Dainn: Classic+ or Legacy?

Every Dainn skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

37skills compared
17hit harder in Classic+
7hit harder in Legacy
8with different protection while casting
0identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

地殻変動

In-game description強力な地震波を起こして敵を攻撃する。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (20,928 vs 14,239).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 20,928 ▲ ≈ 14,239
Strongest single hit 4,406 ▲ 2,998
Damage per second of cooldowndamage per cast ÷ cooldown 174 ▲ 119
Projectiles
Damage projectile: damage per hit 4,406 ▲ 2,998
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,310120 s11,30075 (R1)1,310120 s8,993
280 (R1)1,430120 s12,39380 (R1)1,430120 s9,593
385 (R1)1,580120 s13,69085 (R1)1,580120 s10,192
490 (R1)1,750120 s15,13490 (R1)1,750120 s10,792
595 (R1)1,930120 s16,73495 (R1)1,930120 s11,391
698 (R1)2,160120 s18,69198 (R1)2,160120 s12,459
798 (R1)2,420120 s20,92998 (R1)2,420120 s14,239

究極奥義・真紅の断罪

In-game description深淵に眠っている伝説の火炎竜を召喚してすべての敵を燃やす 属性効果:魔法[火炎]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (257,450 vs 183,878).
  • Classic+Invincible — Classic+: whole cast (7 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 257,450 ▲ ≈ 183,878
Strongest single hit 13,550 ▲ 9,678
Damage per second of cooldowndamage per cast ÷ cooldown 1,716 ▲ 1,226
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (7 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 13,550 ▲ 9,678
Moment by moment

Classic+

The cast (7 s long)
0 s: invincible until 7 s
0 s: immune to damage until 7 s
1.3 s: fires a damage projectile
1.73 s: fires a other projectile
1.73 s: fires a other projectile
2.53 s: fires a other projectile
2.53 s: fires a other projectile
2.87 s: fires a other projectile
3.17 s: fires a other projectile
6.91 s: on you: invincible for 2 s

Legacy

The cast (7 s long)
0 s: immune to damage until 7 s
1.3 s: fires a damage projectile
1.73 s: fires a other projectile
1.73 s: fires a other projectile
2.53 s: fires a other projectile
2.53 s: fires a other projectile
2.87 s: fires a other projectile
3.17 s: fires a other projectile
6.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,100150 s184,05385 (R1)3,100150 s147,103
289 (R1)3,720150 s220,74289 (R1)3,720150 s160,894
393 (R1)4,340150 s257,45093 (R1)4,340150 s183,878

流星召喚

In-game description空から巨大な3個の隕石を召喚して地上に落とす。 隕石が落ちる地点にいたすべての相手は途方もないダメージを負う。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (10,930 vs 6,504).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.4 s; Legacy: whole cast (1.67 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,930 ▲ ≈ 6,504
Strongest single hit 767 ▲ 456
Damage per second of cooldowndamage per cast ÷ cooldown 219 ▲ 130
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.4 s Whole cast (1.67 s) ▲
Projectiles
Damage projectile: damage per hit 767 ▲ 456
Moment by moment

Classic+

The cast (1.67 s long)
0 s: super armor until 1.4 s
1 s: fires a damage projectile
1.37 s: fires a damage projectile
1.67 s: fires a damage projectile

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
1 s: fires a damage projectile
1.37 s: fires a damage projectile
1.67 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)48250 s5,98550 (R1)48250 s3,516
256 (R1)54150 s6,69856 (R1)54150 s3,937
362 (R1)60650 s7,53862 (R1)60650 s4,359
468 (R1)67450 s8,36568 (R1)67450 s4,781
574 (R1)74350 s9,20674 (R1)74350 s5,203
680 (R1)81150 s10,07580 (R1)81150 s5,691
786 (R1)88050 s10,93086 (R1)88050 s6,504

大地の轟震

In-game description前方に強力な地震を起こす。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (11,666 vs 8,780).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,666 ▲ ≈ 8,780
Strongest single hit 1,228 ▲ 924
Damage per second of cooldowndamage per cast ÷ cooldown 333 ▲ 251
Projectiles
Damage projectile: damage per hit 1,228 ▲ 924
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1335 s3231 (R1)1335 s99
28 (R1)4335 s1,0838 (R1)4335 s791
315 (R1)7435 s1,88115 (R1)7435 s1,484
422 (R1)10635 s2,69822 (R1)10635 s2,176
529 (R1)14435 s3,64829 (R1)14435 s2,869
636 (R1)18035 s4,57036 (R1)18035 s3,561
743 (R1)21735 s5,50143 (R1)21735 s4,254
850 (R1)25335 s6,43250 (R1)25335 s4,947
957 (R1)29135 s7,38257 (R1)29135 s5,639
1064 (R1)33135 s8,38964 (R1)33135 s6,332
1171 (R1)37535 s9,51071 (R1)37535 s7,024
1278 (R1)41735 s10,56478 (R1)41735 s7,683
1385 (R1)46135 s11,66685 (R1)46135 s8,780

炎龍召喚

In-game description前方に、交錯しながら飛ぶ2匹の火炎の龍を召喚する。龍の飛ぶ軌跡にいた全ての敵に大ダメージを与える。攻撃を食らった敵は、30秒間持続的に火炎ダメージを受ける。|前方に、交錯しながら飛ぶ2匹の火炎の龍を召喚する。龍の飛ぶ軌跡にいた全ての敵に大ダメージを与える。攻撃を食らった敵は、30秒間持続的に火炎ダメージを受ける。 属性効果:魔法[火炎]属性 追加効果:硬直無視

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (6,593 vs 5,384).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 8 hits in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.5 → 2.17 s; Legacy: whole cast (2.17 s).
  • DiffersDamage projectile — lasts: Classic+ 1.5 s, Legacy 2 s; timed hits: Classic+ 5, Legacy 8.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,593 ▲ ≈ 5,384
Hits per cast 5 hits 8 hits
Strongest single hit 1,388 ▲ 708
Damage per second of cooldowndamage per cast ÷ cooldown 165 ▲ 135
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.5 → 2.17 s Whole cast (2.17 s) ▲
Projectiles
Damage projectile: lasts 1.5 s 2 s
Damage projectile: timed hits 5 8 ▲
Damage projectile: damage per hit 1,388 ▲ 708
Moment by moment

Classic+

The cast (2.17 s long)
0.5 s: super armor until 2.17 s
1.07 s: fires a other projectile
1.27 s: fires a other projectile
1.27 s: fires a damage projectile

Legacy

The cast (2.17 s long)
0 s: super armor until 2.17 s
1.07 s: fires a other projectile
1.27 s: fires a other projectile
1.27 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1740 s1851 (R1)1740 s61
28 (R1)5740 s6088 (R1)5740 s485
315 (R1)9840 s1,05515 (R1)9840 s910
422 (R1)14240 s1,52522 (R1)14240 s1,335
529 (R1)19240 s2,05729 (R1)19240 s1,759
636 (R1)24040 s2,57936 (R1)24040 s2,184
743 (R1)29040 s3,11143 (R1)29040 s2,609
850 (R1)33840 s3,62950 (R1)33840 s3,033
957 (R1)38840 s4,15657 (R1)38840 s3,458
1064 (R1)44140 s4,73664 (R1)44140 s3,883
1171 (R1)50040 s5,36871 (R1)50040 s4,307
1278 (R1)55640 s5,96678 (R1)55640 s4,711
1385 (R1)61440 s6,59385 (R1)61440 s5,384

火炎の豪雨

In-game description発動者前方に一定時間火炎の雨を降らせて範囲内のすべての相手に継続的なダメージを与える。 属性効果:魔法[火炎]属性 追加効果:硬直無視

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (5,249 vs 3,753).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.5 → 5.8 s; Legacy: whole cast (7 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,249 ▲ ≈ 3,753
Strongest single hit 425 ▲ 304
Damage per second of cooldowndamage per cast ÷ cooldown 210 ▲ 150
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.5 → 5.8 s Whole cast (7 s) ▲
Projectiles
Damage projectile: damage per hit 425 ▲ 304
Moment by moment

Classic+

The cast (7 s long)
0.1 s: fires a damage projectile
0.5 s: super armor until 5.8 s
0.6 s: fires a damage projectile
1.1 s: fires a damage projectile
1.61 s: fires a damage projectile
2 s: dash cancel opens
2.1 s: fires a damage projectile
2.6 s: fires a damage projectile
3.11 s: fires a damage projectile
3.6 s: fires a damage projectile
4.1 s: fires a damage projectile
4.61 s: fires a damage projectile
5.1 s: fires a damage projectile
5.6 s: fires a damage projectile
6.11 s: fires a damage projectile

Legacy

The cast (7 s long)
0 s: super armor until 7 s
0.1 s: fires a damage projectile
0.6 s: fires a damage projectile
1.1 s: fires a damage projectile
1.61 s: fires a damage projectile
2 s: dash cancel opens
2.1 s: fires a damage projectile
2.6 s: fires a damage projectile
3.11 s: fires a damage projectile
3.6 s: fires a damage projectile
4.1 s: fires a damage projectile
4.61 s: fires a damage projectile
5.1 s: fires a damage projectile
5.6 s: fires a damage projectile
6.11 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1325 s1361 (R1)1325 s42
28 (R1)4325 s4828 (R1)4325 s338
315 (R1)7425 s84015 (R1)7425 s634
422 (R1)10625 s1,21022 (R1)10625 s930
529 (R1)14425 s1,64329 (R1)14425 s1,226
636 (R1)18025 s2,05036 (R1)18025 s1,523
743 (R1)21725 s2,48243 (R1)21725 s1,819
850 (R1)25325 s2,89050 (R1)25325 s2,115
957 (R1)29125 s3,32257 (R1)29125 s2,411
1064 (R1)33125 s3,76764 (R1)33125 s2,707
1171 (R1)37525 s4,26171 (R1)37525 s3,003
1278 (R1)41725 s4,74278 (R1)41725 s3,284
1385 (R1)46125 s5,24985 (R1)46125 s3,753

氷の矢

In-game description対象に付いて回る氷の矢を発射する。 当たった相手はダメージを受け、追加効果で一定時間移動不可状態となる。 属性効果:魔法[冷気]属性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (4,155 vs 3,122).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,155 ▲ ≈ 3,122
Strongest single hit 729 ▲ 548
Damage per second of cooldowndamage per cast ÷ cooldown 346 ▲ 260
Projectiles
Damage projectile: damage per hit 729 ▲ 548
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12912 s482912 s69
292312 s18292312 s312
3163712 s285163712 s555
4235212 s543235212 s798
5306912 s714306912 s1,041
6378512 s889378512 s1,283
74410112 s1,3064410112 s1,526
85111712 s1,5205111712 s1,769
95813412 s2,0925813412 s2,012
106515112 s2,3606515112 s2,255
117221712 s3,3867221712 s2,497
127924212 s3,7737924212 s2,732
138626612 s4,1558626612 s3,122

氷の青龍

In-game description自分の前方に、天へ昇る青竜を召喚する。青竜に触れた全ての敵はダメージを受け、ダウンする。|自分の前方に、天へ昇る青竜を召喚する。青竜に触れた全ての敵はダメージを受け、ダウンする。 属性効果:魔法[冷気]属性

Key differences

  • LegacyLegacy hits harder: about 1.2× the damage per cast (4,434 vs 3,802).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,802 ≈ 4,434 ▲
Strongest single hit 1,334 1,556 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 127 148 ▲
Projectiles
Damage projectile: damage per hit 1,334 1,556 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1165230 s559165230 s811
2227130 s767227130 s1,115
3289230 s989289230 s1,419
43411330 s1,2173411330 s1,723
54013430 s1,4394013430 s2,027
64615530 s1,6674615530 s2,331
75217630 s1,8985217630 s2,635
85819730 s2,1235819730 s2,939
96421830 s2,3486421830 s3,243
107029430 s3,1757029430 s3,547
117632430 s3,4887632430 s3,880
128235330 s3,8028235330 s4,434

氷柱召喚

In-game description前方に3本の氷柱を地面から出現させる。氷柱が突き上がる位置にいた敵はダメージを受け、ダウンする。|前方に3本の氷柱を地面から出現させる。氷柱が突き上がる位置にいた敵はダメージを受け、ダウンする。 属性効果:魔法[冷気]属性

Key differences

  • Classic+Classic+ hits harder: about 2.2× the damage per cast (8,621 vs 3,848).
  • LegacyDash cancel — Classic+: no; Legacy: from 0.41 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,621 ▲ ≈ 3,848
Strongest single hit 1,815 ▲ 810
Damage per second of cooldowndamage per cast ÷ cooldown 287 ▲ 128
Control & cancelling
Cancel by dashing No From 0.41 s ▲
Projectiles
Damage projectile: damage per hit 1,815 ▲ 810
Moment by moment

Classic+

The cast (1.37 s long)
0.4 s: fires a damage projectile
0.5 s: fires a damage projectile
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile

Legacy

The cast (1.37 s long)
0.4 s: fires a damage projectile
0.41 s: dash cancel opens
0.5 s: fires a damage projectile
0.6 s: fires a damage projectile
0.7 s: fires a damage projectile
0.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1307430 s1,302307430 s1,248
2348530 s1,491348530 s1,414
3389530 s1,676389530 s1,581
44210630 s1,8554210630 s1,747
54611630 s2,0384611630 s1,914
65012730 s2,2295012730 s2,080
75413730 s2,4085413730 s2,246
85814830 s2,5945814830 s2,413
96215930 s2,8026215930 s2,579
106622930 s4,0276622930 s2,746
117024530 s4,3127024530 s2,912
127426230 s4,5947426230 s3,078
137827830 s6,5177827830 s3,367
148229430 s8,6218229430 s3,848

氷の雨

In-game description前方に大量の氷柱を落とす。当たった敵は連続でダメージを受け、後ろへ押し戻される。また、ヒットした敵の移動速度を下げる効果もある。|前方に大量の氷柱を落とす。当たった敵は連続でダメージを受け、後ろへ押し戻される。また、ヒットした敵の移動速度を下げる効果もある。 属性効果:魔法[冷気]属性

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (3,547 vs 3,312).
  • DiffersNumber of hits per cast: 7 hits in Classic+, 9 hits in Legacy.
  • LegacyDash cancel — Classic+: from 1.23 s; Legacy: from 0.7 s.
  • DiffersDamage projectile — fired per cast: Classic+ 7, Legacy 9.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,312 ≈ 3,547 ▲
Hits per cast 7 hits 9 hits
Strongest single hit 498 ▲ 415
Damage per second of cooldowndamage per cast ÷ cooldown 221 236 ▲
Control & cancelling
Cancel by dashing From 1.23 s From 0.7 s ▲
Projectiles
Damage projectile: fired per cast 7 9
Damage projectile: damage per hit 498 ▲ 415
Moment by moment

Classic+

Part 1 (0.33 s long)
no effects

Part 2 (1.27 s long)
0.15 s: fires a damage projectile
0.35 s: fires a damage projectile
0.55 s: fires a damage projectile
0.75 s: fires a damage projectile
0.9 s: dash cancel opens
0.95 s: fires a damage projectile
1.15 s: fires a damage projectile
1.35 s: fires a damage projectile

Legacy

Part 1 (0.33 s long)
no effects

Part 2 (1.27 s long)
0.37 s: dash cancel opens
0.47 s: fires a damage projectile
0.67 s: fires a damage projectile
0.87 s: fires a damage projectile
1.07 s: fires a damage projectile
1.27 s: fires a damage projectile
1.47 s: fires a damage projectile
1.67 s: fires a damage projectile
1.87 s: fires a damage projectile
2.07 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141215 s14641215 s153
2112415 s299112415 s422
3183715 s439183715 s690
4255115 s632255115 s959
5326615 s798326615 s1,227
6398215 s1,004398215 s1,496
7469615 s1,164469615 s1,764
85311215 s1,3635311215 s2,033
96012715 s1,5496012715 s2,301
106720015 s2,4276720015 s2,570
117422415 s2,7277422415 s2,838
128124915 s3,0328124915 s3,104
138827315 s3,3128827315 s3,547

氷の壁

In-game description前方にダッシュしながら後方に氷の壁を設置し、敵の移動を制限する。 さらに壁が発生した直後、近くに居た敵は移動速度が遅くなる。 属性効果:魔法[冷気]属性

Key differences

  • LegacyCooldown: 25 s in Classic+, 21 s in Legacy.
  • LegacyDash cancel — Classic+: no; Legacy: from 0.26 s.
  • DiffersCooldown never below — Classic+: none; Legacy: 17 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 21 s ▲
Cooldown never below — 17 s
Control & cancelling
Cancel by dashing No From 0.26 s ▲
Moment by moment

Classic+

The cast (1 s long)
0 s: moves you forward until 1 s
0.1 s: on enemies: frozen solid (cannot act or move) for 2 s

Legacy

The cast (1 s long)
0 s: moves you forward until 1 s
0.1 s: on enemies: frozen solid (cannot act or move) for 2 s
0.26 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1113425 s—113425 s—
2174925 s—174924 s—
3236725 s—236723 s—
4298525 s—298522 s—
53510325 s—3510321 s—

極寒の息吹

In-game description前方に強力な冷気を吹きだして、範囲の中に入ってきた相手の一部を氷の中に閉じ込めて一定時間動くことができなくさせる。 属性効果:魔法[冷気]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (947 vs 676).
  • LegacyCooldown: 50 s in Classic+, 38 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 50 s 38 s ▲
Damage
Damage per castone target, every hit landing ≈ 947 ▲ ≈ 676
Strongest single hit 997 ▲ 712
Damage per second of cooldowndamage per cast ÷ cooldown 19 ▲ 18
Projectiles
Damage projectile: damage per hit 997 ▲ 712
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14120750 s3434120750 s308
24422250 s3674422249 s330
34723850 s3944723848 s353
45025350 s4205025347 s376
55327050 s4475327046 s398
65628550 s4725628545 s421
75930150 s4995930144 s443
86231950 s5286231943 s466
96533850 s5616533842 s488
106847450 s7856847441 s511
117250750 s8397250740 s541
127653950 s8937653939 s592
138057250 s9478057238 s676

火炎弾

In-game description高速の火の弾を2発飛ばす。 当たった相手はダメージを受け倒れる。 属性効果:魔法[火炎]属性

Key differences

  • LegacyLegacy hits harder: about 1.9× the damage per cast (5,213 vs 2,778).
  • DiffersNumber of hits per cast: 4 hits in Classic+, 10 hits in Legacy.
  • DiffersDamage projectile — lasts: Classic+ 0.6 s, Legacy 2 s; size: Classic+ 6, Legacy 15; speed: Classic+ 130, Legacy 100; on contact: Classic+ passes through, hits again every 0.2 s, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 2, Legacy up to 5.
  • DiffersEffect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 10 s.
  • Classic+Longest hit-stun — Classic+: 0.5 s; Legacy: 0.3 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,778 ≈ 5,213 ▲
Hits per cast 4 hits 10 hits
Strongest single hit 731 ▲ 549
Damage per second of cooldowndamage per cast ÷ cooldown 397 745 ▲
Effect on enemies
Longest hit-stun 0.5 s ▲ 0.3 s
Buffs & debuffs
Effect on enemies takes 5 fire damage every 1 s — for 10 s —
Projectiles
Damage projectile: lasts 0.6 s 2 s
Damage projectile: size 6 15 ▲
Damage projectile: speed 130 100
Damage projectile: on contact passes through, hits again every 0.2 s passes through, hits again every 0.1 s
Damage projectile: hits on one target up to 2 up to 5 ▲
Damage projectile: damage per hit 731 ▲ 549
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1177 s72177 s60
27247 s2587247 s417
314427 s45214427 s834
421617 s65021617 s1,251
528827 s87828827 s1,668
6351037 s1,106351037 s2,085
7421247 s1,322421247 s2,502
8491457 s1,550491457 s2,919
9561667 s1,775561667 s3,336
10631877 s2,003631877 s3,753
11702107 s2,253702107 s4,170
12772357 s2,516772357 s4,561
13842597 s2,778842597 s5,213

火炎の海

In-game description前方に火炎地帯を生成して範囲内のすべての相手に一定時間持続的なダメージを与える。 属性効果:魔法[火炎]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (3,808 vs 2,720).
  • LegacyDash cancel — Classic+: no; Legacy: from 0.85 s.
  • DiffersEffect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 65 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,808 ▲ ≈ 2,720
Strongest single hit 1,002 ▲ 716
Damage per second of cooldowndamage per cast ÷ cooldown 127 ▲ 91
Control & cancelling
Cancel by dashing No From 0.85 s ▲
Buffs & debuffs
Effect on enemies takes 5 fire damage every 1 s — for 65 s —
Projectiles
Damage projectile: damage per hit 1,002 ▲ 716
Moment by moment

Classic+

Part 1 (0.33 s long)
no effects

Part 2 (0.01 s long)
no effects

Part 3 (1.27 s long)
0.5 s: fires a damage projectile

Legacy

Part 1 (0.33 s long)
no effects

Part 2 (0.01 s long)
no effects

Part 3 (1.27 s long)
0.5 s: fires a damage projectile
0.51 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1208130 s673208130 s580
22510230 s8512510230 s725
33012330 s1,0153012330 s870
43514430 s1,1933514430 s1,015
54016530 s1,3724016530 s1,160
64518630 s1,5434518630 s1,305
75020730 s1,7105020730 s1,451
85522430 s1,8545522430 s1,596
96024530 s2,0296024530 s1,741
106527030 s2,2426527030 s1,886
117036830 s3,0487036830 s2,031
127539930 s3,3027539930 s2,176
138042930 s3,5538042930 s2,380
148546130 s3,8088546130 s2,720

火炎球

In-game description前方に火炎の球を飛ばす。発射した火炎球は一定時間経過後に複数の火炎弾に分裂し、敵を誘導して攻撃する。着弾した火炎弾は10秒間、敵にダメージを与え続ける。 属性効果:魔法[火炎]属性

Key differences

  • LegacyLegacy hits harder: about 3.6× the damage per cast (4,066 vs 1,125).
  • DiffersNumber of hits per cast: 5 hits in Classic+, 7 hits in Legacy.
  • DiffersDamage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through; spawns: Classic+ 4 more projectiles, Legacy 6 more projectiles.
  • DiffersDamage projectile 2 — fired per cast: Classic+ 4, Legacy 6.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,125 ≈ 4,066 ▲
Hits per cast 5 hits 7 hits
Hits based on your weapon ATK 1 hit, totalling 0.36× ATK —
Strongest single hit 304 871 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 45 163 ▲
Projectiles
Damage projectile: on contact disappears on the first hit passes through ▲
Damage projectile: damage per hit 0.36× ATK 166
Damage projectile: spawns 4 more projectiles 6 more projectiles
Damage projectile 2: fired per cast 4 6
Damage projectile 2: damage per hit 304 871 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
162225 s6962225 s283
2133925 s124133925 s613
3205825 s189205825 s943
4277925 s264277925 s1,273
53410025 s3473410025 s1,603
64112125 s4344112125 s1,933
74814225 s5224814225 s2,263
85516325 s6145516325 s2,593
96218225 s6856218225 s2,923
106924225 s9106924225 s3,253
117627025 s1,0147627025 s3,558
128329925 s1,1258329925 s4,066

火炎の雨

In-game description発動者前方に一定時間火炎の雨を降らせて範囲内のすべての相手に継続的なダメージを与える。 属性効果:魔法[火炎]属性 追加効果:硬直無視

Key differences

  • Classic+Classic+ hits harder: about 1.7× the damage per cast (4,928 vs 2,934).
  • LegacySuper armor (immune to immobilization) — Classic+: 0.5 → 5.8 s; Legacy: whole cast (7 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,928 ▲ ≈ 2,934
Strongest single hit 399 ▲ 238
Damage per second of cooldowndamage per cast ÷ cooldown 197 ▲ 117
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.5 → 5.8 s Whole cast (7 s) ▲
Projectiles
Damage projectile: damage per hit 399 ▲ 238
Moment by moment

Classic+

The cast (7 s long)
0.1 s: fires a damage projectile
0.5 s: super armor until 5.8 s
0.6 s: fires a damage projectile
1.1 s: fires a damage projectile
1.61 s: fires a damage projectile
2 s: dash cancel opens
2.1 s: fires a damage projectile
2.6 s: fires a damage projectile
3.11 s: fires a damage projectile
3.6 s: fires a damage projectile
4.1 s: fires a damage projectile
4.61 s: fires a damage projectile
5.1 s: fires a damage projectile
5.6 s: fires a damage projectile
6.11 s: fires a damage projectile

Legacy

The cast (7 s long)
0 s: super armor until 7 s
0.1 s: fires a damage projectile
0.6 s: fires a damage projectile
1.1 s: fires a damage projectile
1.61 s: fires a damage projectile
2 s: dash cancel opens
2.1 s: fires a damage projectile
2.6 s: fires a damage projectile
3.11 s: fires a damage projectile
3.6 s: fires a damage projectile
4.1 s: fires a damage projectile
4.61 s: fires a damage projectile
5.1 s: fires a damage projectile
5.6 s: fires a damage projectile
6.11 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14824925 s2,7664824925 s1,522
25126425 s2,9395126425 s1,617
35428025 s3,0975428025 s1,713
45729525 s3,2975729525 s1,808
56030725 s3,4216030725 s1,903
66332625 s3,6316332625 s1,998
76634325 s3,8416634325 s2,093
87036825 s4,1137036825 s2,220
97439225 s4,3977439225 s2,347
107841725 s4,6447841725 s2,567
118244125 s4,9288244125 s2,934

火龍の心臓

In-game description一定時間、前方に大きな火炎の球体を召喚する。球体は様々な方向へ多くの火炎弾を発射し、周囲の敵を攻撃する。 属性効果:魔法[火炎]属性

Key differences

  • LegacyLegacy hits harder: about 1.8× the damage per cast (2,119 vs 1,169).
  • LegacyDash cancel — Classic+: no; Legacy: from 0.83 s.
  • DiffersDamage projectile — movement: Classic+ homes in on its target, Legacy stays in place; damage type: Classic+ Physical, Legacy Fire.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,169 ≈ 2,119 ▲
Hits based on your weapon ATK 1 hit, totalling 0.73× ATK —
Strongest single hit 123 519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 26 47 ▲
Damage type Fire, Physical Fire
Control & cancelling
Cancel by dashing No From 0.83 s ▲
Projectiles
Damage projectile: movement homes in on its target stays in place
Damage projectile: damage per hit 0.73× ATK 519
Damage projectile: damage type Physical Fire
Damage projectile 2: damage per hit 123 175 ▲
Moment by moment

Classic+

The cast (1.33 s long)
0.83 s: fires a damage projectile

Legacy

The cast (1.33 s long)
0.83 s: fires a damage projectile
0.83 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13612445 s5803612445 s954
24013845 s6274013845 s1,060
34415245 s7034415245 s1,166
44816645 s7604816645 s1,272
55218045 s8275218045 s1,377
65619445 s8935619445 s1,483
76020445 s9316020445 s1,589
86422145 s1,0076422145 s1,695
9items only23745 s1,0936423745 s1,854
10items only25345 s1,1696425345 s2,119

火龍召喚

In-game description前方に蛇行しながら飛ぶ火炎の龍を召喚する。龍の飛ぶ軌跡にいた全ての敵に大ダメージを与え、巻き込まれた敵に30秒間ダメージを与え続ける。|前方に蛇行しながら飛ぶ火炎の龍を召喚する。龍の飛ぶ軌跡にいた全ての敵に大ダメージを与え、巻き込まれた敵に30秒間ダメージを与え続ける。 属性効果:魔法[火炎]属性 追加効果:硬直無視

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (4,036 vs 2,654).
  • DiffersNumber of hits per cast: 4 hits in Classic+, 7 hits in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: 0.5 → 2.4 s; Legacy: whole cast (2.4 s).
  • DiffersDamage projectile — lasts: Classic+ 1.5 s, Legacy 2 s; timed hits: Classic+ 4, Legacy 7.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,036 ▲ ≈ 2,654
Hits per cast 4 hits 7 hits
Strongest single hit 1,187 ▲ 446
Damage per second of cooldowndamage per cast ÷ cooldown 101 ▲ 66
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0.5 → 2.4 s Whole cast (2.4 s) ▲
Projectiles
Damage projectile: lasts 1.5 s 2 s
Damage projectile: timed hits 4 7 ▲
Damage projectile: damage per hit 1,187 ▲ 446
Moment by moment

Classic+

The cast (2.4 s long)
0.5 s: super armor until 2.4 s
1.5 s: fires a other projectile
1.51 s: fires a damage projectile

Legacy

The cast (2.4 s long)
0 s: super armor until 2.4 s
1.5 s: fires a other projectile
1.51 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15025340 s2,5545025340 s1,435
25226440 s2,1985226440 s1,492
35427440 s2,3655427440 s1,549
45628540 s2,5315628540 s1,607
55829540 s2,7005829540 s1,664
66030740 s2,8026030740 s1,721
76231940 s2,9176231940 s1,779
86433140 s3,0336433140 s1,836
96634340 s3,1426634340 s1,894
107036840 s3,3697036840 s2,008
117439240 s3,5947439240 s2,123
127841740 s3,8157841740 s2,322
138244140 s4,0368244140 s2,654

灼熱の息吹

In-game description地中に住む地竜を召喚する。 召喚された地竜は敵に向かってブレスをふく。 属性効果:魔法[火炎]属性

Key differences

  • LegacyLegacy hits harder: about 1.4× the damage per cast (15,705 vs 11,269).
  • LegacyCooldown: 150 s in Classic+, 90 s in Legacy.
  • LegacyDamage immunity — Classic+: 0 → 2.03 s — all damage; Legacy: whole cast (6.4 s) — all damage.
  • LegacyDash cancel — Classic+: from 3.5 s; Legacy: from 0.35 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 150 s 90 s ▲
Damage
Damage per castone target, every hit landing ≈ 11,269 ≈ 15,705 ▲
Strongest single hit 594 ▲ 339
Damage per second of cooldowndamage per cast ÷ cooldown 75 174 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 2.03 s — all damage Whole cast (6.4 s) — all damage ▲
Control & cancelling
Cancel by dashing From 3.5 s From 0.35 s ▲
Projectiles
Damage projectile: damage per hit 594 ▲ 339
Damage projectile 2: damage per hit 238 339 ▲
Moment by moment

Classic+

The cast (6.4 s long)
0 s: immune to damage until 2.03 s
0.33 s: fires a damage projectile
3.5 s: dash cancel opens

Legacy

The cast (6.4 s long)
0 s: immune to damage until 6.4 s
0.33 s: fires a damage projectile
0.35 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160409150 s7,8136040990 s10,187
262425150 s8,0986242590 s10,526
364441150 s8,4286444190 s10,866
466458150 s8,7596645890 s11,205
570490150 s9,3757049090 s11,884
674523150 s9,9927452390 s12,564
778556150 s10,6077855690 s13,741
882588150 s11,2698258890 s15,705

大地の覇気

In-game description目に見えない大地の「気」を集めて放出し、前方にいる敵にダメージを与える。ダメージを受けた敵は一定の距離を押し戻される。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (225 vs 161).
  • LegacyCooldown: 17 s in Classic+, 3 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 17 s 3 s ▲
Damage
Damage per castone target, every hit landing ≈ 225 ▲ ≈ 161
Strongest single hit 265 ▲ 190
Damage per second of cooldowndamage per cast ÷ cooldown 13 54 ▲
Projectiles
Damage projectile: damage per hit 265 ▲ 190
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
162317 s3162317 s14
2164817 s67164815 s37
3265817 s82265813 s60
4367817 s109367811 s83
5469917 s13946999 s106
65612017 s168561207 s129
76614117 s196661415 s141
87616217 s225761623 s161

大地の怒り

In-game description前方に地震を起こす。 地震範囲内のすべての相手は持続的なダメージを受け、追加で一定時間移動速度が遅くなる。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (3,656 vs 2,365).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,656 ▲ ≈ 2,365
Strongest single hit 962 ▲ 622
Damage per second of cooldowndamage per cast ÷ cooldown 122 ▲ 79
Projectiles
Damage projectile: damage per hit 962 ▲ 622
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
131730 s16731730 s78
2104130 s399104130 s259
3176630 s638176630 s441
4249330 s901249330 s622
53112330 s1,1863112330 s803
63615230 s1,4673615230 s933
74318230 s1,7564318230 s1,114
85021130 s2,0375021130 s1,296
95724130 s2,3295724130 s1,477
106627530 s2,6526627530 s1,711
117331030 s2,9917331030 s1,892
128034330 s3,3148034330 s2,069
138737830 s3,6568737830 s2,365

深遠の柱

In-game description大きな岩の柱を自分の正面に出現させる。柱が突き上がる位置にいたすべての敵はダメージを受け、ダウンする。|大きな岩の柱を自分の正面に出現させる。柱が突き上がる位置にいたすべての敵はダメージを受け、ダウンする。 属性効果:魔法[大地]属性

Key differences

  • LegacyLegacy hits harder: about 1.5× the damage per cast (3,595 vs 2,352).
  • DiffersNumber of hits per cast: 4 hits in Classic+, 12 hits in Legacy.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 3.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 11 levels.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 11 levels
Damage
Damage per castone target, every hit landing ≈ 2,352 ≈ 3,595 ▲
Hits per cast 4 hits 12 hits
Strongest single hit 619 ▲ 315
Damage per second of cooldowndamage per cast ÷ cooldown 235 359 ▲
Projectiles
Damage projectile: timed hits 1 3 ▲
Damage projectile: damage per hit 619 ▲ 315
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1225310 s657225310 s1,020
2276910 s851276910 s1,252
3328210 s1,007328210 s1,484
4379510 s1,174379510 s1,716
54210910 s1,3454210910 s1,948
64712110 s1,5014712110 s2,180
75213510 s1,6645213510 s2,412
85714810 s1,8355714810 s2,644
96215910 s1,9726215910 s2,876
10items only17510 s2,1666217510 s3,145
11items only19010 s2,3526219010 s3,595

岩石召喚

In-game description岩の塊を召喚し、自分の前方に転がす。岩が当たった敵は連続でダメージを受け、後ろへ押し戻される。|岩の塊を召喚し、自分の前方に転がす。岩が当たった敵は連続でダメージを受け、後ろへ押し戻される。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (4,874 vs 2,400).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,874 ▲ ≈ 2,400
Strongest single hit 733 ▲ 361
Damage per second of cooldowndamage per cast ÷ cooldown 195 ▲ 96
Projectiles
Damage projectile: damage per hit 733 ▲ 361
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
182725 s36682725 s216
2154425 s585154425 s406
3226425 s851226425 s595
4298525 s1,117298525 s784
53610625 s1,4033610625 s974
64312725 s1,6824312725 s1,163
75014825 s1,9555014825 s1,352
85716925 s2,2415716925 s1,542
96422125 s2,9266422125 s1,731
107130025 s3,9777130025 s1,920
117833325 s4,4097833325 s2,100
128536825 s4,8748536825 s2,400

隕石召喚

In-game description空から大きな隕石を召喚して地上に落とす。 隕石が落ちる地点にいたすべての相手は大ダメージを受ける。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (6,783 vs 2,483).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.4 s; Legacy: whole cast (1.87 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,783 ▲ ≈ 2,483
Strongest single hit 1,428 ▲ 523
Damage per second of cooldowndamage per cast ÷ cooldown 136 ▲ 50
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.4 s Whole cast (1.87 s) ▲
Projectiles
Damage projectile: damage per hit 1,428 ▲ 523
Moment by moment

Classic+

The cast (1.87 s long)
0 s: super armor until 1.4 s
1.23 s: fires a damage projectile

Legacy

The cast (1.87 s long)
0 s: super armor until 1.87 s
1.23 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15427050 s3,1025427050 s1,450
25628150 s3,2445628150 s1,503
35829250 s3,3685829250 s1,557
46034950 s4,0236034950 s1,611
56242550 s4,9026242550 s1,664
66444150 s5,0836444150 s1,718
76645850 s5,2736645850 s1,772
87049050 s5,6537049050 s1,879
97452350 s6,0287452350 s1,987
107855650 s6,4037855650 s2,173
118258850 s6,7838258850 s2,483

タイタンの鉄拳

In-game description地より突き上げる大地の拳で、直線状の敵に3連続の打撃を与える。 属性効果:魔法[大地]属性

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (4,495 vs 1,947).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,495 ▲ ≈ 1,947
Strongest single hit 1,183 ▲ 512
Damage per second of cooldowndamage per cast ÷ cooldown 225 ▲ 97
Projectiles
Damage projectile: damage per hit 1,183 ▲ 512
Damage projectile 2: damage per hit 1,183 ▲ 512
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1194620 s783194620 s405
2256120 s1,045256120 s533
3317720 s1,319317720 s662
4379320 s1,596379320 s790
54310920 s1,8664310920 s918
64912420 s2,1174912420 s1,046
75514020 s2,3945514020 s1,174
86115720 s2,6876115720 s1,302
96720020 s3,4246720020 s1,430
107322120 s3,7817322120 s1,558
117924220 s4,1467924220 s1,704
128526320 s4,4958526320 s1,947

マナ増幅

In-game description一定時間、パーティーメンバーのマナ(MP)の最大値を増やす。

Key differences

  • Classic+Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
  • LegacyDash cancel — Classic+: from 1.5 s; Legacy: from 0.51 s.
What differs (max level)Classic+Legacy
Control & cancelling
Cancel into another skill Yes, at any moment ▲ No
Cancel by dashing From 1.5 s From 0.51 s ▲
Moment by moment

Classic+

The cast (2.33 s long)
0.5 s: on allies: +2,100 max MP for 180 s
1.5 s: dash cancel opens

Legacy

The cast (2.33 s long)
0.5 s: on allies: +2,100 max MP for 180 s
0.51 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
110—180 s—10—380 s—
216—180 s—16—360 s—
322—180 s—22—340 s—
428—180 s—28—320 s—
534—180 s—34—300 s—
640—180 s—40—280 s—
746—180 s—46—260 s—
852—180 s—52—240 s—
958—180 s—58—220 s—
1064—180 s—64—200 s—
1170—180 s—70—180 s—

火抵抗強化

In-game description一定時間、パーティーメンバーの火炎攻撃に対する抵抗力を上げる。

Key differences

  • LegacyCooldown: 180 s in Classic+, 120 s in Legacy.
  • LegacyDash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
  • LegacyBasic-attack cancel — Classic+: no; Legacy: from 0.33 s.
  • DiffersBuff on you & nearby allies (Classic+ only): −700 damage from fire hits — for 60 s.
  • DiffersChanges another cooldown (Legacy only): 灼熱の息吹 −120 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 180 s 120 s ▲
Control & cancelling
Cancel by dashing From 1.5 s From 0.25 s ▲
Cancel into a basic attack No From 0.33 s ▲
Effect on enemies
Changes another cooldown — 灼熱の息吹 −120 s
Buffs & debuffs
Buff on you & nearby allies −700 damage from fire hits — for 60 s —
Moment by moment

Classic+

The cast (2.33 s long)
0.5 s: on allies: −700 damage from fire hits for 60 s
1.5 s: dash cancel opens

Legacy

The cast (2.33 s long)
0.25 s: dash cancel opens
0.33 s: basic-attack cancel opens
0.33 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11051180 s—1051200 s—
23590180 s—3590180 s—
355205180 s—55205160 s—
440349180 s—40349140 s—
545528180 s—45528120 s—

氷抵抗強化

In-game description一定時間、パーティーメンバーの氷結攻撃に対する抵抗力を上げる。

Key differences

  • LegacyCooldown: 180 s in Classic+, 120 s in Legacy.
  • LegacyDash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
  • LegacyBasic-attack cancel — Classic+: no; Legacy: from 0.33 s.
  • DiffersBuff on you & nearby allies (Classic+ only): −700 damage from ice hits — for 60 s.
  • DiffersChanges another cooldown (Legacy only): 極寒の息吹 −120 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 180 s 120 s ▲
Control & cancelling
Cancel by dashing From 1.5 s From 0.25 s ▲
Cancel into a basic attack No From 0.33 s ▲
Effect on enemies
Changes another cooldown — 極寒の息吹 −120 s
Buffs & debuffs
Buff on you & nearby allies −700 damage from ice hits — for 60 s —
Moment by moment

Classic+

The cast (2.33 s long)
0.5 s: on allies: −700 damage from ice hits for 60 s
1.5 s: dash cancel opens

Legacy

The cast (2.33 s long)
0.25 s: dash cancel opens
0.33 s: basic-attack cancel opens
0.33 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11051180 s—1051200 s—
23590180 s—3590180 s—
355205180 s—55205160 s—
442349180 s—42349140 s—
547528180 s—47528120 s—

大地抵抗強化

In-game description一定時間、パーティーメンバーの大地攻撃に対する抵抗力を上げる。

Key differences

  • LegacyCooldown: 180 s in Classic+, 120 s in Legacy.
  • LegacyDash cancel — Classic+: from 1.5 s; Legacy: from 0.25 s.
  • LegacyBasic-attack cancel — Classic+: no; Legacy: from 0.33 s.
  • DiffersBuff on you & nearby allies (Classic+ only): −700 damage from earth hits — for 60 s.
  • DiffersChanges another cooldown (Legacy only): タイタンの鉄拳 −120 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 180 s 120 s ▲
Control & cancelling
Cancel by dashing From 1.5 s From 0.25 s ▲
Cancel into a basic attack No From 0.33 s ▲
Effect on enemies
Changes another cooldown — タイタンの鉄拳 −120 s
Buffs & debuffs
Buff on you & nearby allies −700 damage from earth hits — for 60 s —
Moment by moment

Classic+

The cast (2.33 s long)
0.5 s: on allies: −700 damage from earth hits for 60 s
1.5 s: dash cancel opens

Legacy

The cast (2.33 s long)
0.25 s: dash cancel opens
0.33 s: basic-attack cancel opens
0.33 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11051180 s—1051200 s—
23590180 s—3590180 s—
355205180 s—55205160 s—
444349180 s—44349140 s—
549528180 s—49528120 s—

精神集中

In-game description一定の確率で、魔法詠唱時にマナ(MP)を消費しなくなる。

Key differences

  • DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 19 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 67 Character level 1 ▲
Buffs & debuffs
Passive effect 12% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
119———1———
225———1———
331———1———
437———1———
543———1———
649———1———
755———1———
859———1———
963———1———
1067———1———
111———
121———
131———

魔法の心得

Classic+ description魔法攻撃時にクリティカルが発生する確率を上げる。

Legacy description魔法攻撃の致命打確率を増加させる

Key differences

  • DiffersPassive effect — Classic+: +12% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 14 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 68 Character level 1 ▲
Buffs & debuffs
Passive effect +12% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
114———1———
220———1———
326———1———
432———1———
538———1———
644———1———
750———1———
856———1———
962———1———
1068———1———
111———
121———
131———

マナ増加

In-game descriptionマナ(MP)の最大値が増加する。

Key differences

  • DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 9 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 72 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
19———1———
216———1———
323———1———
430———1———
537———1———
644———1———
751———1———
858———1———
965———1———
1072———1———
111———
121———
131———

マナ回復

In-game descriptionマナ(MP)の回復速度が早くなる。

Key differences

  • DiffersPassive effect — Classic+: +13 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 8 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +13 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
18———1———
215———1———
322———1———
429———1———
536———1———
643———1———
750———1———
857———1———
964———1———
1071———1———
111———
121———
131———

体力増加

In-game description体力(HP)の最大値が増加する。

Key differences

  • DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 34 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 54 Character level 1 ▲
Buffs & debuffs
Passive effect +500 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
134———1———
238———1———
342———1———
446———1———
550———1———
654———1———
71———
81———
91———
101———
111———
121———
131———

冷気錬磨

In-game description氷属性魔法の攻撃力が増加する。

Key differences

  • DiffersPassive effect — Classic+: +50% ice damage — always on; Legacy: +40% ice damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +50% ice damage — always on +40% ice damage — always on

火炎錬磨

In-game description火属性魔法の攻撃力が増加する。

Key differences

  • DiffersPassive effect — Classic+: +50% fire damage — always on; Legacy: +40% fire damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +50% fire damage — always on +40% fire damage — always on

大地錬磨

In-game description大地属性魔法の攻撃力が増加する。

Key differences

  • DiffersPassive effect — Classic+: +50% earth damage — always on; Legacy: +40% earth damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +50% earth damage — always on +40% earth damage — always on