Asuka: Classic+ or Legacy?

Every Asuka skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

29skills compared
17hit harder in Classic+
1hit harder in Legacy
11with different protection while casting
5identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Golpe de Luz Triplo

In-game descriptionGolpes na velocidade da luz. Com a tecla A, máximo de 3 ataques adicionais. Pode mudar a direção. Efeito do Atributo:Físico

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (23,319 vs 8,544).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 23,319 ▲ ≈ 8,544
Strongest single hit 8,182 ▲ 2,998
Damage per second of cooldowndamage per cast ÷ cooldown 194 ▲ 71
Moment by moment

Classic+

The cast (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 7,773 (pull-in)
0.53 s: dash cancel opens
0.6 s: press attack a → follow-up

Optional follow-up (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 7,773 (pull-in)
0.53 s: dash cancel opens
0.6 s: press attack a → follow-up

Optional follow-up (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 7,773 (pull-in)
0.53 s: dash cancel opens

Legacy

The cast (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 2,848 (pull-in)
0.53 s: dash cancel opens
0.6 s: press attack a → follow-up

Optional follow-up (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 2,848 (pull-in)
0.53 s: dash cancel opens
0.6 s: press attack a → follow-up

Optional follow-up (1.2 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 1.2 s
0.4 s: moves you forward until 0.45 s
0.5 s: hit for ≈ 2,848 (pull-in)
0.53 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,210120 s12,59175 (R1)1,210120 s5,396
280 (R1)1,320120 s13,80080 (R1)1,320120 s5,756
385 (R1)1,460120 s15,25385 (R1)1,460120 s6,115
490 (R1)1,620120 s16,86690 (R1)1,620120 s6,475
595 (R1)1,790120 s18,64295 (R1)1,790120 s6,835
698 (R1)2,000120 s20,81998 (R1)2,000120 s7,476
799 (R1)2,240120 s23,31999 (R1)2,240120 s8,544

Dança Suprema da Luz da Lua

In-game descriptionInveste contra vários inimigos com uma impressionante dança de espada. Efeito do atributo: Mágico[Luz]

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (585,599 vs 214,525).
  • Classic+Invincible — Classic+: whole cast (9.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9.33 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 585,599 ▲ ≈ 214,525
Strongest single hit 17,612 ▲ 6,452
Damage per second of cooldowndamage per cast ÷ cooldown 3,904 ▲ 1,430
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (9.33 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 17,612 ▲ 6,452
Damage projectile 2: damage per hit 17,612 ▲ 6,452
Damage projectile 3: damage per hit 17,612 ▲ 6,452
Moment by moment

Classic+

The cast (9.33 s long)
0 s: invincible until 9.33 s
0 s: immune to damage until 9.33 s
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.37 s: moves you forward until 4.13 s
4.13 s: moves you forward until 4.3 s
4.53 s: moves you forward until 4.8 s
5.5 s: fires a damage projectile
7.43 s: fires a damage projectile
7.7 s: moves you forward until 8.43 s
8.4 s: hit for ≈ 16,731 (big launch)
9.23 s: on you: invincible for 2 s

Legacy

The cast (9.33 s long)
0 s: immune to damage until 9.33 s
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.35 s: fires a damage projectile
3.37 s: moves you forward until 4.13 s
4.13 s: moves you forward until 4.3 s
4.53 s: moves you forward until 4.8 s
5.5 s: fires a damage projectile
7.43 s: fires a damage projectile
7.7 s: moves you forward until 8.43 s
8.4 s: hit for ≈ 6,129 (big launch)
9.23 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,310150 s417,98685 (R1)3,310150 s171,620
289 (R1)3,970150 s501,77689 (R1)3,970150 s187,709
393 (R1)4,640150 s585,59993 (R1)4,640150 s214,525

Tempestade de Lâminas Supremas

In-game descriptionUsa uma lâmina energizada para, rapidamente, cortar e causar dano mortal explosivo. Efeito do atributo: Mágico[Luz] Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (16,055 vs 5,880).
  • Classic+Invincible — Classic+: 1.6 → 3 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.6 s; Legacy: whole cast (3.6 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 16,055 ▲ ≈ 5,880
Strongest single hit 1,300 ▲ 476
Damage per second of cooldowndamage per cast ÷ cooldown 642 ▲ 235
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 1.6 → 3 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.6 s Whole cast (3.6 s) ▲
Projectiles
Damage projectile: damage per hit 1,300 ▲ 476
Moment by moment

Classic+

Part 1 (1.6 s long)
0 s: super armor until 1.6 s
0.43 s: dash cancel opens
9×, 0.5–1.31 s: hit for ≈ 1,235 (flinch)
1.47 s: hit for ≈ 1,235 (daze)

Part 2 (2 s long)
0 s: invincible until 1.4 s
0.5 s: moves you forward until 0.6 s
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.4 s: dash cancel opens

Legacy

Part 1 (1.6 s long)
0 s: super armor until 1.6 s
0.43 s: dash cancel opens
9×, 0.5–1.31 s: hit for ≈ 452 (flinch)
1.47 s: hit for ≈ 452 (daze)

Part 2 (2 s long)
0 s: super armor until 2 s
0.5 s: moves you forward until 0.6 s
1.2 s: fires a damage projectile
1.3 s: fires a damage projectile
1.4 s: fires a damage projectile
1.4 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)12925 s8,81850 (R1)12925 s3,178
256 (R1)14525 s9,88056 (R1)14525 s3,560
362 (R1)16225 s11,01662 (R1)16225 s3,941
468 (R1)18025 s12,30168 (R1)18025 s4,323
574 (R1)19825 s13,47474 (R1)19825 s4,704
680 (R1)21725 s14,74680 (R1)21725 s5,145
786 (R1)23525 s16,05586 (R1)23525 s5,880

Morte Ligeira Suprema

In-game descriptionAproxima rapidamente e atira um inimigo ao ar, depois o esmaga no chão desferindo um corte poderoso. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (11,209 vs 4,106).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,209 ▲ ≈ 4,106
Strongest single hit 1,311 ▲ 480
Damage per second of cooldowndamage per cast ÷ cooldown 747 ▲ 274
Moment by moment

Classic+

Part 1 (1.13 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 1.13 s
2×, 0.31–0.5 s: hit for ≈ 1,245 (flinch)
2×, 0.7–0.8 s: hit for ≈ 1,245 (launch)
0.83 s: dash cancel opens
2×, 0.91–1 s: hit for ≈ 1,245 (launch)

Part 2 (1 s long)
0 s: super armor until 1 s
0.13 s: moves you forward until 0.43 s
3×, 0.17–0.36 s: hit for ≈ 1,245 (launch)
0.6 s: dash cancel opens

Legacy

Part 1 (1.13 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 1.13 s
2×, 0.31–0.5 s: hit for ≈ 456 (flinch)
2×, 0.7–0.8 s: hit for ≈ 456 (launch)
0.83 s: dash cancel opens
2×, 0.91–1 s: hit for ≈ 456 (launch)

Part 2 (1 s long)
0 s: super armor until 1 s
0.13 s: moves you forward until 0.43 s
3×, 0.17–0.36 s: hit for ≈ 456 (launch)
0.6 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1015 s4871 (R1)1015 s46
28 (R1)2515 s1,2148 (R1)2515 s370
315 (R1)4015 s1,93215 (R1)4015 s694
422 (R1)5615 s2,72722 (R1)5615 s1,018
529 (R1)7415 s3,60829 (R1)7415 s1,342
636 (R1)9315 s4,51436 (R1)9315 s1,666
743 (R1)11115 s5,40443 (R1)11115 s1,989
850 (R1)12915 s6,26750 (R1)12915 s2,313
957 (R1)14715 s7,13157 (R1)14715 s2,637
1064 (R1)16815 s8,11464 (R1)16815 s2,961
1171 (R1)19015 s9,17471 (R1)19015 s3,285
1278 (R1)21115 s10,18378 (R1)21115 s3,593
1385 (R1)23215 s11,20985 (R1)23215 s4,106

Lâminas Espirais Supremas

In-game descriptionPula girando muito rápido em direção ao inimigo. O inimigo afetado continua a receber o dano desse ataque. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (11,191 vs 4,099).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.11 s; Legacy: whole cast (2.3 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,191 ▲ ≈ 4,099
Strongest single hit 1,178 ▲ 432
Damage per second of cooldowndamage per cast ÷ cooldown 560 ▲ 205
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.11 s Whole cast (2.3 s) ▲
Moment by moment

Classic+

The cast (2.3 s long)
0 s: super armor until 2.11 s
0.6 s: walk through enemies until 1.37 s
0.61 s: hit for ≈ 1,119 (launch)
0.67 s: moves you forward until 1.53 s
0.7 s: hit for ≈ 1,119 (launch)
0.7 s: dash cancel opens
8×, 0.8–1.77 s: hit for ≈ 1,119 (launch)

Legacy

The cast (2.3 s long)
0 s: super armor until 2.3 s
0.6 s: walk through enemies until 1.37 s
0.61 s: hit for ≈ 410 (launch)
0.67 s: moves you forward until 1.53 s
0.7 s: hit for ≈ 410 (launch)
0.7 s: dash cancel opens
8×, 0.8–1.77 s: hit for ≈ 410 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1020 s4751 (R1)1020 s46
28 (R1)2520 s1,2168 (R1)2520 s370
315 (R1)4020 s1,92915 (R1)4020 s693
422 (R1)5620 s2,71722 (R1)5620 s1,016
529 (R1)7420 s3,60129 (R1)7420 s1,340
636 (R1)9320 s4,51336 (R1)9320 s1,663
743 (R1)11120 s5,37743 (R1)11120 s1,986
850 (R1)12920 s6,25150 (R1)12920 s2,309
957 (R1)14720 s7,13557 (R1)14720 s2,633
1064 (R1)16820 s8,09464 (R1)16820 s2,956
1171 (R1)19020 s9,16871 (R1)19020 s3,279
1278 (R1)21120 s10,17578 (R1)21120 s3,587
1385 (R1)23220 s11,19185 (R1)23220 s4,099

Ataque Vingativo Supremo

In-game descriptionCorta um inimigo ao meio com um golpe profundo que libera uma grande energia na ferida. Efeito do atributo: Mágico[Luz] Efeito Extra: Cancela Habilidade

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (14,011 vs 5,132).
  • DiffersDamage projectile — lasts: Classic+ 0.7 s, Legacy 1.4 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 14,011 ▲ ≈ 5,132
Strongest single hit 3,687 ▲ 1,351
Damage per second of cooldowndamage per cast ÷ cooldown 467 ▲ 171
Projectiles
Damage projectile: lasts 0.7 s 1.4 s
Damage projectile: damage per hit 3,687 ▲ 1,351
Moment by moment

Classic+

The cast (2.3 s long)
0.5 s: moves you forward until 0.6 s
0.61 s: hit for ≈ 3,503 (launch)
0.67 s: dash cancel opens
1.43 s: moves you forward until 1.5 s
1.57 s: fires a damage projectile

Legacy

The cast (2.3 s long)
0.5 s: moves you forward until 0.6 s
0.61 s: hit for ≈ 1,283 (launch)
0.67 s: dash cancel opens
1.43 s: moves you forward until 1.5 s
1.57 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1030 s6041 (R1)1030 s58
28 (R1)2530 s1,5208 (R1)2530 s463
315 (R1)4030 s2,42415 (R1)4030 s867
422 (R1)5630 s3,40922 (R1)5630 s1,272
529 (R1)7430 s4,49529 (R1)7430 s1,677
636 (R1)9330 s5,64736 (R1)9330 s2,082
743 (R1)11130 s6,73443 (R1)11130 s2,487
850 (R1)12930 s7,81750 (R1)12930 s2,891
957 (R1)14730 s8,91157 (R1)14730 s3,296
1064 (R1)16830 s10,13164 (R1)16830 s3,701
1171 (R1)19030 s11,46871 (R1)19030 s4,106
1278 (R1)21130 s12,73878 (R1)21130 s4,491
1385 (R1)23230 s14,01185 (R1)23230 s5,132

Lâmina da Sombra

In-game descriptionJoga um inimigo no ar com um corte quádruplo rápido como um raio. Efeito do atributo: físico Efeito Extra: Cancela Habilidade

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (4,465 vs 1,636).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,465 ▲ ≈ 1,636
Strongest single hit 1,175 ▲ 430
Damage per second of cooldowndamage per cast ÷ cooldown 558 ▲ 204
Moment by moment

Classic+

Part 1 (0.7 s long)
0 s: moves you forward until 0.13 s
0.1 s: dash cancel opens
0.2 s: hit for ≈ 1,116 (launch)
0.47 s: moves you forward until 0.53 s
0.5 s: hit for ≈ 1,116 (launch)

Part 2 (0.9 s long)
0 s: moves you forward until 0.1 s
0 s: dash cancel opens
0.1 s: hit for ≈ 1,116 (launch)
0.23 s: moves you forward until 0.37 s
0.4 s: hit for ≈ 1,116 (launch)
0.5 s: basic-attack cancel opens
0.5 s: move cancel opens

Legacy

Part 1 (0.7 s long)
0 s: moves you forward until 0.13 s
0.1 s: dash cancel opens
0.2 s: hit for ≈ 409 (launch)
0.47 s: moves you forward until 0.53 s
0.5 s: hit for ≈ 409 (launch)

Part 2 (0.9 s long)
0 s: moves you forward until 0.1 s
0 s: dash cancel opens
0.1 s: hit for ≈ 409 (launch)
0.23 s: moves you forward until 0.37 s
0.4 s: hit for ≈ 409 (launch)
0.5 s: basic-attack cancel opens
0.5 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12128 s2242128 s36
29278 s5059278 s164
316438 s80616438 s291
423598 s1,12923598 s418
530778 s1,47430778 s545
637958 s1,80537958 s672
7441138 s2,151441138 s800
8511328 s2,519511328 s927
9581508 s2,869581508 s1,054
10651718 s3,249651718 s1,181
11721928 s3,644721928 s1,309
12792138 s4,047792138 s1,431
13862358 s4,465862358 s1,636

Morte Ligeira

In-game descriptionAproxima rapidamente e pula sobre um inimigo para desferir um corte poderoso. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (6,456 vs 2,365).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.63 s; Legacy: 0 → 0.97 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,456 ▲ ≈ 2,365
Strongest single hit 1,699 ▲ 622
Damage per second of cooldowndamage per cast ÷ cooldown 430 ▲ 158
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.63 s 0 → 0.97 s ▲
Moment by moment

Classic+

Part 1 (0.97 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 0.63 s
2×, 0.31–0.5 s: hit for ≈ 1,614 (flinch)
0.7 s: hit for ≈ 1,614 (launch)
0.83 s: dash cancel opens

Part 2 (1 s long)
0.2 s: moves you forward until 0.5 s
0.5 s: hit for ≈ 1,614 (launch)
0.6 s: dash cancel opens

Legacy

Part 1 (0.97 s long)
0 s: moves you forward until 0.27 s
0 s: super armor until 0.97 s
2×, 0.31–0.5 s: hit for ≈ 591 (flinch)
0.7 s: hit for ≈ 591 (launch)
0.83 s: dash cancel opens

Part 2 (1 s long)
0.2 s: moves you forward until 0.5 s
0.5 s: hit for ≈ 591 (launch)
0.6 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
151815 s54051815 s139
2123315 s969123315 s334
3194815 s1,414194815 s529
4266715 s1,953266715 s723
5338515 s2,474338515 s918
64010315 s2,9984010315 s1,113
74712115 s3,5304712115 s1,308
85413915 s4,0475413915 s1,502
96115915 s4,6256115915 s1,697
106818015 s5,2406818015 s1,892
117520115 s5,8567520115 s2,069
128222215 s6,4568222215 s2,365

Cortador da Lua

In-game descriptionAtaca um inimigo com um corte-mergulho em pleno ar. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (5,120 vs 1,877).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.83 s; Legacy: whole cast (1.83 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,120 ▲ ≈ 1,877
Strongest single hit 1,078 ▲ 395
Damage per second of cooldowndamage per cast ÷ cooldown 341 ▲ 125
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.83 s Whole cast (1.83 s) ▲
Moment by moment

Classic+

The cast (1.83 s long)
0 s: super armor until 0.83 s
0.29 s: moves you forward until 0.7 s
4×, 0.33–0.63 s: hit for ≈ 1,024 (launch)
0.7 s: moves you forward until 1 s
0.73 s: hit for ≈ 1,024 (launch)
0.8 s: dash cancel opens
1.1 s: basic-attack cancel opens

Legacy

The cast (1.83 s long)
0 s: super armor until 1.83 s
0.29 s: moves you forward until 0.7 s
4×, 0.33–0.63 s: hit for ≈ 375 (launch)
0.7 s: moves you forward until 1 s
0.73 s: hit for ≈ 375 (launch)
0.8 s: dash cancel opens
1.1 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
182515 s55682515 s169
2154015 s879154015 s317
3225615 s1,249225615 s465
4297415 s1,648297415 s613
5369315 s2,076369315 s761
64311115 s2,4614311115 s910
75012915 s2,8645012915 s1,058
85714715 s3,2735714715 s1,206
96416815 s3,7106416815 s1,354
107119015 s4,1947119015 s1,502
117821115 s4,6657821115 s1,643
128523215 s5,1218523215 s1,877

Sinal da Lâmina

In-game descriptionAtaca um inimigo com uma chuva de lâminas energizadas enquanto pula sobre ele. (Você pode se mover e atacar nas quatro direções ao usar esta habilidade). São desferidos 13 golpes quando você utiliza esta habilidade enquanto se move. Efeito do atributo: Mágico[Luz] Efeito Extra: Cancela Habilidade & Imunidade à imobilização.

Key differences

  • Classic+Classic+ hits harder: about 6.5× the damage per cast (109,672 vs 16,858).
  • DiffersNumber of hits per cast: 62 hits in Classic+, 26 hits in Legacy.
  • Classic+Invincible — Classic+: 0.11 → 0.31 s; Legacy: no.
  • Classic+Super armor (immune to immobilization) — Classic+: whole cast (2.6 s); during 4 follow-up moves; Legacy: whole cast (1.47 s); during 1 follow-up move.
  • Classic+Walk through enemies — Classic+: 0.33 → 0.73 s; 1.8 → 2.24 s; during 4 follow-up moves; Legacy: 0.33 → 0.53 s; 1.07 → 1.29 s; during 1 follow-up move.
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • DiffersCast time: 2.6 s in Classic+, 1.47 s in Legacy.
  • DiffersDamage projectile — fired per cast: Classic+ 62, Legacy 26; size: Classic+ 20, Legacy 25.
  • DiffersExtra moves inside the skill — Classic+: 8 follow-up moves (press forward, back, right, left); Legacy: Press any direction.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 109,672 ▲ ≈ 16,858
Hits per cast 62 hits 26 hits
Strongest single hit 1,862 ▲ 683
Damage per second of cooldowndamage per cast ÷ cooldown 4,387 ▲ 674
Your safety while casting
Cast timeuntil the skill finishes on its own 2.6 s 1.47 s
Invincibleattacks pass through you: no damage, no knockback 0.11 → 0.31 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) Whole cast (2.6 s); during 4 follow-up moves ▲ Whole cast (1.47 s); during 1 follow-up move
Walk through enemies 0.33 → 0.73 s; 1.8 → 2.24 s; during 4 follow-up moves ▲ 0.33 → 0.53 s; 1.07 → 1.29 s; during 1 follow-up move
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Extra moves inside the skill 8 follow-up moves (press forward, back, right, left) Press any direction
Projectiles
Damage projectile: fired per cast 62 26
Damage projectile: size 20 25 ▲
Damage projectile: damage per hit 1,862 ▲ 683
Moment by moment

Classic+

Part 1 (0.33 s long)
0 s: super armor until 0.33 s
0 s: press forward → follow-up
0 s: press back → follow-up
0 s: press right → follow-up
0 s: press left → follow-up
0.11 s: invincible until 0.31 s

Part 2 (2.27 s long)
0 s: walk through enemies until 0.4 s
0 s: super armor until 2.27 s
0.17 s: fires a damage projectile
0.27 s: fires a damage projectile
0.37 s: fires a damage projectile
0.47 s: fires a damage projectile
0.57 s: fires a damage projectile
0.67 s: fires a damage projectile
0.77 s: fires a damage projectile
0.87 s: fires a damage projectile
0.97 s: fires a damage projectile
1.07 s: fires a damage projectile
1.16 s: moves you forward until 1.81 s
1.47 s: walk through enemies until 1.91 s
2.17 s: dash cancel opens

Optional follow-up (2.27 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0 s: super armor until 2.27 s
0.17 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.37 s: fires a damage projectile
0.47 s: fires a damage projectile
0.57 s: fires a damage projectile
0.67 s: fires a damage projectile
0.77 s: fires a damage projectile
0.87 s: fires a damage projectile
0.97 s: fires a damage projectile
1.07 s: fires a damage projectile
1.16 s: moves you forward until 1.81 s
1.47 s: walk through enemies until 1.91 s
2.17 s: dash cancel opens

Optional follow-up (2.27 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0 s: super armor until 2.27 s
0.17 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.37 s: fires a damage projectile
0.47 s: fires a damage projectile
0.57 s: fires a damage projectile
0.67 s: fires a damage projectile
0.77 s: fires a damage projectile
0.87 s: fires a damage projectile
0.97 s: fires a damage projectile
1.07 s: fires a damage projectile
1.16 s: moves you forward until 1.81 s
1.47 s: walk through enemies until 1.91 s
2.17 s: dash cancel opens

Optional follow-up (2.27 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0 s: super armor until 2.27 s
0.17 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.37 s: fires a damage projectile
0.47 s: fires a damage projectile
0.57 s: fires a damage projectile
0.67 s: fires a damage projectile
0.77 s: fires a damage projectile
0.87 s: fires a damage projectile
0.97 s: fires a damage projectile
1.07 s: fires a damage projectile
1.16 s: moves you forward until 1.81 s
1.47 s: walk through enemies until 1.91 s
2.17 s: dash cancel opens

Optional follow-up (2.27 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0 s: super armor until 2.27 s
0 s: press forward → follow-up
0 s: press back → follow-up
0 s: press right → follow-up
0 s: press left → follow-up
0.17 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.27 s: fires a damage projectile
0.37 s: fires a damage projectile
0.47 s: fires a damage projectile
0.57 s: fires a damage projectile
0.67 s: fires a damage projectile
0.77 s: fires a damage projectile
0.87 s: fires a damage projectile
0.97 s: fires a damage projectile
1.07 s: fires a damage projectile
1.16 s: moves you forward until 1.81 s
1.47 s: walk through enemies until 1.91 s
2.17 s: dash cancel opens

Legacy

Part 1 (0.33 s long)
0 s: super armor until 0.33 s
0 s: super armor until 0.33 s
0 s: press any direction → follow-up

Part 2 (1.13 s long)
0 s: walk through enemies until 0.2 s
0 s: super armor until 1.13 s
0.08 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.17 s: fires a damage projectile
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: moves you forward until 0.91 s
0.73 s: walk through enemies until 0.95 s
2.17 s: dash cancel opens

Optional follow-up (1.13 s long)
0 s: walk through enemies until 0.2 s
0 s: moves you forward until 0.2 s
0 s: super armor until 1.13 s
0.08 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.13 s: fires a damage projectile
0.17 s: fires a damage projectile
0.23 s: fires a damage projectile
0.28 s: fires a damage projectile
0.33 s: fires a damage projectile
0.38 s: fires a damage projectile
0.43 s: fires a damage projectile
0.48 s: fires a damage projectile
0.53 s: fires a damage projectile
0.58 s: moves you forward until 0.95 s
0.73 s: walk through enemies until 0.95 s
2.17 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1113225 s15,373113225 s2,090
2174425 s21,557174425 s3,229
3235925 s28,802235925 s4,369
4297425 s35,988297425 s5,509
5359025 s43,881359025 s6,648
64110625 s51,6554110625 s7,788
74712125 s58,8414712125 s8,928
85313725 s66,6755313725 s10,068
95915225 s74,0375915225 s11,207
106517125 s83,0496517125 s12,347
117119025 s92,0617119025 s13,487
127720725 s100,5427720725 s14,751
138322625 s109,6728322625 s16,858

Rasgador de Coração

In-game descriptionPisoteia e corta com força suficiente para nocautear um inimigo. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (6,342 vs 2,322).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,342 ▲ ≈ 2,322
Strongest single hit 1,669 ▲ 611
Damage per second of cooldowndamage per cast ÷ cooldown 317 ▲ 116
Moment by moment

Classic+

The cast (1.5 s long)
0 s: super armor until 1.5 s
0.31 s: hit for ≈ 1,586 (launch)
0.33 s: moves you forward until 1 s
2×, 0.5–0.7 s: hit for ≈ 1,586 (launch)
1 s: hit for ≈ 1,586 (big launch)
1.3 s: dash cancel opens

Legacy

The cast (1.5 s long)
0 s: super armor until 1.5 s
0.31 s: hit for ≈ 580 (launch)
0.33 s: moves you forward until 1 s
2×, 0.5–0.7 s: hit for ≈ 580 (launch)
1 s: hit for ≈ 580 (big launch)
1.3 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1184720 s1,288184720 s464
2246120 s1,699246120 s619
3307720 s2,151307720 s774
4369320 s2,595369320 s929
54210820 s3,0134210820 s1,083
64812420 s3,4544812420 s1,238
75413920 s3,8655413920 s1,393
86015620 s4,3246015620 s1,548
96617520 s4,8456617520 s1,703
107219220 s5,3247219220 s1,857
117821120 s5,8567821120 s2,031
128422820 s6,3428422820 s2,322

Tempestade de Lâminas

In-game descriptionFaça picadinho de um inimigo com uma supervelocidade. Efeito do atributo: Mágico[Luz] Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (11,666 vs 4,277).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.81 s; Legacy: whole cast (2.3 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,666 ▲ ≈ 4,277
Strongest single hit 1,228 ▲ 450
Damage per second of cooldowndamage per cast ÷ cooldown 467 ▲ 171
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.81 s Whole cast (2.3 s) ▲
Moment by moment

Classic+

The cast (2.3 s long)
0 s: super armor until 1.81 s
0.43 s: dash cancel opens
9×, 0.5–1.31 s: hit for ≈ 1,167 (flinch)
1.4 s: hit for ≈ 1,167 (knockdown)

Legacy

The cast (2.3 s long)
0 s: super armor until 2.3 s
0.43 s: dash cancel opens
9×, 0.5–1.31 s: hit for ≈ 428 (flinch)
1.4 s: hit for ≈ 428 (knockdown)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1225625 s2,955225625 s1,045
2276925 s3,639276925 s1,283
3328225 s4,342328225 s1,521
4379525 s4,997379525 s1,758
54210825 s5,6724210825 s1,996
64712125 s6,3754712125 s2,233
75213425 s7,0595213425 s2,471
85714725 s7,7145714725 s2,709
96216225 s8,4746216225 s2,946
106717725 s9,2826717725 s3,184
117219225 s10,0707219225 s3,421
127720725 s10,8687720725 s3,742
138222225 s11,6668222225 s4,277

Flash

In-game descriptionDispara uma explosão de energia de luz que causa grande dano no inimigo. Efeito do atributo: Mágico[Luz] Efeito Extra: Cancela Habilidade

Key differences

  • LegacyLegacy hits harder: about 2.4× the damage per cast (8,869 vs 3,654).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,654 ≈ 8,869 ▲
Strongest single hit 428 778 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 146 355 ▲
Projectiles
Damage projectile: damage per hit 428 778 ▲
Damage projectile 2: damage per hit 213 778 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1266725 s1,117266725 s2,598
2318025 s1,340318025 s3,098
3369325 s1,556369325 s3,597
44110625 s1,7734110625 s4,097
54611925 s1,9894611925 s4,597
65113225 s2,2005113225 s5,096
75614525 s2,4235614525 s5,596
86115925 s2,6626115925 s6,096
96617525 s2,8966617525 s6,595
107119025 s3,1587119025 s7,095
117620525 s3,4147620525 s7,760
128122025 s3,6548122025 s8,869

Lâminas Espirais

In-game descriptionPula girando em direção ao inimigo. O inimigo afetado continua a receber o dano desse ataque. Efeito do atributo: físico Efeitos Extras: Cancela Habilidade, Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (5,711 vs 2,093).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.11 s; Legacy: whole cast (2.3 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,711 ▲ ≈ 2,093
Strongest single hit 1,002 ▲ 367
Damage per second of cooldowndamage per cast ÷ cooldown 286 ▲ 105
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.11 s Whole cast (2.3 s) ▲
Moment by moment

Classic+

The cast (2.3 s long)
0 s: super armor until 2.11 s
0.61 s: hit for ≈ 952 (launch)
0.67 s: moves you forward until 1.77 s
0.7 s: dash cancel opens
5×, 0.8–1.77 s: hit for ≈ 952 (launch)

Legacy

The cast (2.3 s long)
0 s: super armor until 2.3 s
0.61 s: hit for ≈ 349 (launch)
0.67 s: moves you forward until 1.77 s
0.7 s: dash cancel opens
5×, 0.8–1.77 s: hit for ≈ 349 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1307720 s2,029307720 s718
2359020 s2,388359020 s837
34010320 s2,7194010320 s957
44511620 s3,0674511620 s1,076
55012920 s3,4035012920 s1,196
65514220 s3,7625514220 s1,316
76015620 s4,1276015620 s1,435
86517120 s4,5206517120 s1,555
97018620 s4,8967018620 s1,674
107520120 s5,3187520120 s1,831
118021720 s5,7118021720 s2,093

Reflexo Sangrento

In-game descriptionCorta o inimigo ao passar com força. O inimigo afetado cai inconsciente. Efeito do atributo: físico Efeito Extra: Cancela Habilidade

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (4,569 vs 3,349).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
  • Classic+Invincible — Classic+: 0.23 → 0.31 s; Legacy: no.
  • LegacyCancelling into another skill — Classic+: only into 15 specific skills; Legacy: Yes, at any moment.
  • DiffersHit reaction — Classic+: drop in place; Legacy: launch, drop in place.
  • LegacyMelee hit reach — Classic+: 70; Legacy: 90.
  • DiffersMoves you — Classic+: about 61 units; Legacy: about 80 units.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,569 ▲ ≈ 3,349
Hits per cast 1 hit 3 hits
Strongest single hit 4,810 ▲ 1,762
Damage per second of cooldowndamage per cast ÷ cooldown 152 ▲ 112
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.23 → 0.31 s ▲ No
Control & cancelling
Cancel into another skill Only into 15 specific skills Yes, at any moment ▲
Moves you about 61 units about 80 units
Effect on enemies
Hit reaction drop in place launch, drop in place
Melee hit reachrange of the attack itself 70 90 ▲
Moment by moment

Classic+

The cast (1.2 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0.23 s: invincible until 0.31 s
0.4 s: hit for ≈ 4,569 (drop in place)
0.4 s: moves you forward until 0.45 s
0.6 s: dash cancel opens

Legacy

The cast (1.2 s long)
0 s: walk through enemies until 0.4 s
0 s: moves you forward until 0.4 s
0.4 s: hit for ≈ 1,674 (drop in place)
2×, 0.5–0.6 s: hit for ≈ 838 (launch)
0.6 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1359030 s1,936359030 s1,321
23910030 s2,1543910030 s1,472
34311130 s2,3884311130 s1,623
44712130 s2,6034712130 s1,774
55113230 s2,8375113230 s1,925
65514230 s3,0535514230 s2,076
75915230 s3,2675915230 s2,227
86316530 s3,5436316530 s2,378
96717730 s3,7936717730 s2,529
107119030 s4,0707119030 s2,680
117520130 s4,3197520130 s2,931
127921330 s4,5707921330 s3,349

Dilacerador de Tendão

In-game descriptionAtira-se e corta os tendões de Aquiles de um inimigo. O inimigo afetado se moverá mais lentamente até o fim da batalha. Efeito do atributo: Mágico[Luz]

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (7,216 vs 2,643).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,216 ▲ ≈ 2,643
Strongest single hit 1,266 ▲ 464
Damage per second of cooldowndamage per cast ÷ cooldown 289 ▲ 106
Moment by moment

Classic+

The cast (2 s long)
0.33 s: moves you forward until 0.43 s
0.33 s: walk through enemies until 0.43 s
0.4 s: hit for ≈ 1,203 (launch)
0.57 s: walk through enemies until 0.63 s
0.57 s: moves you forward until 0.63 s
0.61 s: hit for ≈ 1,203 (launch)
0.63 s: dash cancel opens
0.73 s: moves you forward until 0.83 s
0.73 s: walk through enemies until 0.83 s
0.8 s: hit for ≈ 1,203 (launch)
0.8 s: on enemies: −40% move speed for 10 s
0.93 s: moves you forward until 1.03 s
0.93 s: walk through enemies until 1.03 s
1 s: hit for ≈ 1,203 (launch)
1.13 s: moves you forward until 1.23 s
1.13 s: walk through enemies until 1.23 s
1.21 s: hit for ≈ 1,203 (launch)
1.33 s: moves you forward until 1.4 s
1.33 s: walk through enemies until 1.4 s
1.4 s: hit for ≈ 1,203 (launch)
1.43 s: moves you forward until 1.53 s

Legacy

The cast (2 s long)
0.33 s: moves you forward until 0.43 s
0.33 s: walk through enemies until 0.43 s
0.4 s: hit for ≈ 440 (launch)
0.57 s: walk through enemies until 0.63 s
0.57 s: moves you forward until 0.63 s
0.61 s: hit for ≈ 440 (launch)
0.63 s: dash cancel opens
0.73 s: moves you forward until 0.83 s
0.73 s: walk through enemies until 0.83 s
0.8 s: hit for ≈ 440 (launch)
0.8 s: on enemies: −40% move speed for 10 s
0.93 s: moves you forward until 1.03 s
0.93 s: walk through enemies until 1.03 s
1 s: hit for ≈ 440 (launch)
1.13 s: moves you forward until 1.23 s
1.13 s: walk through enemies until 1.23 s
1.21 s: hit for ≈ 440 (launch)
1.33 s: moves you forward until 1.4 s
1.33 s: walk through enemies until 1.4 s
1.4 s: hit for ≈ 440 (launch)
1.43 s: moves you forward until 1.53 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14010325 s3,4494010325 s1,175
24411325 s3,7794411325 s1,292
34812425 s4,1504812425 s1,410
45213425 s4,4865213425 s1,527
55614525 s4,8395614525 s1,644
66015625 s5,1986015625 s1,762
76416825 s5,5866416825 s1,879
86818025 s6,0256818025 s1,997
97219225 s6,4017219225 s2,114
107620525 s6,8347620525 s2,313
118021725 s7,2168021725 s2,643

Ataque Vingativo

In-game descriptionAtaca o inimigo com um corte duplo, que o deixará nocauteado. Efeito do Atributo: Mágico[Luz]

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (5,489 vs 2,010).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,489 ▲ ≈ 2,010
Strongest single hit 2,889 ▲ 1,058
Damage per second of cooldowndamage per cast ÷ cooldown 183 ▲ 67
Moment by moment

Classic+

The cast (2.3 s long)
0.5 s: moves you forward until 0.6 s
0.61 s: hit for ≈ 2,745 (launch)
0.67 s: dash cancel opens
1.43 s: moves you forward until 1.5 s
1.53 s: hit for ≈ 2,745 (big launch)

Legacy

The cast (2.3 s long)
0.5 s: moves you forward until 0.6 s
0.61 s: hit for ≈ 1,005 (launch)
0.67 s: dash cancel opens
1.43 s: moves you forward until 1.5 s
1.53 s: hit for ≈ 1,005 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15012930 s3,2285012930 s1,102
25313730 s3,4285313730 s1,168
35614530 s3,6275614530 s1,234
45915230 s3,8005915230 s1,300
56216230 s4,0346216230 s1,366
66517130 s4,2666517130 s1,432
76918330 s4,5546918330 s1,520
87319630 s4,8747319630 s1,608
97720730 s5,1707720730 s1,759
108122030 s5,4898122030 s2,010

Véu das Espadas

In-game descriptionEngole e desintegra um inimigo com a avassaladora energia que emana das suas espadas. Efeito do atributo: Mágico[Luz]

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (42,300 vs 15,514).
  • Classic+Invincible — Classic+: 0 → 4.22 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (6 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • DiffersDamage projectile — size: Classic+ 7, Legacy 25.
  • DiffersSummon level (Legacy only): 1.
  • DiffersBasic attacks it has (Legacy only): 13.
  • DiffersStrongest basic attack (Legacy only): Rise attack: ≈ 162.
  • DiffersEvery basic attack once, combined (Legacy only): ≈ 162 + 8.85× ATK.
  • DiffersCooldown never below — Classic+: none; Legacy: 6 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown never below — 6 s
Damage
Damage per castone target, every hit landing ≈ 42,300 ▲ ≈ 15,514
Strongest single hit 1,086 ▲ 398
Damage per second of cooldowndamage per cast ÷ cooldown 470 ▲ 172
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 4.22 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (6 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: size 7 25 ▲
Damage projectile: damage per hit 1,086 ▲ 398
Damage projectile 2: damage per hit 1,086 ▲ 398
Damage projectile 3: damage per hit 1,086 ▲ 398
Summons
Summon level — 1
Basic attacks it has — 13
Strongest basic attack — Rise attack: ≈ 162
Every basic attack once, combined — ≈ 162 + 8.85× ATK
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A1—0.4× ATK
Attack A2—0.4× ATK
Attack A3—0.4× ATK
Attack A4—1.2× ATK
Attack A5—1× ATK
Attack S1—0.4× ATK
Attack S2—0.8× ATK
Attack S3—1.2× ATK
Dash attack A—0.4× ATK
Dash attack—1× ATK
Dash attack S—0.4× ATK
Down attack—1.25× ATK
Rise attack—≈ 162
Moment by moment

Classic+

The cast (6 s long)
0 s: invincible until 4.22 s
2 s: fires a damage projectile
2.05 s: fires a damage projectile
2.1 s: fires a damage projectile
2.15 s: fires a damage projectile
2.2 s: fires a damage projectile
2.25 s: fires a damage projectile
2.3 s: fires a damage projectile
2.35 s: fires a damage projectile
2.4 s: fires a damage projectile
2.45 s: fires a damage projectile
2.5 s: fires a damage projectile
2.55 s: fires a damage projectile
2.6 s: fires a damage projectile
2.65 s: fires a damage projectile
2.7 s: fires a damage projectile
2.75 s: fires a damage projectile
2.8 s: fires a damage projectile
2.85 s: fires a damage projectile
2.9 s: fires a damage projectile
2.95 s: fires a damage projectile
3 s: fires a damage projectile
3.05 s: fires a damage projectile
3.1 s: fires a damage projectile
3.15 s: fires a damage projectile
3.2 s: fires a damage projectile
3.25 s: fires a damage projectile
3.3 s: fires a damage projectile
3.35 s: fires a damage projectile
3.4 s: fires a damage projectile
3.45 s: fires a damage projectile
3.5 s: fires a damage projectile
3.55 s: fires a damage projectile
3.6 s: fires a damage projectile
3.65 s: fires a damage projectile
3.7 s: fires a damage projectile
3.75 s: fires a damage projectile
3.8 s: fires a damage projectile
3.85 s: fires a damage projectile
3.9 s: fires a damage projectile
4 s: fires a damage projectile
4.5 s: fires a damage projectile
4.5 s: dash cancel opens

Legacy

The cast (6 s long)
0 s: super armor until 6 s
2 s: fires a damage projectile
2.05 s: fires a damage projectile
2.1 s: fires a damage projectile
2.15 s: fires a damage projectile
2.2 s: fires a damage projectile
2.25 s: fires a damage projectile
2.3 s: fires a damage projectile
2.35 s: fires a damage projectile
2.4 s: fires a damage projectile
2.45 s: fires a damage projectile
2.5 s: fires a damage projectile
2.55 s: fires a damage projectile
2.6 s: fires a damage projectile
2.65 s: fires a damage projectile
2.7 s: fires a damage projectile
2.75 s: fires a damage projectile
2.8 s: fires a damage projectile
2.85 s: fires a damage projectile
2.9 s: fires a damage projectile
2.95 s: fires a damage projectile
3 s: fires a damage projectile
3.05 s: fires a damage projectile
3.1 s: fires a damage projectile
3.15 s: fires a damage projectile
3.2 s: fires a damage projectile
3.25 s: fires a damage projectile
3.3 s: fires a damage projectile
3.35 s: fires a damage projectile
3.4 s: fires a damage projectile
3.45 s: fires a damage projectile
3.5 s: fires a damage projectile
3.55 s: fires a damage projectile
3.6 s: fires a damage projectile
3.65 s: fires a damage projectile
3.7 s: fires a damage projectile
3.75 s: fires a damage projectile
3.8 s: fires a damage projectile
3.85 s: fires a damage projectile
3.9 s: fires a damage projectile
4 s: fires a damage projectile
4.5 s: dash cancel opens
4.5 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16031290 s30,5766031290 s10,343
26232390 s31,6276232390 s10,688
36433590 s32,9136433590 s11,032
46836190 s35,3676836190 s11,722
57238490 s37,5877238490 s12,412
67641090 s40,1967641090 s13,575
78043390 s42,3008043390 s15,514

Explosão de Fúria

In-game descriptionTodos os ataques causam 50% mais danos até o fim da batalha.|n(Requer a habilidade Golpe Fatal)

Key differences

  • DiffersHP cost — Classic+: 412 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 412 HP —

Morte Dissimulada

In-game descriptionFinge de morto para abaixar a guarda de um inimigo.

Key differences

  • Classic+Invincible — Classic+: 0 → 0.1 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: 0 → 0.1 s.
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • DiffersHP cost — Classic+: 70 HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 70 HP —
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 0.1 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No 0 → 0.1 s ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Moment by moment

Classic+

The cast (7 s long)
0 s: walk through enemies until 7 s
0 s: invincible until 0.1 s
0 s: dash cancel opens

Legacy

The cast (7 s long)
0 s: walk through enemies until 7 s
0 s: super armor until 0.1 s
0 s: dash cancel opens

Saúde Elevada

Classic+ descriptionAumenta seu HP máximo.

Legacy descriptionAumenta o seu HP máximo.

Key differences

  • DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 7 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 70 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
17———1———
214———1———
321———1———
428———1———
535———1———
642———1———
749———1———
856———1———
963———1———
1070———1———
111———
121———
131———

Golpe Fatal

Classic+ descriptionAumenta a taxa de Golpes Críticos Físicos e Mágicos

Legacy descriptionAumenta a chance de causar dano crítico com um ataque mágico.

Key differences

  • DiffersPassive effect — Classic+: +11% magic crit chance; +11% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 60 Character level 1 ▲
Buffs & debuffs
Passive effect +11% magic crit chance; +11% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
959———1———
1060———1———
111———
121———
131———

Recuperação de Mana

Classic+ descriptionAumenta a taxa de regeneração de mana.

Legacy descriptionAumenta a velocidade de regeneração de MP.

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

Mana Aumentado

In-game descriptionAumenta o seu MP máximo.

Key differences

  • DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 50 Character level 1 ▲
Buffs & debuffs
Passive effect +300 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
234———1———
338———1———
442———1———
546———1———
650———1———
71———
81———
91———
101———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.