Every Iris skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
32skills compared
18hit harder in Classic+
2hit harder in Legacy
6with different protection while casting
3identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Damage per second of cooldowndamage per cast ÷ cooldown
161 ▲
133
Effect on enemies
Hit reaction
flinch, launch
launch, pull-in
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 2 s 3×, 0.47–0.53 s: hit for ≈ 1,753 (flinch) 0.7 s: dash cancel opens 6×, 0.8–1.47 s: hit for ≈ 1,753 (flinch) 2×, 1.51–1.53 s: hit for ≈ 1,753 (launch)
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.47 s: hit for ≈ 1,449 (pull-in) 2×, 0.5–0.53 s: hit for ≈ 1,449 (launch) 0.7 s: dash cancel opens 8×, 0.8–1.53 s: hit for ≈ 1,449 (launch)
In-game descriptionEvoca o Amphitrite, a nau capitânia do Capitão Jack Todde, para ajudar Iris com sua poderosa rajada dos canhões do costado.
Efeito do Atributo: Físico
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (62,771 vs 34,588).
Classic+Invincible — Classic+: whole cast (7 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 62,771 ▲
≈ 34,588
Strongest single hit
13,215 ▲
7,282
Damage per second of cooldowndamage per cast ÷ cooldown
418 ▲
231
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
13,215 ▲
7,282
Moment by moment
Classic+
The cast (7 s long) 0 s: invincible until 7 s 0 s: immune to damage until 7 s 0.3 s: fires a other projectile 0.97 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.24 s: fires a damage projectile 3.25 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a damage projectile 4 s: fires a other projectile 4.05 s: fires a other projectile 4.1 s: fires a other projectile 4.1 s: fires a other projectile 4.15 s: fires a other projectile 4.2 s: fires a other projectile 4.25 s: fires a other projectile 4.25 s: fires a other projectile 4.3 s: fires a damage projectile 4.3 s: fires a other projectile 4.35 s: fires a other projectile 4.4 s: fires a other projectile 4.4 s: fires a other projectile 4.45 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.55 s: fires a other projectile 4.6 s: fires a damage projectile 4.6 s: fires a other projectile 4.65 s: fires a other projectile 4.65 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 6.91 s: on you: invincible for 2 s
Legacy
The cast (7 s long) 0 s: immune to damage until 7 s 0.3 s: fires a other projectile 0.97 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.24 s: fires a damage projectile 3.25 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a damage projectile 3.7 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a damage projectile 4 s: fires a other projectile 4.05 s: fires a other projectile 4.1 s: fires a other projectile 4.1 s: fires a other projectile 4.15 s: fires a other projectile 4.2 s: fires a other projectile 4.25 s: fires a other projectile 4.25 s: fires a other projectile 4.3 s: fires a damage projectile 4.3 s: fires a other projectile 4.35 s: fires a other projectile 4.4 s: fires a other projectile 4.4 s: fires a other projectile 4.45 s: fires a other projectile 4.5 s: fires a other projectile 4.5 s: fires a other projectile 4.55 s: fires a other projectile 4.6 s: fires a damage projectile 4.6 s: fires a other projectile 4.65 s: fires a other projectile 4.65 s: fires a other projectile 4.7 s: fires a other projectile 4.7 s: fires a other projectile 6.91 s: on you: invincible, walks through enemies for 5 s
In-game descriptionAvança rapidamente. Aumenta a espada-corrente e ataca os inimigos com um movimento rápido.
Efeito do Atributo: Físico
Efeito Extra:Cancela Arremetida ou Cancela Habilidade
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (8,117 vs 4,470).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,117 ▲
≈ 4,470
Strongest single hit
1,424 ▲
784
Damage per second of cooldowndamage per cast ÷ cooldown
325 ▲
179
Moment by moment
Classic+
The cast (2.53 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 2.53 s 0.53 s: dash cancel opens 6×, 0.53–2 s: hit for ≈ 1,353 (launch) 2.33 s: basic-attack cancel opens
Legacy
The cast (2.53 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 2.53 s 0.53 s: dash cancel opens 6×, 0.53–2 s: hit for ≈ 745 (launch) 2.33 s: basic-attack cancel opens
In-game descriptionAvança rodopiando, jogando no ar os inimigos à frente.
Efeito do Atributo: Físico
Efeitos Extras: Cancela Habilidade, Cancela Arremetida
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (8,284 vs 4,562).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,284 ▲
≈ 4,562
Strongest single hit
1,744 ▲
961
Damage per second of cooldowndamage per cast ÷ cooldown
414 ▲
228
Moment by moment
Classic+
The cast (2.03 s long) 0.16 s: moves you forward until 0.6 s 3×, 0.2–0.4 s: hit for ≈ 1,657 (launch) 0.4 s: dash cancel opens 2×, 0.5–1 s: hit for ≈ 1,657 (launch) 1 s: moves you forward until 1.36 s 1.47 s: basic-attack cancel opens
Legacy
The cast (2.03 s long) 0.16 s: moves you forward until 0.6 s 3×, 0.2–0.4 s: hit for ≈ 912 (launch) 0.4 s: dash cancel opens 2×, 0.5–1 s: hit for ≈ 912 (launch) 1 s: moves you forward until 1.36 s 1.47 s: basic-attack cancel opens
In-game descriptionInvoca dos céus várias bolas de fogo que caem sobre o inimigo. A última delas, quando atinge o alvo, gera uma potente explosão.
Efeito do atributo: Mágico[Fogo]
Efeito Extra: Imune à Imobilização
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (9,756 vs 5,377).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 9,756 ▲
≈ 5,377
Strongest single hit
4,569 ▲
2,517
Damage per second of cooldowndamage per cast ÷ cooldown
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,962 ▲
≈ 1,632
Strongest single hit
3,118 ▲
1,718
Damage per second of cooldowndamage per cast ÷ cooldown
74 ▲
41
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.23 → 0.77 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.9 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1.9 s long) 0.13 s: moves you forward until 0.77 s 0.23 s: invincible until 0.77 s 0.8 s: hit for ≈ 2,962 (launch) 1.5 s: dash cancel opens 2 s: basic-attack cancel opens
Legacy
The cast (1.9 s long) 0 s: super armor until 1.9 s 0.13 s: moves you forward until 0.77 s 0.8 s: hit for ≈ 1,632 (launch) 1.5 s: dash cancel opens 2 s: basic-attack cancel opens
In-game descriptionBalança a espada-corrente com agilidade para atacar o inimigo 4 vezes.
Efeito do atributo: físico
Efeitos Extras: Cancela Arremetida, Cancela Ataque Normal
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (3,405 vs 1,876).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,405 ▲
≈ 1,876
Strongest single hit
896 ▲
494
Damage per second of cooldowndamage per cast ÷ cooldown
340 ▲
188
Moment by moment
Classic+
The cast (2 s long) 0 s: moves you forward until 0.17 s 0.2 s: hit for ≈ 851 (flinch) 0.4 s: dash cancel opens 0.47 s: moves you forward until 0.53 s 0.53 s: hit for ≈ 851 (flinch) 0.7 s: basic-attack cancel opens 0.77 s: moves you forward until 0.9 s 2×, 1.27–1.31 s: hit for ≈ 851 (launch)
Legacy
The cast (2 s long) 0 s: moves you forward until 0.17 s 0.2 s: hit for ≈ 469 (flinch) 0.4 s: dash cancel opens 0.47 s: moves you forward until 0.53 s 0.53 s: hit for ≈ 469 (flinch) 0.7 s: basic-attack cancel opens 0.77 s: moves you forward until 0.9 s 2×, 1.27–1.31 s: hit for ≈ 469 (launch)
In-game descriptionAumenta a espada-corrente e ataca os inimigos com um movimento rápido.
Efeito do Atributo: Físico
Efeito Extra: Cancelar Arremetida ou Cancelar Habilidade
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (9,223 vs 5,085).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 9,223 ▲
≈ 5,085
Strongest single hit
1,618 ▲
892
Damage per second of cooldowndamage per cast ÷ cooldown
461 ▲
254
Moment by moment
Classic+
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.35 s: hit for ≈ 1,537 (launch) 0.53 s: dash cancel opens 5×, 0.57–1.83 s: hit for ≈ 1,537 (launch) 2 s: basic-attack cancel opens
Legacy
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.35 s: hit for ≈ 847 (launch) 0.53 s: dash cancel opens 5×, 0.57–1.83 s: hit for ≈ 847 (launch) 2 s: basic-attack cancel opens
In-game descriptionChuta e revida contra o inimigo com um ataque poderoso.
Efeito do Atributo: Físico
Efeito Extra: Cancelar Arremetida
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (3,582 vs 1,973).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,582 ▲
≈ 1,973
Strongest single hit
1,936 ▲
1,066
Damage per second of cooldowndamage per cast ÷ cooldown
179 ▲
99
Moment by moment
Classic+
The cast (1.73 s long) 0 s: moves you forward until 0.17 s 0.23 s: moves you forward until 0.33 s 0.3 s: hit for ≈ 1,839 (launch) 0.4 s: moves you forward until 0.6 s 0.6 s: dash cancel opens 1.03 s: hit for ≈ 1,742 (big launch) 1.47 s: moves you forward until 1.67 s 1.5 s: basic-attack cancel opens
Legacy
The cast (1.73 s long) 0 s: moves you forward until 0.17 s 0.23 s: moves you forward until 0.33 s 0.3 s: hit for ≈ 1,013 (launch) 0.4 s: moves you forward until 0.6 s 0.6 s: dash cancel opens 1.03 s: hit for ≈ 960 (big launch) 1.47 s: moves you forward until 1.67 s 1.5 s: basic-attack cancel opens
In-game descriptionJoga no ar os inimigos à frente..
Efeito do Atributo: Físico
Efeitos Extras: Cancela Habilidade, Cancela Arremetida
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (3,340 vs 1,842).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,340 ▲
≈ 1,842
Strongest single hit
1,172 ▲
646
Damage per second of cooldowndamage per cast ÷ cooldown
278 ▲
153
Moment by moment
Classic+
The cast (1.83 s long) 0 s: moves you forward until 0.1 s 0.2 s: hit for ≈ 1,113 (launch) 0.23 s: moves you forward until 0.37 s 0.3 s: hit for ≈ 1,113 (launch) 0.4 s: dash cancel opens 0.77 s: hit for ≈ 1,113 (launch) 0.77 s: moves you forward until 1.4 s 1.67 s: basic-attack cancel opens
Legacy
The cast (1.83 s long) 0 s: moves you forward until 0.1 s 0.2 s: hit for ≈ 614 (launch) 0.23 s: moves you forward until 0.37 s 0.3 s: hit for ≈ 614 (launch) 0.4 s: dash cancel opens 0.77 s: hit for ≈ 614 (launch) 0.77 s: moves you forward until 1.4 s 1.67 s: basic-attack cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
379 ▲
209
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.33 s
Whole cast (2.67 s) ▲
Moment by moment
Classic+
The cast (2.67 s long) 0 s: super armor until 2.33 s 0.47 s: hit for ≈ 1,047 (launch) 0.47 s: moves you forward until 1.77 s 7×, 0.73–1.7 s: hit for ≈ 1,047 (flinch) 2.2 s: hit for ≈ 1,105 (launch) 2.5 s: dash cancel opens 2.5 s: basic-attack cancel opens
Legacy
The cast (2.67 s long) 0 s: super armor until 2.67 s 0.47 s: hit for ≈ 577 (launch) 0.47 s: moves you forward until 1.77 s 7×, 0.73–1.7 s: hit for ≈ 577 (flinch) 2.2 s: hit for ≈ 609 (launch) 2.5 s: dash cancel opens 2.5 s: basic-attack cancel opens
In-game descriptionRapidamente, cria uma barreira de mísseis de fogo para manter o inimigo distante.
Efeito do atributo: Mágico[Fogo]
Efeito Extra: Maior alcance
Key differences
LegacyLegacy hits harder: about 1.9× the damage per cast (3,449 vs 1,807).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,807
≈ 3,449 ▲
Strongest single hit
1,902
3,630 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionAtira três mísseis de fogo, rápidos como o raio.
Efeito do atributo: Mágico[Fogo]
Efeito Extra: Cancela Habilidade
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (5,127 vs 4,434).
DiffersDamage projectile — lasts: Classic+ 0.6 s, Legacy 1.5 s; on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.25 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,127 ▲
≈ 4,434
Strongest single hit
1,799 ▲
1,556
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionAtira uma bomba que mira um inimigo e explode, violentamente. A capacidade de mira da bomba melhora com o nível do personagem.
Efeito do atributo: Mágico[Fogo]
Key differences
Classic+Classic+ hits slightly harder: 6,404 vs 6,317 damage per cast.
DiffersNumber of hits per cast: 11 hits in Classic+, 10 hits in Legacy.
In-game descriptionCria um campo de minas flamejantes que retardam os inimigos que entrarem nele. Esse efeito de lentidão fica mais eficaz conforme o nível do personagem.
Efeito do atributo: físico
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (672 vs 370).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 672 ▲
≈ 370
Strongest single hit
791 ▲
436
Damage per second of cooldowndamage per cast ÷ cooldown
Damage per second of cooldowndamage per cast ÷ cooldown
190 ▲
105
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.6 s
Whole cast (1.97 s) ▲
Projectiles
Damage projectile: damage per hit
1,201 ▲
662
Damage projectile 2: damage per hit
1,201 ▲
662
Moment by moment
Classic+
The cast (1.97 s long) 0 s: super armor until 1.6 s 0.33 s: fires a damage projectile 0.61 s: moves you back until 0.93 s 0.73 s: hit for ≈ 571 (launch) 1 s: moves you forward until 1.2 s 1.17 s: fires a damage projectile
Legacy
The cast (1.97 s long) 0 s: super armor until 1.97 s 0.33 s: fires a damage projectile 0.61 s: moves you back until 0.93 s 0.73 s: hit for ≈ 314 (launch) 1 s: moves you forward until 1.2 s 1.17 s: fires a damage projectile
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 10,303 ▲
≈ 5,676
Strongest single hit
2,169 ▲
1,195
Damage per second of cooldowndamage per cast ÷ cooldown
114 ▲
63
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0 → 1.23 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.37 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
2,169 ▲
1,195
Moment by moment
Classic+
The cast (2.37 s long) 0 s: invincible until 1.23 s 0.57 s: moves you forward until 1.51 s 0.57 s: walk through enemies until 1.33 s 1.23 s: fires a damage projectile 1.7 s: moves you forward until 2 s
Legacy
The cast (2.37 s long) 0 s: super armor until 2.37 s 0.57 s: moves you forward until 1.51 s 0.57 s: walk through enemies until 1.33 s 1.23 s: fires a damage projectile 1.7 s: moves you forward until 2 s
In-game descriptionLança uma aura nos integrantes da equipe para que eles possam repor MP gastando o HP que tiverem.
Key differences
LegacyMP cost: 397 MP in Classic+, 351 MP in Legacy.
DiffersSkill levels — Classic+: 11 levels (7 with skill points, the rest from +skill-level items); Legacy: 9 levels (7 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 72.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
11 levels (7 with skill points, the rest from +skill-level items)
9 levels (7 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionAumenta a velocidade de regeneração do mana.
Legacy descriptionAumenta a velocidade de regeneração de MP.
Key differences
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionEnquanto a magia for usada, há certa probabilidade de reduzir o consumo de mana.
Legacy descriptionDá a chance de uma não redução de MP para lançar um feitiço.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)