Dacy: Classic+ or Legacy?

Every Dacy skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

38skills compared
20hit harder in Classic+
0hit harder in Legacy
7with different protection while casting
0 / 1only in Classic+ / only in Legacy
5identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

Dança do Pandano

In-game descriptionPandano seduz os inimigos com movimentos e aplica fortes golpes. Efeito do Atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (12,042 vs 10,331).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 12,042 ▲ ≈ 10,331
Strongest single hit 1,729 ▲ 1,483
Damage per second of cooldowndamage per cast ÷ cooldown 100 ▲ 86
Projectiles
Damage projectile: damage per hit 1,729 ▲ 1,483
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,390120 s6,47775 (R1)1,390120 s6,525
280 (R1)1,540120 s7,15380 (R1)1,540120 s6,960
385 (R1)1,680120 s7,82985 (R1)1,680120 s7,395
490 (R1)1,860120 s8,67190 (R1)1,860120 s7,830
595 (R1)2,060120 s9,60595 (R1)2,060120 s8,265
698 (R1)2,300120 s10,69198 (R1)2,300120 s9,040
799 (R1)2,580120 s12,04299 (R1)2,580120 s10,331

Jerônica Suprema

In-game descriptionControle, por dentro, Jerônica, uma boneca de ferro gigante e ataque inimigos usando o abominável martelo de ferro.

Key differences

  • Classic+Invincible — Classic+: whole cast (6.09 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (6.09 s).)
  • DiffersStrongest basic attack — Classic+: Attack S1: 1.81× ATK; Legacy: Attack S1: ≈ 100.
  • DiffersEvery basic attack once, combined — Classic+: 4.23× ATK; Legacy: ≈ 234.
  • DiffersOpening move (Legacy only): ≈ 135,495.
  • DiffersMoves you — Classic+: about 24 units; Legacy: none.
What differs (max level)Classic+Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (6.09 s) ▲ No
Control & cancelling
Moves you about 24 units —
Transformation
Strongest basic attack Attack S1: 1.81× ATK Attack S1: ≈ 100
Every basic attack once, combined 4.23× ATK ≈ 234
Opening move — ≈ 135,495
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A1 (hit 2)1.21× ATK≈ 67
Attack A1 (hit 3)1.21× ATK≈ 67
Attack S11.81× ATK≈ 100
Moment by moment

Classic+

Part 1 (3.49 s long)
0 s: invincible until 3.49 s
0 s: immune to damage until 3.49 s
3.2 s: fires a other projectile

Part 2 (2.6 s long)
0 s: invincible until 2.6 s
0 s: immune to damage until 2.6 s
0 s: moves you forward until 0.59 s
0.45 s: on you: transforms you, +500 max ATK (no effect on players), +6,000 max HP, invincible for 40 s

Legacy

Part 1 (3.49 s long)
0 s: immune to damage until 3.49 s
3.2 s: fires a other projectile

Part 2 (2.6 s long)
0 s: immune to damage until 2.6 s
0.4 s: on you: transforms you, +500 max ATK (no effect on players), +6,000 max HP, invincible for 40 s
0.45 s: on you: transforms you, invincible for 3 s

Verdadeiro Chute Pega-pega

In-game descriptionUm Catchvee gigante aparece e desfere um chute voador lateral muito forte. Efeito do atributo: Físico Efeito extra: Ataque++

Key differences

  • Classic+Classic+ hits harder: about 1.8× the damage per cast (5,253 vs 2,865).
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 5,253 ▲ ≈ 2,865
Strongest single hit 1,236 ▲ 674
Damage per second of cooldowndamage per cast ÷ cooldown 210 ▲ 191
Projectiles
Damage projectile: damage per hit 1,236 ▲ 674
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)18725 s2,24050 (R1)18715 s1,549
256 (R1)21025 s2,50856 (R1)21015 s1,735
362 (R1)23425 s3,34962 (R1)23415 s1,921
468 (R1)26025 s3,72368 (R1)26015 s2,107
574 (R1)28725 s4,44174 (R1)28715 s2,292
680 (R1)31325 s4,84180 (R1)31315 s2,507
786 (R1)33925 s5,25386 (R1)33915 s2,865

Novo Gira-Gira

In-game descriptionDacy dá giros e giros para criar uma forte rajada de vento. Efeito do atributo: Mágico[Vento] Efeito extra: Ataque+++, Altura+

Key differences

  • Classic+Classic+ hits harder: about 2.9× the damage per cast (32,171 vs 11,045).
  • LegacyDash cancel — Classic+: from 3.5 s; Legacy: from 0.68 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 32,171 ▲ ≈ 11,045
Strongest single hit 1,411 ▲ 484
Damage per second of cooldowndamage per cast ÷ cooldown 715 ▲ 245
Control & cancelling
Cancel by dashing From 3.5 s From 0.68 s ▲
Projectiles
Damage projectile: damage per hit 1,411 ▲ 484
Moment by moment

Classic+

The cast (4.53 s long)
0.67 s: fires a damage projectile
0.67 s: fires a damage projectile
0.67 s: fires a damage projectile
3.5 s: dash cancel opens

Legacy

The cast (4.53 s long)
0.67 s: fires a damage projectile
0.67 s: fires a damage projectile
0.67 s: fires a damage projectile
0.68 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1845 s1,0031 (R1)1845 s124
28 (R1)4845 s2,4858 (R1)4845 s996
315 (R1)7745 s4,74215 (R1)7745 s1,867
422 (R1)10945 s6,72622 (R1)10945 s2,738
529 (R1)14345 s8,86929 (R1)14345 s3,609
636 (R1)17945 s11,08136 (R1)17945 s4,480
743 (R1)21345 s13,22443 (R1)21345 s5,351
850 (R1)24945 s15,41350 (R1)24945 s6,222
957 (R1)28345 s15,48157 (R1)28345 s7,093
1064 (R1)32445 s21,77464 (R1)32445 s7,965
1171 (R1)36345 s26,35771 (R1)36345 s8,836
1278 (R1)40545 s29,32178 (R1)40545 s9,664
1385 (R1)44545 s32,17185 (R1)44545 s11,045

Novo Puxar o Tapete

In-game descriptionUsa uma grande manta para produzir um forte choque. Efeito do atributo: Físico Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (7,300 vs 4,927).
  • DiffersDamage projectile — lasts: Classic+ 0.8 s, Legacy 1.6 s; size: Classic+ 15, Legacy 23.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,300 ▲ ≈ 4,927
Strongest single hit 3,842 ▲ 2,593
Damage per second of cooldowndamage per cast ÷ cooldown 730 ▲ 493
Projectiles
Damage projectile: lasts 0.8 s 1.6 s
Damage projectile: size 15 23 ▲
Damage projectile: damage per hit 3,842 ▲ 2,593
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1510 s2171 (R1)1510 s56
28 (R1)3910 s5668 (R1)3910 s444
315 (R1)6110 s1,07915 (R1)6110 s833
422 (R1)8710 s1,53722 (R1)8710 s1,221
529 (R1)11510 s2,01829 (R1)11510 s1,610
636 (R1)14310 s2,52336 (R1)14310 s1,999
743 (R1)17110 s3,00043 (R1)17110 s2,387
850 (R1)19910 s3,50650 (R1)19910 s2,776
957 (R1)22710 s3,98157 (R1)22710 s3,164
1064 (R1)25910 s4,54964 (R1)25910 s3,553
1171 (R1)29110 s5,95871 (R1)29110 s3,942
1278 (R1)32410 s6,64878 (R1)32410 s4,311
1385 (R1)35610 s7,30085 (R1)35610 s4,927

Nova Mimimi

In-game descriptionAs bonecas aparecem para ajudar quando Dacy chorar. Efeito do atributo: Físico Efeito extra: Ataque++

Key differences

  • Classic+Classic+ hits harder: about 1.9× the damage per cast (9,676 vs 5,173).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 9,676 ▲ ≈ 5,173
Strongest single hit 1,455 ▲ 778
Damage per second of cooldowndamage per cast ÷ cooldown 323 ▲ 259
Projectiles
Damage projectile: damage per hit 1,455 ▲ 778
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1830 s3191 (R1)1820 s58
28 (R1)4830 s8188 (R1)4820 s466
315 (R1)7730 s1,27015 (R1)7720 s874
422 (R1)10930 s1,82222 (R1)10920 s1,282
529 (R1)14330 s2,87329 (R1)14320 s1,690
636 (R1)17930 s3,59836 (R1)17920 s2,099
743 (R1)21330 s4,27643 (R1)21320 s2,507
850 (R1)24930 s4,99450 (R1)24920 s2,915
957 (R1)28330 s5,68657 (R1)28320 s3,323
1064 (R1)32430 s7,03664 (R1)32420 s3,731
1171 (R1)36330 s7,89471 (R1)36320 s4,139
1278 (R1)40530 s8,83178 (R1)40520 s4,527
1385 (R1)44530 s9,67685 (R1)44520 s5,173

Domadal

In-game descriptionInvocar Boneco de Domadal.

Key differences

  • LegacyCooldown: 120 s in Classic+, 30 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 5.
  • DiffersStrongest basic attack — Classic+: Attack 01: 1.36× ATK; Legacy: Attack 01: ≈ 24,390.
  • DiffersEvery basic attack once, combined — Classic+: 2.72× ATK; Legacy: ≈ 48,780.
  • DiffersIts opening move (Classic+ only): 8.15× ATK.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 30 s ▲
Summons
Summon level 80 ▲ 5
Strongest basic attack Attack 01: 1.36× ATK Attack 01: ≈ 24,390
Every basic attack once, combined 2.72× ATK ≈ 48,780
Its opening move 8.15× ATK —
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 011.36× ATK≈ 24,390
Rise attack1.36× ATK≈ 24,390
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1218120 s—218110 s—
21160120 s—1160100 s—
321103120 s—2110390 s—
431153120 s—3115380 s—
541203120 s—4120370 s—
651253120 s—5125360 s—
761305120 s—6130550 s—
871363120 s—7136340 s—
981422120 s—8142230 s—

Wari

In-game descriptionInvocar Boneco de Wari.

Key differences

  • LegacyCooldown: 120 s in Classic+, 30 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 10.
  • LegacyStrongest basic attack — Classic+: Attack 01: ≈ 1,191; Legacy: Attack 04: ≈ 67,890.
  • DiffersEvery basic attack once, combined — Classic+: ≈ 2,383 + 4.41× ATK; Legacy: ≈ 84,958.
  • DiffersIts opening move (Classic+ only): ≈ 2,383.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 30 s ▲
Summons
Summon level 80 ▲ 10
Strongest basic attack Attack 01: ≈ 1,191 Attack 04: ≈ 67,890 ▲
Every basic attack once, combined ≈ 2,383 + 4.41× ATK ≈ 84,958
Its opening move ≈ 2,383 —
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 01≈ 1,191≈ 34
Attack 02≈ 1,191≈ 34
Attack 043.71× ATK≈ 67,890
Rise attack0.7× ATK≈ 17,000
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11060120 s—1060100 s—
220103120 s—2010390 s—
330153120 s—3015380 s—
440203120 s—4020370 s—
550253120 s—5025360 s—
660305120 s—6030550 s—
770363120 s—7036340 s—
880422120 s—8042230 s—

Francoise

In-game descriptionInvocar Boneco de Francoise.

Key differences

  • LegacyCooldown: 120 s in Classic+, 30 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 20.
  • DiffersStrongest basic attack — Classic+: Attack 02: 3.71× ATK; Legacy: Attack 02: ≈ 52,803.
  • DiffersEvery basic attack once, combined — Classic+: 6.88× ATK; Legacy: ≈ 105,005.
  • Classic+Its opening move — Classic+: ≈ 3,637; Legacy: ≈ 239.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 30 s ▲
Summons
Summon level 80 ▲ 20
Strongest basic attack Attack 02: 3.71× ATK Attack 02: ≈ 52,803
Every basic attack once, combined 6.88× ATK ≈ 105,005
Its opening move ≈ 3,637 ▲ ≈ 239
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 012.47× ATK≈ 35,202
Attack 023.71× ATK≈ 52,803
Rise attack0.7× ATK≈ 17,000
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
120103120 s—2010390 s—
230153120 s—3015380 s—
340203120 s—4020370 s—
450253120 s—5025360 s—
560305120 s—6030550 s—
670363120 s—7036340 s—
780422120 s—8042230 s—

Veni

In-game descriptionInvocar Boneco de Veni.

Key differences

  • LegacyCooldown: 120 s in Classic+, 45 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 30.
  • DiffersStrongest basic attack — Classic+: Attack 02: 2.79× ATK; Legacy: Attack 02: ≈ 44,757.
  • DiffersEvery basic attack once, combined — Classic+: 4.19× ATK; Legacy: ≈ 78,757.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 45 s ▲
Summons
Summon level 80 ▲ 30
Strongest basic attack Attack 02: 2.79× ATK Attack 02: ≈ 44,757
Every basic attack once, combined 4.19× ATK ≈ 78,757
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 022.79× ATK≈ 44,757
Rise attack1.4× ATK≈ 34,000
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
130153120 s—3015395 s—
240203120 s—4020385 s—
350253120 s—5025375 s—
460305120 s—6030565 s—
570363120 s—7036355 s—
680422120 s—8042245 s—

Catchvee

In-game descriptionInvocar Boneco de Catchvee.

Key differences

  • LegacyCooldown: 120 s in Classic+, 30 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 40.
  • DiffersStrongest basic attack — Classic+: Attack 01: 1.74× ATK; Legacy: Rise attack: ≈ 34,000.
  • DiffersEvery basic attack once, combined — Classic+: 3.14× ATK; Legacy: ≈ 62,665.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 30 s ▲
Summons
Summon level 80 ▲ 40
Strongest basic attack Attack 01: 1.74× ATK Rise attack: ≈ 34,000
Every basic attack once, combined 3.14× ATK ≈ 62,665
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 011.74× ATK≈ 28,665
Rise attack1.4× ATK≈ 34,000
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
140203120 s—4020370 s—
250253120 s—5025360 s—
360305120 s—6030550 s—
470363120 s—7036340 s—
580422120 s—8042230 s—

Pandano

In-game descriptionInvocar Boneco de Pandano.

Key differences

  • LegacyCooldown: 120 s in Classic+, 30 s in Legacy.
  • Classic+Summon level — Classic+: 80; Legacy: 50.
  • DiffersStrongest basic attack — Classic+: Attack 03: 4.5× ATK; Legacy: Attack 03: ≈ 82,976.
  • DiffersEvery basic attack once, combined — Classic+: 5.2× ATK; Legacy: ≈ 99,977.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 120 s 30 s ▲
Summons
Summon level 80 ▲ 50
Strongest basic attack Attack 03: 4.5× ATK Attack 03: ≈ 82,976
Every basic attack once, combined 5.2× ATK ≈ 99,977
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 034.5× ATK≈ 82,976
Rise attack0.7× ATK≈ 17,000
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150253120 s—5025360 s—
260305120 s—6030550 s—
370363120 s—7036340 s—
480422120 s—8042230 s—

Cirandinha

In-game descriptionDacy e as bonecas perturbam seus inimigos com sua Dança Feliz. Os monstros recebem danos adicionais quando entram em contato com as bonecas. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (12,221 vs 5,245).
  • LegacyCooldown: 150 s in Classic+, 90 s in Legacy.
  • LegacyDamage immunity — Classic+: 0 → 13.53 s — all damage; Legacy: whole cast (14.2 s) — all damage.
  • LegacyDash cancel — Classic+: from 4.5 s; Legacy: from 0 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 150 s 90 s ▲
Damage
Damage per castone target, every hit landing ≈ 12,221 ▲ ≈ 5,245
Strongest single hit 933 ▲ 400
Damage per second of cooldowndamage per cast ÷ cooldown 81 ▲ 58
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 13.53 s — all damage Whole cast (14.2 s) — all damage ▲
Control & cancelling
Cancel by dashing From 4.5 s From 0 s ▲
Projectiles
Damage projectile: damage per hit 933 ▲ 400
Damage projectile 2: damage per hit 933 ▲ 400
Damage projectile 3: damage per hit 933 ▲ 400
Damage projectile 4: damage per hit 933 ▲ 400
Damage projectile 5: damage per hit 933 ▲ 400
Damage projectile 6: damage per hit 933 ▲ 400
Moment by moment

Classic+

Part 1 (5.53 s long)
0 s: immune to damage until 5.53 s
2×, 0.5–1 s: hit for ≈ 246 (daze)
1.33 s: fires a damage projectile
1.6 s: hit for ≈ 246 (daze)
1.67 s: fires a damage projectile
2 s: fires a damage projectile
2.33 s: fires a damage projectile
2.67 s: fires a damage projectile
3 s: fires a damage projectile
4.5 s: dash cancel opens

Part 2 (8.67 s long)
0 s: immune to damage until 8 s
0 s: dash cancel opens
8×, 0.1–7 s: hit for ≈ 739 (daze)

Legacy

Part 1 (5.53 s long)
0 s: immune to damage until 5.53 s
0 s: dash cancel opens
2×, 0.5–1 s: hit for ≈ 105 (daze)
1.33 s: fires a damage projectile
1.6 s: hit for ≈ 105 (daze)
1.67 s: fires a damage projectile
2 s: fires a damage projectile
2.33 s: fires a damage projectile
2.67 s: fires a damage projectile
3 s: fires a damage projectile

Part 2 (8.67 s long)
0 s: immune to damage until 8.67 s
0 s: dash cancel opens
8×, 0.1–7 s: hit for ≈ 317 (daze)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160225150 s5,7016022590 s3,402
262234150 s5,9236223490 s3,516
364243150 s6,1586424390 s3,629
466335150 s9,5716633590 s3,742
570359150 s10,2137035990 s3,969
674382150 s10,9007438290 s4,196
778405150 s11,5457840590 s4,589
882429150 s12,2218242990 s5,245

Agulha Brilhante

In-game descriptionArremessa uma agulha à sua frente. Efeito do Atributo: Mágico[Vento] Efeito Extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (4,530 vs 3,695).
  • DiffersNumber of hits per cast: 4 hits in Classic+, 5 hits in Legacy.
  • DiffersDamage projectile — lasts: Classic+ 0.7 s, Legacy 2 s; size: Classic+ 6, Legacy 15; hits on one target: Classic+ up to 4, Legacy up to 5.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,530 ▲ ≈ 3,695
Hits per cast 4 hits 5 hits
Strongest single hit 1,192 ▲ 778
Damage per second of cooldowndamage per cast ÷ cooldown 647 ▲ 528
Projectiles
Damage projectile: lasts 0.7 s 2 s
Damage projectile: size 6 15 ▲
Damage projectile: hits on one target up to 4 up to 5 ▲
Damage projectile: damage per hit 1,192 ▲ 778
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13137 s1033137 s121
210287 s22010287 s405
317437 s33817437 s688
424607 s63524607 s972
531777 s84031777 s1,255
638957 s1,06838957 s1,539
7451127 s1,288451127 s1,822
8521307 s1,642521307 s2,106
9591477 s1,904591477 s2,389
10662017 s3,105662017 s2,673
11732257 s3,720732257 s2,956
12802507 s4,134802507 s3,233
13872747 s4,530872747 s3,695

Puxar o tapete

In-game descriptionInvoca uma manta sob os pés e derruba um inimigo. Efeito do atributo: Físico Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (3,084 vs 2,362).
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (2.7 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,084 ▲ ≈ 2,362
Strongest single hit 3,246 ▲ 2,486
Damage per second of cooldowndamage per cast ÷ cooldown 308 ▲ 236
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (2.7 s) ▲
Moment by moment

Classic+

The cast (2.7 s long)
0.05 s: fires a other projectile
0.7 s: hit for ≈ 3,084 (launch)
1.3 s: move cancel opens
1.3 s: dash cancel opens
1.4 s: basic-attack cancel opens

Legacy

The cast (2.7 s long)
0 s: super armor until 2.7 s
0.05 s: fires a other projectile
0.7 s: hit for ≈ 2,362 (launch)
1.3 s: move cancel opens
1.3 s: dash cancel opens
1.4 s: basic-attack cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141210 s15041210 s102
2112310 s283112310 s281
3183410 s425183410 s460
4254610 s580254610 s638
5326010 s901326010 s817
6397310 s1,090397310 s996
7468610 s1,295468610 s1,175
8539910 s1,486539910 s1,353
96011310 s1,6966011310 s1,532
106714610 s2,2626714610 s1,711
117416410 s2,5457416410 s1,890
128118110 s2,8068118110 s2,067
138819910 s3,0848819910 s2,362

Luva Golpeadora

In-game descriptionInvoca uma luva que dá um tapa em um inimigo. Efeito do atributo: Físico Efeito extra: Altura+++

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (7,548 vs 3,805).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,548 ▲ ≈ 3,805
Strongest single hit 1,360 ▲ 686
Damage per second of cooldowndamage per cast ÷ cooldown 503 ▲ 254
Moment by moment

Classic+

The cast (1.53 s long)
0.1 s: fires a other projectile
0.1 s: fires a other projectile
0.1 s: fires a other projectile
3×, 0.59–0.59 s: hit for ≈ 1,258 (launch)
0.91 s: dash cancel opens
3×, 1.1–1.1 s: hit for ≈ 1,258 (big launch)

Legacy

The cast (1.53 s long)
0.1 s: fires a other projectile
0.1 s: fires a other projectile
0.1 s: fires a other projectile
3×, 0.59–0.59 s: hit for ≈ 634 (launch)
0.91 s: dash cancel opens
3×, 1.1–1.1 s: hit for ≈ 634 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1122415 s821122415 s507
2183415 s1,143183415 s761
3244515 s1,521244515 s1,015
4305615 s1,893305615 s1,268
5366715 s2,287366715 s1,522
6427915 s2,653427915 s1,776
7489015 s3,047489015 s2,030
85410115 s3,4245410115 s2,283
96011315 s3,8186011315 s2,537
106614415 s5,7446614415 s2,791
117215915 s6,3447215915 s3,044
127817415 s6,9387817415 s3,330
138418915 s7,5488418915 s3,805

Amarrar os Cadarços

In-game descriptionPrende os pés de um inimigo arremessando uma agulha. Efeito do atributo: Mágico[Vento] Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (13,737 vs 8,719).
  • DiffersNumber of hits per cast: 12 hits in Classic+, 16 hits in Legacy.
  • LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
  • DiffersDamage projectile — size: Classic+ 7, Legacy 15; hits on one target: Classic+ up to 3, Legacy up to 4.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 25 s 15 s ▲
Damage
Damage per castone target, every hit landing ≈ 13,737 ▲ ≈ 8,719
Hits per cast 12 hits 16 hits
Strongest single hit 1,205 ▲ 574
Damage per second of cooldowndamage per cast ÷ cooldown 549 581 ▲
Projectiles
Damage projectile: size 7 15 ▲
Damage projectile: hits on one target up to 3 up to 4 ▲
Damage projectile: damage per hit 1,205 ▲ 574
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1142825 s547142815 s1,320
2203725 s775203715 s1,885
3264925 s1,060264915 s2,451
4326025 s1,300326015 s3,016
5387125 s1,938387115 s3,582
6448225 s2,257448215 s4,147
7509425 s2,668509415 s4,713
85610525 s3,0555610515 s5,279
96211725 s3,4886211715 s5,844
106817425 s9,7816817415 s6,410
117419125 s10,8077419115 s6,975
128020925 s12,6778020915 s7,629
138622625 s13,7378622615 s8,719

Rede de Carretel

In-game descriptionJoga um carretel de linha em um inimigo para amarrá-lo. Efeito do atributo: Mágico[Vento] Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (11,534 vs 4,434).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
  • DiffersDamage projectile — lasts: Classic+ 2 s, Legacy 3 s; speed: Classic+ 60, Legacy 90.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 11,534 ▲ ≈ 4,434
Strongest single hit 4,047 ▲ 1,556
Damage per second of cooldowndamage per cast ÷ cooldown 384 ▲ 222
Projectiles
Damage projectile: lasts 2 s 3 s
Damage projectile: speed 60 90
Damage projectile: damage per hit 4,047 ▲ 1,556
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1224730 s2,086224720 s1,259
2275730 s2,545275720 s1,545
3326830 s3,032326820 s1,831
4377930 s4,198377920 s2,117
5429030 s4,788429020 s2,403
64710030 s5,3414710020 s2,689
75211130 s5,9395211120 s2,975
85712130 s7,0285712120 s3,261
96213430 s7,7436213420 s3,547
106717030 s9,8386717020 s3,880
117218530 s11,5347218520 s4,434

Bomba Surpresa

In-game descriptionSacar uma bomba (?!) por engano. Efeito do atributo:Mágico[Fogo] Efeitos Extras: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (7,131 vs 5,563).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
  • Classic+Invincible — Classic+: 0 → 1.53 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.27 s).
  • DiffersCast time: 2.53 s in Classic+, 1.27 s in Legacy.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 3.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 7,131 ▲ ≈ 5,563
Hits per cast 1 hit 3 hits
Strongest single hit 8,389 ▲ 2,181
Damage per second of cooldowndamage per cast ÷ cooldown 238 278 ▲
Your safety while casting
Cast timeuntil the skill finishes on its own 2.53 s 1.27 s
Invincibleattacks pass through you: no damage, no knockback 0 → 1.53 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.27 s) ▲
Projectiles
Damage projectile: timed hits 1 3 ▲
Damage projectile: damage per hit 8,389 ▲ 2,181
Moment by moment

Classic+

The cast (2.53 s long)
0 s: invincible until 1.53 s
1.53 s: fires a damage projectile

Legacy

The cast (1.27 s long)
0 s: super armor until 1.27 s
0.77 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13711030 s1,6693711020 s2,256
24112230 s1,8664112220 s2,499
34513430 s2,0674513420 s2,743
44914630 s2,2734914620 s2,987
55315830 s2,9785315820 s3,231
65717030 s3,2325717020 s3,475
76118330 s3,5056118320 s3,719
86519730 s3,8086519720 s3,962
96926430 s5,0976926420 s4,206
107328130 s5,8917328120 s4,450
117729930 s6,2557729920 s4,867
128131630 s7,1318131620 s5,563

Socos Flamejantes

In-game descriptionImpiedosos Socos Repetitivos. Pressione, rapidamente, a tecla 'A' várias vezes para continuar um ataque de combinação. Efeito do atributo: Mágico[Fogo] Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (7,841 vs 5,527).
  • LegacyDamage immunity — Classic+: 0 → 0.9 s — all damage; Legacy: whole cast (3.99 s) — all damage.
  • DiffersCast time: 2.5 s in Classic+, 3.99 s in Legacy.
  • DiffersExtra moves inside the skill — Classic+: Continues automatically when it hits; Legacy: none.
  • DiffersMoves you — Classic+: about 102 units; Legacy: about 132 units.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,841 ▲ ≈ 5,527
Hits based on your weapon ATK 1 hit, totalling 0.7× ATK —
Strongest single hit 1,025 1,037 ▲
Damage per second of cooldowndamage per cast ÷ cooldown 314 ▲ 221
Your safety while casting
Cast timeuntil the skill finishes on its own 2.5 s 3.99 s
Damage immunityhits of the covered types do nothing to you 0 → 0.9 s — all damage Whole cast (3.99 s) — all damage ▲
Control & cancelling
Extra moves inside the skill Continues automatically when it hits —
Moves you about 102 units about 132 units
Moment by moment

Classic+

Part 1 (1.5 s long)
0 s: moves you forward until 0.9 s
0 s: immune to damage until 0.9 s
0 s: dash cancel opens
0.81 s: hit for ≈ 871 (flinch)

Part 2 (1 s long)
0 s: dash cancel opens
0.05 s: moves you back until 1 s

Optional follow-up (0.73 s long)
0.3 s: moves you forward until 0.43 s
0.32 s: hit for 0.7× ATK (flinch)
0.33 s: hit for ≈ 871 (daze)

Optional follow-up (1.6 s long)
0 s: fires a other projectile
0.32 s: hit for ≈ 871 (daze)
2×, 0.62–0.92 s: hit for ≈ 871 (flinch)

Optional follow-up (0.87 s long)
0.03 s: moves you forward until 0.6 s
4×, 0.17–0.47 s: hit for ≈ 871 (launch)
0.6 s: moves you forward until 0.74 s

Legacy

Part 1 (0.85 s long)
0 s: moves you forward until 0.9 s
0 s: immune to damage until 0.85 s
0 s: dash cancel opens
0.81 s: hit for ≈ 534 (flinch)

Part 2 (0.33 s long)
0 s: immune to damage until 0.33 s
0 s: dash cancel opens
0.3 s: moves you forward until 0.43 s
0.32 s: hit for ≈ 985 (flinch)
0.33 s: hit for ≈ 534 (daze)

Part 3 (0.94 s long)
0 s: immune to damage until 0.94 s
0 s: dash cancel opens
0 s: fires a other projectile
0.32 s: hit for ≈ 534 (daze)
2×, 0.62–0.92 s: hit for ≈ 534 (flinch)

Part 4 (0.87 s long)
0 s: immune to damage until 0.87 s
0 s: dash cancel opens
0.03 s: moves you forward until 0.6 s
3×, 0.17–0.37 s: hit for ≈ 534 (launch)
0.47 s: hit for ≈ 267 (launch)
0.6 s: moves you forward until 0.74 s

Part 5 (1 s long)
0 s: immune to damage until 1 s
0 s: dash cancel opens
0.05 s: moves you back until 1 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141525 s23041525 s236
25420225 s2,4305420225 s3,184
35621025 s2,7855621025 s3,301
45821725 s2,9075821725 s3,419
56022525 s3,3746022525 s3,537
66223425 s3,8026223425 s3,655
76424325 s3,9556424325 s3,773
86725525 s5,2946725525 s3,950
97127325 s5,6467127325 s4,186
107529025 s6,4877529025 s4,422
117930825 s6,9167930825 s4,836
128332525 s7,8418332525 s5,527

Soquinho Giratório

In-game descriptionAcerta, repetidamente, poderosos golpes no inimigo. Efeito do atributo: Físico Efeito extra: Ataque++, Imunidade à Imobilização

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (5,039 vs 3,174).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,039 ▲ ≈ 3,174
Strongest single hit 988 ▲ 622
Damage per second of cooldowndamage per cast ÷ cooldown 336 ▲ 212
Moment by moment

Classic+

The cast (2.37 s long)
0 s: super armor until 2.37 s
0 s: dash cancel opens
0.16 s: moves you forward until 1.76 s
0.37 s: hit for ≈ 840 (launch)
5×, 0.6–1.6 s: hit for ≈ 840 (flinch)
1.76 s: moves you forward until 2.06 s

Legacy

The cast (2.37 s long)
0 s: super armor until 2.37 s
0 s: dash cancel opens
0.16 s: moves you forward until 1.76 s
0.37 s: hit for ≈ 529 (launch)
5×, 0.6–1.6 s: hit for ≈ 529 (flinch)
1.76 s: moves you forward until 2.06 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
161715 s14861715 s221
2132915 s245132915 s478
3204315 s383204315 s736
4275715 s520275715 s994
5347315 s806347315 s1,251
6418715 s984418715 s1,509
74810315 s1,1884810315 s1,766
85511715 s1,3875511715 s2,024
96213415 s1,6016213415 s2,282
106917615 s3,8156917615 s2,539
117619715 s4,2697619715 s2,777
128221715 s5,0398221715 s3,174

Doce do Trovão

In-game descriptionInvoca um pedaço de doce gigante que derruba o inimigo. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (9,041 vs 4,565).
  • LegacyDamage immunity — Classic+: 0 → 1.83 s — all damage; Legacy: whole cast (2.73 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,041 ▲ ≈ 4,565
Strongest single hit 1,629 ▲ 823
Damage per second of cooldowndamage per cast ÷ cooldown 393 ▲ 198
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 1.83 s — all damage Whole cast (2.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 1,629 ▲ 823
Moment by moment

Classic+

The cast (2.73 s long)
0 s: immune to damage until 1.83 s
1.83 s: fires a damage projectile

Legacy

The cast (2.73 s long)
0 s: immune to damage until 2.73 s
1.83 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
171823 s70571823 s365
2143123 s1,227143123 s730
3214323 s1,770214323 s1,096
4285823 s2,436285823 s1,461
5357223 s3,102357223 s1,826
6428723 s3,841428723 s2,191
74910123 s4,5514910123 s2,557
85611623 s5,3395611623 s2,922
96313223 s6,1886313223 s3,287
107017923 s7,3707017923 s3,652
117719923 s8,1757719923 s3,995
128422023 s9,0418422023 s4,565

Pisão Sísmico

In-game descriptionAtordoa inimigos nas proximidades pisando em seus pés. Efeito do atributo: Físico Efeito extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (4,706 vs 3,029).
  • DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
  • LegacyCooldown: 30 s in Classic+, 10 s in Legacy.
  • DiffersDamage projectile — timed hits: Classic+ 1, Legacy 3.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 10 s ▲
Damage
Damage per castone target, every hit landing ≈ 4,706 ▲ ≈ 3,029
Hits per cast 1 hit 3 hits
Strongest single hit 5,536 ▲ 1,188
Damage per second of cooldowndamage per cast ÷ cooldown 157 303 ▲
Projectiles
Damage projectile: timed hits 1 3 ▲
Damage projectile: damage per hit 5,536 ▲ 1,188
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1246030 s645246010 s786
2297230 s793297210 s950
3348530 s957348510 s1,113
4399730 s1,114399710 s1,277
54411030 s1,5504411010 s1,441
64912230 s1,7554912210 s1,604
75413530 s1,9865413510 s1,768
85914730 s2,2045914710 s1,932
96416230 s2,4826416210 s2,095
106922030 s3,7576922010 s2,259
117423930 s4,0817423910 s2,423
127925630 s4,3817925610 s2,650
138427530 s4,7068427510 s3,029

Voadora Felina

In-game descriptionUm Catchvee aparece e dá um chute duplo antes de sumir. Efeito do atributo: Físico Efeito Extra: Ataque+++

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (5,984 vs 2,292).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 5,984 ▲ ≈ 2,292
Strongest single hit 1,760 ▲ 674
Damage per second of cooldowndamage per cast ÷ cooldown 199 ▲ 115
Projectiles
Damage projectile: damage per hit 1,760 ▲ 674
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1439130 s1,108439120 s1,051
2469830 s1,187469820 s1,125
34910430 s1,2824910420 s1,198
45211130 s1,3775211120 s1,272
55511730 s1,7515511720 s1,345
65812430 s1,8565812420 s1,418
76113130 s1,9826113120 s1,492
86413930 s2,1016413920 s1,565
96717030 s4,2506717020 s1,638
107118230 s4,6007118220 s1,736
117519330 s4,9167519320 s1,834
127920530 s5,2337920520 s2,006
138321730 s5,9848321720 s2,292

Contando Carneirinhos

In-game descriptionFrancoise aparece e solta um gancho com a esquerda, outro com a direita e um cruzado antes de sumir. Efeito do atributo: Físico Efeitos extras: Ataque+++, Cancelar Arremetida

Key differences

  • Classic+Classic+ hits harder: about 2.6× the damage per cast (15,491 vs 6,047).
  • LegacyDamage immunity — Classic+: 0 → 2.5 s — all damage; Legacy: whole cast (3 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 15,491 ▲ ≈ 6,047
Strongest single hit 2,025 ▲ 790
Damage per second of cooldowndamage per cast ÷ cooldown 443 ▲ 173
Your safety while casting
Damage immunityhits of the covered types do nothing to you 0 → 2.5 s — all damage Whole cast (3 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 2,025 ▲ 790
Moment by moment

Classic+

The cast (3 s long)
0 s: immune to damage until 2.5 s
0.47 s: fires a damage projectile
0.47 s: fires a damage projectile
0.47 s: fires a damage projectile
1.61 s: dash cancel opens

Legacy

The cast (3 s long)
0 s: immune to damage until 3 s
0.47 s: fires a damage projectile
0.47 s: fires a damage projectile
0.47 s: fires a damage projectile
1.61 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1266535 s1,576266535 s1,771
2317735 s1,867317735 s2,112
3369035 s2,219369035 s2,453
44110235 s2,5474110235 s2,793
54611535 s3,4964611535 s3,134
65112735 s3,9245112735 s3,475
75614035 s4,3835614035 s3,815
86115335 s4,8506115335 s4,156
96620135 s6,6846620135 s4,497
107121835 s8,5077121835 s4,837
117623635 s11,0627623635 s5,291
128125335 s15,4918125335 s6,047

Gira-Gira

In-game descriptionBrinca com a boneca em círculos(?!). Efeito do atributo: Mágico[Vento] Efeito extra: Ataque+++, Altura+

Key differences

  • Classic+Classic+ hits harder: about 4.1× the damage per cast (15,545 vs 3,809).
  • LegacyDash cancel — Classic+: from 3.5 s; Legacy: from 0.48 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 15,545 ▲ ≈ 3,809
Strongest single hit 1,016 ▲ 249
Damage per second of cooldowndamage per cast ÷ cooldown 345 ▲ 85
Control & cancelling
Cancel by dashing From 3.5 s From 0.48 s ▲
Projectiles
Damage projectile: damage per hit 1,016 ▲ 249
Moment by moment

Classic+

The cast (4.53 s long)
0.47 s: fires a damage projectile
3.5 s: dash cancel opens

Legacy

The cast (4.53 s long)
0.47 s: fires a damage projectile
0.48 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1317745 s3,810317745 s1,259
2358745 s4,330358745 s1,422
3399745 s4,835399745 s1,585
44310745 s5,4324310745 s1,747
54711745 s7,1914711745 s1,910
65112745 s7,8495112745 s2,072
75513745 s8,5535513745 s2,235
85914745 s9,2575914745 s2,397
96315845 s10,0986315845 s2,560
106721345 s10,9406721345 s2,722
117122745 s12,8527122745 s2,885
127524245 s13,8017524245 s3,047
137925645 s14,6577925645 s3,333
148327145 s15,5458327145 s3,809

Mimimi

In-game descriptionAs bonecas aparecem para ajudar quando Dacy chorar. Efeito do atributo: Físico

Key differences

  • Classic+Classic+ hits harder: about 2.7× the damage per cast (8,626 vs 3,203).
  • LegacyCooldown: 30 s in Classic+, 20 s in Legacy.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 30 s 20 s ▲
Damage
Damage per castone target, every hit landing ≈ 8,626 ▲ ≈ 3,203
Strongest single hit 1,816 ▲ 674
Damage per second of cooldowndamage per cast ÷ cooldown 288 ▲ 160
Projectiles
Damage projectile: damage per hit 1,816 ▲ 674
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
182030 s90782020 s277
25215630 s4,1335215620 s1,800
35416230 s4,3235416220 s1,870
45616830 s4,5035616820 s1,939
55817430 s4,6885817420 s2,008
66018030 s4,8786018020 s2,077
76218730 s5,1026218720 s2,147
86419430 s5,3306419420 s2,216
96625230 s6,7316625220 s2,285
107026930 s7,2157026920 s2,424
117428730 s7,6717428720 s2,562
127830430 s8,1377830420 s2,802
138232230 s8,6268232220 s3,203

Fúria Sonâmbula

In-game descriptionAtaques físicos causam 50% a mais de dano por um período de tempo. Requer Golpe Fatal (Habilidade)

Key differences

  • DiffersIt is an active skill in Classic+ but a passive (always on) in Legacy.
  • DiffersBuff on you — Classic+: +50% physical damage — for 60 s; Legacy: +50% physical damage — always on.
What differs (max level)Classic+Legacy
Learning & cost
MP cost 191 MP —
Cooldown 30 s —
Buffs & debuffs
Buff on you +50% physical damage — for 60 s +50% physical damage — always on
Moment by moment

Classic+

The cast (6.5 s long)
3 s: on you: +50% physical damage for 60 s

Legacy

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownEffect
1246030 s—24———
2297230 s—29———
3348530 s—34———
4399730 s—39———
54411030 s—44———
64912230 s—49———
75413530 s—54———
85914730 s—items only—30 s—
96416230 s—64———
106917630 s—69———
117419130 s—74———

Boneca de Doces Mítica

Legacy descriptionInvoca pedaços gigantes de doce à sua frente e varre o inimigo. Efeito do atributo: Físico

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 85
Skill levels — 5 levels
Max level needs — Character level 99
MP cost — 200 MP
Cooldown — 20 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 16,752
Hits per cast — 14 hits
Strongest single hit — 2,075
Damage per second of cooldowndamage per cast ÷ cooldown — 838
Damage type — Physical
Your safety while casting
Cast timeuntil the skill finishes on its own — 3.33 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 1.4 s
Effect on enemies
Hit reaction — launch
Projectiles
Damage projectile: fired per cast — 3
Damage projectile: movement — flies straight
Damage projectile: lasts — 2 s
Damage projectile: size — 10
Damage projectile: speed — 60
Damage projectile: on contact — passes through, hits again every 0.25 s
Damage projectile: hits on one target — up to 3
Damage projectile: damage per hit — 1,037
Damage projectile: damage type — Physical
Damage projectile: hit reaction — launch
Damage projectile 2: fired per cast — 1
Damage projectile 2: movement — flies straight
Damage projectile 2: lasts — 2 s
Damage projectile 2: size — 22
Damage projectile 2: speed — 60
Damage projectile 2: on contact — passes through, hits again every 0.25 s
Damage projectile 2: hits on one target — up to 5
Damage projectile 2: damage per hit — 2,075
Damage projectile 2: damage type — Physical
Damage projectile 2: hit reaction — launch
Moment by moment

Legacy

The cast (3.33 s long)
0.87 s: fires a damage projectile
1.4 s: dash cancel opens
1.53 s: fires a damage projectile
2 s: fires a damage projectile
2.7 s: fires a damage projectile

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
18520020 s1,675
28720020 s5,026
39320020 s8,376
49620020 s13,402
59920020 s16,752

Aumento de Mana

Classic+ descriptionAumenta seu mana máximo.

Legacy descriptionAumenta o seu MP máximo.

Key differences

  • DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 28; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 28 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 73 Character level 1 ▲
Buffs & debuffs
Passive effect +820 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
128———1———
233———1———
338———1———
443———1———
548———1———
653———1———
758———1———
863———1———
968———1———
1073———1———
111———
121———
131———

Aumento da Saúde

In-game descriptionAumenta o seu HP máximo.

Key differences

  • DiffersPassive effect — Classic+: +600 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 33; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 33 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 73 Character level 1 ▲
Buffs & debuffs
Passive effect +600 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
133———1———
237———1———
341———1———
445———1———
549———1———
653———1———
757———1———
861———1———
965———1———
1069———1———
1173———1———
121———
131———

Golpe Fatal

Classic+ descriptionAumenta a chance de golpe crítico.

Legacy descriptionAumenta a chance de causar dano crítico com um ataque mágico.

Key differences

  • DiffersPassive effect — Classic+: +12% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 74; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 74 Character level 1 ▲
Buffs & debuffs
Passive effect +12% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120———1———
226———1———
332———1———
438———1———
544———1———
650———1———
756———1———
862———1———
968———1———
1074———1———
111———
121———
131———

Recuperação de Mana

Classic+ descriptionRegeneração mais rápida da mana.

Legacy descriptionAumenta a velocidade de regeneração de MP.

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 65; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 7 Character level 1 ▲
Skill levels 11 levels (9 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 65 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
17———1———
214———1———
321———1———
428———1———
535———1———
642———1———
749———1———
856———1———
963———1———
1064———1———
1165———1———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.