Sieg: Classic+ or Legacy?

Every Sieg skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

36skills compared
20hit harder in Classic+
3hit harder in Legacy
15with different protection while casting
5identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

犧牲的一擊

In-game description大範圍挑釁引來敵人後利用A鍵給予強力的一擊. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (18,508 vs 9,496).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 18,508 ▲ ≈ 9,496
Strongest single hit 19,469 ▲ 9,989
Damage per second of cooldowndamage per cast ÷ cooldown 154 ▲ 79
Moment by moment

Classic+

Part 1 (3.7 s long)
0 s: immune to damage until 3.7 s
0.3 s: hit for ≈ 12 (flinch)
0.3 s: on enemies: −19% move speed for 15 s
0.7 s: dash cancel opens
0.7 s: basic-attack cancel opens

Part 2 (0.7 s long)
0 s: immune to damage until 0.7 s
0.33 s: hit for ≈ 18,496 (launch)
0.57 s: dash cancel opens

Legacy

Part 1 (3.7 s long)
0 s: immune to damage until 3.7 s
0.3 s: hit for ≈ 6 (flinch)
0.3 s: on enemies: −19% move speed for 15 s
0.7 s: dash cancel opens
0.7 s: basic-attack cancel opens

Part 2 (0.7 s long)
0 s: immune to damage until 0.7 s
0.33 s: hit for ≈ 9,490 (launch)
0.57 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,220120 s9,97975 (R1)1,220120 s5,997
280 (R1)1,340120 s10,96080 (R1)1,340120 s6,397
385 (R1)1,480120 s12,11285 (R1)1,480120 s6,797
490 (R1)1,640120 s13,38090 (R1)1,640120 s7,197
595 (R1)1,810120 s14,80195 (R1)1,810120 s7,597
698 (R1)2,020120 s16,51098 (R1)2,020120 s8,309
799 (R1)2,270120 s18,50899 (R1)2,270120 s9,496

終極 霸王長劍

In-game description憤怒的氣息附在長劍裡,使出必殺的一擊 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (265,673 vs 102,227).
  • Classic+Invincible — Classic+: whole cast (4 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (4 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 265,673 ▲ ≈ 102,227
Strongest single hit 21,512 ▲ 8,277
Damage per second of cooldowndamage per cast ÷ cooldown 1,771 ▲ 682
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (4 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 21,512 ▲ 8,277
Damage projectile 2: damage per hit 21,512 ▲ 8,277
Moment by moment

Classic+

The cast (4 s long)
0 s: invincible until 4 s
0 s: immune to damage until 4 s
0.4 s: hit for ≈ 20,436 (launch)
1.37 s: moves you forward until 1.53 s
2×, 1.37–1.53 s: hit for ≈ 20,436 (flinch)
1.61 s: moves you forward until 1.97 s
1.63 s: hit for ≈ 20,436 (flinch)
1.83 s: hit for ≈ 20,436 (launch)
2.85 s: fires a other projectile
2.91 s: moves you forward until 3.03 s
3 s: fires a damage projectile
3.1 s: fires a damage projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.91 s: on you: invincible for 2 s

Legacy

The cast (4 s long)
0 s: immune to damage until 4 s
0.4 s: hit for ≈ 7,864 (launch)
1.37 s: moves you forward until 1.53 s
2×, 1.37–1.53 s: hit for ≈ 7,864 (flinch)
1.61 s: moves you forward until 1.97 s
1.63 s: hit for ≈ 7,864 (flinch)
1.83 s: hit for ≈ 7,864 (launch)
2.85 s: fires a other projectile
2.91 s: moves you forward until 3.03 s
3 s: fires a damage projectile
3.1 s: fires a damage projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.31 s: fires a other projectile
3.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,440150 s189,77085 (R1)3,440150 s81,782
289 (R1)4,130150 s227,70989 (R1)4,130150 s89,449
393 (R1)4,820150 s265,67393 (R1)4,820150 s102,227

進階崩拳

In-game description使用技能突擊時會呈現無敵狀態,向前方揮出強力的拳攻擊敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (7,207 vs 6,161).
  • LegacyDamage immunity — Classic+: 0.31 → 0.7 s — all damage; Legacy: whole cast (1.38 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,207 ▲ ≈ 6,161
Strongest single hit 3,793 ▲ 3,243
Damage per second of cooldowndamage per cast ÷ cooldown 288 ▲ 246
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.31 → 0.7 s — all damage Whole cast (1.38 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 3,793 ▲ 3,243
Moment by moment

Classic+

The cast (1.38 s long)
0.31 s: immune to damage until 0.7 s
0.48 s: fires a damage projectile
0.5 s: moves you forward until 0.7 s
1 s: basic-attack cancel opens

Legacy

The cast (1.38 s long)
0 s: immune to damage until 1.38 s
0.48 s: fires a damage projectile
0.5 s: moves you forward until 0.7 s
1 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1225 s3141 (R1)1225 s69
28 (R1)3025 s7778 (R1)3025 s555
315 (R1)4825 s1,24515 (R1)4825 s1,041
422 (R1)6825 s1,75022 (R1)6825 s1,527
529 (R1)8925 s2,31029 (R1)8925 s2,013
636 (R1)11225 s2,90336 (R1)11225 s2,499
743 (R1)13425 s3,46243 (R1)13425 s2,985
850 (R1)15525 s4,02050 (R1)15525 s3,471
957 (R1)17725 s4,58557 (R1)17725 s3,957
1064 (R1)20125 s5,20864 (R1)20125 s4,443
1171 (R1)22825 s5,90171 (R1)22825 s4,929
1278 (R1)25325 s6,55178 (R1)25325 s5,391
1385 (R1)27825 s7,20785 (R1)27825 s6,161

進階雷神之鎚

In-game description揮斬長劍施展雷擊,給予敵人強烈的傷害. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (16,912 vs 13,012).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.13 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 16,912 ▲ ≈ 13,012
Strongest single hit 1,634 ▲ 1,257
Damage per second of cooldowndamage per cast ÷ cooldown 483 ▲ 372
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.13 s) ▲
Projectiles
Damage projectile: damage per hit 1,634 ▲ 1,257
Moment by moment

Classic+

The cast (2.13 s long)
0.4 s: moves you forward until 0.5 s
0.43 s: hit for ≈ 1,389 (launch)
1 s: moves you forward until 1.2 s
1.16 s: fires a damage projectile
1.2 s: fires a damage projectile
1.2 s: dash cancel opens
1.26 s: fires a damage projectile
1.32 s: fires a damage projectile
1.38 s: fires a damage projectile

Legacy

The cast (2.13 s long)
0 s: super armor until 2.13 s
0.4 s: moves you forward until 0.5 s
0.43 s: hit for ≈ 1,069 (launch)
1 s: moves you forward until 1.2 s
1.16 s: fires a damage projectile
1.2 s: fires a damage projectile
1.2 s: dash cancel opens
1.26 s: fires a damage projectile
1.32 s: fires a damage projectile
1.38 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1235 s7251 (R1)1235 s147
28 (R1)3035 s1,8428 (R1)3035 s1,173
315 (R1)4835 s2,89815 (R1)4835 s2,199
422 (R1)6835 s4,13022 (R1)6835 s3,225
529 (R1)8935 s5,41329 (R1)8935 s4,252
636 (R1)11235 s6,81036 (R1)11235 s5,278
743 (R1)13435 s8,12543 (R1)13435 s6,304
850 (R1)15535 s9,42950 (R1)15535 s7,331
957 (R1)17735 s10,77457 (R1)17735 s8,357
1064 (R1)20135 s12,21364 (R1)20135 s9,383
1171 (R1)22835 s13,83871 (R1)22835 s10,409
1278 (R1)25335 s15,38078 (R1)25335 s11,385
1385 (R1)27835 s16,91285 (R1)27835 s13,012

進階旋風波

In-game description喚起巨大的旋風劍氣,使得前方敵人無法移動. 屬性效果:魔法[風]屬性

Key differences

  • Classic+Classic+ hits harder: about 2.5× the damage per cast (5,709 vs 2,312).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,709 ▲ ≈ 2,312
Strongest single hit 2,003 ▲ 811
Damage per second of cooldowndamage per cast ÷ cooldown 163 ▲ 66
Projectiles
Damage projectile: damage per hit 2,003 ▲ 811
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)835 s7441 (R1)835 s26
28 (R1)1935 s1,8478 (R1)1935 s208
315 (R1)3035 s98315 (R1)3035 s391
422 (R1)4235 s1,38522 (R1)4235 s573
529 (R1)5635 s1,83029 (R1)5635 s755
636 (R1)7035 s2,30036 (R1)7035 s938
743 (R1)8435 s2,74543 (R1)8435 s1,120
850 (R1)9735 s3,18950 (R1)9735 s1,302
957 (R1)11135 s3,62557 (R1)11135 s1,485
1064 (R1)12635 s4,12464 (R1)12635 s1,667
1171 (R1)14235 s4,66871 (R1)14235 s1,849
1278 (R1)15835 s5,18778 (R1)15835 s2,023
1385 (R1)17435 s5,70985 (R1)17435 s2,312

補刀

In-game description對倒地的敵人揮出劍氣,進行追加攻擊. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (4,727 vs 1,819).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,727 ▲ ≈ 1,819
Strongest single hit 4,976 ▲ 1,915
Damage per second of cooldowndamage per cast ÷ cooldown 315 ▲ 121
Moment by moment

Classic+

The cast (1.23 s long)
0 s: moves you forward until 0.35 s
0.5 s: hit for ≈ 4,727 (knockdown)
0.57 s: dash cancel opens

Legacy

The cast (1.23 s long)
0 s: moves you forward until 0.35 s
0.5 s: hit for ≈ 1,819 (knockdown)
0.57 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1122515 s691122515 s243
2183515 s968183515 s364
3244615 s1,270244615 s485
4305815 s1,603305815 s606
5367015 s1,934367015 s728
6428115 s2,246428115 s849
7489315 s2,575489315 s970
85410515 s2,8905410515 s1,091
96011715 s3,2296011715 s1,213
106613115 s3,6176613115 s1,334
117214415 s3,9817214415 s1,455
127815815 s4,3667815815 s1,592
138417115 s4,7278417115 s1,819

十字斬

In-game description快速的揮砍兩次,斬擊敵人倒地. 屬性效果:物理屬性 增加效果:無視僵直

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,915 vs 2,243).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.1 → 1.3 s; Legacy: whole cast (1.43 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,915 ▲ ≈ 2,243
Strongest single hit 1,534 ▲ 1,180
Damage per second of cooldowndamage per cast ÷ cooldown 243 ▲ 187
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.1 → 1.3 s Whole cast (1.43 s) ▲
Moment by moment

Classic+

The cast (1.43 s long)
0.1 s: super armor until 1.3 s
0.33 s: moves you forward until 0.53 s
0.4 s: hit for ≈ 1,457 (launch)
0.5 s: basic-attack cancel opens
0.67 s: moves you forward until 0.77 s
0.7 s: hit for ≈ 1,457 (launch)
0.8 s: dash cancel opens
0.8 s: move cancel opens

Legacy

The cast (1.43 s long)
0 s: super armor until 1.43 s
0.33 s: moves you forward until 0.53 s
0.4 s: hit for ≈ 1,121 (launch)
0.5 s: basic-attack cancel opens
0.67 s: moves you forward until 0.77 s
0.7 s: hit for ≈ 1,121 (launch)
0.8 s: dash cancel opens
0.8 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12912 s1432912 s50
292012 s32792012 s224
3163212 s528163212 s399
4234512 s737234512 s573
5305812 s956305812 s748
6377212 s1,178377212 s922
7448512 s1,404448512 s1,096
8519912 s1,638519912 s1,271
95811312 s1,8645811312 s1,445
106512812 s2,1206512812 s1,620
117214412 s2,3777214412 s1,794
127916012 s2,6437916012 s1,962
138617612 s2,9158617612 s2,243

崩拳

In-game description使用技能突擊時會呈現無敵狀態,向前方揮出強力的拳攻擊敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (4,138 vs 2,275).
  • LegacyDamage immunity — Classic+: 0.31 → 0.7 s — all damage; Legacy: whole cast (1.38 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,138 ▲ ≈ 2,275
Strongest single hit 4,356 ▲ 2,395
Damage per second of cooldowndamage per cast ÷ cooldown 166 ▲ 91
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.31 → 0.7 s — all damage Whole cast (1.38 s) — all damage ▲
Moment by moment

Classic+

The cast (1.38 s long)
0.31 s: immune to damage until 0.7 s
0.5 s: moves you forward until 0.7 s
0.6 s: hit for ≈ 4,138 (big launch)
1 s: basic-attack cancel opens
1 s: move cancel opens
1 s: dash cancel opens

Legacy

The cast (1.38 s long)
0 s: immune to damage until 1.38 s
0.5 s: moves you forward until 0.7 s
0.6 s: hit for ≈ 2,275 (big launch)
1 s: basic-attack cancel opens
1 s: move cancel opens
1 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
131725 s24931725 s75
2103525 s508103525 s249
3175325 s768175325 s424
4247425 s1,069247425 s598
5319625 s1,401319625 s773
63811825 s1,7143811825 s948
74514025 s2,0274514025 s1,122
85216125 s2,3425216125 s1,297
95918325 s2,6555918325 s1,471
106620925 s3,0406620925 s1,646
117323525 s3,4077323525 s1,820
128026025 s3,7728026025 s1,991
138728525 s4,1388728525 s2,275

強擊

In-game description強力的揮斬,讓受到攻擊的敵人暫時昏迷. 屬性效果:物理屬性

Key differences

  • LegacyLegacy hits harder: about 1.3× the damage per cast (6,744 vs 5,040).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 4 hits in Legacy.
  • Classic+Invincible — Classic+: 0.23 → 0.31 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.17 s).
  • LegacyWalk through enemies — Classic+: no; Legacy: whole cast (1.17 s).
  • DiffersMoves you — Classic+: about 50 units; Legacy: about 95 units.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,040 ≈ 6,744 ▲
Hits per cast 1 hit 4 hits
Strongest single hit 5,305 ▲ 1,775
Damage per second of cooldowndamage per cast ÷ cooldown 144 193 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.23 → 0.31 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.17 s) ▲
Walk through enemies No Whole cast (1.17 s) ▲
Control & cancelling
Moves you about 50 units about 95 units
Moment by moment

Classic+

The cast (1.17 s long)
0.23 s: moves you forward until 0.57 s
0.23 s: invincible until 0.31 s
0.5 s: hit for ≈ 5,040 (drop in place)
0.8 s: basic-attack cancel opens
0.8 s: move cancel opens
0.8 s: dash cancel opens

Legacy

The cast (1.17 s long)
0 s: super armor until 1.17 s
0 s: walk through enemies until 1.17 s
0.23 s: moves you forward until 0.87 s
4×, 0.35–0.8 s: hit for ≈ 1,686 (drop in place)
0.8 s: basic-attack cancel opens
0.8 s: move cancel opens
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
171735 s49771735 s540
2142835 s827142835 s1,079
3214135 s1,202214135 s1,619
4285435 s1,598285435 s2,158
5356835 s1,997356835 s2,698
6428135 s2,394428135 s3,237
7499535 s2,792499535 s3,777
85610935 s3,2105610935 s4,316
96312435 s3,6496312435 s4,856
107014035 s4,1107014035 s5,395
117715535 s4,5757715535 s5,901
128417135 s5,0408417135 s6,744

落天斬

In-game description旋轉舞劍使敵人倒下,再使出強力斬擊劈向倒地的敵人. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 2.2× the damage per cast (6,599 vs 2,987).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,599 ▲ ≈ 2,987
Strongest single hit 3,882 ▲ 1,757
Damage per second of cooldowndamage per cast ÷ cooldown 330 ▲ 149
Moment by moment

Classic+

Part 1 (0.33 s long)
0.2 s: hit for ≈ 3,688 (knockdown)

Part 2 (1 s long)
0.27 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 2,912 (launch)
0.5 s: basic-attack cancel opens
0.5 s: dash cancel opens

Legacy

Part 1 (0.33 s long)
0.2 s: hit for ≈ 1,669 (knockdown)

Part 2 (1 s long)
0.27 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 1,318 (launch)
0.5 s: basic-attack cancel opens
0.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1356820 s2,330356820 s1,115
2397520 s2,933397520 s1,243
3438420 s3,252438420 s1,370
4479120 s3,546479120 s1,498
5519920 s3,868519920 s1,625
65510720 s4,1635510720 s1,752
75911420 s4,4565911420 s1,880
86312420 s4,8256312420 s2,007
96713320 s5,1656713320 s2,135
107114220 s5,5457114220 s2,262
117515120 s5,8847515120 s2,390
127916020 s6,2247916020 s2,614
138316920 s6,5998316920 s2,987

雷神之鎚

In-game description揮斬長劍施展雷擊,給予敵人強烈的傷害. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (22,538 vs 15,775).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 22,538 ▲ ≈ 15,775
Strongest single hit 3,954 ▲ 2,767
Damage per second of cooldowndamage per cast ÷ cooldown 250 ▲ 175
Projectiles
Damage projectile: damage per hit 3,954 ▲ 2,767
Damage projectile 2: damage per hit 3,954 ▲ 2,767
Moment by moment

Classic+

The cast (2.13 s long)
0 s: super armor until 2.13 s
0.4 s: moves you forward until 0.5 s
0.43 s: hit for ≈ 3,756 (launch)
0.5 s: dash cancel opens
1 s: moves you forward until 1.2 s
1.16 s: fires a damage projectile
1.4 s: fires a damage projectile

Legacy

The cast (2.13 s long)
0 s: super armor until 2.13 s
0.4 s: moves you forward until 0.5 s
0.43 s: hit for ≈ 2,629 (launch)
0.5 s: dash cancel opens
1 s: moves you forward until 1.2 s
1.16 s: fires a damage projectile
1.4 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16023490 s14,1276023490 s10,232
26224390 s16,3936224390 s10,573
36425190 s16,9976425190 s10,914
46626290 s17,7046626290 s11,255
57027990 s18,8847027990 s11,937
67429790 s20,0707429790 s12,620
77831690 s21,3587831690 s13,803
88233490 s22,5388233490 s15,775

半月斬

In-game description向前方揮舞出半月形的劍氣斬,讓敵人受到連續的傷害. 屬性效果:魔法[風]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (5,496 vs 4,754).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 9 hits in Legacy.
  • LegacyCooldown: 20 s in Classic+, 15 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.63 s).
  • DiffersDamage projectile — size: Classic+ 0.5, Legacy 23; timed hits: Classic+ 5, Legacy none; on contact: Classic+ none, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ none, Legacy up to 9.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 20 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 5,496 ▲ ≈ 4,754
Hits per cast 5 hits 9 hits
Strongest single hit 1,157 ▲ 556
Damage per second of cooldowndamage per cast ÷ cooldown 275 317 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.63 s) ▲
Projectiles
Damage projectile: size 0.5 23 ▲
Damage projectile: timed hits 5 —
Damage projectile: damage per hit 1,157 ▲ 556
Damage projectile: on contact — passes through, hits again every 0.1 s
Damage projectile: hits on one target — up to 9
Moment by moment

Classic+

The cast (1.63 s long)
0.83 s: fires a damage projectile
1.13 s: move cancel opens

Legacy

The cast (1.63 s long)
0 s: super armor until 1.63 s
0.83 s: fires a damage projectile
1.13 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
151420 s41851415 s257
2122520 s751122515 s617
3193620 s1,102193615 s976
4265120 s1,539265115 s1,336
5336420 s1,943336415 s1,696
6407820 s2,356407815 s2,056
7479120 s2,769479115 s2,415
85410520 s3,1735410515 s2,775
96112020 s3,6346112015 s3,135
106713320 s4,0386713315 s3,443
117414820 s4,5087414815 s3,803
128116520 s5,0218116515 s4,159
138818120 s5,4968818115 s4,754

大地之劍

In-game description將劍插入地面發出直線的波動,讓敵人受到數次的攻擊倒地. 屬性效果:魔法[風]屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (5,727 vs 4,405).
  • DiffersNumber of hits per cast: 4 hits in Classic+, 6 hits in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1 s).
  • DiffersDamage projectile — timed hits: Classic+ 4, Legacy none; on contact: Classic+ none, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ none, Legacy up to 6.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,727 ▲ ≈ 4,405
Hits per cast 4 hits 6 hits
Strongest single hit 1,507 ▲ 773
Damage per second of cooldowndamage per cast ÷ cooldown 382 ▲ 294
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1 s) ▲
Projectiles
Damage projectile: timed hits 4 —
Damage projectile: damage per hit 1,507 ▲ 773
Damage projectile: on contact — passes through, hits again every 0.1 s
Damage projectile: hits on one target — up to 6
Moment by moment

Classic+

The cast (1 s long)
0.7 s: fires a damage projectile
0.9 s: dash cancel opens

Legacy

The cast (1 s long)
0 s: super armor until 1 s
0.7 s: fires a damage projectile
0.9 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1173315 s1,125173315 s844
2234515 s1,509234515 s1,142
3295615 s1,885295615 s1,439
4356815 s2,295356815 s1,737
5418015 s2,698418015 s2,035
6479115 s3,070479115 s2,333
75310315 s3,4855310315 s2,630
85911415 s3,8615911415 s2,928
96512815 s4,3366512815 s3,226
107114215 s4,8157114215 s3,524
117715515 s5,2557715515 s3,854
128316915 s5,7278316915 s4,405

挑釁

In-game description刺激敵人吸引注意力,同時暫時減緩對方速度.|(在對戰模式可以吸引敵人集中到自己的方位.)

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (17 vs 6).
  • LegacyCooldown: 25 s in Classic+, 19 s in Legacy.
  • DiffersHP cost — Classic+: 20 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 20 HP —
Cooldown 25 s 19 s ▲
Damage
Damage per castone target, every hit landing ≈ 17 ▲ ≈ 6
Strongest single hit 22 ▲ 8
Damage per second of cooldowndamage per cast ÷ cooldown 1 ▲ 0
Moment by moment

Classic+

The cast (1.17 s long)
0.21 s: hit for ≈ 17 (flinch)
0.21 s: on enemies: −19% move speed for 15 s
0.5 s: dash cancel opens

Legacy

The cast (1.17 s long)
0.21 s: hit for ≈ 6 (flinch)
0.21 s: on enemies: −19% move speed for 15 s
0.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
115—25 s1715—25 s2
221—25 s1721—24 s3
327—25 s1727—23 s3
433—25 s1733—22 s4
539—25 s1739—21 s5
645—25 s1745—20 s5
751—25 s1751—19 s6

閃光劍氣

In-game description連續揮出三發劍氣,讓前方的敵人受到攻擊倒地. 屬性效果:魔法[風]屬性 增加效果:無視僵直

Key differences

  • LegacyLegacy hits harder: about 1.2× the damage per cast (6,909 vs 5,985).
  • DiffersNumber of hits per cast: 3 hits in Classic+, 9 hits in Legacy.
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.2 → 3 s; Legacy: whole cast (3.33 s).
  • DiffersDamage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 3.
  • DiffersDamage projectile 2 — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 3.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 5,985 ≈ 6,909 ▲
Hits per cast 3 hits 9 hits
Strongest single hit 2,100 ▲ 808
Damage per second of cooldowndamage per cast ÷ cooldown 239 461 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.2 → 3 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: on contact disappears on the first hit passes through, hits again every 0.1 s ▲
Damage projectile: hits on one target up to 1 up to 3 ▲
Damage projectile: damage per hit 2,100 ▲ 808
Damage projectile 2: on contact disappears on the first hit passes through, hits again every 0.1 s ▲
Damage projectile 2: hits on one target up to 1 up to 3 ▲
Damage projectile 2: damage per hit 2,100 ▲ 808
Moment by moment

Classic+

The cast (3.33 s long)
0.2 s: super armor until 3 s
0.77 s: fires a damage projectile
1.4 s: fires a damage projectile
1.7 s: dash cancel opens
2.17 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.77 s: fires a damage projectile
1.4 s: fires a damage projectile
1.7 s: dash cancel opens
2.17 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1448525 s3,135448515 s3,378
2479125 s3,357479115 s3,608
3509725 s3,580509715 s3,838
45310325 s3,7965310315 s4,068
55610925 s4,0195610915 s4,299
65911425 s4,2095911415 s4,529
76212125 s4,4726212115 s4,759
86512825 s4,7316512815 s4,990
96813525 s4,9856813515 s5,220
107214425 s5,3107214415 s5,527
117615425 s5,6637615415 s6,045
128016225 s5,9858016215 s6,909

迴旋劍

In-game description向前方抛出迴旋的劍,讓敵人受到數回的打擊. 屬性效果:物理屬性 增加效果:無視僵直

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (4,099 vs 1,972).
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.3 → 1.5 s; Legacy: whole cast (1.67 s).
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 4,099 ▲ ≈ 1,972
Strongest single hit 1,518 ▲ 730
Damage per second of cooldowndamage per cast ÷ cooldown 164 ▲ 131
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.3 → 1.5 s Whole cast (1.67 s) ▲
Projectiles
Damage projectile: damage per hit 1,518 ▲ 730
Moment by moment

Classic+

The cast (1.67 s long)
0.3 s: super armor until 1.5 s
0.31 s: fires a damage projectile
0.8 s: dash cancel opens

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0.31 s: fires a damage projectile
0.8 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1254825 s1,137254815 s526
2305825 s1,366305815 s631
3356825 s1,596356815 s736
4407825 s1,828407815 s841
5458725 s2,052458715 s946
6509725 s2,284509715 s1,052
75510725 s2,5195510715 s1,157
86011725 s2,7516011715 s1,262
96512825 s3,0216512815 s1,367
107014025 s3,2917014015 s1,472
117515125 s3,5647515115 s1,577
128016225 s3,8268016215 s1,725
138517425 s4,0998517415 s1,972

旋風波

In-game description施展出旋風氣流受到攻擊的敵人會被抛向空中無法移動. 屬性效果:魔法[風]屬性

Key differences

  • Classic+Classic+ hits harder: about 2.9× the damage per cast (2,426 vs 850).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,426 ▲ ≈ 850
Strongest single hit 539 ▲ 189
Damage per second of cooldowndamage per cast ÷ cooldown 40 ▲ 14
Projectiles
Damage projectile: damage per hit 539 ▲ 189
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15313760 s1,7875313760 s554
25514560 s1,8955514560 s575
35715060 s1,9675715060 s596
45915660 s2,0305915660 s617
56116260 s2,1116116260 s638
66316860 s2,1876316860 s659
76517560 s2,2326517560 s680
8items only18060 s2,3546518060 s743
9items only18660 s2,4266518660 s850

雷霆一擊

In-game description利用劍刺入地面所產生的強烈波動,讓周圍的敵人受到打擊而倒地. 屬性效果:魔法[風]屬性 增加效果:範圍++ 增加效果:提高++

Key differences

  • LegacyLegacy hits harder: about 1.2× the damage per cast (2,180 vs 1,889).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 1,889 ≈ 2,180 ▲
Hits per cast 1 hit 3 hits
Strongest single hit 3,435 ▲ 1,321
Damage per second of cooldowndamage per cast ÷ cooldown 76 145 ▲
Moment by moment

Classic+

The cast (2.5 s long)
0 s: dash cancel opens
0 s: basic-attack cancel opens
0.9 s: hit for ≈ 1,889 (launch)
0.9 s: on enemies: −20% move speed for 10 s

Legacy

The cast (2.5 s long)
0 s: dash cancel opens
0 s: basic-attack cancel opens
0.9 s: hit for ≈ 727 (launch)
0.9 s: on enemies: −20% move speed for 10 s
2×, 1–1.1 s: hit for ≈ 727 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1193625 s394193615 s454
2254825 s525254815 s597
3316025 s655316015 s741
4377225 s777377215 s884
5438425 s908438415 s1,028
6499525 s1,031499515 s1,171
75510725 s1,1615510715 s1,314
86112025 s1,2996112015 s1,458
96713525 s1,4436713515 s1,601
107314725 s1,5947314715 s1,744
117916025 s1,7387916015 s1,908
128517425 s1,8898517415 s2,180

連環踢

In-game description施展三連踢攻擊前方,讓敵人受到傷害倒地. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,180 vs 1,679).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,180 ▲ ≈ 1,679
Strongest single hit 765 ▲ 589
Damage per second of cooldowndamage per cast ÷ cooldown 273 ▲ 210
Moment by moment

Classic+

Part 1 (0.43 s long)
0 s: moves you forward until 0.37 s
0.31 s: hit for ≈ 727 (launch)

Part 2 (0.43 s long)
0 s: dash cancel opens
0 s: basic-attack cancel opens
0.07 s: moves you forward until 0.43 s
2×, 0.15–0.28 s: hit for ≈ 727 (flinch)

Legacy

Part 1 (0.43 s long)
0 s: moves you forward until 0.37 s
0.31 s: hit for ≈ 560 (launch)

Part 2 (0.43 s long)
0 s: dash cancel opens
0 s: basic-attack cancel opens
0.07 s: moves you forward until 0.43 s
2×, 0.15–0.28 s: hit for ≈ 560 (flinch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1188 s91188 s19
27178 s2147178 s134
314288 s35314288 s269
421418 s52421418 s403
528548 s69328548 s537
635688 s86135688 s672
742818 s1,03542818 s806
849958 s1,21449958 s940
9561098 s1,391561098 s1,075
10631248 s1,582631248 s1,209
11701408 s1,781701408 s1,343
12771558 s1,981771558 s1,469
13841718 s2,180841718 s1,679

飛踢

In-game description將劍插在地面使出迴旋飛踢,讓敵人受到連續的攻擊倒地. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (7,744 vs 6,630).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,744 ▲ ≈ 6,630
Strongest single hit 1,019 ▲ 872
Damage per second of cooldowndamage per cast ÷ cooldown 310 ▲ 265
Moment by moment

Classic+

The cast (1.33 s long)
4×, 0.1–0.6 s: hit for ≈ 968 (launch)
0.63 s: moves you forward until 1.33 s
4×, 0.7–1 s: hit for ≈ 968 (launch)

Legacy

The cast (1.33 s long)
4×, 0.1–0.6 s: hit for ≈ 829 (launch)
0.63 s: moves you forward until 1.33 s
4×, 0.7–1 s: hit for ≈ 829 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1142825 s1,231142825 s1,003
2203925 s1,695203925 s1,433
3265125 s2,212265125 s1,864
4326225 s2,706326225 s2,294
5387425 s3,238387425 s2,724
6448525 s3,724448525 s3,154
7509725 s4,264509725 s3,584
85610925 s4,7965610925 s4,014
96212125 s5,3286212125 s4,444
106813525 s5,9436813525 s4,874
117414825 s6,5137414825 s5,304
128016225 s7,1298016225 s5,801
138617625 s7,7448617625 s6,630

升龍劍

In-game description呈現無敵狀態進行突擊,將敵人抛向空中後,進行強烈的攻擊. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (5,548 vs 2,845).
  • LegacyDamage immunity — Classic+: 0.33 → 0.57 s — all damage; Legacy: whole cast (1.7 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,548 ▲ ≈ 2,845
Strongest single hit 1,541 ▲ 790
Damage per second of cooldowndamage per cast ÷ cooldown 222 ▲ 114
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.33 → 0.57 s — all damage Whole cast (1.7 s) — all damage ▲
Moment by moment

Classic+

Part 1 (0.57 s long)
0.33 s: immune to damage until 0.57 s
0.34 s: moves you forward until 0.57 s
0.4 s: hit for ≈ 1,387 (launch)

Part 2 (1.13 s long)
0.1 s: hit for ≈ 1,387 (launch)
0.1 s: moves you forward until 0.4 s
2×, 0.2–0.31 s: hit for ≈ 1,387 (launch)
0.5 s: dash cancel opens

Legacy

Part 1 (0.57 s long)
0 s: immune to damage until 0.57 s
0.34 s: moves you forward until 0.57 s
0.4 s: hit for ≈ 711 (launch)

Part 2 (1.13 s long)
0 s: immune to damage until 1.13 s
0.1 s: hit for ≈ 711 (launch)
0.1 s: moves you forward until 0.4 s
2×, 0.2–0.31 s: hit for ≈ 711 (launch)
0.5 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1407825 s2,118407825 s1,214
2438425 s2,356438425 s1,305
3469025 s2,605469025 s1,396
4499525 s2,845499525 s1,487
55210125 s3,1185210125 s1,578
65510725 s3,3955510725 s1,669
75811325 s3,6865811325 s1,760
86112025 s3,9206112025 s1,851
96412625 s4,1116412625 s1,943
106713325 s4,3456713325 s2,034
117114225 s4,6587114225 s2,155
127515125 s4,9507515125 s2,276
137916025 s5,2317916025 s2,490
148316925 s5,5488316925 s2,845

假死

In-game description倒在地上假裝死亡,讓敵人分心。

Key differences

  • LegacyDamage immunity — Classic+: 0 → 0.1 s — all damage; Legacy: whole cast (6 s) — all damage.
  • Classic+Walk through enemies — Classic+: whole cast (7 s); Legacy: whole cast (6 s).
  • DiffersCast time: 7 s in Classic+, 6 s in Legacy.
  • DiffersHP cost — Classic+: 70 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 70 HP —
Your safety while casting
Cast timeuntil the skill finishes on its own 7 s 6 s
Damage immunityhits of the covered types do nothing to you 0 → 0.1 s — all damage Whole cast (6 s) — all damage ▲
Walk through enemies Whole cast (7 s) ▲ Whole cast (6 s)
Moment by moment

Classic+

The cast (7 s long)
0 s: walk through enemies until 7 s
0 s: immune to damage until 0.1 s
0 s: dash cancel opens
0 s: basic-attack cancel opens

Legacy

The cast (6 s long)
0 s: walk through enemies until 6 s
0 s: immune to damage until 6 s
0 s: dash cancel opens
0 s: basic-attack cancel opens
0.01 s: on you: an effect for 5.5 s

漩渦突刺

In-game description快速的揮砍兩次,斬擊敵人倒地. 屬性效果:物理屬性 增加效果:無視僵直

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (5,377 vs 3,449).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.2 → 1 s; Legacy: whole cast (1.2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,377 ▲ ≈ 3,449
Strongest single hit 1,132 ▲ 726
Damage per second of cooldowndamage per cast ÷ cooldown 269 ▲ 172
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.2 → 1 s Whole cast (1.2 s) ▲
Moment by moment

Classic+

The cast (1.2 s long)
0.2 s: moves you forward until 0.8 s
0.2 s: super armor until 1 s
0.43 s: hit for ≈ 1,075 (flinch)
0.5 s: basic-attack cancel opens
4×, 0.53–0.83 s: hit for ≈ 1,075 (flinch)
1 s: move cancel opens

Legacy

The cast (1.2 s long)
0 s: super armor until 1.2 s
0.2 s: moves you forward until 0.8 s
0.43 s: hit for ≈ 690 (flinch)
0.5 s: basic-attack cancel opens
4×, 0.53–0.83 s: hit for ≈ 690 (flinch)
1 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1275220 s1,682275220 s1,035
2326220 s1,986326220 s1,226
3377220 s2,309377220 s1,418
4428120 s2,627428120 s1,610
5479120 s2,926479120 s1,801
65210120 s3,2495210120 s1,993
75711120 s3,5585711120 s2,184
86212120 s3,9096212120 s2,376
96713320 s4,2806713320 s2,568
107214420 s4,6507214420 s2,759
117715520 s5,0217715520 s3,018
128216720 s5,3778216720 s3,449

八方流星劍

In-game description使出八連打技巧,讓敵人受到連續的攻擊倒地. 屬性效果:物理屬性

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (8,023 vs 4,122).
  • LegacyDamage immunity — Classic+: 0.3 → 2 s — all damage; Legacy: whole cast (3.07 s) — all damage.
  • Classic+Super armor (immune to immobilization) — Classic+: whole cast (3.07 s); Legacy: no.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,023 ▲ ≈ 4,122
Strongest single hit 965 ▲ 496
Damage per second of cooldowndamage per cast ÷ cooldown 267 ▲ 137
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.3 → 2 s — all damage Whole cast (3.07 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) Whole cast (3.07 s) ▲ No
Projectiles
Damage projectile: damage per hit 566 ▲ 290
Moment by moment

Classic+

The cast (3.07 s long)
0 s: moves you forward until 2.33 s
0 s: super armor until 3.07 s
0.3 s: immune to damage until 2 s
5×, 0.57–1.33 s: hit for ≈ 869 (flinch)
3×, 1.57–2.23 s: hit for ≈ 869 (launch)
2.23 s: fires a damage projectile
2.4 s: move cancel opens

Legacy

The cast (3.07 s long)
0 s: moves you forward until 2.33 s
0 s: immune to damage until 3.07 s
5×, 0.57–1.33 s: hit for ≈ 446 (flinch)
3×, 1.57–2.23 s: hit for ≈ 446 (launch)
2.23 s: fires a damage projectile
2.4 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1509730 s5,115509730 s2,228
25210130 s5,2875210130 s2,317
35410530 s5,4465410530 s2,406
45610930 s5,6195610930 s2,495
55811330 s5,7705811330 s2,584
66011730 s5,9506011730 s2,674
76212130 s6,1446212130 s2,763
86412630 s6,3106412630 s2,852
96613130 s6,5336613130 s2,941
107014030 s6,8937014030 s3,119
117414830 s7,2677414830 s3,297
127815830 s7,6787815830 s3,607
138216730 s8,0238216730 s4,122

進階憤怒爆發

In-game description在效果時間內,所有物理攻擊力屬性提升且獲得爆發性的力量上升.

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +50% physical damage; +280 STR — for 60 s; Legacy: +23% physical damage; +140 STR — always on.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 706 HP —
Cooldown 120 s —
Buffs & debuffs
Buff on you +50% physical damage; +280 STR — for 60 s +23% physical damage; +140 STR — always on
Moment by moment

Classic+

The cast (1.17 s long)
0.7 s: on you: +50% physical damage, +280 STR for 60 s
0.9 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
150 (R1)—120 s—50 (R1)———
256 (R1)—120 s—56 (R1)———
362 (R1)—120 s—62 (R1)———
468 (R1)—120 s—68 (R1)———
574 (R1)—120 s—74 (R1)———
680 (R1)—120 s—80 (R1)———
786 (R1)—120 s—86 (R1)———

憤怒爆發

In-game description持續時間物理攻擊額外上升50%(基本技能需求.爆擊率增加LV.9)

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +50% physical damage — for 55 s; Legacy: +23% physical damage — always on.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 412 HP —
Cooldown 120 s —
Buffs & debuffs
Buff on you +50% physical damage — for 55 s +23% physical damage — always on
Moment by moment

Classic+

The cast (1.17 s long)
0.7 s: on you: +50% physical damage for 55 s
0.9 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
134—120 s—34———
238—120 s—38———
342—120 s—42———
446—120 s—46———
550—120 s—50———
654—120 s—54———
758—120 s—58———
862—120 s—62———
966—120 s—66———

保護強氣

In-game description在持續時間內角色無法被一般攻擊,壓低攻擊與打倒攻擊擊倒,且持續每秒回復體力.

Key differences

  • LegacyCooldown: 100 s in Classic+, 70 s in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.67 s).
  • DiffersBuff on you — Classic+: +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s; Legacy: walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 100 s 70 s ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.67 s) ▲
Buffs & debuffs
Buff on you +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s
Moment by moment

Classic+

The cast (1.67 s long)
0.4 s: on you: +24 HP per second, super armor against flinching, knockdowns, big launches for 30 s
0.9 s: dash cancel opens

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0.4 s: on you: walks through enemies, +24 HP per second, super armor (cannot be stunned or knocked down), not in PvP for 15 s
0.9 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1292470 s—292470 s—
2393980 s—393970 s—
3495490 s—495470 s—
45969100 s—596970 s—
55984100 s—598470 s—
65999100 s—599970 s—

體力增加

In-game description增加體力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 7 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 70 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
17———1———
214———1———
321———1———
428———1———
535———1———
642———1———
749———1———
856———1———
963———1———
1070———1———
111———
121———
131———

爆擊率增加

Classic+ description提升爆擊發生的機率。(戰鬥必要技能)

Legacy description魔法攻擊的爆擊率增加

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 60 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
959———1———
1060———1———
111———
121———
131———

魔力增加

In-game description增加魔力的最大值。

Key differences

  • DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 50 Character level 1 ▲
Buffs & debuffs
Passive effect +300 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
234———1———
338———1———
442———1———
546———1———
650———1———
71———
81———
91———
101———
111———
121———
131———

魔力恢復

In-game description提升魔力的恢復速度。

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.