Every Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
47skills compared
11hit harder in Classic+
3hit harder in Legacy
6with different protection while casting
6 / 2only in Classic+ / only in Legacy
8identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionAtaque com força enquanto abençoa os membros do grupo com o poder do Guardião da Luz, a cada segundo.
Efeito do Atributo: Mágico(Luz)
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (11,333 vs 7,982).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 11,333 ▲
≈ 7,982
Strongest single hit
1,193 ▲
840
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionUma luz miraculosa ofusca a todos e a aura que emana da órbita invocada cura todos os membros do grupo.
Efeito do atributo: Mágico[Cura]
Efeito do atributo: Mágico[Cura]
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (98,087 vs 86,224).
Classic+Healing per cast: ≈ 20,701 HP in Classic+, ≈ 19,760 HP in Legacy.
Classic+Invincible — Classic+: whole cast (7.1 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.1 s).)
DiffersHealing projectile — on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 1.1 s; hits on one target: Classic+ up to 20, Legacy up to 19.
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 98,087 ▲
≈ 86,224
Strongest single hit
10,325 ▲
9,076
Damage per second of cooldowndamage per cast ÷ cooldown
654 ▲
575
Healing
Healing per castto one ally it reaches
≈ 20,701 HP ▲
≈ 19,760 HP
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.1 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
10,325 ▲
9,076
Healing projectile: on contact
passes through, hits again every 1 s
passes through, hits again every 1.1 s
Healing projectile: hits on one target
up to 20 ▲
up to 19
Moment by moment
Classic+
The cast (7.1 s long) 0 s: invincible until 7.1 s 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible for 2 s
Legacy
The cast (7.1 s long) 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible, walks through enemies for 5 s
In-game descriptionCura os membros da sua equipe e invoca um Aglomerado Estelar que ataca o inimigo.
Efeito do atributo: Mágico[Raio]
Tempo de Invencibilidade:entre 1,6 e 7,4 seg.
Key differences
LegacyLegacy hits harder: about 1.3× the damage per cast (66,236 vs 52,729).
LegacyHealing per cast: ≈ 101,952 HP in Classic+, ≈ 104,202 HP in Legacy.
LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 52,729
≈ 66,236 ▲
Strongest single hit
1,128
1,417 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
586
736 ▲
Healing
Healing per castto one ally it reaches
≈ 101,952 HP
≈ 104,202 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
1,128
1,417 ▲
Moment by moment
Classic+
The cast (8.73 s long) 0.1 s: hit for ≈ 646 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.9 s: hit for ≈ 646 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.1 s: hit for ≈ 812 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.9 s: hit for ≈ 812 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
In-game descriptionEssa habilidade tem um alcance maior, mas menos eficaz do que a Luz da Cura.
Efeito do Atributo: Mágico[Cura].
Efeito Extra: Imune à Imobilização
In-game descriptionCura, continuamente, todos os membros do grupo enquanto você reza. Os membros do grupo ao seu alcance são curados em 10 etapas, cada uma delas curando mais que a outra.
Efeito do Atributo: Mágico[Cura]
In-game descriptionAumenta, significante e instantaneamente, as taxas de cura dentro de uma grande área de alcance. Entretanto, esta habilidade precisa de uma grande quantidade de consumo de HP.
Efeito do atributo: Mágico[Cura]
In-game descriptionCria uma névoa que cobre uma grande área à sua frente e causa danos repetidos aos oponentes.
Efeito do atributo: Mágico[Raio].
Efeito Extra: Alcance+
Key differences
Classic+Classic+ hits harder: about 1.6× the damage per cast (4,013 vs 2,519).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,013 ▲
≈ 2,519
Strongest single hit
1,056 ▲
663
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionCura os membros da sua equipe e invoca um Aglomerado Estelar que ataca o inimigo.
Efeito do atributo: Mágico[Raio]
Tempo de Invencibilidade:entre 1,6 e 7,4 seg.
Key differences
Classic+Classic+ hits slightly harder: 42,226 vs 41,246 damage per cast.
LegacyHealing per cast: ≈ 78,144 HP in Classic+, ≈ 80,394 HP in Legacy.
LegacyDamage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 42,226 ▲
≈ 41,246
Strongest single hit
926 ▲
905
Damage per second of cooldowndamage per cast ÷ cooldown
469 ▲
458
Healing
Healing per castto one ally it reaches
≈ 78,144 HP
≈ 80,394 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
926 ▲
905
Moment by moment
Classic+
The cast (8.73 s long) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
Classic+ descriptionEir ergue o cajado e um fragmento da lua despenca 6 m à frente: 13 golpes de Raio em uma grande área que lançam tudo ao ar; depois a cratera crepita por 4 s, golpeando a cada 0,5 s e deixando os inimigos 25% mais lentos. Superarmadura durante toda a conjuração de 2,1 s.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
900 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 30,794
—
Hits per cast
21 hits
—
Strongest single hit
1,547
—
Damage per second of cooldowndamage per cast ÷ cooldown
770
—
Damage type
Lightning
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.1 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.1 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.9 s
—
Effect on enemies
Hit reaction
launch, no reaction
—
Longest hit-stun
0.2 s
—
Buffs & debuffs
Effect on enemies
−25% move speed — for 15 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
50
—
Damage projectile: on contact
passes through, hits again every 0.08 s
—
Damage projectile: hits on one target
up to 13
—
Damage projectile: damage per hit
1,547
—
Damage projectile: damage type
Lightning
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
4 s
—
Damage projectile 2: size
0.5
—
Damage projectile 2: timed hits
8
—
Damage projectile 2: damage per hit
1,538
—
Damage projectile 2: damage type
Lightning
—
Damage projectile 2: hit reaction
no reaction
—
Moment by moment
Classic+
The cast (2.1 s long) 0 s: super armor until 2.1 s 0.6 s: fires a damage projectile 0.9 s: dash cancel opens 1 s: fires a damage projectile
In-game descriptionAvança, rapidamente, enquanto solta Bolas de Fogo explosivas pelo caminho. A distância da habilidade aumenta à medida que os jogadores sobem de nível.
Efeito do Atributo: Mágico[Luz]
Efeito Extra: Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (1,046 vs 459).
Damage per second of cooldowndamage per cast ÷ cooldown
70 ▲
31
Your safety while casting
Walk through enemies
No
Whole cast (0.83 s) ▲
Projectiles
Damage projectile: damage per hit
1,230 ▲
540
Moment by moment
Classic+
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.82 s 0.02 s: fires a damage projectile
Legacy
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s 0 s: walk through enemies until 0.83 s 0.02 s: fires a damage projectile
Classic+ descriptionEir salta para a frente e crava um pilar de luz no chão: quatro explosões de Luz lançam ao ar todos os inimigos em um raio de 50 para um combo aéreo, e você e os aliados em um raio de 70 recuperam 921 de HP. Superarmadura durante o salto e o golpe.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
450 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 9,802
—
Hits per cast
14 hits
—
Strongest single hit
927
—
Damage per second of cooldowndamage per cast ÷ cooldown
327
—
Damage type
Light
—
Healing
Healing per castto one ally it reaches
≈ 921 HP
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.5 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.5 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 1.63 s
—
Moves you
about 50 units
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.9 s
—
Projectiles
Damage projectile: fired per cast
4
—
Damage projectile: movement
falls on the spot
—
Damage projectile: lasts
0.5 s
—
Damage projectile: size
5
—
Damage projectile: timed hits
1
—
Damage projectile: damage per hit
927
—
Damage projectile: damage type
Light
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
5
—
Damage projectile 2: movement
falls on the spot
—
Damage projectile 2: lasts
0.6 s
—
Damage projectile 2: size
10
—
Damage projectile 2: on contact
passes through, hits again every 0.5 s
—
Damage projectile 2: hits on one target
up to 2
—
Damage projectile 2: damage per hit
700
—
Damage projectile 2: damage type
Light
—
Damage projectile 2: hit reaction
launch
—
Moment by moment
Classic+
Part 1 (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s
Part 2 (1.67 s long) 0 s: super armor until 1.67 s 0.2 s: heals allies nearby for 921 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.35 s: fires a damage projectile 0.5 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: dash cancel opens
In-game descriptionDeixa você e os membros do seu grupo temporariamente imunes a qualquer dano. Esse escudo é desativado se você atacar.
Efeitos Extras: Tempo de Reuso Diminuído-
Key differences
LegacyCooldown: 120 s in Classic+, 90 s in Legacy.
DiffersBuff on you & nearby allies — Classic+: invincible until attacking or casting — for 14 s; Legacy: invincible until attacking or casting — for 20 s.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
120 s
90 s ▲
Buffs & debuffs
Buff on you & nearby allies
invincible until attacking or casting — for 14 s
invincible until attacking or casting — for 20 s
Moment by moment
Classic+
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 14 s
Legacy
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 20 s
Classic+ descriptionConsome um Isótopo de Equilíbrio Instável e transcende seus limites mortais, ascendendo a um estado superior de existência. Por um breve momento, seu corpo se torna um receptáculo de poder avassalador, alternando entre luz e escuridão enquanto libera uma força devastadora sobre seus inimigos.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 100
—
Skill levels
1 level
—
Max level needs
Character level 100
—
MP cost
5,000 MP
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
3 s
—
Damage
Damage per castone target, every hit landing
≈ 38,000
—
Hits per cast
40 hits
—
Strongest single hit
1,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
12,667
—
Damage type
Dark, Wind
—
Your safety while casting
Cast timeuntil the skill finishes on its own
10 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Effect on enemies
Hit reaction
launch, pull-in
—
Longest hit-stun
0.3 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
5 s
—
Damage projectile: size
90
—
Damage projectile: on contact
passes through, hits again every 0.5 s
—
Damage projectile: hits on one target
up to 10
—
Damage projectile: damage per hit
1,000
—
Damage projectile: damage type
Wind
—
Damage projectile: hit reaction
pull-in
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
3 s
—
Damage projectile 2: size
90
—
Damage projectile 2: on contact
passes through, hits again every 0.1 s
—
Damage projectile 2: hits on one target
up to 30
—
Damage projectile 2: damage per hit
1,000
—
Damage projectile 2: damage type
Dark
—
Damage projectile 2: hit reaction
launch
—
Transformation
Form lasts
3600 s
—
Basic attacks in the form
10
—
Strongest basic attack
Attack B5: 5× ATK
—
Every basic attack once, combined
10.1× ATK
—
Your skills usable in the form
16 skills (their own copies)
—
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.4× ATK
—
Attack A2
0.4× ATK
—
Attack A3
0.4× ATK
—
Attack A4
0.4× ATK
—
Attack A5
1× ATK
—
Attack B5
5× ATK
—
Dash attack
0.4× ATK
—
Dash attack 2
0.4× ATK
—
Down attack
1× ATK
—
Rise attack
0.7× ATK
—
Moment by moment
Classic+
The cast (10 s long) 0 s: invincible until 10 s 0.1 s: fires a other projectile 0.1 s: fires a damage projectile 5 s: fires a damage projectile 6 s: on you: transforms you, +100% all damage for 3600 s
Classic+ descriptionInvoque as energias proibidas que ainda permeiam o Laboratório Devildoom e as vincule por meio de um pacto carmesim. Das profundezas desse poder amaldiçoado, o Ceifador surge para colher as almas de seus inimigos.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 101
—
Skill levels
13 levels
—
Max level needs
Character level 113
—
MP cost
5,000 MP
—
Cooldown
600 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
600 s
—
Damage
Damage per castone target, every hit landing
≈ 600,000
—
Hits per cast
20 hits
—
Strongest single hit
30,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
1,000
—
Damage type
Curse
—
Your safety while casting
Cast timeuntil the skill finishes on its own
1.89 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (1.89 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.4 s
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.3 s
—
Buffs & debuffs
Effect on enemies
cannot receive buffs — for 2 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
1,000
—
Damage projectile: on contact
passes through, hits again every 0.05 s
—
Damage projectile: hits on one target
up to 20
—
Damage projectile: damage per hit
30,000
—
Damage projectile: damage type
Curse
—
Damage projectile: hit reaction
launch
—
Moment by moment
Classic+
The cast (1.89 s long) 0 s: invincible until 1.89 s 0.4 s: dash cancel opens 2.71 s: fires a damage projectile
Legacy descriptionDispara fragmentos da lua que giram ao seu redor.
Efeito de atributo: Mágico[Raio]
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 95, 1 rebirth
Skill levels
—
13 levels
Max level needs
—
Character level 95, 1 rebirth
MP cost
—
20 MP
Cooldown
—
7.5 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Cooldown never below
—
7.5 s
Damage
Damage per castone target, every hit landing
—
≈ 8,869
Hits per cast
—
24 hits
Strongest single hit
—
415
Damage per second of cooldowndamage per cast ÷ cooldown
—
1,182
Damage type
—
Lightning
Your safety while casting
Cast timeuntil the skill finishes on its own
—
0.83 s
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 0 s
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.3 s
Projectiles
Damage projectile: fired per cast
—
1
Damage projectile: movement
—
circles around
Damage projectile: lasts
—
10 s
Damage projectile: size
—
30
Damage projectile: on contact
—
passes through, hits again every 0.5 s
Damage projectile: hits on one target
—
up to 20
Damage projectile: damage per hit
—
415
Damage projectile: damage type
—
Lightning
Damage projectile: hit reaction
—
launch
Damage projectile: spawns
—
4 more projectiles
Damage projectile 2: fired per cast
—
4
Damage projectile 2: movement
—
stays in place
Damage projectile 2: lasts
—
1.5 s
Damage projectile 2: size
—
1
Damage projectile 2: timed hits
—
1
Damage projectile 2: damage per hit
—
259
Damage projectile 2: damage type
—
Lightning
Damage projectile 2: hit reaction
—
launch
Moment by moment
Legacy
The cast (0.83 s long) 0 s: dash cancel opens 0 s: fires a damage projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile
DiffersPassive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 23; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 23
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 26; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 76; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 26
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionAumenta a velocidade de regeneração de MP.
Key differences
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 6; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionDá a chance de uma não redução de MP para lançar um feitiço.
Key differences
DiffersPassive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 17; Legacy: Character level 1.
DiffersSkill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 17
Character level 1 ▲
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)