Every Asuka skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
29skills compared
17hit harder in Classic+
1hit harder in Legacy
11with different protection while casting
5identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionGolpes na velocidade da luz. Com a tecla A, máximo de 3 ataques adicionais. Pode mudar a direção.
Efeito do Atributo:Físico
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (23,319 vs 8,544).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 23,319 ▲
≈ 8,544
Strongest single hit
8,182 ▲
2,998
Damage per second of cooldowndamage per cast ÷ cooldown
194 ▲
71
Moment by moment
Classic+
The cast (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens
Legacy
The cast (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens
In-game descriptionInveste contra vários inimigos com uma impressionante dança de espada.
Efeito do atributo: Mágico[Luz]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (585,599 vs 214,525).
Classic+Invincible — Classic+: whole cast (9.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 585,599 ▲
≈ 214,525
Strongest single hit
17,612 ▲
6,452
Damage per second of cooldowndamage per cast ÷ cooldown
3,904 ▲
1,430
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (9.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
17,612 ▲
6,452
Damage projectile 2: damage per hit
17,612 ▲
6,452
Damage projectile 3: damage per hit
17,612 ▲
6,452
Moment by moment
Classic+
The cast (9.33 s long) 0 s: invincible until 9.33 s 0 s: immune to damage until 9.33 s 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.37 s: moves you forward until 4.13 s 4.13 s: moves you forward until 4.3 s 4.53 s: moves you forward until 4.8 s 5.5 s: fires a damage projectile 7.43 s: fires a damage projectile 7.7 s: moves you forward until 8.43 s 8.4 s: hit for ≈ 16,731 (big launch) 9.23 s: on you: invincible for 2 s
Legacy
The cast (9.33 s long) 0 s: immune to damage until 9.33 s 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.37 s: moves you forward until 4.13 s 4.13 s: moves you forward until 4.3 s 4.53 s: moves you forward until 4.8 s 5.5 s: fires a damage projectile 7.43 s: fires a damage projectile 7.7 s: moves you forward until 8.43 s 8.4 s: hit for ≈ 6,129 (big launch) 9.23 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
642 ▲
235
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
1.6 → 3 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.6 s
Whole cast (3.6 s) ▲
Projectiles
Damage projectile: damage per hit
1,300 ▲
476
Moment by moment
Classic+
Part 1 (1.6 s long) 0 s: super armor until 1.6 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 1,235 (flinch) 1.47 s: hit for ≈ 1,235 (daze)
Part 2 (2 s long) 0 s: invincible until 1.4 s 0.5 s: moves you forward until 0.6 s 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.4 s: dash cancel opens
Legacy
Part 1 (1.6 s long) 0 s: super armor until 1.6 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 452 (flinch) 1.47 s: hit for ≈ 452 (daze)
Part 2 (2 s long) 0 s: super armor until 2 s 0.5 s: moves you forward until 0.6 s 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.4 s: dash cancel opens
In-game descriptionAproxima rapidamente e atira um inimigo ao ar, depois o esmaga no chão desferindo um corte poderoso.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,209 vs 4,106).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 11,209 ▲
≈ 4,106
Strongest single hit
1,311 ▲
480
Damage per second of cooldowndamage per cast ÷ cooldown
747 ▲
274
Moment by moment
Classic+
Part 1 (1.13 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.13 s 2×, 0.31–0.5 s: hit for ≈ 1,245 (flinch) 2×, 0.7–0.8 s: hit for ≈ 1,245 (launch) 0.83 s: dash cancel opens 2×, 0.91–1 s: hit for ≈ 1,245 (launch)
Part 2 (1 s long) 0 s: super armor until 1 s 0.13 s: moves you forward until 0.43 s 3×, 0.17–0.36 s: hit for ≈ 1,245 (launch) 0.6 s: dash cancel opens
Legacy
Part 1 (1.13 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.13 s 2×, 0.31–0.5 s: hit for ≈ 456 (flinch) 2×, 0.7–0.8 s: hit for ≈ 456 (launch) 0.83 s: dash cancel opens 2×, 0.91–1 s: hit for ≈ 456 (launch)
Part 2 (1 s long) 0 s: super armor until 1 s 0.13 s: moves you forward until 0.43 s 3×, 0.17–0.36 s: hit for ≈ 456 (launch) 0.6 s: dash cancel opens
In-game descriptionPula girando muito rápido em direção ao inimigo. O inimigo afetado continua a receber o dano desse ataque.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,191 vs 4,099).
Damage per second of cooldowndamage per cast ÷ cooldown
560 ▲
205
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.11 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 2.11 s 0.6 s: walk through enemies until 1.37 s 0.61 s: hit for ≈ 1,119 (launch) 0.67 s: moves you forward until 1.53 s 0.7 s: hit for ≈ 1,119 (launch) 0.7 s: dash cancel opens 8×, 0.8–1.77 s: hit for ≈ 1,119 (launch)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.6 s: walk through enemies until 1.37 s 0.61 s: hit for ≈ 410 (launch) 0.67 s: moves you forward until 1.53 s 0.7 s: hit for ≈ 410 (launch) 0.7 s: dash cancel opens 8×, 0.8–1.77 s: hit for ≈ 410 (launch)
In-game descriptionCorta um inimigo ao meio com um golpe profundo que libera uma grande energia na ferida.
Efeito do atributo: Mágico[Luz]
Efeito Extra: Cancela Habilidade
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (14,011 vs 5,132).
DiffersDamage projectile — lasts: Classic+ 0.7 s, Legacy 1.4 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 14,011 ▲
≈ 5,132
Strongest single hit
3,687 ▲
1,351
Damage per second of cooldowndamage per cast ÷ cooldown
467 ▲
171
Projectiles
Damage projectile: lasts
0.7 s
1.4 s
Damage projectile: damage per hit
3,687 ▲
1,351
Moment by moment
Classic+
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 3,503 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.57 s: fires a damage projectile
Legacy
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 1,283 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.57 s: fires a damage projectile
In-game descriptionJoga um inimigo no ar com um corte quádruplo rápido como um raio.
Efeito do atributo: físico
Efeito Extra: Cancela Habilidade
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (4,465 vs 1,636).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,465 ▲
≈ 1,636
Strongest single hit
1,175 ▲
430
Damage per second of cooldowndamage per cast ÷ cooldown
558 ▲
204
Moment by moment
Classic+
Part 1 (0.7 s long) 0 s: moves you forward until 0.13 s 0.1 s: dash cancel opens 0.2 s: hit for ≈ 1,116 (launch) 0.47 s: moves you forward until 0.53 s 0.5 s: hit for ≈ 1,116 (launch)
Part 2 (0.9 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 1,116 (launch) 0.23 s: moves you forward until 0.37 s 0.4 s: hit for ≈ 1,116 (launch) 0.5 s: basic-attack cancel opens 0.5 s: move cancel opens
Legacy
Part 1 (0.7 s long) 0 s: moves you forward until 0.13 s 0.1 s: dash cancel opens 0.2 s: hit for ≈ 409 (launch) 0.47 s: moves you forward until 0.53 s 0.5 s: hit for ≈ 409 (launch)
Part 2 (0.9 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 409 (launch) 0.23 s: moves you forward until 0.37 s 0.4 s: hit for ≈ 409 (launch) 0.5 s: basic-attack cancel opens 0.5 s: move cancel opens
In-game descriptionAproxima rapidamente e pula sobre um inimigo para desferir um corte poderoso.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (6,456 vs 2,365).
LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.63 s; Legacy: 0 → 0.97 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,456 ▲
≈ 2,365
Strongest single hit
1,699 ▲
622
Damage per second of cooldowndamage per cast ÷ cooldown
430 ▲
158
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.63 s
0 → 0.97 s ▲
Moment by moment
Classic+
Part 1 (0.97 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 0.63 s 2×, 0.31–0.5 s: hit for ≈ 1,614 (flinch) 0.7 s: hit for ≈ 1,614 (launch) 0.83 s: dash cancel opens
Part 2 (1 s long) 0.2 s: moves you forward until 0.5 s 0.5 s: hit for ≈ 1,614 (launch) 0.6 s: dash cancel opens
Legacy
Part 1 (0.97 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 0.97 s 2×, 0.31–0.5 s: hit for ≈ 591 (flinch) 0.7 s: hit for ≈ 591 (launch) 0.83 s: dash cancel opens
Part 2 (1 s long) 0.2 s: moves you forward until 0.5 s 0.5 s: hit for ≈ 591 (launch) 0.6 s: dash cancel opens
In-game descriptionAtaca um inimigo com um corte-mergulho em pleno ar.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,120 vs 1,877).
Damage per second of cooldowndamage per cast ÷ cooldown
341 ▲
125
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.83 s
Whole cast (1.83 s) ▲
Moment by moment
Classic+
The cast (1.83 s long) 0 s: super armor until 0.83 s 0.29 s: moves you forward until 0.7 s 4×, 0.33–0.63 s: hit for ≈ 1,024 (launch) 0.7 s: moves you forward until 1 s 0.73 s: hit for ≈ 1,024 (launch) 0.8 s: dash cancel opens 1.1 s: basic-attack cancel opens
Legacy
The cast (1.83 s long) 0 s: super armor until 1.83 s 0.29 s: moves you forward until 0.7 s 4×, 0.33–0.63 s: hit for ≈ 375 (launch) 0.7 s: moves you forward until 1 s 0.73 s: hit for ≈ 375 (launch) 0.8 s: dash cancel opens 1.1 s: basic-attack cancel opens
In-game descriptionAtaca um inimigo com uma chuva de lâminas energizadas enquanto pula sobre ele. (Você pode se mover e atacar nas quatro direções ao usar esta habilidade). São desferidos 13 golpes quando você utiliza esta habilidade enquanto se move.
Efeito do atributo: Mágico[Luz]
Efeito Extra: Cancela Habilidade & Imunidade à imobilização.
Key differences
Classic+Classic+ hits harder: about 6.5× the damage per cast (109,672 vs 16,858).
DiffersNumber of hits per cast: 62 hits in Classic+, 26 hits in Legacy.
Part 1 (0.33 s long) 0 s: super armor until 0.33 s 0 s: press forward → follow-up 0 s: press back → follow-up 0 s: press right → follow-up 0 s: press left → follow-up 0.11 s: invincible until 0.31 s
Part 2 (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0 s: press forward → follow-up 0 s: press back → follow-up 0 s: press right → follow-up 0 s: press left → follow-up 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Legacy
Part 1 (0.33 s long) 0 s: super armor until 0.33 s 0 s: super armor until 0.33 s 0 s: press any direction → follow-up
Part 2 (1.13 s long) 0 s: walk through enemies until 0.2 s 0 s: super armor until 1.13 s 0.08 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.17 s: fires a damage projectile 0.23 s: fires a damage projectile 0.28 s: fires a damage projectile 0.33 s: fires a damage projectile 0.38 s: fires a damage projectile 0.43 s: fires a damage projectile 0.48 s: fires a damage projectile 0.53 s: fires a damage projectile 0.58 s: moves you forward until 0.91 s 0.73 s: walk through enemies until 0.95 s 2.17 s: dash cancel opens
Optional follow-up (1.13 s long) 0 s: walk through enemies until 0.2 s 0 s: moves you forward until 0.2 s 0 s: super armor until 1.13 s 0.08 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.17 s: fires a damage projectile 0.23 s: fires a damage projectile 0.28 s: fires a damage projectile 0.33 s: fires a damage projectile 0.38 s: fires a damage projectile 0.43 s: fires a damage projectile 0.48 s: fires a damage projectile 0.53 s: fires a damage projectile 0.58 s: moves you forward until 0.95 s 0.73 s: walk through enemies until 0.95 s 2.17 s: dash cancel opens
In-game descriptionPisoteia e corta com força suficiente para nocautear um inimigo.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (6,342 vs 2,322).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,342 ▲
≈ 2,322
Strongest single hit
1,669 ▲
611
Damage per second of cooldowndamage per cast ÷ cooldown
317 ▲
116
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.31 s: hit for ≈ 1,586 (launch) 0.33 s: moves you forward until 1 s 2×, 0.5–0.7 s: hit for ≈ 1,586 (launch) 1 s: hit for ≈ 1,586 (big launch) 1.3 s: dash cancel opens
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.31 s: hit for ≈ 580 (launch) 0.33 s: moves you forward until 1 s 2×, 0.5–0.7 s: hit for ≈ 580 (launch) 1 s: hit for ≈ 580 (big launch) 1.3 s: dash cancel opens
In-game descriptionFaça picadinho de um inimigo com uma supervelocidade.
Efeito do atributo: Mágico[Luz]
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,666 vs 4,277).
Damage per second of cooldowndamage per cast ÷ cooldown
467 ▲
171
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.81 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 1.81 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 1,167 (flinch) 1.4 s: hit for ≈ 1,167 (knockdown)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 428 (flinch) 1.4 s: hit for ≈ 428 (knockdown)
In-game descriptionDispara uma explosão de energia de luz que causa grande dano no inimigo.
Efeito do atributo: Mágico[Luz]
Efeito Extra: Cancela Habilidade
Key differences
LegacyLegacy hits harder: about 2.4× the damage per cast (8,869 vs 3,654).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,654
≈ 8,869 ▲
Strongest single hit
428
778 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionPula girando em direção ao inimigo. O inimigo afetado continua a receber o dano desse ataque.
Efeito do atributo: físico
Efeitos Extras: Cancela Habilidade, Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,711 vs 2,093).
Damage per second of cooldowndamage per cast ÷ cooldown
286 ▲
105
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.11 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 2.11 s 0.61 s: hit for ≈ 952 (launch) 0.67 s: moves you forward until 1.77 s 0.7 s: dash cancel opens 5×, 0.8–1.77 s: hit for ≈ 952 (launch)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.61 s: hit for ≈ 349 (launch) 0.67 s: moves you forward until 1.77 s 0.7 s: dash cancel opens 5×, 0.8–1.77 s: hit for ≈ 349 (launch)
In-game descriptionCorta o inimigo ao passar com força. O inimigo afetado cai inconsciente.
Efeito do atributo: físico
Efeito Extra: Cancela Habilidade
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (4,569 vs 3,349).
DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
LegacyCancelling into another skill — Classic+: only into 15 specific skills; Legacy: Yes, at any moment.
DiffersHit reaction — Classic+: drop in place; Legacy: launch, drop in place.
LegacyMelee hit reach — Classic+: 70; Legacy: 90.
DiffersMoves you — Classic+: about 61 units; Legacy: about 80 units.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,569 ▲
≈ 3,349
Hits per cast
1 hit
3 hits
Strongest single hit
4,810 ▲
1,762
Damage per second of cooldowndamage per cast ÷ cooldown
152 ▲
112
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.23 → 0.31 s ▲
No
Control & cancelling
Cancel into another skill
Only into 15 specific skills
Yes, at any moment ▲
Moves you
about 61 units
about 80 units
Effect on enemies
Hit reaction
drop in place
launch, drop in place
Melee hit reachrange of the attack itself
70
90 ▲
Moment by moment
Classic+
The cast (1.2 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0.23 s: invincible until 0.31 s 0.4 s: hit for ≈ 4,569 (drop in place) 0.4 s: moves you forward until 0.45 s 0.6 s: dash cancel opens
Legacy
The cast (1.2 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 1,674 (drop in place) 2×, 0.5–0.6 s: hit for ≈ 838 (launch) 0.6 s: dash cancel opens
In-game descriptionAtira-se e corta os tendões de Aquiles de um inimigo. O inimigo afetado se moverá mais lentamente até o fim da batalha.
Efeito do atributo: Mágico[Luz]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (7,216 vs 2,643).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,216 ▲
≈ 2,643
Strongest single hit
1,266 ▲
464
Damage per second of cooldowndamage per cast ÷ cooldown
289 ▲
106
Moment by moment
Classic+
The cast (2 s long) 0.33 s: moves you forward until 0.43 s 0.33 s: walk through enemies until 0.43 s 0.4 s: hit for ≈ 1,203 (launch) 0.57 s: walk through enemies until 0.63 s 0.57 s: moves you forward until 0.63 s 0.61 s: hit for ≈ 1,203 (launch) 0.63 s: dash cancel opens 0.73 s: moves you forward until 0.83 s 0.73 s: walk through enemies until 0.83 s 0.8 s: hit for ≈ 1,203 (launch) 0.8 s: on enemies: −40% move speed for 10 s 0.93 s: moves you forward until 1.03 s 0.93 s: walk through enemies until 1.03 s 1 s: hit for ≈ 1,203 (launch) 1.13 s: moves you forward until 1.23 s 1.13 s: walk through enemies until 1.23 s 1.21 s: hit for ≈ 1,203 (launch) 1.33 s: moves you forward until 1.4 s 1.33 s: walk through enemies until 1.4 s 1.4 s: hit for ≈ 1,203 (launch) 1.43 s: moves you forward until 1.53 s
Legacy
The cast (2 s long) 0.33 s: moves you forward until 0.43 s 0.33 s: walk through enemies until 0.43 s 0.4 s: hit for ≈ 440 (launch) 0.57 s: walk through enemies until 0.63 s 0.57 s: moves you forward until 0.63 s 0.61 s: hit for ≈ 440 (launch) 0.63 s: dash cancel opens 0.73 s: moves you forward until 0.83 s 0.73 s: walk through enemies until 0.83 s 0.8 s: hit for ≈ 440 (launch) 0.8 s: on enemies: −40% move speed for 10 s 0.93 s: moves you forward until 1.03 s 0.93 s: walk through enemies until 1.03 s 1 s: hit for ≈ 440 (launch) 1.13 s: moves you forward until 1.23 s 1.13 s: walk through enemies until 1.23 s 1.21 s: hit for ≈ 440 (launch) 1.33 s: moves you forward until 1.4 s 1.33 s: walk through enemies until 1.4 s 1.4 s: hit for ≈ 440 (launch) 1.43 s: moves you forward until 1.53 s
In-game descriptionAtaca o inimigo com um corte duplo, que o deixará nocauteado.
Efeito do Atributo: Mágico[Luz]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,489 vs 2,010).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,489 ▲
≈ 2,010
Strongest single hit
2,889 ▲
1,058
Damage per second of cooldowndamage per cast ÷ cooldown
183 ▲
67
Moment by moment
Classic+
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 2,745 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.53 s: hit for ≈ 2,745 (big launch)
Legacy
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 1,005 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.53 s: hit for ≈ 1,005 (big launch)
DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 7
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionAumenta a taxa de regeneração de mana.
Legacy descriptionAumenta a velocidade de regeneração de MP.
Key differences
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 50
Character level 1 ▲
Buffs & debuffs
Passive effect
+300 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
30
—
—
—
1
—
—
—
2
34
—
—
—
1
—
—
—
3
38
—
—
—
1
—
—
—
4
42
—
—
—
1
—
—
—
5
46
—
—
—
1
—
—
—
6
50
—
—
—
1
—
—
—
7
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.