Lime: Classic+ or Legacy?

Every Lime skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

40skills compared
2hit harder in Classic+
11hit harder in Legacy
10with different protection while casting
3identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Lime Esmagador

In-game descriptionReforça a gelatina interna do corpo, instantaneamente, e lança golpes fortes. Efeito do Atributo: Físico

Key differences

  • LegacyLegacy hits harder: about 1.6× the damage per cast (9,164 vs 5,911).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 5,911 ≈ 9,164 ▲
Strongest single hit 2,074 3,216 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 49 76 ▲
Moment by moment

Classic+

The cast (1 s long)
0 s: immune to damage until 1 s
0.47 s: moves you forward until 0.8 s
2×, 0.5–0.6 s: hit for ≈ 1,970 (pushback)
0.6 s: dash cancel opens
0.7 s: hit for ≈ 1,970 (launch)

Legacy

The cast (1 s long)
0 s: immune to damage until 1 s
0.47 s: moves you forward until 0.8 s
2×, 0.5–0.6 s: hit for ≈ 3,055 (pushback)
0.6 s: dash cancel opens
0.7 s: hit for ≈ 3,055 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)840120 s3,18375 (R1)840120 s5,788
280 (R1)920120 s3,49180 (R1)920120 s6,174
385 (R1)1,010120 s3,85085 (R1)1,010120 s6,560
490 (R1)1,120120 s4,26990 (R1)1,120120 s6,946
595 (R1)1,240120 s4,72895 (R1)1,240120 s7,331
698 (R1)1,380120 s5,26498 (R1)1,380120 s8,019
799 (R1)1,550120 s5,91199 (R1)1,550120 s9,164

Ataque Supremo de Lime!

In-game descriptionEvoca outros quatro Limes para atacar os inimigos em bando.

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (83,203 vs 77,394).
  • Classic+Invincible — Classic+: whole cast (12.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (12.33 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 83,203 ▲ ≈ 77,394
Strongest single hit 3,981 ▲ 3,703
Damage per second of cooldowndamage per cast ÷ cooldown 555 ▲ 516
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (12.33 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 3,981 ▲ 3,703
Damage projectile 2: damage per hit 3,981 ▲ 3,703
Moment by moment

Classic+

Part 1 (3 s long)
0 s: invincible until 3 s
0 s: immune to damage until 3 s

Part 2 (9.33 s long)
0 s: invincible until 9.33 s
0 s: immune to damage until 9.33 s
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.8 s: fires a other projectile
1.8 s: fires a other projectile
1.8 s: fires a other projectile
1.9 s: fires a other projectile
1.9 s: fires a other projectile
1.9 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2.2 s: fires a damage projectile
2.2 s: fires a damage projectile
2.3 s: fires a other projectile
2.4 s: fires a other projectile
3 s: fires a other projectile
3 s: fires a other projectile
3 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.3 s: fires a other projectile
3.3 s: fires a other projectile
3.5 s: fires a other projectile
3.7 s: fires a damage projectile
3.7 s: fires a damage projectile
3.7 s: fires a other projectile
3.8 s: fires a other projectile
3.9 s: fires a other projectile
3.9 s: fires a other projectile
3.9 s: fires a other projectile
4.3 s: fires a other projectile
4.3 s: fires a other projectile
4.4 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.6 s: fires a other projectile
4.6 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.8 s: fires a other projectile
4.8 s: fires a other projectile
4.8 s: fires a other projectile
4.9 s: fires a other projectile
4.9 s: fires a other projectile
5 s: fires a other projectile
5.2 s: fires a damage projectile
5.2 s: fires a damage projectile
7 s: fires a damage projectile
9.23 s: on you: invincible for 2 s

Legacy

Part 1 (3 s long)
0 s: immune to damage until 3 s

Part 2 (9.33 s long)
0 s: immune to damage until 9.33 s
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.5 s: fires a other projectile
1.8 s: fires a other projectile
1.8 s: fires a other projectile
1.8 s: fires a other projectile
1.9 s: fires a other projectile
1.9 s: fires a other projectile
1.9 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2 s: fires a other projectile
2.2 s: fires a damage projectile
2.2 s: fires a damage projectile
2.3 s: fires a other projectile
2.4 s: fires a other projectile
3 s: fires a other projectile
3 s: fires a other projectile
3 s: fires a other projectile
3.1 s: fires a other projectile
3.1 s: fires a other projectile
3.2 s: fires a other projectile
3.2 s: fires a other projectile
3.3 s: fires a other projectile
3.3 s: fires a other projectile
3.5 s: fires a other projectile
3.7 s: fires a damage projectile
3.7 s: fires a damage projectile
3.7 s: fires a other projectile
3.8 s: fires a other projectile
3.9 s: fires a other projectile
3.9 s: fires a other projectile
3.9 s: fires a other projectile
4.3 s: fires a other projectile
4.3 s: fires a other projectile
4.4 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.5 s: fires a other projectile
4.6 s: fires a other projectile
4.6 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.7 s: fires a other projectile
4.8 s: fires a other projectile
4.8 s: fires a other projectile
4.8 s: fires a other projectile
4.9 s: fires a other projectile
4.9 s: fires a other projectile
5 s: fires a other projectile
5.2 s: fires a damage projectile
5.2 s: fires a damage projectile
7 s: fires a damage projectile
9.23 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)2,800150 s59,44085 (R1)2,800150 s61,916
289 (R1)3,370150 s71,31189 (R1)3,370150 s67,720
393 (R1)3,930150 s83,20393 (R1)3,930150 s77,394

Solavanco Ondulante Derradeiro

In-game descriptionInvoca um lime gigante que rola e empurra os inimigos à frente. Efeito do Atributo: Físico

Key differences

  • LegacyLegacy hits harder: about 2.7× the damage per cast (4,263 vs 1,597).
  • LegacyDamage immunity — Classic+: 0.33 → 0.9 s — all damage; Legacy: whole cast (1.2 s) — all damage.
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.1 s; Legacy: whole cast (1.2 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,597 ≈ 4,263 ▲
Strongest single hit 155 414 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 80 213 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.33 → 0.9 s — all damage Whole cast (1.2 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.1 s Whole cast (1.2 s) ▲
Projectiles
Damage projectile: damage per hit 155 414 ▲
Moment by moment

Classic+

The cast (1.2 s long)
0 s: moves you forward until 0.1 s
0 s: super armor until 1.1 s
0.01 s: fires a damage projectile
2×, 0.1–0.3 s: hit for ≈ 143 (flinch)
0.33 s: immune to damage until 0.9 s
4×, 0.5–1.1 s: hit for ≈ 143 (flinch)

Legacy

The cast (1.2 s long)
0 s: immune to damage until 1.2 s
0 s: moves you forward until 0.1 s
0 s: super armor until 1.2 s
0.01 s: fires a damage projectile
6×, 0.1–1.1 s: hit for ≈ 383 (flinch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)11120 s88650 (R1)11120 s2,304
257 (R1)12420 s99957 (R1)12420 s2,627
362 (R1)13820 s1,10262 (R1)13820 s2,857
468 (R1)15420 s1,24668 (R1)15420 s3,134
574 (R1)16920 s1,36074 (R1)16920 s3,410
680 (R1)18420 s1,48380 (R1)18420 s3,730
786 (R1)19920 s1,59786 (R1)19920 s4,263

Novo Ataque Pulante

In-game descriptionAtaque cortante de Lime. Corta duas vezes enquanto avança. Efeito do atributo: físico

Key differences

  • LegacyLegacy hits harder: about 3.1× the damage per cast (654 vs 209).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 209 ≈ 654 ▲
Strongest single hit 113 354 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 105 327 ▲
Moment by moment

Classic+

The cast (1.11 s long)
0.1 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 105 (launch)
0.5 s: dash cancel opens
0.6 s: moves you forward until 0.91 s
0.93 s: hit for ≈ 105 (launch)

Legacy

The cast (1.11 s long)
0.1 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 327 (launch)
0.5 s: dash cancel opens
0.6 s: moves you forward until 0.91 s
0.93 s: hit for ≈ 327 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)62 s111 (R1)62 s7
28 (R1)152 s268 (R1)152 s59
315 (R1)232 s3715 (R1)232 s111
422 (R1)322 s5422 (R1)322 s162
529 (R1)432 s6829 (R1)432 s214
636 (R1)532 s8336 (R1)532 s265
743 (R1)642 s10443 (R1)642 s317
850 (R1)742 s11850 (R1)742 s369
957 (R1)842 s13557 (R1)842 s420
1064 (R1)962 s15264 (R1)962 s472
1171 (R1)1072 s17271 (R1)1072 s523
1278 (R1)1202 s19278 (R1)1202 s573
1385 (R1)1312 s20985 (R1)1312 s654

Novo Disparo

In-game descriptionAtaque de projétil de Lime. Cospe bem longe um objeto brilhante. Efeito do Atributo: Físico

Key differences

  • LegacyLegacy hits harder: about 1.6× the damage per cast (2,637 vs 1,699).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,699 ≈ 2,637 ▲
Strongest single hit 149 231 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 68 105 ▲
Projectiles
Damage projectile: damage per hit 149 231 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1425 s681 (R1)1425 s30
28 (R1)3425 s2058 (R1)3425 s238
315 (R1)5325 s29615 (R1)5325 s446
422 (R1)7325 s42222 (R1)7325 s654
529 (R1)9725 s55929 (R1)9725 s862
636 (R1)11925 s69536 (R1)11925 s1,070
743 (R1)14325 s83243 (R1)14325 s1,278
850 (R1)16625 s95850 (R1)16625 s1,486
957 (R1)18825 s1,08357 (R1)18825 s1,694
1064 (R1)21525 s1,24364 (R1)21525 s1,902
1171 (R1)24125 s1,39171 (R1)24125 s2,110
1278 (R1)26925 s1,53978 (R1)26925 s2,307
1385 (R1)29625 s1,69985 (R1)29625 s2,637

Nova Gosma Grudenta

In-game descriptionCospe uma poça de lama que causa dano e afasta os inimigos que caírem nela. Efeito do atributo: Mágico[Veneno]

Key differences

  • LegacyLegacy hits harder: about 1.9× the damage per cast (16,043 vs 8,308).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.67 s; Legacy: whole cast (0.7 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,308 ≈ 16,043 ▲
Strongest single hit 165 307 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 415 802 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.67 s Whole cast (0.7 s) ▲
Projectiles
Damage projectile: damage per hit 99 307 ▲
Damage projectile 2: damage per hit 165 307 ▲
Moment by moment

Classic+

The cast (0.7 s long)
0 s: super armor until 0.67 s
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile

Legacy

The cast (0.7 s long)
0 s: super armor until 0.7 s
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile
0.17 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1420 s3561 (R1)1420 s181
28 (R1)3420 s9558 (R1)3420 s1,446
315 (R1)5320 s1,51115 (R1)5320 s2,711
422 (R1)7320 s2,06222 (R1)7320 s3,977
529 (R1)9720 s2,67429 (R1)9720 s5,242
636 (R1)11920 s3,33036 (R1)11920 s6,507
743 (R1)14320 s3,98543 (R1)14320 s7,773
850 (R1)16620 s4,63650 (R1)16620 s9,038
957 (R1)18820 s5,28257 (R1)18820 s10,303
1064 (R1)21520 s6,04264 (R1)21520 s11,569
1171 (R1)24120 s6,79371 (R1)24120 s12,834
1278 (R1)26920 s7,55378 (R1)26920 s14,037
1385 (R1)29620 s8,30885 (R1)29620 s16,043

Mergulho

In-game descriptionMergulha em direção ao oponente com toda sua força. Você se torna invulnerável temporariamente.

Key differences

  • LegacyLegacy hits harder: about 2.7× the damage per cast (1,372 vs 516).
  • Classic+Invincible — Classic+: 0.2 → 0.57 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.44 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 516 ≈ 1,372 ▲
Strongest single hit 181 481 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 103 274 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.2 → 0.57 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.44 s) ▲
Moment by moment

Classic+

The cast (1.44 s long)
0.2 s: invincible until 0.57 s
0.4 s: basic-attack cancel opens
0.57 s: hit for ≈ 172 (launch)
0.57 s: moves you forward until 0.8 s
0.6 s: basic-attack cancel opens
2×, 0.68–0.8 s: hit for ≈ 172 (launch)
1.4 s: move cancel opens

Legacy

The cast (1.44 s long)
0 s: super armor until 1.44 s
0.4 s: basic-attack cancel opens
0.57 s: hit for ≈ 457 (launch)
0.57 s: moves you forward until 0.8 s
0.6 s: basic-attack cancel opens
2×, 0.68–0.8 s: hit for ≈ 457 (launch)
1.4 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13115 s293115 s45
210255 s6010255 s150
317385 s9417385 s256
424545 s13424545 s361
531695 s17431695 s466
638865 s21438865 s571
7451025 s254451025 s676
8521185 s288521185 s782
9591345 s331591345 s887
10661535 s379661535 s992
11731725 s425731725 s1,097
12801905 s470801905 s1,200
13872095 s516872095 s1,372

Gosma Explosiva

In-game descriptionCospe uma poça de sujeira que empurra com danos explosivos e deixa os inimigos que caírem nela mais lentos. Efeito do atributo:Físico

Key differences

  • LegacyLegacy hits harder: about 3.7× the damage per cast (7,565 vs 2,035).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,035 ≈ 7,565 ▲
Strongest single hit 238 885 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 102 378 ▲
Projectiles
Damage projectile: damage per hit 238 885 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1124220 s282124220 s1,009
2186020 s402186020 s1,513
3248020 s539248020 s2,017
43010120 s6753010120 s2,522
53612120 s8293612120 s3,026
64214220 s9584214220 s3,530
74816320 s1,1034816320 s4,035
85418420 s1,2405418420 s4,539
96020520 s1,3856020520 s5,043
106622920 s1,5486622920 s5,548
117225320 s1,7017225320 s6,052
127827820 s1,8727827820 s6,619
138430220 s2,0358430220 s7,565

Gosma Grudenta

In-game descriptionCospe uma poça de lama que imobiliza os inimigos que caírem nela. Efeito do atributo: Mágico[Veneno]

Key differences

  • LegacyLegacy hits harder: about 1.2× the damage per cast (2,316 vs 1,872).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,872 ≈ 2,316 ▲
Strongest single hit 262 ▲ 244
Damage per second of cooldowndamage per cast ÷ cooldown 94 116 ▲
Projectiles
Damage projectile: damage per hit 262 ▲ 244
Damage projectile 2: damage per hit 132 244 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1145420 s299145420 s350
2207420 s404207420 s501
3269620 s523269620 s651
43211920 s6413211920 s801
53814320 s7793814320 s951
64416620 s8984416620 s1,102
75018920 s1,0265018920 s1,252
85621220 s1,1455621220 s1,402
96223620 s1,2736223620 s1,552
106826420 s1,4306826420 s1,702
117429120 s1,5727429120 s1,853
128031720 s1,7208031720 s2,026
138634420 s1,8728634420 s2,316

Ataque Pulante

In-game descriptionAtaque cortante de Lime. Corta duas vezes enquanto avança. Efeito do atributo: físico

Key differences

  • LegacyLegacy hits harder: about 2.3× the damage per cast (434 vs 185).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 185 ≈ 434 ▲
Strongest single hit 100 234 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 93 217 ▲
Moment by moment

Classic+

The cast (1.11 s long)
0.1 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 93 (launch)
0.5 s: dash cancel opens
0.6 s: moves you forward until 0.91 s
0.93 s: hit for ≈ 93 (launch)

Legacy

The cast (1.11 s long)
0.1 s: moves you forward until 0.43 s
0.43 s: hit for ≈ 217 (launch)
0.5 s: dash cancel opens
0.6 s: moves you forward until 0.91 s
0.93 s: hit for ≈ 217 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1252 s9252 s10
29142 s209142 s43
316232 s3316232 s77
423352 s4923352 s111
530492 s6130492 s145
637652 s7637652 s178
744832 s9144832 s212
8511042 s105511042 s246
9581282 s118581282 s279
10651592 s135651592 s313
11721792 s152721792 s347
12791992 s170791992 s379
13862192 s185862192 s434

Disparo

In-game descriptionAtaque de projétil de Lime. Cospe bem longe um objeto brilhante. Efeito do atributo: Mágico[Veneno]

Key differences

  • LegacyLegacy hits harder: about 2.6× the damage per cast (2,397 vs 904).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 904 ≈ 2,397 ▲
Strongest single hit 238 631 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 60 160 ▲
Projectiles
Damage projectile: damage per hit 238 631 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1217315 s217217315 s567
2269115 s274269115 s702
33110915 s3233110915 s837
43612815 s3763612815 s972
54114615 s4294114615 s1,107
64616415 s4834616415 s1,242
75118215 s5405118215 s1,377
85620015 s5895620015 s1,512
96121915 s6506121915 s1,647
106624115 s7116624115 s1,782
117126215 s7757126215 s1,917
127628315 s8407628315 s2,097
138130415 s9048130415 s2,397

Golpe Giratório

In-game descriptionUsa o impulso da rolagem para dar um poderoso golpe. O poder de ataque do golpe final será dobrado!! Efeito do Atributo: Dano do último impacto [Nota] Físico (x2) é exibido como se fosse dano de ataque.

Key differences

  • LegacyLegacy hits harder: about 2.1× the damage per cast (3,942 vs 1,907).
  • LegacyDamage immunity — Classic+: 0.33 → 0.9 s — all damage; Legacy: whole cast (1.61 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,907 ≈ 3,942 ▲
Strongest single hit 501 1,037 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 95 197 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0.33 → 0.9 s — all damage Whole cast (1.61 s) — all damage ▲
Moment by moment

Classic+

Part 1 (1.2 s long)
0.01 s: moves you forward until 1.1 s
2×, 0.1–0.3 s: hit for ≈ 238 (launch)
0.33 s: immune to damage until 0.9 s
4×, 0.5–1.1 s: hit for ≈ 238 (launch)

Part 2 (0.41 s long)
0.03 s: hit for ≈ 476 (big launch)
0.07 s: moves you forward until 0.17 s

Legacy

Part 1 (1.2 s long)
0 s: immune to damage until 1.2 s
0.01 s: moves you forward until 1.1 s
6×, 0.1–1.1 s: hit for ≈ 493 (launch)

Part 2 (0.41 s long)
0 s: immune to damage until 0.41 s
0.03 s: hit for ≈ 985 (big launch)
0.07 s: moves you forward until 0.17 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1113120 s184113120 s489
2174420 s336174420 s755
3236020 s424236020 s1,022
4297620 s533297620 s1,288
5359220 s685359220 s1,554
64110820 s8374110820 s1,821
74712420 s9894712420 s2,087
85314120 s1,1415314120 s2,354
95915720 s1,2985915720 s2,620
106517520 s1,4516517520 s2,887
117119420 s1,5977119420 s3,153
127721220 s1,7507721220 s3,449
138323220 s1,9078323220 s3,942

Super Lime

In-game descriptionTransforma-se em um Lime com poderoso ataque corpo-a-corpo. / Aperte A, S e barra de espaço para atacar. Aperte A ou S para atacar inimigos agachados. Quanto maior for o nível dessa habilidade, mais dano ela causará no alvo. Efeito do atributo: físico

Key differences

  • Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
  • LegacyMP cost: 580 MP in Classic+, 321 MP in Legacy.
  • DiffersBasic attacks in the form — Classic+: 6; Legacy: 4.
  • LegacyStrongest basic attack — Classic+: Attack A1: ≈ 923; Legacy: Attack A1: ≈ 1,989.
  • DiffersEvery basic attack once, combined — Classic+: ≈ 2,770 + 2.96× ATK; Legacy: ≈ 4,441.
  • LegacyYour skills usable in the form — Classic+: 2 skills (their own copies); Legacy: 13 skills (their own copies).
  • DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 51.
  • LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 272 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) 13 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 51 ▲
MP cost 580 MP 321 MP ▲
Cooldown 60 s ▲ 180 s
Healing
Heals you Restores 5 HP to you Restores 272 HP to you ▲
Transformation
Basic attacks in the form 6 4
Strongest basic attack Attack A1: ≈ 923 Attack A1: ≈ 1,989 ▲
Every basic attack once, combined ≈ 2,770 + 2.96× ATK ≈ 4,441
Your skills usable in the form 2 skills (their own copies) 13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A1≈ 923≈ 1,989
Attack B1≈ 923—
Dash attack1.13× ATK≈ 1,182
Down attack≈ 923—
Rise attack0.7× ATK≈ 86
Tumble attack1.13× ATK≈ 1,182
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you for 30 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 30 s
0.01 s: on you: an effect for 30 s
0.31 s: heals you for 272
0.4 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1159560 s—1595240 s—
22112960 s—21129230 s—
32716760 s—27167220 s—
43320760 s—33207210 s—
53924560 s—39245200 s—
64528360 s—45283190 s—
75132160 s—51321180 s—
85735960 s—51321180 s—
96340360 s—51321180 s—
106944760 s—51321180 s—
117549260 s—51321180 s—
128153660 s—51321180 s—
138758060 s—51321180 s—

Ultra Lime

In-game descriptionTransforma-se em um Grande Lime com poderoso ataque corpo a corpo. / Aperte 'A', 'S' ou Barra de Espaço para atacar. Essa habilidade causará mais dano ao alvo conforme seu nível aumentar. Efeitos do Atributo: Físico, Veneno

Key differences

  • Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
  • LegacyMP cost: 529 MP in Classic+, 410 MP in Legacy.
  • Classic+Form lasts — Classic+: 35 s; Legacy: 30 s.
  • DiffersBasic attacks in the form — Classic+: 7; Legacy: 8.
  • DiffersStrongest basic attack — Classic+: Dash attack: 1.3× ATK; Legacy: Attack A1: ≈ 6,186.
  • DiffersEvery basic attack once, combined — Classic+: 4.97× ATK; Legacy: ≈ 15,389.
  • LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
  • DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 64.
  • LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 400 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 11 levels (7 with skill points, the rest from +skill-level items) 13 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 64 ▲
MP cost 529 MP 410 MP ▲
Cooldown 60 s ▲ 180 s
Healing
Heals you Restores 5 HP to you Restores 400 HP to you ▲
Transformation
Form lasts 35 s ▲ 30 s
Basic attacks in the form 7 8
Strongest basic attack Dash attack: 1.3× ATK Attack A1: ≈ 6,186
Every basic attack once, combined 4.97× ATK ≈ 15,389
Your skills usable in the form None 13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A10.27× ATK≈ 6,186
Attack B10.32× ATK≈ 2,900
Dash attack1.3× ATK≈ 1,151
Down attack0.54× ATK≈ 145
Down attack (hit 2)0.54× ATK≈ 1,885
Rise attack0.7× ATK≈ 86
Tumble attack1.3× ATK≈ 1,151
Down attack (hit 3)—≈ 1,885
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 35 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 30 s
0.01 s: on you: an effect for 30 s
0.31 s: heals you for 400
0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14018860 s—40188240 s—
24427760 s—44277230 s—
34830360 s—48303220 s—
45232760 s—52327210 s—
55635360 s—56353200 s—
66038060 s—60380190 s—
76441060 s—64410180 s—
86844060 s—64410180 s—
97246860 s—64410180 s—
107649960 s—64410180 s—
118052960 s—64410180 s—
1264410180 s—
1364410180 s—

Lime Atirador

In-game descriptionTransforma-se em um Lime com poderoso ataque de projéteis e veneno mortal. / Pressione ‘A’, ‘S’ ou a Barra de Espaço para atacar. Pressione a Barra de Espaço para atacar inimigos agachados. Essa habilidade causará mais dano ao alvo quando seu nível aumentar. Efeito do atributo: Mágico[Veneno]

Key differences

  • Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
  • LegacyMP cost: 566 MP in Classic+, 380 MP in Legacy.
  • Classic+Strongest basic attack — Classic+: Attack A1: ≈ 1,870; Legacy: Attack B1: ≈ 1,182.
  • DiffersEvery basic attack once, combined — Classic+: ≈ 4,567 + 2.46× ATK; Legacy: ≈ 4,958.
  • LegacyYour skills usable in the form — Classic+: none; Legacy: 12 skills (their own copies).
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 60.
  • LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 320 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 13 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 85 Character level 60 ▲
MP cost 566 MP 380 MP ▲
Cooldown 60 s ▲ 180 s
Healing
Heals you Restores 5 HP to you Restores 320 HP to you ▲
Transformation
Strongest basic attack Attack A1: ≈ 1,870 ▲ Attack B1: ≈ 1,182
Every basic attack once, combined ≈ 4,567 + 2.46× ATK ≈ 4,958
Your skills usable in the form None 12 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A1≈ 1,870≈ 591
Attack B1≈ 1,870≈ 1,182
Dash attack0.88× ATK≈ 1,182
Down attack≈ 827≈ 733
Rise attack0.7× ATK≈ 86
Tumble attack0.88× ATK≈ 1,182
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you for 30 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 30 s
0.01 s: on you: an effect for 30 s
0.31 s: heals you for 320
0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13018760 s—30187240 s—
23521960 s—35219230 s—
34025160 s—40251220 s—
44528360 s—45283210 s—
55031560 s—50315200 s—
65534760 s—55347190 s—
76038060 s—60380180 s—
86541760 s—60380180 s—
97045460 s—60380180 s—
107549260 s—60380180 s—
118052960 s—60380180 s—
128556660 s—60380180 s—
1360380180 s—

Mega Ultra Lime

In-game descriptionTransforma-se em um Lendário Lime Chefe poderoso. / Aperte 'A', 'S' ou Barra de Espaço para atacar. Essa habilidade causará mais dano ao alvo conforme seu nível aumentar. Efeitos do Atributo: Físico, Veneno

Key differences

  • Classic+Cooldown: 60 s in Classic+, 90 s in Legacy.
  • Classic+Form lasts — Classic+: 35 s; Legacy: 30 s.
  • DiffersBasic attacks in the form — Classic+: 6; Legacy: 7.
  • DiffersStrongest basic attack — Classic+: Dash attack: 1.46× ATK; Legacy: Dash attack: ≈ 1,151.
  • DiffersEvery basic attack once, combined — Classic+: 5.31× ATK; Legacy: ≈ 3,965.
  • LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
  • LegacyHeals you — Classic+: Restores 5 HP to you; Legacy: Restores 500 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 60 s ▲ 90 s
Healing
Heals you Restores 5 HP to you Restores 500 HP to you ▲
Transformation
Form lasts 35 s ▲ 30 s
Basic attacks in the form 6 7
Strongest basic attack Dash attack: 1.46× ATK Dash attack: ≈ 1,151
Every basic attack once, combined 5.31× ATK ≈ 3,965
Your skills usable in the form None 13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A10.36× ATK≈ 163
Attack B10.58× ATK≈ 261
Dash attack1.46× ATK≈ 1,151
Down attack0.73× ATK≈ 576
Rise attack0.7× ATK≈ 86
Tumble attack1.46× ATK≈ 1,151
Down attack (hit 2)—≈ 576
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP, +1,270 max ATK (no effect on players), +1,143 min ATK (no effect on players), +1,000 max HP for 35 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 30 s
0.01 s: on you: an effect for 30 s
0.31 s: heals you for 500
0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16038060 s—60380150 s—
26239460 s—62394140 s—
36441060 s—64410130 s—
46944760 s—69447120 s—
57448560 s—74485110 s—
67952260 s—79522100 s—
78455960 s—8455990 s—

Gosma Fedorenta

In-game descriptionTransforma-se em um Lime cuspidor de veneno. Aperte a barra de espaço para atacar inimigos agachados. Quanto maior for o nível dessa habilidade, mais dano ela causará no alvo. Efeitos do atributo: físico, veneno

Key differences

  • Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
  • LegacyMP cost: 559 MP in Classic+, 309 MP in Legacy.
  • DiffersBasic attacks in the form — Classic+: 6; Legacy: 3.
  • LegacyStrongest basic attack — Classic+: Attack A1: ≈ 286; Legacy: Dash attack: ≈ 1,182.
  • DiffersEvery basic attack once, combined — Classic+: ≈ 858 + 1.78× ATK; Legacy: ≈ 2,451.
  • DiffersOpening move — Classic+: 0.069× ATK; Legacy: ≈ 14.
  • LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 12 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 84; Legacy: Character level 49.
  • Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 12 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 84 Character level 49 ▲
MP cost 559 MP 309 MP ▲
Cooldown 60 s ▲ 180 s
Healing
Heals you Restores 5 HP to you ▲ Restores 3 HP to you
Transformation
Basic attacks in the form 6 3
Strongest basic attack Attack A1: ≈ 286 Dash attack: ≈ 1,182 ▲
Every basic attack once, combined ≈ 858 + 1.78× ATK ≈ 2,451
Opening move 0.069× ATK ≈ 14
Your skills usable in the form None 13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A1≈ 286—
Attack B1≈ 286—
Dash attack0.54× ATK≈ 1,182
Down attack≈ 286—
Rise attack0.7× ATK≈ 86
Tumble attack0.54× ATK≈ 1,182
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you, +55% move speed for 30 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 30 s
0.01 s: on you: an effect for 30 s
0.31 s: heals you for 3
0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175260 s—752240 s—
2149060 s—1490230 s—
32112960 s—21129220 s—
42817560 s—28175210 s—
53521960 s—35219200 s—
64226360 s—42263190 s—
74930960 s—49309180 s—
85635360 s—49309180 s—
96340360 s—49309180 s—
107045460 s—49309180 s—
117750660 s—49309180 s—
128455960 s—49309180 s—

Agilime

In-game descriptionTransforma-se em um Lime com velocidade média de ataque aumentada. Aperte a barra de espaço para atacar inimigos agachados. Quanto maior for o nível dessa habilidade, mais dano ela causará no alvo. Efeito do atributo: físico

Key differences

  • Classic+Cooldown: 60 s in Classic+, 180 s in Legacy.
  • LegacyMP cost: 895 MP in Classic+, 442 MP in Legacy.
  • Classic+Form lasts — Classic+: 50 s; Legacy: 30 s.
  • Classic+Strongest basic attack — Classic+: Down attack: ≈ 1,926; Legacy: Dash attack: ≈ 1,182.
  • DiffersEvery basic attack once, combined — Classic+: ≈ 4,079 + 4.21× ATK; Legacy: ≈ 3,882.
  • LegacyYour skills usable in the form — Classic+: none; Legacy: 13 skills (their own copies).
  • DiffersSkill levels — Classic+: 13 levels (11 with skill points, the rest from +skill-level items); Legacy: 13 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 89; Legacy: Character level 47.
  • Classic+Heals you — Classic+: Restores 5 HP to you; Legacy: Restores 3 HP to you.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 13 levels (11 with skill points, the rest from +skill-level items) 13 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 89 Character level 47 ▲
MP cost 895 MP 442 MP ▲
Cooldown 60 s ▲ 180 s
Healing
Heals you Restores 5 HP to you ▲ Restores 3 HP to you
Transformation
Form lasts 50 s ▲ 30 s
Strongest basic attack Down attack: ≈ 1,926 ▲ Dash attack: ≈ 1,182
Every basic attack once, combined ≈ 4,079 + 4.21× ATK ≈ 3,882
Your skills usable in the form None 13 skills (their own copies) ▲
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A1≈ 1,076≈ 477
Attack B1≈ 1,076≈ 477
Dash attack1.76× ATK≈ 1,182
Down attack≈ 1,926≈ 477
Rise attack0.7× ATK≈ 86
Tumble attack1.76× ATK≈ 1,182
Moment by moment

Classic+

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.28 s: on you: transforms you, +90% move speed for 50 s
0.31 s: heals you for 5

Legacy

The cast (0.5 s long)
0 s: immune to damage until 0.5 s
0.01 s: on you: an effect for 1 s
0.01 s: on you: an effect for 1 s
0.31 s: heals you for 3
0.49 s: on you: transforms you, super armor (cannot be stunned or knocked down), not in PvP for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
156360 s—563240 s—
21211860 s—12118230 s—
31917560 s—19175220 s—
42624160 s—26241210 s—
53331060 s—33310200 s—
64037660 s—40376190 s—
74744260 s—47442180 s—
85451160 s—47442180 s—
96158060 s—47442180 s—
106866160 s—47442180 s—
117573860 s—47442180 s—
128281560 s—47442180 s—
138989560 s—47442180 s—

Mitose

In-game descriptionFaz 3 slimes ajudantes. Eles desaparecem após terem atacado com sucesso ou depois de 5 segundos sem atacar. Efeito do atributo: Físico

Key differences

  • Classic+Invincible — Classic+: 0.1 → 1 s; Legacy: no.
  • DiffersStrongest basic attack — Classic+: Rise attack: 0.7× ATK; Legacy: Attack A1: ≈ 20,116.
  • DiffersEvery basic attack once, combined — Classic+: 1.88× ATK; Legacy: ≈ 57,231.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.1 → 1 s ▲ No
Summons
Strongest basic attack Rise attack: 0.7× ATK Attack A1: ≈ 20,116
Every basic attack once, combined 1.88× ATK ≈ 57,231
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A10.59× ATK≈ 20,116
Attack B10.59× ATK≈ 20,116
Rise attack0.7× ATK≈ 17,000
Moment by moment

Classic+

The cast (1.61 s long)
0.1 s: invincible until 1 s
1.31 s: dash cancel opens

Legacy

The cast (1.61 s long)
1.31 s: dash cancel opens

Mitose Retardante

In-game descriptionFaz 2 slimes ajudantes. Eles desaparecem após terem atacado com sucesso ou depois de 5 segundos sem atacar. Um ataque bem sucedido deixará os inimigos lentos. Efeito do atributo: Físico

Key differences

  • Classic+Invincible — Classic+: 0.33 → 0.97 s; Legacy: no.
  • DiffersStrongest basic attack — Classic+: Rise attack: 0.7× ATK; Legacy: Attack A1: ≈ 20,116.
  • DiffersEvery basic attack once, combined — Classic+: 1.88× ATK; Legacy: ≈ 57,231.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.33 → 0.97 s ▲ No
Summons
Strongest basic attack Rise attack: 0.7× ATK Attack A1: ≈ 20,116
Every basic attack once, combined 1.88× ATK ≈ 57,231
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A10.59× ATK≈ 20,116
Attack B10.59× ATK≈ 20,116
Rise attack0.7× ATK≈ 17,000
Moment by moment

Classic+

The cast (1.61 s long)
0.33 s: invincible until 0.97 s
1.31 s: dash cancel opens

Legacy

The cast (1.61 s long)
1.31 s: dash cancel opens

Mitose Venenosa

In-game descriptionFaz 2 slimes ajudantes. Eles desaparecem após terem atacado com sucesso ou depois de 5 segundos sem atacar. Um ataque bem-sucedido irá envenenar os inimigos e a área ao redor. Efeito do atributo: Mágico[Veneno]

Key differences

  • Classic+Invincible — Classic+: 0.33 → 0.97 s; Legacy: no.
  • DiffersStrongest basic attack — Classic+: Rise attack: 0.7× ATK; Legacy: Attack A1: ≈ 20,116.
  • DiffersEvery basic attack once, combined — Classic+: 1.88× ATK; Legacy: ≈ 57,231.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.33 → 0.97 s ▲ No
Summons
Strongest basic attack Rise attack: 0.7× ATK Attack A1: ≈ 20,116
Every basic attack once, combined 1.88× ATK ≈ 57,231
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A10.59× ATK≈ 20,116
Attack B10.59× ATK≈ 20,116
Rise attack0.7× ATK≈ 17,000
Moment by moment

Classic+

The cast (1.61 s long)
0.33 s: invincible until 0.97 s
1.31 s: dash cancel opens

Legacy

The cast (1.61 s long)
1.31 s: dash cancel opens

Mitose Atordoante

In-game descriptionFaz 2 slimes ajudantes. Eles desaparecem após terem atacado com sucesso ou depois de 5 segundos sem atacar. Um ataque bem sucedido deixará os inimigos atordoados. Efeito do atributo: Físico

Key differences

  • Classic+Invincible — Classic+: 0.33 → 0.97 s; Legacy: no.
  • DiffersStrongest basic attack — Classic+: Rise attack: 0.7× ATK; Legacy: Attack A1: ≈ 20,116.
  • DiffersEvery basic attack once, combined — Classic+: 1.88× ATK; Legacy: ≈ 57,231.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.33 → 0.97 s ▲ No
Summons
Strongest basic attack Rise attack: 0.7× ATK Attack A1: ≈ 20,116
Every basic attack once, combined 1.88× ATK ≈ 57,231
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A10.59× ATK≈ 20,116
Attack B10.59× ATK≈ 20,116
Rise attack0.7× ATK≈ 17,000
Moment by moment

Classic+

The cast (1.61 s long)
0.33 s: invincible until 0.97 s
1.31 s: dash cancel opens

Legacy

The cast (1.61 s long)
1.31 s: dash cancel opens

Mitose Congelante

In-game descriptionCria vários slimes que o cercam e protegem. Imobiliza inimigos com ataques. Efeito do atributo: Mágico[Veneno]

Key differences

  • Classic+Classic+ hits harder: about 1.1× the damage per cast (701 vs 653).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 701 ▲ ≈ 653
Strongest single hit 167 ▲ 156
Damage per second of cooldowndamage per cast ÷ cooldown 28 ▲ 26
Projectiles
Damage projectile: damage per hit 167 ▲ 156
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13910425 s3153910425 s279
24311525 s3444311525 s308
34712425 s3784712425 s337
45113525 s4125113525 s365
55514625 s4455514625 s394
65915725 s4755915725 s423
76316925 s5176316925 s451
86818525 s5676818525 s487
97320025 s6097320025 s523
107821525 s6517821525 s572
118323125 s7018323125 s653

Clonagem

In-game descriptionFaz 1 slime e fortalece o seu ataque. Efeito do atributo: Físico

Key differences

  • Classic+Invincible — Classic+: 0.33 → 0.97 s; Legacy: no.
  • DiffersStrongest basic attack — Classic+: Rise attack: 0.7× ATK; Legacy: Attack A1: ≈ 20,116.
  • DiffersEvery basic attack once, combined — Classic+: 1.88× ATK; Legacy: ≈ 57,231.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.33 → 0.97 s ▲ No
Summons
Strongest basic attack Rise attack: 0.7× ATK Attack A1: ≈ 20,116
Every basic attack once, combined 1.88× ATK ≈ 57,231
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack A10.59× ATK≈ 20,116
Attack B10.59× ATK≈ 20,116
Rise attack0.7× ATK≈ 17,000
Moment by moment

Classic+

The cast (1.61 s long)
0.33 s: invincible until 0.97 s

Legacy

The cast (1.61 s long)
no effects

Rapidez

In-game descriptionAumenta sua velocidade de movimento em 100%

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +100% move speed — for 60 s; Legacy: +90% move speed — always on.
  • DiffersSkill levels — Classic+: 13 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 59.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 13 levels (7 with skill points, the rest from +skill-level items) 9 levels (7 with skill points, the rest from +skill-level items)
Max level needs Character level 87 Character level 59 ▲
MP cost 111 MP —
Cooldown 35 s —
Buffs & debuffs
Buff on you +100% move speed — for 60 s +90% move speed — always on
Moment by moment

Classic+

The cast (0.83 s long)
0 s: immune to damage until 0.21 s
0.2 s: on you: +100% move speed for 60 s
0.4 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
13635 s—3635 s—
2101435 s—101435 s—
3172135 s—172135 s—
4242935 s—242935 s—
5313935 s—313935 s—
6384835 s—384835 s—
7455735 s—455735 s—
8526635 s—526635 s—
9597535 s—597535 s—
10668135 s—
11739235 s—
128010135 s—
138711135 s—

Cuspe da Vida

In-game descriptionCospe uma poção de HP que repõe imediatamente 45% da saúde.

Key differences

  • Classic+Healing per cast: ≈ 827 HP in Classic+, ≈ 400 HP in Legacy.
  • DiffersSpawner projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 0.3 s, Legacy none; size: Classic+ 2, Legacy none; speed: Classic+ 60, Legacy none; spawns: Classic+ 1 more projectile, Legacy none.
  • DiffersHealing projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 5; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 4; speed: Classic+ none, Legacy 80.
What differs (max level)Classic+Legacy
Healing
Healing per castto one ally it reaches ≈ 827 HP ▲ ≈ 400 HP
Projectiles
Spawner projectile: fired per cast 1 —
Spawner projectile: movement flies straight —
Spawner projectile: lasts 0.3 s —
Spawner projectile: size 2 —
Spawner projectile: speed 60 —
Spawner projectile: spawns 1 more projectile —
Healing projectile: movement stays in place flies straight
Healing projectile: lasts 8 s 4 s
Healing projectile: size 2 5 ▲
Healing projectile: on contact disappears on the first hit passes through, hits again every 0.1 s ▲
Healing projectile: hits on one target up to 1 up to 4 ▲
Healing projectile: heals per touch 827 HP ▲ 100 HP
Healing projectile: speed — 80
Moment by moment

Classic+

The cast (0.7 s long)
0.23 s: fires a spawner projectile

Legacy

The cast (0.7 s long)
0.23 s: fires a healing projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
181445 s—81450 sheals 60
2153445 s—153445 sheals 112
3225545 s—225540 sheals 164
4298045 s—298035 sheals 216
53610645 s—3610630 sheals 268
64313345 s—4313325 sheals 320
75016045 s—5016020 sheals 350
85718545 sheals 1,7105718515 sheals 400
96420145 sheals 6026420145 sheals 400
107122545 sheals 6767122545 sheals 400
117825145 sheals 7547825145 sheals 400
128527645 sheals 8278527645 sheals 400

Poção de Força

In-game descriptionCospe uma poção que aumenta a Força por 60 segundos.

Key differences

  • LegacyCooldown: 90 s in Classic+, 30 s in Legacy.
  • DiffersSpawner projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 0.3 s, Legacy none; size: Classic+ 2, Legacy none; speed: Classic+ 60, Legacy none; spawns: Classic+ 1 more projectile, Legacy none.
  • DiffersEffect projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 10; speed: Classic+ none, Legacy 120.
  • DiffersBuff on you & nearby allies — Classic+: +5% STR — for 150 s; Legacy: +2% STR; +300 STR — for 60 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 90 s 30 s ▲
Buffs & debuffs
Buff on you & nearby allies +5% STR — for 150 s +2% STR; +300 STR — for 60 s
Projectiles
Spawner projectile: fired per cast 1 —
Spawner projectile: movement flies straight —
Spawner projectile: lasts 0.3 s —
Spawner projectile: size 2 —
Spawner projectile: speed 60 —
Spawner projectile: spawns 1 more projectile —
Effect projectile: movement stays in place flies straight
Effect projectile: lasts 8 s 4 s
Effect projectile: size 2 10 ▲
Effect projectile: speed — 120
Moment by moment

Classic+

The cast (0.7 s long)
0.23 s: fires a spawner projectile

Legacy

The cast (0.7 s long)
0.23 s: fires a effect projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13311090 s—3311090 s—
23712290 s—3712285 s—
34113690 s—4113680 s—
44514990 s—4514975 s—
54916390 s—4916370 s—
65317690 s—5317665 s—
75718890 s—5718860 s—
86120390 s—6120355 s—
96521990 s—6521950 s—
107023890 s—7023845 s—
117525790 s—7525740 s—
128027690 s—8027635 s—
138529690 s—8529630 s—

Cuspe da MP

In-game descriptionCospe uma poção que repõe imediatamente 45% do MP total.

Key differences

  • DiffersSpawner projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 0.3 s, Legacy none; size: Classic+ 2, Legacy none; speed: Classic+ 60, Legacy none; spawns: Classic+ 1 more projectile, Legacy none.
  • DiffersHealing projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 10; on contact: Classic+ disappears on the first hit, Legacy passes through; speed: Classic+ none, Legacy 120.
  • DiffersMP restored per cast — Classic+: 591 MP; Legacy: none.
  • DiffersMP restored per cast (% of max MP) — Classic+: none; Legacy: 780%.
What differs (max level)Classic+Legacy
Healing
MP restored per cast 591 MP —
MP restored per cast (% of max MP) — 780%
Projectiles
Spawner projectile: fired per cast 1 —
Spawner projectile: movement flies straight —
Spawner projectile: lasts 0.3 s —
Spawner projectile: size 2 —
Spawner projectile: speed 60 —
Spawner projectile: spawns 1 more projectile —
Healing projectile: movement stays in place flies straight
Healing projectile: lasts 8 s 4 s
Healing projectile: size 2 10 ▲
Healing projectile: on contact disappears on the first hit passes through ▲
Healing projectile: heals per touch 591 HP ▲ 0 HP
Healing projectile: speed — 120
Moment by moment

Classic+

The cast (0.7 s long)
0.23 s: fires a spawner projectile

Legacy

The cast (0.7 s long)
0.23 s: fires a healing projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1134845 s—134850 s—
2196445 s—196445 s—
3258345 s—258340 s—
43110345 s—3110335 s—
53712245 s—3712230 s—
64314345 s—4314325 s—
74916345 s—4916320 s—
85518245 s—5518215 s—
96120345 s—6120345 s—
106722645 s—6722645 s—
117325045 s—7325045 s—
127927345 s—7927345 s—
138529645 s—8529645 s—

Poção de Vitalidade

In-game descriptionCospe uma poção que aumenta a Vitalidade em 20% por 150 segundos.

Key differences

  • LegacyCooldown: 90 s in Classic+, 40 s in Legacy.
  • DiffersSpawner projectile — fired per cast: Classic+ 1, Legacy none; movement: Classic+ flies straight, Legacy none; lasts: Classic+ 0.3 s, Legacy none; size: Classic+ 2, Legacy none; speed: Classic+ 60, Legacy none; spawns: Classic+ 1 more projectile, Legacy none.
  • DiffersEffect projectile — movement: Classic+ stays in place, Legacy flies straight; lasts: Classic+ 8 s, Legacy 4 s; size: Classic+ 2, Legacy 10; speed: Classic+ none, Legacy 120.
  • DiffersBuff on you & nearby allies — Classic+: +20% VIT — for 150 s; Legacy: +2% VIT; +400 VIT — for 60 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 90 s 40 s ▲
Buffs & debuffs
Buff on you & nearby allies +20% VIT — for 150 s +2% VIT; +400 VIT — for 60 s
Projectiles
Spawner projectile: fired per cast 1 —
Spawner projectile: movement flies straight —
Spawner projectile: lasts 0.3 s —
Spawner projectile: size 2 —
Spawner projectile: speed 60 —
Spawner projectile: spawns 1 more projectile —
Effect projectile: movement stays in place flies straight
Effect projectile: lasts 8 s 4 s
Effect projectile: size 2 10 ▲
Effect projectile: speed — 120
Moment by moment

Classic+

The cast (0.7 s long)
0.23 s: fires a spawner projectile

Legacy

The cast (0.7 s long)
0.23 s: fires a effect projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13812790 s—3812790 s—
24213990 s—4213985 s—
34615290 s—4615280 s—
45016690 s—5016675 s—
55417990 s—5417970 s—
65819390 s—5819365 s—
76220690 s—6220660 s—
86722690 s—6722655 s—
97224590 s—7224550 s—
107726490 s—7726445 s—
118228390 s—8228340 s—

Ultra Geleia

In-game descriptionIntensifica a gelatina do corpo e aumenta todos os tipos de dano em 35%.

Key differences

  • LegacyMP cost: 264 MP in Classic+, 226 MP in Legacy.
  • DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 67.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 11 levels (7 with skill points, the rest from +skill-level items) 9 levels (7 with skill points, the rest from +skill-level items)
Max level needs Character level 77 Character level 67 ▲
MP cost 264 MP 226 MP ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141136180 s—41136180 s—
244146180 s—44146180 s—
347155180 s—47155180 s—
450166180 s—50166180 s—
553176180 s—53176180 s—
656185180 s—56185180 s—
759196180 s—59196180 s—
862206180 s—62206180 s—
967226180 s—67226180 s—
1072245180 s—
1177264180 s—

Tenacidade Viscosa

In-game descriptionAumenta temporariamente seu HP máximo em 40%.

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +40% max HP — for 140 s; Legacy: +40% max HP — always on.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 199 MP —
Cooldown 45 s —
Buffs & debuffs
Buff on you +40% max HP — for 140 s +40% max HP — always on
Moment by moment

Classic+

The cast (0.83 s long)
0 s: immune to damage until 0.21 s
0.2 s: on you: +40% max HP for 140 s
0.4 s: dash cancel opens

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
152545 s—5———
2103945 s—10———
3155345 s—15———
4206745 s—20———
5258345 s—25———
63010045 s—30———
73511645 s—35———
84013345 s—40———
94514945 s—45———
105016645 s—50———
115518245 s—55———
126019945 s—60———

Aumento da Saúde

In-game descriptionAumenta o seu HP máximo.

Key differences

  • DiffersPassive effect — Classic+: +900 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 31; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 77; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 31 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 77 Character level 1 ▲
Buffs & debuffs
Passive effect +900 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
131———1———
235———1———
339———1———
443———1———
547———1———
651———1———
755———1———
859———1———
963———1———
1070———1———
1177———1———
121———
131———

Aumento de MP

In-game descriptionAumenta o seu MP máximo.

Key differences

  • DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 35; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 35 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 73 Character level 1 ▲
Buffs & debuffs
Passive effect +500 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
135———1———
239———1———
343———1———
447———1———
551———1———
655———1———
759———1———
863———1———
968———1———
1073———1———
111———
121———
131———

Recuperação de MP

In-game descriptionAumenta a velocidade de regeneração de MP.

Key differences

  • DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 18; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 18 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 71 Character level 1 ▲
Buffs & debuffs
Passive effect +10 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
118———1———
224———1———
330———1———
436———1———
542———1———
648———1———
754———1———
860———1———
964———1———
1071———1———
111———
121———
131———

Regeneração de HP

In-game descriptionAumenta a velocidade da regeneração de HP.

Key differences

  • DiffersPassive effect — Classic+: +10 HP per second — always on; Legacy: +26 HP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 75 Character level 1 ▲
Buffs & debuffs
Passive effect +10 HP per second — always on +26 HP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
235———1———
340———1———
445———1———
550———1———
655———1———
760———1———
865———1———
970———1———
1075———1———
111———
121———
131———

Golpe Fatal

Classic+ descriptionAumenta a chance de ataque crítico.

Legacy descriptionAumenta a chance de causar dano crítico com um ataque mágico.

Key differences

  • DiffersPassive effect — Classic+: +30% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 72 Character level 1 ▲
Buffs & debuffs
Passive effect +30% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110———1———
217———1———
324———1———
431———1———
538———1———
645———1———
752———1———
859———1———
965———1———
1072———1———
111———
121———
131———

Saúde de Lime

In-game descriptionAumenta permanentemente sua VIT.

Key differences

  • DiffersPassive effect — Classic+: +10% VIT — always on; Legacy: +10% all damage — always on.
What differs (max level)Classic+Legacy
Buffs & debuffs
Passive effect +10% VIT — always on +10% all damage — always on

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.