Every Lime skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
40skills compared
2hit harder in Classic+
11hit harder in Legacy
10with different protection while casting
3identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionStrenghten inner body gelatin instantly and throw strong blow.
Attribute Effect: Physical
Key differences
LegacyLegacy hits harder: about 1.6× the damage per cast (9,164 vs 5,911).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 5,911
≈ 9,164 ▲
Strongest single hit
2,074
3,216 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
49
76 ▲
Moment by moment
Classic+
The cast (1 s long) 0 s: immune to damage until 1 s 0.47 s: moves you forward until 0.8 s 2×, 0.5–0.6 s: hit for ≈ 1,970 (pushback) 0.6 s: dash cancel opens 0.7 s: hit for ≈ 1,970 (launch)
Legacy
The cast (1 s long) 0 s: immune to damage until 1 s 0.47 s: moves you forward until 0.8 s 2×, 0.5–0.6 s: hit for ≈ 3,055 (pushback) 0.6 s: dash cancel opens 0.7 s: hit for ≈ 3,055 (launch)
In-game descriptionCalls forth other slimes and rushes the enemies in a pack.
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (83,203 vs 77,394).
Classic+Invincible — Classic+: whole cast (12.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (12.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 83,203 ▲
≈ 77,394
Strongest single hit
3,981 ▲
3,703
Damage per second of cooldowndamage per cast ÷ cooldown
555 ▲
516
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (12.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
3,981 ▲
3,703
Damage projectile 2: damage per hit
3,981 ▲
3,703
Moment by moment
Classic+
Part 1 (3 s long) 0 s: invincible until 3 s 0 s: immune to damage until 3 s
Part 2 (9.33 s long) 0 s: invincible until 9.33 s 0 s: immune to damage until 9.33 s 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2.2 s: fires a damage projectile 2.2 s: fires a damage projectile 2.3 s: fires a other projectile 2.4 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.3 s: fires a other projectile 3.3 s: fires a other projectile 3.5 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.8 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 4.3 s: fires a other projectile 4.3 s: fires a other projectile 4.4 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.6 s: fires a other projectile 4.6 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.9 s: fires a other projectile 4.9 s: fires a other projectile 5 s: fires a other projectile 5.2 s: fires a damage projectile 5.2 s: fires a damage projectile 7 s: fires a damage projectile 9.23 s: on you: invincible for 2 s
Legacy
Part 1 (3 s long) 0 s: immune to damage until 3 s
Part 2 (9.33 s long) 0 s: immune to damage until 9.33 s 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.5 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.8 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 1.9 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 2.2 s: fires a damage projectile 2.2 s: fires a damage projectile 2.3 s: fires a other projectile 2.4 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.3 s: fires a other projectile 3.3 s: fires a other projectile 3.5 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.8 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 3.9 s: fires a other projectile 4.3 s: fires a other projectile 4.3 s: fires a other projectile 4.4 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.6 s: fires a other projectile 4.6 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.8 s: fires a other projectile 4.9 s: fires a other projectile 4.9 s: fires a other projectile 5 s: fires a other projectile 5.2 s: fires a damage projectile 5.2 s: fires a damage projectile 7 s: fires a damage projectile 9.23 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
80
213 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.33 → 0.9 s — all damage
Whole cast (1.2 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.1 s
Whole cast (1.2 s) ▲
Projectiles
Damage projectile: damage per hit
155
414 ▲
Moment by moment
Classic+
The cast (1.2 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.1 s 0.01 s: fires a damage projectile 2×, 0.1–0.3 s: hit for ≈ 143 (flinch) 0.33 s: immune to damage until 0.9 s 4×, 0.5–1.1 s: hit for ≈ 143 (flinch)
Legacy
The cast (1.2 s long) 0 s: immune to damage until 1.2 s 0 s: moves you forward until 0.1 s 0 s: super armor until 1.2 s 0.01 s: fires a damage projectile 6×, 0.1–1.1 s: hit for ≈ 383 (flinch)
In-game descriptionLime's chopping attack. Chop twice while advancing forward.
Attribute Effect: Physical
Key differences
LegacyLegacy hits harder: about 3.1× the damage per cast (654 vs 209).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 209
≈ 654 ▲
Strongest single hit
113
354 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
105
327 ▲
Moment by moment
Classic+
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 105 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 105 (launch)
Legacy
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 327 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 327 (launch)
Damage per second of cooldowndamage per cast ÷ cooldown
415
802 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.67 s
Whole cast (0.7 s) ▲
Projectiles
Damage projectile: damage per hit
99
307 ▲
Damage projectile 2: damage per hit
165
307 ▲
Moment by moment
Classic+
The cast (0.7 s long) 0 s: super armor until 0.67 s 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile
Legacy
The cast (0.7 s long) 0 s: super armor until 0.7 s 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile 0.17 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
103
274 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.2 → 0.57 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.44 s) ▲
Moment by moment
Classic+
The cast (1.44 s long) 0.2 s: invincible until 0.57 s 0.4 s: basic-attack cancel opens 0.57 s: hit for ≈ 172 (launch) 0.57 s: moves you forward until 0.8 s 0.6 s: basic-attack cancel opens 2×, 0.68–0.8 s: hit for ≈ 172 (launch) 1.4 s: move cancel opens
Legacy
The cast (1.44 s long) 0 s: super armor until 1.44 s 0.4 s: basic-attack cancel opens 0.57 s: hit for ≈ 457 (launch) 0.57 s: moves you forward until 0.8 s 0.6 s: basic-attack cancel opens 2×, 0.68–0.8 s: hit for ≈ 457 (launch) 1.4 s: move cancel opens
In-game descriptionLime's chopping attack. Chop twice while advancing forward.
Attribute Effect: Physical
Key differences
LegacyLegacy hits harder: about 2.3× the damage per cast (434 vs 185).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 185
≈ 434 ▲
Strongest single hit
100
234 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
93
217 ▲
Moment by moment
Classic+
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 93 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 93 (launch)
Legacy
The cast (1.11 s long) 0.1 s: moves you forward until 0.43 s 0.43 s: hit for ≈ 217 (launch) 0.5 s: dash cancel opens 0.6 s: moves you forward until 0.91 s 0.93 s: hit for ≈ 217 (launch)
In-game descriptionUses a rolling momentum to deliver a powerful blow. The attack power of the finishing blow will be doubled!!
Attribute Effect: Physical [Note] Last hit damage (x2) is displaying as if it is attack damage. This is known bug.
Key differences
LegacyLegacy hits harder: about 2.1× the damage per cast (3,942 vs 1,907).
LegacyDamage immunity — Classic+: 0.33 → 0.9 s — all damage; Legacy: whole cast (1.61 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,907
≈ 3,942 ▲
Strongest single hit
501
1,037 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
95
197 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.33 → 0.9 s — all damage
Whole cast (1.61 s) — all damage ▲
Moment by moment
Classic+
Part 1 (1.2 s long) 0.01 s: moves you forward until 1.1 s 2×, 0.1–0.3 s: hit for ≈ 238 (launch) 0.33 s: immune to damage until 0.9 s 4×, 0.5–1.1 s: hit for ≈ 238 (launch)
Part 2 (0.41 s long) 0.03 s: hit for ≈ 476 (big launch) 0.07 s: moves you forward until 0.17 s
Legacy
Part 1 (1.2 s long) 0 s: immune to damage until 1.2 s 0.01 s: moves you forward until 1.1 s 6×, 0.1–1.1 s: hit for ≈ 493 (launch)
Part 2 (0.41 s long) 0 s: immune to damage until 0.41 s 0.03 s: hit for ≈ 985 (big launch) 0.07 s: moves you forward until 0.17 s
In-game descriptionTransforms into a slime with powerful melee attacks. / Press the 'A', 'S', or SpaceBar to attack.
Press the 'A' or 'S' key to attack prone enemies.
This skill will inflict more damage to the target as its level increases.
Attribute Effect: Physical
Key differences
Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
LegacyMP cost: 580 MP in Classic+, 321 MP in Legacy.
DiffersBasic attacks in the form — Classic+: 6; Legacy: 4.
LegacyYour skills usable in the form — Classic+: 2 skills (their own copies); Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 51.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 272 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 87
Character level 51 ▲
MP cost
580 MP
321 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 272 HP to you ▲
Transformation
Basic attacks in the form
6
4
Strongest basic attack
Attack A1: ≈ 923
Attack A1: ≈ 1,989 ▲
Every basic attack once, combined
≈ 2,770 + 2.96× ATK
≈ 4,441
Your skills usable in the form
2 skills (their own copies)
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 923
≈ 1,989
Attack B1
≈ 923
—
Dash attack
1.13× ATK
≈ 1,182
Down attack
≈ 923
—
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.13× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 272 0.4 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionTransforms into a large slime with powerful melee attacks. / Press the 'A', 'S', or SpaceBar to attack.
This skill will inflict more damage to the target as its level increases.
Attribute Effects: Physical, Poison
Key differences
Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
LegacyMP cost: 529 MP in Classic+, 410 MP in Legacy.
Classic+Form lasts — Classic+: 35 s; Legacy: 30 s.
DiffersBasic attacks in the form — Classic+: 7; Legacy: 8.
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 64.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 400 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 64 ▲
MP cost
529 MP
410 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 400 HP to you ▲
Transformation
Form lasts
35 s ▲
30 s
Basic attacks in the form
7
8
Strongest basic attack
Dash attack: 1.3× ATK
Attack A1: ≈ 6,186
Every basic attack once, combined
4.97× ATK
≈ 15,389
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.27× ATK
≈ 6,186
Attack B1
0.32× ATK
≈ 2,900
Dash attack
1.3× ATK
≈ 1,151
Down attack
0.54× ATK
≈ 145
Down attack (hit 2)
0.54× ATK
≈ 1,885
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.3× ATK
≈ 1,151
Down attack (hit 3)
—
≈ 1,885
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 35 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 400 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionTransforms into a highly poisonous slime with powerful missile attacks. / Press the 'A', 'S', or SpaceBar to attack.
Press the SpaceBar to attack prone enemies.
This skill will inflict more damage to the target as its level increases.
Attribute Effect:Magical[Poison]
Key differences
Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
LegacyMP cost: 566 MP in Classic+, 380 MP in Legacy.
LegacyYour skills usable in the form — Classic+: none; Legacy: 12 skills (their own copies).
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 60.
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 320 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 85
Character level 60 ▲
MP cost
566 MP
380 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you
Restores 320 HP to you ▲
Transformation
Strongest basic attack
Attack A1: ≈ 1,870 ▲
Attack B1: ≈ 1,182
Every basic attack once, combined
≈ 4,567 + 2.46× ATK
≈ 4,958
Your skills usable in the form
None
12 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 1,870
≈ 591
Attack B1
≈ 1,870
≈ 1,182
Dash attack
0.88× ATK
≈ 1,182
Down attack
≈ 827
≈ 733
Rise attack
0.7× ATK
≈ 86
Tumble attack
0.88× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 320 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionTransforms into a powerful Legendary Boss Slime. / Press the 'A', 'S', or SpaceBar to attack.
This skill will inflict more damage to the target as its level increases.
Attribute Effects: Physical, Poison
Key differences
Classic+Cooldown: 60 s in Classic+, 90 s in Legacy.
Classic+Form lasts — Classic+: 35 s; Legacy: 30 s.
DiffersBasic attacks in the form — Classic+: 6; Legacy: 7.
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 500 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
60 s ▲
90 s
Healing
Heals you
Restores 5 HP to you
Restores 500 HP to you ▲
Transformation
Form lasts
35 s ▲
30 s
Basic attacks in the form
6
7
Strongest basic attack
Dash attack: 1.46× ATK
Dash attack: ≈ 1,151
Every basic attack once, combined
5.31× ATK
≈ 3,965
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.36× ATK
≈ 163
Attack B1
0.58× ATK
≈ 261
Dash attack
1.46× ATK
≈ 1,151
Down attack
0.73× ATK
≈ 576
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.46× ATK
≈ 1,151
Down attack (hit 2)
—
≈ 576
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP, +1,270 max ATK (no effect on players), +1,143 min ATK (no effect on players), +1,000 max HP for 35 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 500 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionTransforms into a poison-spewing slime.
Press the SpaceBar to attack prone enemies.
This skill will inflict more damage to the target as its level increases.
Attribute Effects: Physical, Poison
Key differences
Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
LegacyMP cost: 559 MP in Classic+, 309 MP in Legacy.
DiffersBasic attacks in the form — Classic+: 6; Legacy: 3.
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 12 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 84; Legacy: Character level 49.
Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
12 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 84
Character level 49 ▲
MP cost
559 MP
309 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you ▲
Restores 3 HP to you
Transformation
Basic attacks in the form
6
3
Strongest basic attack
Attack A1: ≈ 286
Dash attack: ≈ 1,182 ▲
Every basic attack once, combined
≈ 858 + 1.78× ATK
≈ 2,451
Opening move
0.069× ATK
≈ 14
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 286
—
Attack B1
≈ 286
—
Dash attack
0.54× ATK
≈ 1,182
Down attack
≈ 286
—
Rise attack
0.7× ATK
≈ 86
Tumble attack
0.54× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, +55% move speed for 30 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 30 s 0.01 s: on you: an effect for 30 s 0.31 s: heals you for 3 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionTransforms into a slime with increased average attack speed.
Press the SpaceBar to attack prone enemies.
This skill will inflict more damage to the target as its level increases.
Attribute Effect: Physical
Key differences
Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
LegacyMP cost: 895 MP in Classic+, 442 MP in Legacy.
Classic+Form lasts — Classic+: 50 s; Legacy: 30 s.
LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 89; Legacy: Character level 47.
Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
13 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 89
Character level 47 ▲
MP cost
895 MP
442 MP ▲
Cooldown
60 s ▲
180 s
Healing
Heals you
Restores 5 HP to you ▲
Restores 3 HP to you
Transformation
Form lasts
50 s ▲
30 s
Strongest basic attack
Down attack: ≈ 1,926 ▲
Dash attack: ≈ 1,182
Every basic attack once, combined
≈ 4,079 + 4.21× ATK
≈ 3,882
Your skills usable in the form
None
13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
≈ 1,076
≈ 477
Attack B1
≈ 1,076
≈ 477
Dash attack
1.76× ATK
≈ 1,182
Down attack
≈ 1,926
≈ 477
Rise attack
0.7× ATK
≈ 86
Tumble attack
1.76× ATK
≈ 1,182
Moment by moment
Classic+
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.28 s: on you: transforms you, +90% move speed for 50 s 0.31 s: heals you for 5
Legacy
The cast (0.5 s long) 0 s: immune to damage until 0.5 s 0.01 s: on you: an effect for 1 s 0.01 s: on you: an effect for 1 s 0.31 s: heals you for 3 0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s
In-game descriptionMakes 3 helper slimes. They disappear after a successful attack or are out for 5 seconds without attacking.
Attribute effect:Physical
In-game descriptionMakes 2 helper slimes. They disappear after a successful attack or are out for 5 seconds without attacking. A successful attack will make enemies slow.
Attribute effect:Physical
In-game descriptionMakes 2 helper slimes. They disappear after a successful attack or are out for 5 seconds without attacking. A successful attack inflicts poison damage on enemies and on the surrounding area.
Attribute effect:Magical[Poison]
In-game descriptionMakes 2 helper slimes. They disappear after a successful attack or are out for 5 seconds without attacking. A successful attack stuns the enemy.
Attribute effect:Physical
In-game descriptionIncreases your movement speed by 100%.
Key differences
DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
DiffersBuff on you — Classic+: +100% move speed — for 60 s; Legacy: +90% move speed — always on.
DiffersSkill levels — Classic+: 13 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 59.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
13 levels (7 with skill points, the rest from +skill-level items)
9 levels (7 with skill points, the rest from +skill-level items)
Max level needs
Character level 87
Character level 59 ▲
MP cost
111 MP
—
Cooldown
35 s
—
Buffs & debuffs
Buff on you
+100% move speed — for 60 s
+90% move speed — always on
Moment by moment
Classic+
The cast (0.83 s long) 0 s: immune to damage until 0.21 s 0.2 s: on you: +100% move speed for 60 s 0.4 s: dash cancel opens
DiffersHealing projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 5; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 4; speed: Classic+ none, Legacy 80.
What differs (max level)
Classic+
Legacy
Healing
Healing per castto one ally it reaches
≈ 827 HP ▲
≈ 400 HP
Projectiles
Spawner projectile: fired per cast
1
—
Spawner projectile: movement
flies straight
—
Spawner projectile: lasts
0.3 s
—
Spawner projectile: size
2
—
Spawner projectile: speed
60
—
Spawner projectile: spawns
1 more projectile
—
Healing projectile: movement
stays in place
flies straight
Healing projectile: lasts
8 s
4 s
Healing projectile: size
2
5 ▲
Healing projectile: on contact
disappears on the first hit
passes through, hits again every 0.1 s ▲
Healing projectile: hits on one target
up to 1
up to 4 ▲
Healing projectile: heals per touch
827 HP ▲
100 HP
Healing projectile: speed
—
80
Moment by moment
Classic+
The cast (0.7 s long) 0.23 s: fires a spawner projectile
Legacy
The cast (0.7 s long) 0.23 s: fires a healing projectile
In-game descriptionIntesify body gelatin and increase all types of damage by 35%.
Key differences
LegacyMP cost: 264 MP in Classic+, 226 MP in Legacy.
DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 67.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
9 levels (7 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +900 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 31; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 31
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 35; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 35
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 18; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 18
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your rate of HP regeneration.
Key differences
DiffersPassive effect — Classic+: +10 HP per second — always on; Legacy: +26 HP per second — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)