Iris: Classic+ or Legacy?

Every Iris skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

32skills compared
18hit harder in Classic+
2hit harder in Legacy
6with different protection while casting
3identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Lâmina Vermelha

In-game descriptionAcabe com tudo com a Espada-corrente. Efeito do Atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (19,280 vs 15,934).
  • DiffersHit reaction — Classic+: flinch, launch; Legacy: launch, pull-in.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 19,280 ▲ ≈ 15,934
Strongest single hit 1,845 ▲ 1,525
Damage per second of cooldowndamage per cast ÷ cooldown 161 ▲ 133
Effect on enemies
Hit reaction flinch, launch launch, pull-in
Moment by moment

Classic+

The cast (2 s long)
0 s: super armor until 2 s
3×, 0.47–0.53 s: hit for ≈ 1,753 (flinch)
0.7 s: dash cancel opens
6×, 0.8–1.47 s: hit for ≈ 1,753 (flinch)
2×, 1.51–1.53 s: hit for ≈ 1,753 (launch)

Legacy

The cast (2 s long)
0 s: super armor until 2 s
0.47 s: hit for ≈ 1,449 (pull-in)
2×, 0.5–0.53 s: hit for ≈ 1,449 (launch)
0.7 s: dash cancel opens
8×, 0.8–1.53 s: hit for ≈ 1,449 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,250120 s10,41975 (R1)1,250120 s10,064
280 (R1)1,370120 s11,41180 (R1)1,370120 s10,735
385 (R1)1,510120 s12,60385 (R1)1,510120 s11,406
490 (R1)1,670120 s13,96190 (R1)1,670120 s12,076
595 (R1)1,840120 s15,34195 (R1)1,840120 s12,747
698 (R1)2,050120 s17,11798 (R1)2,050120 s13,942
799 (R1)2,310120 s19,28099 (R1)2,310120 s15,934

Rajada Suprema de Amphitrite

In-game descriptionEvoca o Amphitrite, a nau capitânia do Capitão Jack Todde, para ajudar Iris com sua poderosa rajada dos canhões do costado. Efeito do Atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (62,771 vs 34,588).
  • Classic+Invincible — Classic+: whole cast (7 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 62,771 ▲ ≈ 34,588
Strongest single hit 13,215 ▲ 7,282
Damage per second of cooldowndamage per cast ÷ cooldown 418 ▲ 231
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (7 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 13,215 ▲ 7,282
Moment by moment

Classic+

The cast (7 s long)
0 s: invincible until 7 s
0 s: immune to damage until 7 s
0.3 s: fires a other projectile
0.97 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.24 s: fires a damage projectile
3.25 s: fires a other projectile
3.25 s: fires a other projectile
3.3 s: fires a other projectile
3.35 s: fires a other projectile
3.35 s: fires a other projectile
3.4 s: fires a other projectile
3.45 s: fires a other projectile
3.5 s: fires a other projectile
3.5 s: fires a other projectile
3.55 s: fires a other projectile
3.6 s: fires a other projectile
3.6 s: fires a other projectile
3.65 s: fires a other projectile
3.7 s: fires a damage projectile
3.7 s: fires a other projectile
3.7 s: fires a other projectile
3.75 s: fires a other projectile
3.8 s: fires a other projectile
3.8 s: fires a other projectile
3.85 s: fires a other projectile
3.9 s: fires a other projectile
3.95 s: fires a other projectile
3.95 s: fires a other projectile
4 s: fires a damage projectile
4 s: fires a other projectile
4.05 s: fires a other projectile
4.1 s: fires a other projectile
4.1 s: fires a other projectile
4.15 s: fires a other projectile
4.2 s: fires a other projectile
4.25 s: fires a other projectile
4.25 s: fires a other projectile
4.3 s: fires a damage projectile
4.3 s: fires a other projectile
4.35 s: fires a other projectile
4.4 s: fires a other projectile
4.4 s: fires a other projectile
4.45 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.55 s: fires a other projectile
4.6 s: fires a damage projectile
4.6 s: fires a other projectile
4.65 s: fires a other projectile
4.65 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
6.91 s: on you: invincible for 2 s

Legacy

The cast (7 s long)
0 s: immune to damage until 7 s
0.3 s: fires a other projectile
0.97 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.24 s: fires a damage projectile
3.25 s: fires a other projectile
3.25 s: fires a other projectile
3.3 s: fires a other projectile
3.35 s: fires a other projectile
3.35 s: fires a other projectile
3.4 s: fires a other projectile
3.45 s: fires a other projectile
3.5 s: fires a other projectile
3.5 s: fires a other projectile
3.55 s: fires a other projectile
3.6 s: fires a other projectile
3.6 s: fires a other projectile
3.65 s: fires a other projectile
3.7 s: fires a damage projectile
3.7 s: fires a other projectile
3.7 s: fires a other projectile
3.75 s: fires a other projectile
3.8 s: fires a other projectile
3.8 s: fires a other projectile
3.85 s: fires a other projectile
3.9 s: fires a other projectile
3.95 s: fires a other projectile
3.95 s: fires a other projectile
4 s: fires a damage projectile
4 s: fires a other projectile
4.05 s: fires a other projectile
4.1 s: fires a other projectile
4.1 s: fires a other projectile
4.15 s: fires a other projectile
4.2 s: fires a other projectile
4.25 s: fires a other projectile
4.25 s: fires a other projectile
4.3 s: fires a damage projectile
4.3 s: fires a other projectile
4.35 s: fires a other projectile
4.4 s: fires a other projectile
4.4 s: fires a other projectile
4.45 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.55 s: fires a other projectile
4.6 s: fires a damage projectile
4.6 s: fires a other projectile
4.65 s: fires a other projectile
4.65 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
6.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,730150 s44,80285 (R1)3,730150 s27,670
292 (R1)4,490150 s53,82792 (R1)4,490150 s30,265
399 (R1)5,230150 s62,77199 (R1)5,230150 s34,588

Verdadeiro Agarro Mortal

In-game descriptionAvança rapidamente. Aumenta a espada-corrente e ataca os inimigos com um movimento rápido. Efeito do Atributo: Físico Efeito Extra:Cancela Arremetida ou Cancela Habilidade

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (8,117 vs 4,470).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,117 ▲ ≈ 4,470
Strongest single hit 1,424 ▲ 784
Damage per second of cooldowndamage per cast ÷ cooldown 325 ▲ 179
Moment by moment

Classic+

The cast (2.53 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 2.53 s
0.53 s: dash cancel opens
6×, 0.53–2 s: hit for ≈ 1,353 (launch)
2.33 s: basic-attack cancel opens

Legacy

The cast (2.53 s long)
0 s: moves you forward until 0.4 s
0 s: walk through enemies until 0.4 s
0 s: super armor until 2.53 s
0.53 s: dash cancel opens
6×, 0.53–2 s: hit for ≈ 745 (launch)
2.33 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)925 s2911 (R1)925 s50
28 (R1)2725 s8388 (R1)2725 s403
315 (R1)4425 s1,36815 (R1)4425 s755
422 (R1)6225 s1,93222 (R1)6225 s1,108
529 (R1)8325 s2,58829 (R1)8325 s1,461
636 (R1)10425 s3,21536 (R1)10425 s1,813
743 (R1)12525 s3,88243 (R1)12525 s2,166
850 (R1)14525 s4,50950 (R1)14525 s2,518
957 (R1)16625 s5,13657 (R1)16625 s2,871
1064 (R1)18925 s5,88264 (R1)18925 s3,223
1171 (R1)21325 s6,60671 (R1)21325 s3,576
1278 (R1)23825 s7,38278 (R1)23825 s3,911
1385 (R1)26125 s8,11785 (R1)26125 s4,470

Verdadeiro Beijo Fatal

In-game descriptionAvança rodopiando, jogando no ar os inimigos à frente. Efeito do Atributo: Físico Efeitos Extras: Cancela Habilidade, Cancela Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (8,284 vs 4,562).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,284 ▲ ≈ 4,562
Strongest single hit 1,744 ▲ 961
Damage per second of cooldowndamage per cast ÷ cooldown 414 ▲ 228
Moment by moment

Classic+

The cast (2.03 s long)
0.16 s: moves you forward until 0.6 s
3×, 0.2–0.4 s: hit for ≈ 1,657 (launch)
0.4 s: dash cancel opens
2×, 0.5–1 s: hit for ≈ 1,657 (launch)
1 s: moves you forward until 1.36 s
1.47 s: basic-attack cancel opens

Legacy

The cast (2.03 s long)
0.16 s: moves you forward until 0.6 s
3×, 0.2–0.4 s: hit for ≈ 912 (launch)
0.4 s: dash cancel opens
2×, 0.5–1 s: hit for ≈ 912 (launch)
1 s: moves you forward until 1.36 s
1.47 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)820 s2991 (R1)820 s51
28 (R1)2420 s8468 (R1)2420 s411
315 (R1)4020 s1,38715 (R1)4020 s771
422 (R1)5620 s1,96722 (R1)5620 s1,131
529 (R1)7520 s2,63629 (R1)7520 s1,491
636 (R1)9420 s3,28236 (R1)9420 s1,851
743 (R1)11320 s3,96243 (R1)11320 s2,211
850 (R1)13120 s4,60350 (R1)13120 s2,570
957 (R1)14920 s5,24957 (R1)14920 s2,930
1064 (R1)17120 s5,99964 (R1)17120 s3,290
1171 (R1)19220 s6,75571 (R1)19220 s3,650
1278 (R1)21520 s7,52978 (R1)21520 s3,992
1385 (R1)23620 s8,28485 (R1)23620 s4,562

Verdadeiro Fogo Carmesim

In-game descriptionInvoca dos céus várias bolas de fogo que caem sobre o inimigo. A última delas, quando atinge o alvo, gera uma potente explosão. Efeito do atributo: Mágico[Fogo] Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (9,756 vs 5,377).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,756 ▲ ≈ 5,377
Strongest single hit 4,569 ▲ 2,517
Damage per second of cooldowndamage per cast ÷ cooldown 390 ▲ 215
Projectiles
Damage projectile: damage per hit 570 ▲ 314
Damage projectile 2: damage per hit 4,569 ▲ 2,517
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1525 s3531 (R1)1525 s61
28 (R1)4425 s9988 (R1)4425 s485
315 (R1)7125 s1,64115 (R1)7125 s909
422 (R1)10125 s2,31422 (R1)10125 s1,333
529 (R1)13625 s3,12329 (R1)13625 s1,757
636 (R1)16925 s3,86936 (R1)16925 s2,181
743 (R1)20325 s4,66743 (R1)20325 s2,605
850 (R1)23625 s5,43350 (R1)23625 s3,030
957 (R1)26925 s6,17957 (R1)26925 s3,454
1064 (R1)30825 s7,07664 (R1)30825 s3,878
1171 (R1)34625 s7,96471 (R1)34625 s4,302
1278 (R1)38625 s8,88778 (R1)38625 s4,705
1385 (R1)42525 s9,75685 (R1)42525 s5,377

Verdadeira Fúria Flamejante

In-game descriptionGira e pula à frente para atacar os inimigos ao redor. Efeito do atributo: físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (2,962 vs 1,632).
  • Classic+Invincible — Classic+: 0.23 → 0.77 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.9 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,962 ▲ ≈ 1,632
Strongest single hit 3,118 ▲ 1,718
Damage per second of cooldowndamage per cast ÷ cooldown 74 ▲ 41
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.23 → 0.77 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.9 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Moment by moment

Classic+

The cast (1.9 s long)
0.13 s: moves you forward until 0.77 s
0.23 s: invincible until 0.77 s
0.8 s: hit for ≈ 2,962 (launch)
1.5 s: dash cancel opens
2 s: basic-attack cancel opens

Legacy

The cast (1.9 s long)
0 s: super armor until 1.9 s
0.13 s: moves you forward until 0.77 s
0.8 s: hit for ≈ 1,632 (launch)
1.5 s: dash cancel opens
2 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)23640 s1,62550 (R1)23640 s882
256 (R1)26540 s1,82356 (R1)26540 s988
362 (R1)29540 s2,03362 (R1)29540 s1,094
468 (R1)33040 s2,27568 (R1)33040 s1,200
574 (R1)36440 s2,50474 (R1)36440 s1,305
680 (R1)39740 s2,73380 (R1)39740 s1,428
786 (R1)43040 s2,96286 (R1)43040 s1,632

Dança do Coveiro

In-game descriptionBalança a espada-corrente com agilidade para atacar o inimigo 4 vezes. Efeito do atributo: físico Efeitos Extras: Cancela Arremetida, Cancela Ataque Normal

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (3,405 vs 1,876).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,405 ▲ ≈ 1,876
Strongest single hit 896 ▲ 494
Damage per second of cooldowndamage per cast ÷ cooldown 340 ▲ 188
Moment by moment

Classic+

The cast (2 s long)
0 s: moves you forward until 0.17 s
0.2 s: hit for ≈ 851 (flinch)
0.4 s: dash cancel opens
0.47 s: moves you forward until 0.53 s
0.53 s: hit for ≈ 851 (flinch)
0.7 s: basic-attack cancel opens
0.77 s: moves you forward until 0.9 s
2×, 1.27–1.31 s: hit for ≈ 851 (launch)

Legacy

The cast (2 s long)
0 s: moves you forward until 0.17 s
0.2 s: hit for ≈ 469 (flinch)
0.4 s: dash cancel opens
0.47 s: moves you forward until 0.53 s
0.53 s: hit for ≈ 469 (flinch)
0.7 s: basic-attack cancel opens
0.77 s: moves you forward until 0.9 s
2×, 1.27–1.31 s: hit for ≈ 469 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11910 s1221910 s21
282510 s35082510 s169
3154110 s574154110 s317
4225810 s813225810 s465
5297710 s1,087297710 s613
6369610 s1,353369610 s761
74311610 s1,6264311610 s909
85013510 s1,8895013510 s1,057
95715410 s2,1555715410 s1,205
106417610 s2,4666417610 s1,353
117119810 s2,7747119810 s1,501
127822110 s3,0977822110 s1,642
138524310 s3,4058524310 s1,876

Agarro Mortal

In-game descriptionAumenta a espada-corrente e ataca os inimigos com um movimento rápido. Efeito do Atributo: Físico Efeito Extra: Cancelar Arremetida ou Cancelar Habilidade

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (9,223 vs 5,085).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,223 ▲ ≈ 5,085
Strongest single hit 1,618 ▲ 892
Damage per second of cooldowndamage per cast ÷ cooldown 461 ▲ 254
Moment by moment

Classic+

The cast (2.33 s long)
0 s: super armor until 2.33 s
0.35 s: hit for ≈ 1,537 (launch)
0.53 s: dash cancel opens
5×, 0.57–1.83 s: hit for ≈ 1,537 (launch)
2 s: basic-attack cancel opens

Legacy

The cast (2.33 s long)
0 s: super armor until 2.33 s
0.35 s: hit for ≈ 847 (launch)
0.53 s: dash cancel opens
5×, 0.57–1.83 s: hit for ≈ 847 (launch)
2 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1205320 s1,978205320 s1,099
2266920 s2,588266920 s1,429
3328520 s3,203328520 s1,759
43810220 s3,8423810220 s2,089
54411920 s4,4524411920 s2,419
65013520 s5,0625013520 s2,749
75615120 s5,6775615120 s3,078
86216920 s6,3386216920 s3,408
96818920 s7,0976818920 s3,738
107420820 s7,8037420820 s4,068
118022720 s8,5168022720 s4,449
128624620 s9,2238624620 s5,085

Ataque Mortal

In-game descriptionChuta e revida contra o inimigo com um ataque poderoso. Efeito do Atributo: Físico Efeito Extra: Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (3,582 vs 1,973).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,582 ▲ ≈ 1,973
Strongest single hit 1,936 ▲ 1,066
Damage per second of cooldowndamage per cast ÷ cooldown 179 ▲ 99
Moment by moment

Classic+

The cast (1.73 s long)
0 s: moves you forward until 0.17 s
0.23 s: moves you forward until 0.33 s
0.3 s: hit for ≈ 1,839 (launch)
0.4 s: moves you forward until 0.6 s
0.6 s: dash cancel opens
1.03 s: hit for ≈ 1,742 (big launch)
1.47 s: moves you forward until 1.67 s
1.5 s: basic-attack cancel opens

Legacy

The cast (1.73 s long)
0 s: moves you forward until 0.17 s
0.23 s: moves you forward until 0.33 s
0.3 s: hit for ≈ 1,013 (launch)
0.4 s: moves you forward until 0.6 s
0.6 s: dash cancel opens
1.03 s: hit for ≈ 960 (big launch)
1.47 s: moves you forward until 1.67 s
1.5 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102920 s422102920 s216
2174520 s648174520 s368
3246420 s916246420 s519
4318320 s1,188318320 s670
53810220 s1,4743810220 s822
64512120 s1,7454512120 s973
75214020 s2,0175214020 s1,124
85916020 s2,2965916020 s1,276
96618220 s2,6166618220 s1,427
107320520 s2,9457320520 s1,578
118022720 s3,2638022720 s1,726
128724920 s3,5828724920 s1,973

Beijo Fatal

In-game descriptionJoga no ar os inimigos à frente.. Efeito do Atributo: Físico Efeitos Extras: Cancela Habilidade, Cancela Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (3,340 vs 1,842).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,340 ▲ ≈ 1,842
Strongest single hit 1,172 ▲ 646
Damage per second of cooldowndamage per cast ÷ cooldown 278 ▲ 153
Moment by moment

Classic+

The cast (1.83 s long)
0 s: moves you forward until 0.1 s
0.2 s: hit for ≈ 1,113 (launch)
0.23 s: moves you forward until 0.37 s
0.3 s: hit for ≈ 1,113 (launch)
0.4 s: dash cancel opens
0.77 s: hit for ≈ 1,113 (launch)
0.77 s: moves you forward until 1.4 s
1.67 s: basic-attack cancel opens

Legacy

The cast (1.83 s long)
0 s: moves you forward until 0.1 s
0.2 s: hit for ≈ 614 (launch)
0.23 s: moves you forward until 0.37 s
0.3 s: hit for ≈ 614 (launch)
0.4 s: dash cancel opens
0.77 s: hit for ≈ 614 (launch)
0.77 s: moves you forward until 1.4 s
1.67 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12712 s1452712 s41
291712 s37191712 s184
3162712 s584162712 s327
4233912 s832233912 s471
5305112 s1,089305112 s614
6376312 s1,348376312 s757
7447512 s1,616447512 s900
8518712 s1,867518712 s1,044
95810012 s2,1385810012 s1,187
106511412 s2,4316511412 s1,330
117212812 s2,7307212812 s1,473
127914212 s3,0417914212 s1,612
138615612 s3,3408615612 s1,842

Sopro Mortal

In-game descriptionGira a espada-corrente tão rápido que cria um efeito de levitação. Efeito do atributo: físico Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (9,478 vs 5,224).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.33 s; Legacy: whole cast (2.67 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,478 ▲ ≈ 5,224
Strongest single hit 1,163 ▲ 641
Damage per second of cooldowndamage per cast ÷ cooldown 379 ▲ 209
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.33 s Whole cast (2.67 s) ▲
Moment by moment

Classic+

The cast (2.67 s long)
0 s: super armor until 2.33 s
0.47 s: hit for ≈ 1,047 (launch)
0.47 s: moves you forward until 1.77 s
7×, 0.73–1.7 s: hit for ≈ 1,047 (flinch)
2.2 s: hit for ≈ 1,105 (launch)
2.5 s: dash cancel opens
2.5 s: basic-attack cancel opens

Legacy

The cast (2.67 s long)
0 s: super armor until 2.67 s
0.47 s: hit for ≈ 577 (launch)
0.47 s: moves you forward until 1.77 s
7×, 0.73–1.7 s: hit for ≈ 577 (flinch)
2.2 s: hit for ≈ 609 (launch)
2.5 s: dash cancel opens
2.5 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13011225 s3,1383011225 s1,672
23513125 s3,6593513125 s1,950
34015025 s4,1894015025 s2,229
44517025 s4,7194517025 s2,508
55018925 s5,2655018925 s2,786
65520825 s5,7955520825 s3,065
76022825 s6,3496022825 s3,344
86525025 s6,9936525025 s3,622
97027325 s7,6127027325 s3,901
107529525 s8,2237529525 s4,180
118031725 s8,8518031725 s4,571
128534025 s9,4788534025 s5,224

Chama Carmesim

In-game descriptionRapidamente, cria uma barreira de mísseis de fogo para manter o inimigo distante. Efeito do atributo: Mágico[Fogo] Efeito Extra: Maior alcance

Key differences

  • LegacyLegacy hits harder: about 1.9× the damage per cast (3,449 vs 1,807).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,807 ≈ 3,449 ▲
Strongest single hit 1,902 3,630 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 151 287 ▲
Projectiles
Damage projectile: damage per hit 1,902 3,630 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
151412 s12751412 s184
2122612 s238122612 s441
3193912 s354193912 s699
4265412 s486265412 s957
5336912 s626336912 s1,214
6408412 s761408412 s1,472
7479812 s892479812 s1,729
85411412 s1,0325411412 s1,987
96112912 s1,1716112912 s2,244
106814712 s1,3356814712 s2,502
117516412 s1,4917516412 s2,759
128218112 s1,6458218112 s3,018
139019912 s1,8079019912 s3,449

Sangue e Julgamento

In-game descriptionAtira três mísseis de fogo, rápidos como o raio. Efeito do atributo: Mágico[Fogo] Efeito Extra: Cancela Habilidade

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (5,127 vs 4,434).
  • DiffersDamage projectile — lasts: Classic+ 0.6 s, Legacy 1.5 s; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.25 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,127 ▲ ≈ 4,434
Strongest single hit 1,799 ▲ 1,556
Damage per second of cooldowndamage per cast ÷ cooldown 256 ▲ 222
Projectiles
Damage projectile: lasts 0.6 s 1.5 s
Damage projectile: on contact disappears on the first hit passes through, hits again every 0.25 s ▲
Damage projectile: damage per hit 1,799 ▲ 1,556
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1204620 s1,097204620 s959
2266020 s1,439266020 s1,246
3327520 s1,776327520 s1,534
4389020 s2,138389020 s1,822
54410420 s2,4714410420 s2,109
65011820 s2,8105011820 s2,397
75613220 s3,1555613220 s2,685
86214820 s3,5206214820 s2,972
96816520 s3,9396816520 s3,260
107418220 s4,3357418220 s3,547
118019820 s4,7318019820 s3,880
128621520 s5,1278621520 s4,434

Fogo Carmesim

In-game descriptionInvoca dos céus várias bolas de fogo que caem sobre o inimigo. Efeito do atributo: Mágico[Fogo] Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (7,286 vs 4,011).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,286 ▲ ≈ 4,011
Strongest single hit 767 ▲ 422
Damage per second of cooldowndamage per cast ÷ cooldown 291 ▲ 160
Projectiles
Damage projectile: damage per hit 767 ▲ 422
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14015025 s3,4494015025 s1,783
24416625 s3,8104416625 s1,961
34818225 s4,1714818225 s2,139
45219625 s4,4945219625 s2,317
55621225 s4,8455621225 s2,496
66022825 s5,2256022825 s2,674
76424625 s5,6346424625 s2,852
86826425 s6,0616826425 s3,030
97228125 s6,4327228125 s3,209
107629925 s6,8787629925 s3,509
118031725 s7,2878031725 s4,011

Fogo Infernal Carmesim

In-game descriptionAtira uma bomba que mira um inimigo e explode, violentamente. A capacidade de mira da bomba melhora com o nível do personagem. Efeito do atributo: Mágico[Fogo]

Key differences

  • Classic+Classic+ hits slightly harder: 6,404 vs 6,317 damage per cast.
  • DiffersNumber of hits per cast: 11 hits in Classic+, 10 hits in Legacy.
  • DiffersDamage projectile — lasts: Classic+ 2 s, Legacy 4 s; spawns: Classic+ 1 more projectile, Legacy none.
  • DiffersDamage projectile 2 — fired per cast: Classic+ 1, Legacy none; movement: Classic+ falls on the spot, Legacy none; lasts: Classic+ 0.1 s, Legacy none; size: Classic+ 23, Legacy none; on contact: Classic+ passes through, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 321, Legacy none; damage type: Classic+ Fire, Legacy none; hit reaction: Classic+ launch, Legacy none.
  • DiffersHit reaction — Classic+: flinch, launch; Legacy: flinch.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,404 ▲ ≈ 6,317
Hits per cast 11 hits 10 hits
Strongest single hit 642 665 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 320 ▲ 316
Effect on enemies
Hit reaction flinch, launch flinch
Projectiles
Damage projectile: lasts 2 s 4 s
Damage projectile: damage per hit 642 665 ▲
Damage projectile: spawns 1 more projectile —
Damage projectile 2: fired per cast 1 —
Damage projectile 2: movement falls on the spot —
Damage projectile 2: lasts 0.1 s —
Damage projectile 2: size 23 —
Damage projectile 2: on contact passes through —
Damage projectile 2: hits on one target up to 1 —
Damage projectile 2: damage per hit 321 —
Damage projectile 2: damage type Fire —
Damage projectile 2: hit reaction launch —
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15018920 s3,8105018920 s3,414
25320120 s4,0515320120 s3,619
35621220 s4,2885621220 s3,824
45922420 s4,5095922420 s4,029
56223620 s4,7606223620 s4,234
66525020 s5,0576525020 s4,439
76826420 s5,3366826420 s4,643
87127720 s5,6067127720 s4,848
97429120 s5,8767429120 s5,053
107730320 s6,1347730320 s5,527
118031720 s6,4048031720 s6,317

Lime Explosivo Carmesim

In-game descriptionInvoca uma bomba gigante feita por Lime. Rolará para frente até explodir. Efeito do atributo: Mágico[Fogo]

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (5,037 vs 4,578).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,578 ≈ 5,037 ▲
Strongest single hit 707 778 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 153 168 ▲
Projectiles
Damage projectile: damage per hit 707 778 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13012430 s1,5093012430 s1,612
23514630 s1,7683514630 s1,881
34016730 s2,0274016730 s2,149
44518830 s2,2794518830 s2,418
55021030 s2,5325021030 s2,687
65523130 s2,8045523130 s2,955
76025330 s3,0636025330 s3,224
86527830 s3,3676527830 s3,493
97030330 s3,6717030330 s3,761
107532830 s3,9827532830 s4,030
118035330 s4,2678035330 s4,408
128537830 s4,5788537830 s5,037

Minas Mortais Flamejantes

In-game descriptionCria um campo de minas flamejantes que retardam os inimigos que entrarem nele. Esse efeito de lentidão fica mais eficaz conforme o nível do personagem. Efeito do atributo: físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (672 vs 370).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 672 ▲ ≈ 370
Strongest single hit 791 ▲ 436
Damage per second of cooldowndamage per cast ÷ cooldown 37 ▲ 21
Projectiles
Damage projectile: damage per hit 791 ▲ 436
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15013518 s4005013518 s200
25314318 s4255314318 s212
35615118 s4475615118 s224
45916018 s4735916018 s236
56216918 s5006216918 s248
66517918 s5306517918 s260
76818918 s5596818918 s272
87119818 s5867119818 s284
97420818 s6167420818 s296
107721718 s6417721718 s324
118022718 s6728022718 s370

Pesadelo Flamejante

In-game descriptionArremessa uma bomba de fogo altamente explosiva. Efeito do atributo: físico Efeito Extra: Imune à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (2,853 vs 1,572).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.6 s; Legacy: whole cast (1.97 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,853 ▲ ≈ 1,572
Strongest single hit 1,201 ▲ 662
Damage per second of cooldowndamage per cast ÷ cooldown 190 ▲ 105
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.6 s Whole cast (1.97 s) ▲
Projectiles
Damage projectile: damage per hit 1,201 ▲ 662
Damage projectile 2: damage per hit 1,201 ▲ 662
Moment by moment

Classic+

The cast (1.97 s long)
0 s: super armor until 1.6 s
0.33 s: fires a damage projectile
0.61 s: moves you back until 0.93 s
0.73 s: hit for ≈ 571 (launch)
1 s: moves you forward until 1.2 s
1.17 s: fires a damage projectile

Legacy

The cast (1.97 s long)
0 s: super armor until 1.97 s
0.33 s: fires a damage projectile
0.61 s: moves you back until 0.93 s
0.73 s: hit for ≈ 314 (launch)
1 s: moves you forward until 1.2 s
1.17 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1308615 s938308615 s503
23510115 s1,0993510115 s587
34011615 s1,2604011615 s671
44513015 s1,4214513015 s754
55014515 s1,5855014515 s838
65516015 s1,7455516015 s922
76017515 s1,9136017515 s1,006
86519215 s2,0996519215 s1,090
97021015 s2,2887021015 s1,174
107522715 s2,4717522715 s1,257
118024415 s2,6628024415 s1,375
128526115 s2,8538526115 s1,572

Fúria Flamejante

In-game descriptionPula à frente para atacar os inimigos ao redor. Efeito do atributo: físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (1,588 vs 875).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,588 ▲ ≈ 875
Strongest single hit 1,672 ▲ 921
Damage per second of cooldowndamage per cast ÷ cooldown 106 ▲ 58
Moment by moment

Classic+

The cast (2 s long)
0.27 s: moves you forward until 0.87 s
0.9 s: hit for ≈ 1,588 (big launch)

Legacy

The cast (2 s long)
0.27 s: moves you forward until 0.87 s
0.9 s: hit for ≈ 875 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102915 s187102915 s96
2174515 s289174515 s163
3246415 s409246415 s230
4318315 s527318315 s297
53810215 s6533810215 s364
64512115 s7744512115 s432
75214015 s8945214015 s499
85916015 s1,0195916015 s566
96618215 s1,1616618215 s633
107320515 s1,3077320515 s700
118022715 s1,4498022715 s766
128724915 s1,5888724915 s875

Dança das Chamas

In-game descriptionInvoca um pentagrama mágico que arde em chamas poderosas. Efeito do Atributo: Físico Efeito Extra:Cancela Arremetida

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (8,386 vs 4,622).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.71 s; Legacy: whole cast (3.33 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,386 ▲ ≈ 4,622
Strongest single hit 1,261 ▲ 695
Damage per second of cooldowndamage per cast ÷ cooldown 210 ▲ 116
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.71 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit 1,261 ▲ 695
Moment by moment

Classic+

The cast (3.33 s long)
0 s: super armor until 0.71 s
0.31 s: fires a damage projectile
0.51 s: dash cancel opens
1.03 s: hit for ≈ 1,198 (launch)

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.31 s: fires a damage projectile
0.51 s: dash cancel opens
1.03 s: hit for ≈ 660 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1205340 s1,789205340 s999
2266940 s2,347266940 s1,299
3328540 s2,913328540 s1,599
43810240 s3,4913810240 s1,899
54411940 s4,0374411940 s2,198
65013540 s4,6025013540 s2,498
75615140 s5,1605615140 s2,798
86216940 s5,7596216940 s3,098
96818940 s6,4446818940 s3,398
107420840 s7,0897420840 s3,697
118022740 s7,7348022740 s4,044
128624640 s8,3868624640 s4,622

Inferno

In-game descriptionPula à frente para atacar os inimigos ao redor com uma ardente explosão. Efeito do atributo: físico

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (10,303 vs 5,676).
  • Classic+Invincible — Classic+: 0 → 1.23 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.37 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,303 ▲ ≈ 5,676
Strongest single hit 2,169 ▲ 1,195
Damage per second of cooldowndamage per cast ÷ cooldown 114 ▲ 63
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 1.23 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.37 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 2,169 ▲ 1,195
Moment by moment

Classic+

The cast (2.37 s long)
0 s: invincible until 1.23 s
0.57 s: moves you forward until 1.51 s
0.57 s: walk through enemies until 1.33 s
1.23 s: fires a damage projectile
1.7 s: moves you forward until 2 s

Legacy

The cast (2.37 s long)
0 s: super armor until 2.37 s
0.57 s: moves you forward until 1.51 s
0.57 s: walk through enemies until 1.33 s
1.23 s: fires a damage projectile
1.7 s: moves you forward until 2 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16022890 s7,5916022890 s3,682
26223690 s7,8806223690 s3,804
36424690 s8,1996424690 s3,927
46625490 s8,4886625490 s4,050
56826490 s8,8116826490 s4,173
67027390 s9,0827027390 s4,295
77228190 s9,3727228190 s4,418
87429190 s9,6957429190 s4,541
97629990 s9,9807629990 s4,966
107830990 s10,3037830990 s5,676

Sacrifício Profano

In-game descriptionLança uma aura nos integrantes da equipe para que eles possam repor MP gastando o HP que tiverem.

Key differences

  • LegacyMP cost: 397 MP in Classic+, 351 MP in Legacy.
  • DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 72.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 11 levels (7 with skill points, the rest from +skill-level items) 9 levels (7 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 72 ▲
MP cost 397 MP 351 MP ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
140188120 s—40188280 s—
244208120 s—44208260 s—
348227120 s—48227240 s—
452245120 s—52245220 s—
556265120 s—56265200 s—
660285120 s—60285180 s—
764308120 s—64308160 s—
868330120 s—68330140 s—
972351120 s—72351120 s—
1076374120 s—
1180397120 s—

Relacionamentos Mortais

In-game descriptionAumenta todos os tipos de danos de ataque ao custo da própria HP.

Key differences

  • DiffersHP cost — Classic+: 12% of max HP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 12% of max HP —
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
110—120 s—10—240 s—
218—120 s—18—220 s—
326—120 s—26—200 s—
434—120 s—34—180 s—
542—120 s—42—160 s—
650—120 s—50—140 s—
758—120 s—58—120 s—

Aumento do Mana

Classic+ descriptionAumenta seu MP máximo.

Legacy descriptionAumenta o seu MP máximo.

Key differences

  • DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 1 ▲
Buffs & debuffs
Passive effect +1,200 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110—3 s—1———
217—3 s—1———
324—3 s—1———
431—3 s—1———
538—3 s—1———
645—3 s—1———
752—3 s—1———
859—3 s—1———
966—3 s—1———
1073—3 s—1———
1180—3 s—1———
1287—3 s—1———
131———

Recuperação de Mana

Classic+ descriptionAumenta a velocidade de regeneração do mana.

Legacy descriptionAumenta a velocidade de regeneração de MP.

Key differences

  • DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 86 Character level 1 ▲
Buffs & debuffs
Passive effect +16 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120—3 s—1———
226—3 s—1———
332—3 s—1———
438—3 s—1———
544—3 s—1———
650—3 s—1———
756—3 s—1———
862—3 s—1———
968—3 s—1———
1074—3 s—1———
1180—3 s—1———
1286—3 s—1———
131———

Concentração

Classic+ descriptionEnquanto a magia for usada, há certa probabilidade de reduzir o consumo de mana.

Legacy descriptionDá a chance de uma não redução de MP para lançar um feitiço.

Key differences

  • DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 85 Character level 1 ▲
Buffs & debuffs
Passive effect 24% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130—3 s—1———
235—3 s—1———
340—3 s—1———
445—3 s—1———
550—3 s—1———
655—3 s—1———
760—3 s—1———
865—3 s—1———
970—3 s—1———
1075—3 s—1———
1180—3 s—1———
1285—3 s—1———
131———

Aumento da Saúde

Classic+ descriptionAumenta seu HP máximo.

Legacy descriptionAumenta o seu HP máximo.

Key differences

  • DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 40 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +1,100 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
140—3 s—1———
244—3 s—1———
348—3 s—1———
452—3 s—1———
556—3 s—1———
660—3 s—1———
764—3 s—1———
868—3 s—1———
972—3 s—1———
1076—3 s—1———
1180—3 s—1———
121———
131———

Golpe Fatal

Classic+ descriptionAumenta a chance de acertar um Golpe Fatal em um inimigo.

Legacy descriptionAumenta a chance de causar dano crítico com um ataque mágico.

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
150—3 s—1———
253—3 s—1———
356—3 s—1———
459—3 s—1———
562—3 s—1———
665—3 s—1———
768—3 s—1———
871—3 s—1———
974—3 s—1———
1077—3 s—1———
1180—3 s—1———
121———
131———

Domínio da Espada-Corrente

In-game descriptionO dano físico causado por você aumentará.

Key differences

  • DiffersPassive effect — Classic+: +33% physical damage — always on; Legacy: +48% physical damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +33% physical damage — always on +48% physical damage — always on

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.