 s: fires a damage projectile
9.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,400150 s54,57585 (R1)3,400150 s46,322
289 (R1)4,080150 s65,40689 (R1)4,080150 s50,665
393 (R1)4,760150 s76,37293 (R1)4,760150 s57,903

進階無差別射擊

In-game description往空中高跳躍射擊周圍的敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (32,612 vs 24,777).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.23 → 1.7 s; Legacy: whole cast (2.27 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 32,612 ▲ ≈ 24,777
Strongest single hit 613 ▲ 466
Damage per second of cooldowndamage per cast ÷ cooldown 1,631 ▲ 1,239
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.23 → 1.7 s Whole cast (2.27 s) ▲
Projectiles
Damage projectile: damage per hit 613 ▲ 466
Damage projectile 2: damage per hit 613 ▲ 466
Moment by moment

Classic+

The cast (2.27 s long)
0.23 s: super armor until 1.7 s
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: fires a damage projectile
0.63 s: fires a damage projectile
0.68 s: fires a damage projectile
0.73 s: fires a damage projectile
0.78 s: fires a damage projectile
0.83 s: fires a damage projectile
0.88 s: fires a damage projectile
0.93 s: fires a damage projectile
0.98 s: fires a damage projectile
1.03 s: fires a damage projectile
1.08 s: fires a damage projectile
1.13 s: fires a damage projectile
1.18 s: fires a damage projectile
1.23 s: fires a damage projectile
1.28 s: fires a damage projectile
1.33 s: fires a damage projectile
1.38 s: fires a damage projectile
1.43 s: fires a damage projectile
1.48 s: fires a damage projectile
1.53 s: fires a damage projectile
1.58 s: fires a damage projectile
3.63 s: dash cancel opens

Legacy

The cast (2.27 s long)
0 s: super armor until 2.27 s
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: fires a damage projectile
0.63 s: fires a damage projectile
0.68 s: fires a damage projectile
0.73 s: fires a damage projectile
0.78 s: fires a damage projectile
0.83 s: fires a damage projectile
0.88 s: fires a damage projectile
0.93 s: fires a damage projectile
0.98 s: fires a damage projectile
1.03 s: fires a damage projectile
1.08 s: fires a damage projectile
1.13 s: fires a damage projectile
1.18 s: fires a damage projectile
1.23 s: fires a damage projectile
1.28 s: fires a damage projectile
1.33 s: fires a damage projectile
1.38 s: fires a damage projectile
1.43 s: fires a damage projectile
1.48 s: fires a damage projectile
1.53 s: fires a damage projectile
1.58 s: fires a damage projectile
3.63 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)11120 s18,03550 (R1)11120 s13,393
256 (R1)12420 s20,26956 (R1)12420 s15,000
362 (R1)13820 s22,50462 (R1)13820 s16,607
468 (R1)15420 s25,16468 (R1)15420 s18,215
574 (R1)16920 s27,66474 (R1)16920 s19,822
680 (R1)18420 s30,16480 (R1)18420 s21,680
786 (R1)19920 s32,61286 (R1)19920 s24,777

進階連續射擊

In-game description用機槍攻擊前方敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (18,468 vs 13,993).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 18,468 ▲ ≈ 13,993
Strongest single hit 486 ▲ 368
Damage per second of cooldowndamage per cast ÷ cooldown 1,231 ▲ 933
Projectiles
Damage projectile: damage per hit 486 ▲ 368
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1115 s8361 (R1)1115 s158
28 (R1)2715 s2,1288 (R1)2715 s1,261
315 (R1)4215 s3,30615 (R1)4215 s2,365
422 (R1)5815 s4,56022 (R1)5815 s3,469
529 (R1)7715 s6,00429 (R1)7715 s4,572
636 (R1)9515 s7,41036 (R1)9515 s5,676
743 (R1)11515 s8,93043 (R1)11515 s6,780
850 (R1)13315 s10,29850 (R1)13315 s7,883
957 (R1)15115 s11,74257 (R1)15115 s8,987
1064 (R1)17215 s13,41464 (R1)17215 s10,091
1171 (R1)19315 s15,12471 (R1)19315 s11,194
1278 (R1)21515 s16,75878 (R1)21515 s12,244
1385 (R1)23615 s18,46885 (R1)23615 s13,993

進階鋼鐵炸彈

In-game description發射掉落於地面的強力炸彈. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (5,225 vs 4,754).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.53 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,225 ▲ ≈ 4,754
Strongest single hit 2,200 ▲ 1,668
Damage per second of cooldowndamage per cast ÷ cooldown 209 ▲ 190
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.53 s) ▲
Projectiles
Damage projectile: damage per hit 2,200 ▲ 1,668
Damage projectile 2: damage per hit 1,100 1,668 ▲
Moment by moment

Classic+

The cast (1.53 s long)
0.2 s: fires a damage projectile
0.8 s: dash cancel opens

Legacy

The cast (1.53 s long)
0 s: super armor until 1.53 s
0.2 s: fires a damage projectile
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1125 s2441 (R1)1125 s54
28 (R1)2725 s5998 (R1)2725 s429
315 (R1)4225 s92815 (R1)4225 s803
422 (R1)5825 s1,28722 (R1)5825 s1,178
529 (R1)7725 s1,70829 (R1)7725 s1,553
636 (R1)9525 s2,10736 (R1)9525 s1,928
743 (R1)11525 s2,53243 (R1)11525 s2,303
850 (R1)13325 s2,93350 (R1)13325 s2,678
957 (R1)15125 s3,32757 (R1)15125 s3,053
1064 (R1)17225 s3,80464 (R1)17225 s3,428
1171 (R1)19325 s4,26371 (R1)19325 s3,803
1278 (R1)21525 s4,76178 (R1)21525 s4,159
1385 (R1)23625 s5,22585 (R1)23625 s4,754

進階放大磁軌槍

In-game description聚集能量向所有敵人發射攻擊,發射2次強力的磁軌槍子彈. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,296 vs 3,256).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,296 ▲ ≈ 3,256
Strongest single hit 323 ▲ 245
Damage per second of cooldowndamage per cast ÷ cooldown 172 ▲ 130
Projectiles
Damage projectile: damage per hit 323 ▲ 245
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1825 s2131 (R1)1825 s37
28 (R1)4525 s5058 (R1)4525 s293
315 (R1)7025 s75815 (R1)7025 s550
422 (R1)9725 s1,06422 (R1)9725 s807
529 (R1)12925 s1,41029 (R1)12925 s1,064
636 (R1)15925 s1,72936 (R1)15925 s1,321
743 (R1)19125 s2,10143 (R1)19125 s1,577
850 (R1)22125 s2,43450 (R1)22125 s1,834
957 (R1)25125 s2,76657 (R1)25125 s2,091
1064 (R1)28725 s3,12664 (R1)28725 s2,348
1171 (R1)32225 s3,49871 (R1)32225 s2,605
1278 (R1)35925 s3,91078 (R1)35925 s2,849
1385 (R1)39425 s4,29685 (R1)39425 s3,256

連續射擊

In-game description用機槍攻擊前方敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,832 vs 2,157).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,832 ▲ ≈ 2,157
Strongest single hit 271 ▲ 206
Damage per second of cooldowndamage per cast ÷ cooldown 405 ▲ 308
Projectiles
Damage projectile: damage per hit 271 ▲ 206
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12117 s1052117 s48
29247 s3459247 s216
316377 s54316377 s383
423527 s74223527 s551
530677 s95130677 s719
637827 s1,17037827 s887
744987 s1,40044987 s1,055
8511137 s1,620511137 s1,222
9581297 s1,850581297 s1,390
10651467 s2,090651467 s1,558
11721637 s2,330721637 s1,726
12791827 s2,602791827 s1,887
13861997 s2,832861997 s2,157

集中射擊

In-game description跳躍空中集中攻擊地面的敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,264 vs 3,232).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,264 ▲ ≈ 3,232
Strongest single hit 561 ▲ 425
Damage per second of cooldowndamage per cast ÷ cooldown 426 ▲ 323
Projectiles
Damage projectile: damage per hit 561 ▲ 425
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141510 s31241510 s140
2112810 s570112810 s384
3184110 s851184110 s629
4255610 s1,155255610 s874
5327110 s1,467327110 s1,118
6398710 s1,794398710 s1,363
74610210 s2,1134610210 s1,607
85311810 s2,4405311810 s1,852
96013310 s2,7596013310 s2,097
106715010 s3,1316715010 s2,341
117416910 s3,5117416910 s2,586
128118710 s3,8768118710 s2,828
138820510 s4,2648820510 s3,232

牽制射擊

In-game description往後退用機槍攻擊. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,895 vs 1,439).
  • LegacyMP cost: 195 MP in Classic+, 10% of max MP in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.33 s).
  • LegacyWalk through enemies — Classic+: no; Legacy: whole cast (1.33 s).
  • DiffersChanges another cooldown (Legacy only): 牽制射擊 +5 s.
  • DiffersMoves you — Classic+: about 51 units; Legacy: about 83 units.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 195 MP 10% of max MP ▲
Damage
Damage per castone target, every hit landing ≈ 1,895 ▲ ≈ 1,439
Strongest single hit 399 ▲ 303
Damage per second of cooldowndamage per cast ÷ cooldown 190 ▲ 144
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.33 s) ▲
Walk through enemies No Whole cast (1.33 s) ▲
Control & cancelling
Moves you about 51 units about 83 units
Effect on enemies
Changes another cooldown — 牽制射擊 +5 s
Projectiles
Damage projectile: damage per hit 399 ▲ 303
Moment by moment

Classic+

The cast (1.33 s long)
0.36 s: moves you back until 1 s
0.42 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: dash cancel opens
0.64 s: fires a damage projectile
0.75 s: fires a damage projectile
0.86 s: fires a damage projectile

Legacy

The cast (1.33 s long)
0 s: walk through enemies until 1.33 s
0 s: super armor until 1.33 s
0.36 s: moves you back until 1 s
0.42 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: dash cancel opens
0.64 s: fires a damage projectile
0.75 s: fires a damage projectile
0.86 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
172010 s1957010 s115
2143310 s32314010 s230
3214710 s45621010 s345
4286310 s61328010 s460
5357810 s75135010 s575
6429310 s90342010 s691
74910910 s1,05949010 s806
85612410 s1,20256010 s921
96314110 s1,37363010 s1,036
107015910 s1,54970010 s1,151
117717610 s1,72477010 s1,259
128419510 s1,89584010 s1,439

右迴避射擊

In-game description往右快速的移動用機槍攻擊. / 無敵時間 : 0.0~0.4秒 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,505 vs 2,656).
  • Classic+Invincible — Classic+: 0 → 0.4 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.33 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,505 ▲ ≈ 2,656
Strongest single hit 527 ▲ 399
Damage per second of cooldowndamage per cast ÷ cooldown 270 ▲ 204
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 0.4 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.33 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 527 ▲ 399
Moment by moment

Classic+

The cast (1.33 s long)
0 s: invincible until 0.4 s
0.3 s: moves you right until 1.03 s
0.33 s: fires a damage projectile
0.44 s: fires a damage projectile
0.53 s: dash cancel opens
0.55 s: fires a damage projectile
0.66 s: fires a damage projectile
0.77 s: fires a damage projectile
0.88 s: fires a damage projectile
0.99 s: fires a damage projectile

Legacy

The cast (1.33 s long)
0 s: super armor until 1.33 s
0.3 s: moves you right until 1.03 s
0.33 s: fires a damage projectile
0.44 s: fires a damage projectile
0.53 s: dash cancel opens
0.55 s: fires a damage projectile
0.66 s: fires a damage projectile
0.77 s: fires a damage projectile
0.88 s: fires a damage projectile
0.99 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1112813 s499112813 s329
2173813 s705173813 s509
3235213 s938235213 s688
4296513 s1,177296513 s868
5357813 s1,410357813 s1,047
6419113 s1,656419113 s1,227
74710413 s1,8894710413 s1,406
85311813 s2,1355311813 s1,586
95913113 s2,3815913113 s1,765
106514613 s2,6476514613 s1,945
117116113 s2,9267116113 s2,125
127717613 s3,2127717613 s2,324
138319213 s3,5058319213 s2,656

左迴避射擊

In-game description往左快速的移動用機槍攻擊. / 無敵時間 : 0.0~0.4秒 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,445 vs 2,607).
  • Classic+Invincible — Classic+: 0 → 0.4 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.33 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,445 ▲ ≈ 2,607
Strongest single hit 518 ▲ 392
Damage per second of cooldowndamage per cast ÷ cooldown 265 ▲ 201
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 0.4 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.33 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 518 ▲ 392
Moment by moment

Classic+

The cast (1.33 s long)
0 s: invincible until 0.4 s
0.3 s: moves you left until 1.03 s
0.33 s: fires a damage projectile
0.44 s: fires a damage projectile
0.53 s: dash cancel opens
0.55 s: fires a damage projectile
0.66 s: fires a damage projectile
0.77 s: fires a damage projectile
0.88 s: fires a damage projectile
0.99 s: fires a damage projectile

Legacy

The cast (1.33 s long)
0 s: super armor until 1.33 s
0.3 s: moves you left until 1.03 s
0.33 s: fires a damage projectile
0.44 s: fires a damage projectile
0.53 s: dash cancel opens
0.55 s: fires a damage projectile
0.66 s: fires a damage projectile
0.77 s: fires a damage projectile
0.88 s: fires a damage projectile
0.99 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1163713 s658163713 s477
2224913 s884224913 s656
3286313 s1,137286313 s834
4347613 s1,383347613 s1,013
5408913 s1,616408913 s1,192
64610213 s1,8494610213 s1,371
75211513 s2,0815211513 s1,550
85812913 s2,3415812913 s1,728
96414313 s2,6206414313 s1,907
107015913 s2,8797015913 s2,086
117617413 s3,1527617413 s2,281
128218913 s3,4458218913 s2,607

無差別射擊

In-game description往空中高跳躍射擊周圍的敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (19,684 vs 14,899).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.23 → 1.3 s; Legacy: whole cast (1.87 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 19,684 ▲ ≈ 14,899
Strongest single hit 518 ▲ 392
Damage per second of cooldowndamage per cast ÷ cooldown 984 ▲ 745
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.23 → 1.3 s Whole cast (1.87 s) ▲
Projectiles
Damage projectile: damage per hit 518 ▲ 392
Moment by moment

Classic+

The cast (1.87 s long)
0.23 s: super armor until 1.3 s
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: fires a damage projectile
0.63 s: fires a damage projectile
0.68 s: fires a damage projectile
0.73 s: fires a damage projectile
0.78 s: fires a damage projectile
0.83 s: fires a damage projectile
0.88 s: fires a damage projectile
0.93 s: fires a damage projectile
0.98 s: fires a damage projectile
1.03 s: fires a damage projectile
1.08 s: fires a damage projectile
1.13 s: fires a damage projectile
1.18 s: fires a damage projectile
2.63 s: dash cancel opens

Legacy

The cast (1.87 s long)
0 s: super armor until 1.87 s
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: fires a damage projectile
0.63 s: fires a damage projectile
0.68 s: fires a damage projectile
0.73 s: fires a damage projectile
0.78 s: fires a damage projectile
0.83 s: fires a damage projectile
0.88 s: fires a damage projectile
0.93 s: fires a damage projectile
0.98 s: fires a damage projectile
1.03 s: fires a damage projectile
1.08 s: fires a damage projectile
1.13 s: fires a damage projectile
1.18 s: fires a damage projectile
2.63 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1224920 s5,054224920 s3,642
2276020 s6,156276020 s4,470
3327120 s7,334327120 s5,298
4378220 s8,474378220 s6,125
5429320 s9,614429320 s6,953
64710420 s10,7924710420 s7,781
75211520 s11,8945211520 s8,609
85712620 s13,0725712620 s9,436
96213820 s14,2886213820 s10,264
106715020 s15,6566715020 s11,092
117216320 s16,9487216320 s11,920
127717620 s18,2787717620 s13,037
138218920 s19,6848218920 s14,899

鋼鐵炸彈

In-game description發射掉落於地面的強力炸彈. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (4,405 vs 4,006).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.53 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,405 ▲ ≈ 4,006
Strongest single hit 1,855 ▲ 1,406
Damage per second of cooldowndamage per cast ÷ cooldown 220 ▲ 200
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.53 s) ▲
Projectiles
Damage projectile: damage per hit 1,855 ▲ 1,406
Damage projectile 2: damage per hit 927 1,406 ▲
Moment by moment

Classic+

The cast (1.53 s long)
0.2 s: fires a damage projectile
0.8 s: dash cancel opens

Legacy

The cast (1.53 s long)
0 s: super armor until 1.53 s
0.2 s: fires a damage projectile
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204520 s1,020204520 s866
2265820 s1,272265820 s1,126
3327120 s1,610327120 s1,386
4388520 s1,868388520 s1,646
5449820 s2,157449820 s1,905
65011120 s2,4415011120 s2,165
75612420 s2,7305612420 s2,425
86213820 s3,0406213820 s2,685
96815420 s3,4006815420 s2,945
107416920 s3,7347416920 s3,205
118018420 s4,0708018420 s3,505
128619920 s4,4058619920 s4,006

燃燒的大地

In-game description對地面上的敵人發射5發強力火焰砲彈. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (5,168 vs 3,912).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,168 ▲ ≈ 3,912
Strongest single hit 1,088 ▲ 824
Damage per second of cooldowndamage per cast ÷ cooldown 345 ▲ 261
Projectiles
Damage projectile: damage per hit 1,088 ▲ 824
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1246415 s1,420246415 s1,015
2297715 s1,710297715 s1,227
3349115 s2,005349115 s1,438
43910415 s2,2943910415 s1,649
54411715 s2,5894411715 s1,861
64913015 s2,8744913015 s2,072
75414315 s3,1735414315 s2,284
85915715 s3,4585915715 s2,495
96417215 s3,8006417215 s2,707
106918715 s4,1426918715 s2,918
117420315 s4,4897420315 s3,130
127921815 s4,8217921815 s3,423
138423415 s5,1688423415 s3,912

死亡子彈

In-game description向目標射擊威力強大可以致死的子彈. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,360 vs 1,031).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,360 ▲ ≈ 1,031
Strongest single hit 1,432 ▲ 1,085
Damage per second of cooldowndamage per cast ÷ cooldown 54 ▲ 41
Projectiles
Damage projectile: damage per hit 1,432 ▲ 1,085
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1287525 s443287525 s316
2338825 s520338825 s373
33810125 s5983810125 s429
44311525 s6754311525 s486
54812825 s7524812825 s542
65314125 s8305314125 s599
75815425 s9095815425 s655
86316925 s9986316925 s712
96818525 s1,0886818525 s768
107320025 s1,1807320025 s825
117821525 s1,2687821525 s902
128323125 s1,3608323125 s1,031

火焰攻擊

In-game description散發出強力的火焰砲彈讓前方的敵人受到傷害. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,954 vs 1,481).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.83 s; Legacy: whole cast (1.83 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,954 ▲ ≈ 1,481
Strongest single hit 2,057 ▲ 1,559
Damage per second of cooldowndamage per cast ÷ cooldown 130 ▲ 99
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.83 s Whole cast (1.83 s) ▲
Moment by moment

Classic+

The cast (1.83 s long)
0 s: super armor until 0.83 s
0.83 s: hit for ≈ 1,954 (big launch)
0.83 s: dash cancel opens
0.83 s: moves you back until 1.07 s

Legacy

The cast (1.83 s long)
0 s: super armor until 1.83 s
0.83 s: hit for ≈ 1,481 (big launch)
0.83 s: dash cancel opens
0.83 s: moves you back until 1.07 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1328515 s747328515 s527
2369515 s843369515 s592
34010615 s9404010615 s658
44411715 s1,0344411715 s724
54812815 s1,1304812815 s790
65213715 s1,2145213715 s856
75614815 s1,3105614815 s922
86015915 s1,4096015915 s987
96417215 s1,5226417215 s1,053
106818515 s1,6326818515 s1,119
117219615 s1,7307219615 s1,185
127620815 s1,8427620815 s1,296
138022115 s1,9548022115 s1,481

流彈

In-game description為了攻擊四周的敵人,向地面散發最大傷害的流彈10發. 屬性效果:魔法[火焰]屬性

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (50,010 vs 33,012).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.67 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 33,012 ≈ 50,010 ▲
Strongest single hit 695 1,053 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 1,320 2,000 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.67 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 695 1,053 ▲
Moment by moment

Classic+

The cast (2.67 s long)
0.5 s: fires a spawner projectile
0.7 s: fires a spawner projectile
0.9 s: fires a spawner projectile
1.11 s: fires a spawner projectile
1.31 s: fires a spawner projectile
1.51 s: fires a spawner projectile
1.67 s: fires a spawner projectile
1.7 s: dash cancel opens
1.83 s: fires a spawner projectile
2 s: fires a spawner projectile
2.16 s: fires a spawner projectile

Legacy

The cast (2.67 s long)
0 s: super armor until 2.67 s
0.5 s: fires a spawner projectile
0.7 s: fires a spawner projectile
0.9 s: fires a spawner projectile
1.11 s: fires a spawner projectile
1.31 s: fires a spawner projectile
1.51 s: fires a spawner projectile
1.67 s: fires a spawner projectile
1.7 s: dash cancel opens
1.83 s: fires a spawner projectile
2 s: fires a spawner projectile
2.16 s: fires a spawner projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1379825 s14,393379825 s20,278
24110925 s15,9604110925 s22,470
34511925 s17,5754511925 s24,662
44913025 s19,1904913025 s26,855
55314125 s20,7585314125 s29,047
65715125 s22,2305715125 s31,239
76116225 s23,8936116225 s33,431
86517525 s25,7456517525 s35,623
96918725 s27,5986918725 s37,816
107320025 s29,4507320025 s40,008
117721125 s31,0657721125 s43,759
128122425 s33,0138122425 s50,010

熔岩爆裂

In-game description發射爆裂的彈藥,往地面強力發射. 屬性效果:魔法[火焰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,040 vs 1,546).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,040 ▲ ≈ 1,546
Strongest single hit 2,147 ▲ 1,627
Damage per second of cooldowndamage per cast ÷ cooldown 136 ▲ 103
Projectiles
Damage projectile: damage per hit 2,147 ▲ 1,627
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14211115 s9824211115 s693
24511915 s1,0564511915 s742
34812815 s1,1304812815 s792
45113515 s1,1945113515 s841
55414315 s1,2685414315 s891
65715115 s1,3315715115 s940
76015915 s1,4096015915 s990
86316915 s1,4966316915 s1,039
96718015 s1,5956718015 s1,105
107119315 s1,7057119315 s1,171
117520615 s1,8177520615 s1,237
127921815 s1,9297921815 s1,353
138323115 s2,0408323115 s1,546

連發磁軌槍

In-game description貫穿敵人造成強大的傷害,連續發射. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,309 vs 3,268).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,309 ▲ ≈ 3,268
Strongest single hit 1,134 ▲ 860
Damage per second of cooldowndamage per cast ÷ cooldown 287 ▲ 218
Projectiles
Damage projectile: damage per hit 1,134 ▲ 860
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14013315 s2,0714013315 s1,452
24414615 s2,2844414615 s1,598
34816015 s2,4894816015 s1,743
45217215 s2,6755217215 s1,888
55618515 s2,8885618515 s2,033
66019915 s3,1086019915 s2,178
76421515 s3,3556421515 s2,324
86823115 s3,5996823115 s2,469
97224515 s3,8157224515 s2,614
107626115 s4,0667626115 s2,859
118027615 s4,3098027615 s3,268

冷凍磁軌槍

In-game description對敵人瞬間發射強力磁軌彈. 30% 機率冰凍BOSS. 屬性效果:魔法[寒氣]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (274 vs 207).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.37 s).
  • DiffersEffect on enemies — Classic+: frozen solid (cannot act or move) — for 2.2 s; Legacy: frozen solid (cannot act or move) — for 2.5 s.
  • DiffersCooldown never below — Classic+: none; Legacy: 10 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 10 s
Damage
Damage per castone target, every hit landing ≈ 274 ▲ ≈ 207
Strongest single hit 144 ▲ 109
Damage per second of cooldowndamage per cast ÷ cooldown 9 ▲ 7
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.37 s) ▲
Buffs & debuffs
Effect on enemies frozen solid (cannot act or move) — for 2.2 s frozen solid (cannot act or move) — for 2.5 s
Projectiles
Damage projectile: damage per hit 144 ▲ 109
Damage projectile 2: damage per hit 144 ▲ 109
Moment by moment

Classic+

The cast (1.37 s long)
0.5 s: fires a damage projectile
0.5 s: fires a damage projectile
1.09 s: dash cancel opens

Legacy

The cast (1.37 s long)
0 s: super armor until 1.37 s
0.5 s: fires a damage projectile
0.5 s: fires a damage projectile
1.09 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14715530 s1524715530 s107
25016630 s1605016630 s113
35317630 s1715317630 s120
45618530 s1795618530 s127
55919630 s1885919630 s134
66220630 s2016220630 s141
76521930 s2136521930 s147
86923430 s2306923430 s156
97325030 s2457325030 s166
107726430 s2557726430 s181
118128030 s2748128030 s207

放大磁軌槍

In-game description聚集能量往四周圍的敵人發射強力的彈藥. 屬性效果:魔法[光]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,547 vs 1,931).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,547 ▲ ≈ 1,931
Strongest single hit 383 ▲ 290
Damage per second of cooldowndamage per cast ÷ cooldown 102 ▲ 77
Projectiles
Damage projectile: damage per hit 383 ▲ 290
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15317625 s1,5965317625 s1,122
25518225 s9465518225 s1,164
35718825 s1,7095718825 s1,206
45919625 s1,7825919625 s1,249
56120325 s1,8496120325 s1,291
66321225 s1,9226321225 s1,333
76521925 s1,9886521925 s1,376
86923425 s2,1286923425 s1,460
97325025 s2,2747325025 s1,545
107726425 s2,4147726425 s1,690
118128025 s2,5478128025 s1,931

無情的射擊

In-game description使用所有武器對敵人造成最大的攻擊. 屬性效果:魔法[火焰,寒冰]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (5,753 vs 4,359).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,753 ▲ ≈ 4,359
Strongest single hit 757 ▲ 574
Damage per second of cooldowndamage per cast ÷ cooldown 64 ▲ 48
Projectiles
Damage projectile: damage per hit 757 ▲ 574
Damage projectile 2: damage per hit 757 ▲ 574
Damage projectile 3: damage per hit 757 ▲ 574
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16053190 s4,1426053190 s2,906
26255090 s4,3026255090 s3,003
36457390 s4,4696457390 s3,100
46861590 s4,7966861590 s3,294
57265390 s5,1077265390 s3,488
67669590 s5,4117669590 s3,815
78073790 s5,7538073790 s4,359

生存力強化

In-game description在效果時間內,提升自己一定體力

Key differences

  • DiffersBuff on you — Classic+: +2% of max HP per second; +12 HP per second — for 30 s; Legacy: +2% of max HP per second; +14 HP per second — for 30 s.
What differs (max level)Classic+Legacy
Buffs & debuffs
Buff on you +2% of max HP per second; +12 HP per second — for 30 s +2% of max HP per second; +14 HP per second — for 30 s
Moment by moment

Classic+

The cast (1.67 s long)
0.4 s: on you: +2% of max HP per second, +12 HP per second for 30 s
0.9 s: dash cancel opens

Legacy

The cast (1.67 s long)
0.4 s: on you: +2% of max HP per second, +14 HP per second for 30 s
0.9 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1292460 s—2924160 s—
2393960 s—3939140 s—
3495460 s—4954120 s—
4596960 s—5969100 s—
5698460 s—698480 s—
6799960 s—799960 s—

槍隻修整

In-game description補充自己的魔力。

Key differences

  • DiffersHP cost — Classic+: 184 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 184 HP —

體力增加

Classic+ description增加最大體力

Legacy description增加體力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +660 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 8 levels (6 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 62; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 34 Character level 1 ▲
Skill levels 8 levels (6 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 62 Character level 1 ▲
Buffs & debuffs
Passive effect +660 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
134———1———
238———1———
342———1———
446———1———
550———1———
654———1———
758———1———
862———1———
91———
101———
111———
121———
131———

增加魔力

Classic+ description增加魔力最大值

Legacy description增加魔力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 68 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
114———1———
220———1———
326———1———
432———1———
538———1———
644———1———
750———1———
856———1———
962———1———
1068———1———
111———
121———
131———

體力恢復

Classic+ description可以讓體力恢復速度變快.

Legacy description增快魔力恢復速度

Key differences

  • DiffersPassive effect — Classic+: +10 HP per second — always on; Legacy: +26 HP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 75 Character level 1 ▲
Buffs & debuffs
Passive effect +10 HP per second — always on +26 HP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
235———1———
340———1———
445———1———
550———1———
655———1———
760———1———
865———1———
970———1———
1075———1———
111———
121———
131———

魔力恢復

In-game description提升魔力的恢復速度。

Key differences

  • DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +10 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

爆擊率增加

Classic+ description增加爆擊的機率.

Legacy description魔法攻擊的爆擊率增加

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 73 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110———1———
217———1———
324———1———
431———1———
538———1———
645———1———
752———1———
859———1———
966———1———
1073———1———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.