Every Dainn skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
37skills compared
17hit harder in Classic+
7hit harder in Legacy
8with different protection while casting
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionCalls forth the legendary fire dragon from Abyss and burn every enemy around to ashes.
Attribute effect:Magical[Fire]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (257,450 vs 183,878).
Classic+Invincible — Classic+: whole cast (7 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 257,450 ▲
≈ 183,878
Strongest single hit
13,550 ▲
9,678
Damage per second of cooldowndamage per cast ÷ cooldown
1,716 ▲
1,226
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
13,550 ▲
9,678
Moment by moment
Classic+
The cast (7 s long) 0 s: invincible until 7 s 0 s: immune to damage until 7 s 1.3 s: fires a damage projectile 1.73 s: fires a other projectile 1.73 s: fires a other projectile 2.53 s: fires a other projectile 2.53 s: fires a other projectile 2.87 s: fires a other projectile 3.17 s: fires a other projectile 6.91 s: on you: invincible for 2 s
Legacy
The cast (7 s long) 0 s: immune to damage until 7 s 1.3 s: fires a damage projectile 1.73 s: fires a other projectile 1.73 s: fires a other projectile 2.53 s: fires a other projectile 2.53 s: fires a other projectile 2.87 s: fires a other projectile 3.17 s: fires a other projectile 6.91 s: on you: invincible, walks through enemies for 5 s
In-game descriptionSummons three huge meteors from the sky that fall to the ground. Everyone standing within range receives mortal damage.
Attribute Effect: Magical[Earth]
Key differences
Classic+Classic+ hits harder: about 1.7× the damage per cast (10,930 vs 6,504).
Damage per second of cooldowndamage per cast ÷ cooldown
219 ▲
130
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.4 s
Whole cast (1.67 s) ▲
Projectiles
Damage projectile: damage per hit
767 ▲
456
Moment by moment
Classic+
The cast (1.67 s long) 0 s: super armor until 1.4 s 1 s: fires a damage projectile 1.37 s: fires a damage projectile 1.67 s: fires a damage projectile
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 1 s: fires a damage projectile 1.37 s: fires a damage projectile 1.67 s: fires a damage projectile
In-game descriptionSummons two fire dragons that circle in flight ahead.|nAll targets caught in their paths take heavy damage. It causes light damage regularly for 30 seconds.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (6,593 vs 5,384).
DiffersNumber of hits per cast: 5 hits in Classic+, 8 hits in Legacy.
Damage per second of cooldowndamage per cast ÷ cooldown
165 ▲
135
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.5 → 2.17 s
Whole cast (2.17 s) ▲
Projectiles
Damage projectile: lasts
1.5 s
2 s
Damage projectile: timed hits
5
8 ▲
Damage projectile: damage per hit
1,388 ▲
708
Moment by moment
Classic+
The cast (2.17 s long) 0.5 s: super armor until 2.17 s 1.07 s: fires a other projectile 1.27 s: fires a other projectile 1.27 s: fires a damage projectile
Legacy
The cast (2.17 s long) 0 s: super armor until 2.17 s 1.07 s: fires a other projectile 1.27 s: fires a other projectile 1.27 s: fires a damage projectile
In-game descriptionSummons a rain of fire that inflicts damage repeatedly on all opponents standing within range for a period of time.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (5,249 vs 3,753).
In-game descriptionShoots an ice arrow that homes in on an opponent. When hit, the enemy receives damage and cannot move for a period of time.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (4,155 vs 3,122).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,155 ▲
≈ 3,122
Strongest single hit
729 ▲
548
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a flying blue dragon.|nAnyone directly touched by the blue dragon receives damage and is knocked down instantly.
Attribute effect:Magical[Ice]
Key differences
LegacyLegacy hits harder: about 1.2× the damage per cast (4,434 vs 3,802).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,802
≈ 4,434 ▲
Strongest single hit
1,334
1,556 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons three ice pillars from the ground, one at a time.|nAnyone standing on the ground where an ice pillar emerges is knocked down and receives continuous damage.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 2.2× the damage per cast (8,621 vs 3,848).
LegacyDash cancel — Classic+: no; Legacy: from 0.41 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,621 ▲
≈ 3,848
Strongest single hit
1,815 ▲
810
Damage per second of cooldowndamage per cast ÷ cooldown
287 ▲
128
Control & cancelling
Cancel by dashing
No
From 0.41 s ▲
Projectiles
Damage projectile: damage per hit
1,815 ▲
810
Moment by moment
Classic+
The cast (1.37 s long) 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Legacy
The cast (1.37 s long) 0.4 s: fires a damage projectile 0.41 s: dash cancel opens 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
In-game descriptionSummons a shower of sharp icicles.|nWhen hit, the opponent is pushed back while receiving continuous damage. The opponent is also slowed down for a period of time.
Attribute effect:Magical[Ice]
Key differences
LegacyLegacy hits harder: about 1.1× the damage per cast (3,547 vs 3,312).
DiffersNumber of hits per cast: 7 hits in Classic+, 9 hits in Legacy.
LegacyDash cancel — Classic+: from 1.23 s; Legacy: from 0.7 s.
DiffersDamage projectile — fired per cast: Classic+ 7, Legacy 9.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,312
≈ 3,547 ▲
Hits per cast
7 hits
9 hits
Strongest single hit
498 ▲
415
Damage per second of cooldowndamage per cast ÷ cooldown
221
236 ▲
Control & cancelling
Cancel by dashing
From 1.23 s
From 0.7 s ▲
Projectiles
Damage projectile: fired per cast
7
9
Damage projectile: damage per hit
498 ▲
415
Moment by moment
Classic+
Part 1 (0.33 s long) no effects
Part 2 (1.27 s long) 0.15 s: fires a damage projectile 0.35 s: fires a damage projectile 0.55 s: fires a damage projectile 0.75 s: fires a damage projectile 0.9 s: dash cancel opens 0.95 s: fires a damage projectile 1.15 s: fires a damage projectile 1.35 s: fires a damage projectile
Legacy
Part 1 (0.33 s long) no effects
Part 2 (1.27 s long) 0.37 s: dash cancel opens 0.47 s: fires a damage projectile 0.67 s: fires a damage projectile 0.87 s: fires a damage projectile 1.07 s: fires a damage projectile 1.27 s: fires a damage projectile 1.47 s: fires a damage projectile 1.67 s: fires a damage projectile 1.87 s: fires a damage projectile 2.07 s: fires a damage projectile
In-game descriptionBlows an icy wind ahead that traps the enemies within range inside a circle of ice for a period of time.
Attribute effect:Magical[Ice]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (947 vs 676).
LegacyCooldown: 50 s in Classic+, 38 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
50 s
38 s ▲
Damage
Damage per castone target, every hit landing
≈ 947 ▲
≈ 676
Strongest single hit
997 ▲
712
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionShoots two fast fire bombs. Any opponent hit receives damage before being knocked to the ground.
Attribute effect:Magical[Fire]
Key differences
LegacyLegacy hits harder: about 1.9× the damage per cast (5,213 vs 2,778).
DiffersNumber of hits per cast: 4 hits in Classic+, 10 hits in Legacy.
DiffersDamage projectile — lasts: Classic+ 0.6 s, Legacy 2 s; size: Classic+ 6, Legacy 15; speed: Classic+ 130, Legacy 100; on contact: Classic+ passes through, hits again every 0.2 s, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 2, Legacy up to 5.
DiffersEffect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 10 s.
Classic+Longest hit-stun — Classic+: 0.5 s; Legacy: 0.3 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,778
≈ 5,213 ▲
Hits per cast
4 hits
10 hits
Strongest single hit
731 ▲
549
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionCreates an ocean of fire that inflicts continuous damage on everyone within range for a period of time.
Attribute effect:Magical[Fire]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (3,808 vs 2,720).
LegacyDash cancel — Classic+: no; Legacy: from 0.85 s.
DiffersEffect on enemies (Classic+ only): takes 5 fire damage every 1 s — for 65 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,808 ▲
≈ 2,720
Strongest single hit
1,002 ▲
716
Damage per second of cooldowndamage per cast ÷ cooldown
127 ▲
91
Control & cancelling
Cancel by dashing
No
From 0.85 s ▲
Buffs & debuffs
Effect on enemies
takes 5 fire damage every 1 s — for 65 s
—
Projectiles
Damage projectile: damage per hit
1,002 ▲
716
Moment by moment
Classic+
Part 1 (0.33 s long) no effects
Part 2 (0.01 s long) no effects
Part 3 (1.27 s long) 0.5 s: fires a damage projectile
Legacy
Part 1 (0.33 s long) no effects
Part 2 (0.01 s long) no effects
Part 3 (1.27 s long) 0.5 s: fires a damage projectile 0.51 s: dash cancel opens
In-game descriptionThrows a slow but large orb of fire at the opponent. Once airborne, the orb splits into several flames. It causes light damage regularly for 10 seconds.
Attribute effect:Magical[Fire]
Key differences
LegacyLegacy hits harder: about 3.6× the damage per cast (4,066 vs 1,125).
DiffersNumber of hits per cast: 5 hits in Classic+, 7 hits in Legacy.
DiffersDamage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through; spawns: Classic+ 4 more projectiles, Legacy 6 more projectiles.
In-game descriptionSummons a rain of fire that inflicts damage repeatedly on all opponents standing within range for a period of time.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.7× the damage per cast (4,928 vs 2,934).
In-game descriptionSummon a large floating orb of fire for a period of time.|nThe orb shoots multiple fire bolts in different directions to attack nearby opponents.
Attribute effect:Magical[Fire]
Key differences
LegacyLegacy hits harder: about 1.8× the damage per cast (2,119 vs 1,169).
LegacyDash cancel — Classic+: no; Legacy: from 0.83 s.
DiffersDamage projectile — movement: Classic+ homes in on its target, Legacy stays in place; damage type: Classic+ Physical, Legacy Fire.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,169
≈ 2,119 ▲
Hits based on your weapon ATK
1 hit, totalling 0.73× ATK
—
Strongest single hit
123
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
26
47 ▲
Damage type
Fire, Physical
Fire
Control & cancelling
Cancel by dashing
No
From 0.83 s ▲
Projectiles
Damage projectile: movement
homes in on its target
stays in place
Damage projectile: damage per hit
0.73× ATK
519
Damage projectile: damage type
Physical
Fire
Damage projectile 2: damage per hit
123
175 ▲
Moment by moment
Classic+
The cast (1.33 s long) 0.83 s: fires a damage projectile
Legacy
The cast (1.33 s long) 0.83 s: fires a damage projectile 0.83 s: dash cancel opens
In-game descriptionSummons a fire dragon that circles in flight ahead.|nAll targets caught in its path take heavy damage. It causes light damage regularly for 30 seconds.
Attribute effect:Magical[Fire]
Additional Effect: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (4,036 vs 2,654).
DiffersNumber of hits per cast: 4 hits in Classic+, 7 hits in Legacy.
In-game descriptionInflicts damage on anyone in front of you with the unseen force of the Earth. Enemies who receive damage will also be knocked back.
Attribute Effect: Magical[Earth]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (225 vs 161).
LegacyCooldown: 17 s in Classic+, 3 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
17 s
3 s ▲
Damage
Damage per castone target, every hit landing
≈ 225 ▲
≈ 161
Strongest single hit
265 ▲
190
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionCauses an earthquake. Every enemy within range receives continuous damage and is slowed down for a period of time.
Attribute effect:Magical[Earth]
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (3,656 vs 2,365).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,656 ▲
≈ 2,365
Strongest single hit
962 ▲
622
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a giant stone pillar from the ground in all directions.|nEveryone standing on the ground where the pillar emerges will be knocked down while receiving damage.
Attribute Effect: Magical[Earth]
Key differences
LegacyLegacy hits harder: about 1.5× the damage per cast (3,595 vs 2,352).
DiffersNumber of hits per cast: 4 hits in Classic+, 12 hits in Legacy.
In-game descriptionSummons large meteors from the sky that fall to the ground. Everyone standing within range receives heavy damage.
Attribute Effect: Magical[Earth]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (6,783 vs 2,483).
In-game descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +13 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)