Bible › Classic+ or Legacy? › Arien
Arien: Classic+ or Legacy?
Every Arien skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Achievements
Bestiary
Classic+ or Legacy?
Crafting
Crafting stations
Equipment sets
Gather nodes
Items
Name tags
Professions
Quests
Shops
Skills
Stage groups
Stages
Titles
Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
37 skills compared
14 hit harder in Classic+
9 hit harder in Legacy
1 with different protection while casting
0 / 3 only in Classic+ / only in Legacy
2 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
闪电精灵之击Classic+ 1.3× damage
终极.精灵王之箭Classic+ 1.3× damage
进阶暴雷碎片Legacy 1.5× damage
真召唤暴雷Legacy 1.9× damage
真凶神Classic+ 1.3× damage
真狂风Classic+ 1.3× damage
飞踢Classic+ 1.3× damage
风之弓箭Classic+ 1.3× damage
可怕的风Classic+ 1.3× damage
风的猛击Legacy 1.3× damage
狂风Classic+ 1.3× damage
猛烈的暴风Classic+ 1.3× damage
突如期来的台风Classic+ 1.3× damage
闪电弓箭Classic+ 1.3× damage
闪电精灵Classic+ 1.3× damage
闪电精灵Legacy 1.5× damage
召唤暴雷Legacy 2.3× damage
暴雷碎片Legacy 1.5× damage
暴风雪Classic+ 1.3× damage
火焰轰炸Legacy 2.5× damage
火球爆炸Legacy 2.5× damage
火焰燃烧Legacy 2.5× damage
凶神Classic+ 4× damage
精灵的愤怒1 difference
光的折射1 difference
风神Legacy only
闪电神灵Legacy only
火焰女神Legacy only
魔力恢复4 differences
魔力增加4 differences
精灵的集中力4 differences
精灵的细腻4 differences
体力增加4 differences
箭术训练1 difference
精灵淬炼1 difference
魔力增加same in both
精灵的守护same in both
In-game description 射出带有闪电之力的箭并扩散在地面上.
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (13,205 vs 9,854).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 13,205 ▲
≈ 9,854
Strongest single hit
13,900 ▲
10,373
Damage per second of cooldowndamage per cast ÷ cooldown
110 ▲
82
Projectiles
Damage projectile: damage per hit
13,900 ▲
10,373
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 75 (R1) 1,270 120 s 7,104 75 (R1) 1,270 120 s 6,224 2 80 (R1) 1,400 120 s 7,819 80 (R1) 1,400 120 s 6,639 3 85 (R1) 1,540 120 s 8,636 85 (R1) 1,540 120 s 7,053 4 90 (R1) 1,700 120 s 9,548 90 (R1) 1,700 120 s 7,468 5 95 (R1) 1,890 120 s 10,565 95 (R1) 1,890 120 s 7,883 6 98 (R1) 2,100 120 s 11,779 98 (R1) 2,100 120 s 8,622 7 99 (R1) 2,360 120 s 13,205 99 (R1) 2,360 120 s 9,854
In-game description 借助风,闪电,火焰精灵的力量发射强力箭矢.
属性效果:物理属性
属性效果:魔法[闪电,火焰]属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (142,255 vs 106,159).
Classic+ Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
Differs Buff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
Differs Buff on you (2) (Legacy only): +150% all damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 30 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% fire damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% wind damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 142,255 ▲
≈ 106,159
Strongest single hit
16,638 ▲
12,416
Damage per second of cooldowndamage per cast ÷ cooldown
948 ▲
708
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (9 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Buff on you (2)
—
+150% all damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 30 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% fire damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then upgrades ; +150% wind damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s; then +150% lightning damage; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades ; upgrades — for 36000 s
Projectiles
Damage projectile: damage per hit
16,638 ▲
12,416
Damage projectile 2: damage per hit
16,638 ▲
12,416
Damage projectile 3: damage per hit
16,638 ▲
12,416
Moment by moment
Classic+
The cast (9 s long) 0 s: invincible until 9 s 0 s: immune to damage until 9 s 5.5 s: fires a damage projectile 5.6 s: fires a damage projectile 5.7 s: fires a damage projectile 6.5 s: fires a damage projectile 6.6 s: fires a damage projectile 6.7 s: fires a damage projectile 7.5 s: fires a damage projectile 7.6 s: fires a damage projectile 7.7 s: fires a damage projectile 8.91 s: on you: invincible for 2 s
Legacy
The cast (9 s long) 0 s: immune to damage until 9 s 5.5 s: fires a damage projectile 5.6 s: fires a damage projectile 5.7 s: fires a damage projectile 6.5 s: fires a damage projectile 6.6 s: fires a damage projectile 6.7 s: fires a damage projectile 7.5 s: fires a damage projectile 7.6 s: fires a damage projectile 7.7 s: fires a damage projectile 8.91 s: on you: invincible, walks through enemies for 5 s 8.91 s: on you: +150% all damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 30 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 85 (R1) 3,020 150 s 101,625 85 (R1) 3,020 150 s 84,927 2 89 (R1) 3,630 150 s 121,940 89 (R1) 3,630 150 s 92,889 3 93 (R1) 4,230 150 s 142,255 93 (R1) 4,230 150 s 106,159
In-game description 发射3枚可扩散的闪电箭.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 1.5× the damage per cast (5,430 vs 3,591).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,591
≈ 5,430 ▲
Hits based on your weapon ATK
3 hits, totalling 0.03× ATK
—
Strongest single hit
105
156 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
239
362 ▲
Projectiles
Damage projectile: damage per hit
0.01× ATK
41
Damage projectile 2: damage per hit
105
156 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 (R1) 111 15 s 2,018 50 (R1) 111 15 s 2,935 2 56 (R1) 124 15 s 2,189 56 (R1) 124 15 s 3,287 3 62 (R1) 138 15 s 2,462 62 (R1) 138 15 s 3,640 4 68 (R1) 154 15 s 2,736 68 (R1) 154 15 s 3,992 5 74 (R1) 169 15 s 3,044 74 (R1) 169 15 s 4,344 6 80 (R1) 184 15 s 3,317 80 (R1) 184 15 s 4,751 7 86 (R1) 199 15 s 3,591 86 (R1) 199 15 s 5,430
In-game description 发射一定时间之后召唤雷罚的闪电箭.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 1.9× the damage per cast (2,567 vs 1,364).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,364
≈ 2,567 ▲
Strongest single hit
438
467 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
34
64 ▲
Projectiles
Damage projectile: damage per hit
438
467 ▲
Damage projectile 2: damage per hit
218
467 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 11 40 s 69 1 (R1) 11 40 s 29 2 8 (R1) 27 40 s 156 8 (R1) 27 40 s 231 3 15 (R1) 42 40 s 244 15 (R1) 42 40 s 434 4 22 (R1) 58 40 s 338 22 (R1) 58 40 s 636 5 29 (R1) 77 40 s 449 29 (R1) 77 40 s 839 6 36 (R1) 95 40 s 555 36 (R1) 95 40 s 1,041 7 43 (R1) 115 40 s 663 43 (R1) 115 40 s 1,244 8 50 (R1) 133 40 s 773 50 (R1) 133 40 s 1,446 9 57 (R1) 151 40 s 874 57 (R1) 151 40 s 1,649 10 64 (R1) 172 40 s 994 64 (R1) 172 40 s 1,851 11 71 (R1) 193 40 s 1,118 71 (R1) 193 40 s 2,054 12 78 (R1) 215 40 s 1,249 78 (R1) 215 40 s 2,246 13 85 (R1) 236 40 s 1,364 85 (R1) 236 40 s 2,567
In-game description 召唤借助火焰精灵之力的箭雨毁灭地上所有敌人.
属性效果:魔法[火焰]属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (17,700 vs 13,201).
Classic+ Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
Legacy Dash cancel — Classic+: no; Legacy: from 1 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 17,700 ▲
≈ 13,201
Strongest single hit
1,096 ▲
817
Damage per second of cooldowndamage per cast ÷ cooldown
118 ▲
88
Control & cancelling
Cancel into another skill
Yes, at any moment ▲
No
Cancel by dashing
No
From 1 s ▲
Projectiles
Damage projectile: damage per hit
1,096 ▲
817
Moment by moment
Classic+
The cast (4.5 s long) 1.15 s: fires a damage projectile 1.25 s: fires a damage projectile 1.35 s: fires a damage projectile 1.45 s: fires a damage projectile 1.55 s: fires a damage projectile 1.65 s: fires a damage projectile 1.75 s: fires a damage projectile 1.85 s: fires a damage projectile 1.95 s: fires a damage projectile 2.05 s: fires a damage projectile 2.15 s: fires a damage projectile 2.25 s: fires a damage projectile 2.35 s: fires a damage projectile 2.45 s: fires a damage projectile 2.55 s: fires a damage projectile 2.65 s: fires a damage projectile 2.75 s: fires a damage projectile
Legacy
The cast (4.5 s long) 1 s: dash cancel opens 1.15 s: fires a damage projectile 1.25 s: fires a damage projectile 1.35 s: fires a damage projectile 1.45 s: fires a damage projectile 1.55 s: fires a damage projectile 1.65 s: fires a damage projectile 1.75 s: fires a damage projectile 1.85 s: fires a damage projectile 1.95 s: fires a damage projectile 2.05 s: fires a damage projectile 2.15 s: fires a damage projectile 2.25 s: fires a damage projectile 2.35 s: fires a damage projectile 2.45 s: fires a damage projectile 2.55 s: fires a damage projectile 2.65 s: fires a damage projectile 2.75 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 28 150 s 840 1 (R1) 28 150 s 149 2 8 (R1) 68 150 s 2,003 8 (R1) 68 150 s 1,190 3 15 (R1) 105 150 s 3,149 15 (R1) 105 150 s 2,231 4 22 (R1) 146 150 s 4,361 22 (R1) 146 150 s 3,272 5 29 (R1) 194 150 s 5,798 29 (R1) 194 150 s 4,313 6 36 (R1) 239 150 s 7,138 36 (R1) 239 150 s 5,355 7 43 (R1) 287 150 s 8,560 43 (R1) 287 150 s 6,396 8 50 (R1) 332 150 s 9,932 50 (R1) 332 150 s 7,437 9 57 (R1) 377 150 s 11,257 57 (R1) 377 150 s 8,478 10 64 (R1) 430 150 s 12,888 64 (R1) 430 150 s 9,519 11 71 (R1) 483 150 s 14,422 71 (R1) 483 150 s 10,561 12 78 (R1) 539 150 s 16,118 78 (R1) 539 150 s 11,551 13 85 (R1) 591 150 s 17,700 85 (R1) 591 150 s 13,201
In-game description 藉助风之精灵的力量以三个方向同时连续射出三枚弓箭.有晕眩效果.
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (7,490 vs 5,587).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 7,490 ▲
≈ 5,587
Strongest single hit
438 ▲
327
Damage per second of cooldowndamage per cast ÷ cooldown
499 ▲
372
Damage type
Physical
Wind
Projectiles
Damage projectile: damage per hit
438 ▲
327
Damage projectile: damage type
Physical
Wind
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 11 15 s 376 1 (R1) 11 15 s 63 2 8 (R1) 27 15 s 838 8 (R1) 27 15 s 504 3 15 (R1) 42 15 s 1,334 15 (R1) 42 15 s 944 4 22 (R1) 58 15 s 1,847 22 (R1) 58 15 s 1,385 5 29 (R1) 77 15 s 2,445 29 (R1) 77 15 s 1,826 6 36 (R1) 95 15 s 3,010 36 (R1) 95 15 s 2,266 7 43 (R1) 115 15 s 3,642 43 (R1) 115 15 s 2,707 8 50 (R1) 133 15 s 4,190 50 (R1) 133 15 s 3,148 9 57 (R1) 151 15 s 4,771 57 (R1) 151 15 s 3,588 10 64 (R1) 172 15 s 5,438 64 (R1) 172 15 s 4,029 11 71 (R1) 193 15 s 6,105 71 (R1) 193 15 s 4,470 12 78 (R1) 215 15 s 6,806 78 (R1) 215 15 s 4,889 13 85 (R1) 236 15 s 7,490 85 (R1) 236 15 s 5,587
In-game description 用二连踢把敌人踢到空中.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (1,041 vs 777).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,041 ▲
≈ 777
Strongest single hit
548 ▲
409
Damage per second of cooldowndamage per cast ÷ cooldown
149 ▲
111
Damage type
Physical
Wind
Moment by moment
Classic+
The cast (0.83 s long) 0.17 s: moves you forward until 0.6 s 0.23 s: hit for ≈ 521 (launch) 0.33 s: hit for ≈ 521 (flinch) 0.53 s: dash cancel opens
Legacy
The cast (0.83 s long) 0.17 s: moves you forward until 0.6 s 0.23 s: hit for ≈ 388 (launch) 0.33 s: hit for ≈ 388 (flinch) 0.53 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 9 7 s 48 1 9 7 s 9 2 8 23 7 s 120 8 23 7 s 70 3 15 35 7 s 186 15 35 7 s 131 4 22 49 7 s 257 22 49 7 s 192 5 29 65 7 s 340 29 65 7 s 254 6 36 80 7 s 420 36 80 7 s 315 7 43 96 7 s 505 43 96 7 s 376 8 50 111 7 s 583 50 111 7 s 437 9 57 126 7 s 661 57 126 7 s 499 10 64 143 7 s 756 64 143 7 s 560 11 71 161 7 s 849 71 161 7 s 621 12 78 180 7 s 948 78 180 7 s 679 13 85 197 7 s 1,041 85 197 7 s 777
In-game description 发射蕴含风之力的三枚箭矢.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (1,622 vs 1,212).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind; spawns: Classic+ none, Legacy 2 more projectiles.
Differs Healing projectile — fired per cast: Classic+ none, Legacy 6; movement: Classic+ none, Legacy homes in on its target; lasts: Classic+ none, Legacy 0.9 s; size: Classic+ none, Legacy 5; speed: Classic+ none, Legacy 120; on contact: Classic+ none, Legacy disappears on the first hit; hits on one target: Classic+ none, Legacy up to 1; heals per touch: Classic+ none, Legacy 150 HP.
Differs MP restored per cast — Classic+: none; Legacy: 900 MP.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,622 ▲
≈ 1,212
Strongest single hit
569 ▲
425
Damage per second of cooldowndamage per cast ÷ cooldown
108 ▲
81
Damage type
Physical
Wind
Healing
MP restored per cast
—
900 MP
Projectiles
Damage projectile: damage per hit
569 ▲
425
Damage projectile: damage type
Physical
Wind
Damage projectile: spawns
—
2 more projectiles
Healing projectile: fired per cast
—
6
Healing projectile: movement
—
homes in on its target
Healing projectile: lasts
—
0.9 s
Healing projectile: size
—
5
Healing projectile: speed
—
120
Healing projectile: on contact
—
disappears on the first hit
Healing projectile: hits on one target
—
up to 1
Healing projectile: heals per touch
—
150 HP
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 4 15 15 s 117 4 15 15 s 52 2 11 28 15 s 214 11 28 15 s 144 3 18 41 15 s 325 18 41 15 s 236 4 25 56 15 s 439 25 56 15 s 328 5 32 71 15 s 559 32 71 15 s 419 6 39 87 15 s 684 39 87 15 s 511 7 46 102 15 s 804 46 102 15 s 603 8 53 118 15 s 929 53 118 15 s 694 9 60 133 15 s 1,055 60 133 15 s 786 10 67 150 15 s 1,194 67 150 15 s 878 11 74 169 15 s 1,337 74 169 15 s 970 12 81 187 15 s 1,476 81 187 15 s 1,061 13 88 205 15 s 1,622 88 205 15 s 1,212
In-game description 发射可洞穿敌人身体的三枚箭矢.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (2,109 vs 1,573).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,109 ▲
≈ 1,573
Strongest single hit
370 ▲
276
Damage per second of cooldowndamage per cast ÷ cooldown
141 ▲
105
Damage type
Physical
Wind
Projectiles
Damage projectile: damage per hit
370 ▲
276
Damage projectile: damage type
Physical
Wind
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 8 23 15 s 234 8 23 15 s 136 2 14 33 15 s 348 14 33 15 s 238 3 20 45 15 s 467 20 45 15 s 340 4 26 58 15 s 616 26 58 15 s 442 5 32 71 15 s 747 32 71 15 s 544 6 38 85 15 s 901 38 85 15 s 646 7 44 98 15 s 1,026 44 98 15 s 748 8 50 111 15 s 1,163 50 111 15 s 850 9 56 124 15 s 1,305 56 124 15 s 952 10 62 138 15 s 1,448 62 138 15 s 1,054 11 68 154 15 s 1,625 68 154 15 s 1,156 12 74 169 15 s 1,790 74 169 15 s 1,258 13 80 184 15 s 1,949 80 184 15 s 1,376 14 86 199 15 s 2,109 86 199 15 s 1,573
In-game description 瞄准敌人要害发射箭矢使其暂时晕厥.
属性效果:物理属性
Key differences
Legacy Legacy hits harder: about 1.3× the damage per cast (1,478 vs 1,096).
Differs Number of hits per cast: 1 hit in Classic+, 2 hits in Legacy.
Legacy Cooldown: 25 s in Classic+, 10 s in Legacy.
Classic+ Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
Legacy Walk through enemies — Classic+: no; Legacy: during 1 follow-up move.
Classic+ Cancelling into another skill — Classic+: Yes, at any moment; Legacy: no.
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
Differs Extra moves inside the skill — Classic+: none; Legacy: Continues automatically when it hits.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
25 s
10 s ▲
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 1,096
≈ 1,478 ▲
Hits per cast
1 hit
2 hits
Strongest single hit
1,154
1,556 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
44
148 ▲
Damage type
Physical
Wind
Your safety while casting
Walk through enemies
No
during 1 follow-up move ▲
Control & cancelling
Cancel into another skill
Yes, at any moment ▲
No
Extra moves inside the skill
—
Continues automatically when it hits
Projectiles
Damage projectile: damage per hit
1,154
1,556 ▲
Damage projectile: damage type
Physical
Wind
Moment by moment
Classic+
The cast (1.17 s long) 0.5 s: fires a damage projectile 0.53 s: dash cancel opens
Legacy
The cast (1.17 s long) 0 s: hit for 0.7× ATK 0.5 s: fires a damage projectile 0.53 s: dash cancel opens
Optional follow-up (0.5 s long) 0 s: walk through enemies until 0.5 s 0 s: moves you back until 0.5 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 12 29 25 s 154 12 29 32 s 189 2 19 43 25 s 224 19 43 30 s 300 3 26 58 25 s 303 26 58 28 s 410 4 33 74 25 s 389 33 74 26 s 520 5 40 89 25 s 467 40 89 24 s 631 6 47 104 25 s 547 47 104 22 s 741 7 54 120 25 s 630 54 120 20 s 851 8 61 135 25 s 713 61 135 18 s 962 9 68 154 25 s 811 68 154 16 s 1,072 10 75 171 25 s 905 75 171 14 s 1,183 11 82 189 25 s 998 82 189 12 s 1,293 12 89 208 25 s 1,096 89 208 10 s 1,478
In-game description 借助风之精灵的力量同时向三个方向发射三枚箭矢.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (2,993 vs 2,235).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,993 ▲
≈ 2,235
Strongest single hit
350 ▲
261
Damage per second of cooldowndamage per cast ÷ cooldown
200 ▲
149
Damage type
Physical
Wind
Projectiles
Damage projectile: damage per hit
350 ▲
261
Damage projectile: damage type
Physical
Wind
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 16 37 15 s 581 16 37 15 s 409 2 22 49 15 s 770 22 49 15 s 562 3 28 63 15 s 992 28 63 15 s 715 4 34 76 15 s 1,197 34 76 15 s 868 5 40 89 15 s 1,402 40 89 15 s 1,022 6 46 102 15 s 1,607 46 102 15 s 1,175 7 52 115 15 s 1,821 52 115 15 s 1,328 8 58 129 15 s 2,035 58 129 15 s 1,481 9 64 143 15 s 2,274 64 143 15 s 1,635 10 70 159 15 s 2,505 70 159 15 s 1,788 11 76 174 15 s 2,753 76 174 15 s 1,956 12 82 189 15 s 2,993 82 189 15 s 2,235
In-game description 借助风之精灵的力量连续发射三次三枚箭矢.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (3,164 vs 2,359).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,164 ▲
≈ 2,359
Strongest single hit
370 ▲
276
Damage per second of cooldowndamage per cast ÷ cooldown
127 ▲
94
Damage type
Physical
Wind
Projectiles
Damage projectile: damage per hit
370 ▲
276
Damage projectile: damage type
Physical
Wind
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 20 45 25 s 701 20 45 25 s 510 2 26 58 25 s 923 26 58 25 s 663 3 32 71 25 s 1,120 32 71 25 s 816 4 38 85 25 s 1,351 38 85 25 s 969 5 44 98 25 s 1,539 44 98 25 s 1,122 6 50 111 25 s 1,744 50 111 25 s 1,275 7 56 124 25 s 1,958 56 124 25 s 1,428 8 62 138 25 s 2,172 62 138 25 s 1,581 9 68 154 25 s 2,437 68 154 25 s 1,734 10 74 169 25 s 2,685 74 169 25 s 1,887 11 80 184 25 s 2,924 80 184 25 s 2,064 12 86 199 25 s 3,164 86 199 25 s 2,359
In-game description 借助风之精灵的力量发射横扫前方敌人的强力箭雨.
属性效果:物理属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (5,541 vs 4,138).
Differs Damage projectile — damage type: Classic+ Physical, Legacy Wind.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 5,541 ▲
≈ 4,138
Strongest single hit
307 ▲
229
Damage per second of cooldowndamage per cast ÷ cooldown
185 ▲
138
Damage type
Physical
Wind
Projectiles
Damage projectile: damage per hit
307 ▲
229
Damage projectile: damage type
Physical
Wind
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 45 100 30 s 2,996 45 100 30 s 2,128 2 50 111 30 s 3,339 50 111 30 s 2,364 3 55 122 30 s 3,664 55 122 30 s 2,601 4 60 133 30 s 3,989 60 133 30 s 2,837 5 65 146 30 s 4,404 65 146 30 s 3,074 6 70 159 30 s 4,672 70 159 30 s 3,310 7 75 171 30 s 5,198 75 171 30 s 3,621 8 80 184 30 s 5,541 80 184 30 s 4,138
In-game description 发射可以向三个方向扩散并击退敌人的闪电箭.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (11,337 vs 8,495).
Legacy Cancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
Differs Cooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 11,337 ▲
≈ 8,495
Hits based on your weapon ATK
18 hits, totalling 21.89× ATK
—
Strongest single hit
663 ▲
496
Damage per second of cooldowndamage per cast ÷ cooldown
515 ▲
386
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
663 ▲
496
Damage projectile 2: damage per hit
1.22× ATK
1
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 20 45 22 s 2,565 20 45 22 s 1,837 2 26 58 22 s 3,283 26 58 22 s 2,388 3 32 71 22 s 4,036 32 71 22 s 2,939 4 38 85 22 s 4,822 38 85 22 s 3,490 5 44 98 22 s 5,558 44 98 22 s 4,041 6 50 111 22 s 6,293 50 111 22 s 4,592 7 56 124 22 s 7,028 56 124 22 s 5,143 8 62 138 22 s 7,832 62 138 22 s 5,694 9 68 154 22 s 8,772 68 154 22 s 6,245 10 74 169 22 s 9,662 74 169 22 s 6,796 11 80 184 22 s 10,517 80 184 22 s 7,433 12 86 199 22 s 11,337 86 199 22 s 8,495
In-game description 发射6颗追踪敌人攻击的珠子.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (1,003 vs 745).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,003 ▲
≈ 745
Strongest single hit
176 ▲
131
Damage per second of cooldowndamage per cast ÷ cooldown
67 ▲
50
Projectiles
Damage projectile: damage per hit
176 ▲
131
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 10 26 15 s 131 10 26 15 s 85 2 16 37 15 s 188 16 37 15 s 136 3 22 49 15 s 262 22 49 15 s 187 4 28 63 15 s 336 28 63 15 s 238 5 34 76 15 s 405 34 76 15 s 289 6 40 89 15 s 467 40 89 15 s 341 7 46 102 15 s 536 46 102 15 s 392 8 52 115 15 s 604 52 115 15 s 443 9 58 129 15 s 678 58 129 15 s 494 10 64 143 15 s 764 64 143 15 s 545 11 70 159 15 s 849 70 159 15 s 596 12 76 174 15 s 918 76 174 15 s 652 13 82 189 15 s 1,003 82 189 15 s 745
In-game description 召唤2只闪电精灵.2只精灵会不停地相互发射闪电箭.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 1.5× the damage per cast (3,866 vs 2,537).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,537
≈ 3,866 ▲
Hits based on your weapon ATK
2 hits, totalling 0.002× ATK
—
Strongest single hit
267
399 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
127
193 ▲
Projectiles
Damage projectile: damage per hit
0.001× ATK
41
Damage projectile 2: damage per hit
267
399 ▲
Damage projectile 3: damage per hit
0.001× ATK
41
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 28 63 20 s 827 28 63 20 s 1,186 2 33 74 20 s 960 33 74 20 s 1,398 3 38 85 20 s 1,112 38 85 20 s 1,610 4 43 96 20 s 1,273 43 96 20 s 1,822 5 48 107 20 s 1,425 48 107 20 s 2,034 6 53 118 20 s 1,539 53 118 20 s 2,246 7 58 129 20 s 1,701 58 129 20 s 2,458 8 63 141 20 s 1,862 63 141 20 s 2,669 9 68 154 20 s 2,033 68 154 20 s 2,881 10 73 167 20 s 2,195 73 167 20 s 3,093 11 78 180 20 s 2,375 78 180 20 s 3,383 12 83 192 20 s 2,537 83 192 20 s 3,866
In-game description 发射一定时间之后召唤3次雷罚的闪电箭.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 2.3× the damage per cast (1,867 vs 798).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 798
≈ 1,867 ▲
Strongest single hit
365
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
20
47 ▲
Projectiles
Damage projectile: damage per hit
365
519 ▲
Damage projectile 2: damage per hit
184
519 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 30 67 40 s 273 30 67 40 s 597 2 35 78 40 s 312 35 78 40 s 697 3 40 89 40 s 357 40 89 40 s 797 4 45 100 40 s 404 45 100 40 s 896 5 50 111 40 s 441 50 111 40 s 996 6 55 122 40 s 489 55 122 40 s 1,095 7 60 133 40 s 537 60 133 40 s 1,195 8 65 146 40 s 587 65 146 40 s 1,295 9 70 159 40 s 639 70 159 40 s 1,394 10 75 171 40 s 692 75 171 40 s 1,494 11 80 184 40 s 744 80 184 40 s 1,634 12 85 197 40 s 798 85 197 40 s 1,867
In-game description 发射可扩散的闪电箭.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 1.5× the damage per cast (2,271 vs 1,499).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,499
≈ 2,271 ▲
Hits based on your weapon ATK
1 hit, totalling 0.01× ATK
—
Strongest single hit
263
392 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
100
151 ▲
Projectiles
Damage projectile: damage per hit
0.01× ATK
41
Damage projectile 2: damage per hit
263
392 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 34 76 15 s 604 34 76 15 s 835 2 38 85 15 s 667 38 85 15 s 933 3 42 93 15 s 730 42 93 15 s 1,031 4 46 102 15 s 809 46 102 15 s 1,129 5 50 111 15 s 872 50 111 15 s 1,228 6 54 120 15 s 946 54 120 15 s 1,326 7 58 129 15 s 1,020 58 129 15 s 1,424 8 62 138 15 s 1,089 62 138 15 s 1,522 9 66 148 15 s 1,169 66 148 15 s 1,621 10 70 159 15 s 1,260 70 159 15 s 1,719 11 74 169 15 s 1,345 74 169 15 s 1,817 12 78 180 15 s 1,425 78 180 15 s 1,987 13 82 189 15 s 1,499 82 189 15 s 2,271
In-game description 发射可追踪攻击敌人的巨大闪电球.闪电球受到攻击不会消失,可在一定时间内持续伤害敌人.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.3× the damage per cast (832 vs 621).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 832 ▲
≈ 621
Strongest single hit
146 ▲
109
Damage per second of cooldowndamage per cast ÷ cooldown
33 ▲
25
Projectiles
Damage projectile: damage per hit
146 ▲
109
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 40 89 25 s 410 40 89 25 s 276 2 44 98 25 s 445 44 98 25 s 304 3 48 107 25 s 485 48 107 25 s 331 4 52 115 25 s 513 52 115 25 s 359 5 56 124 25 s 559 56 124 25 s 386 6 60 133 25 s 604 60 133 25 s 414 7 64 143 25 s 650 64 143 25 s 441 8 68 154 25 s 707 68 154 25 s 469 9 72 163 25 s 741 72 163 25 s 497 10 76 174 25 s 775 76 174 25 s 543 11 80 184 25 s 832 80 184 25 s 621
In-game description 火焰精灵快速飞过去打击敌人.
属性效果:魔法[火焰]属性
Key differences
Legacy Legacy hits harder: about 2.5× the damage per cast (6,612 vs 2,675).
Legacy Dash cancel — Classic+: no; Legacy: from 1 s.
Differs Cooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 2,675
≈ 6,612 ▲
Strongest single hit
256
633 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
89
220 ▲
Control & cancelling
Cancel by dashing
No
From 1 s ▲
Projectiles
Damage projectile: damage per hit
256
633 ▲
Moment by moment
Classic+
The cast (2.33 s long) 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 1 s: fires a damage projectile 1.1 s: fires a damage projectile 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.5 s: fires a damage projectile 1.6 s: fires a damage projectile
Legacy
The cast (2.33 s long) 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 1 s: dash cancel opens 1 s: fires a damage projectile 1.1 s: fires a damage projectile 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.5 s: fires a damage projectile 1.6 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 30 100 30 s 972 30 100 30 s 2,267 2 35 116 30 s 1,129 35 116 30 s 2,645 3 40 133 30 s 1,296 40 133 30 s 3,023 4 45 149 30 s 1,453 45 149 30 s 3,401 5 50 166 30 s 1,609 50 166 30 s 3,778 6 55 182 30 s 1,766 55 182 30 s 4,156 7 60 199 30 s 1,933 60 199 30 s 4,534 8 65 219 30 s 2,121 65 219 30 s 4,912 9 70 238 30 s 2,309 70 238 30 s 5,290 10 75 257 30 s 2,487 75 257 30 s 5,786 11 80 276 30 s 2,675 80 276 30 s 6,612
In-game description 用强力火球攻击前方敌人.
属性效果:魔法[火焰]属性
Key differences
Legacy Legacy hits harder: about 2.5× the damage per cast (4,829 vs 1,946).
Legacy Dash cancel — Classic+: no; Legacy: from 1 s.
Differs Cooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 1,946
≈ 4,829 ▲
Strongest single hit
1,024
2,541 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
65
161 ▲
Control & cancelling
Cancel by dashing
No
From 1 s ▲
Projectiles
Damage projectile: damage per hit
1,024
2,541 ▲
Moment by moment
Classic+
The cast (2.36 s long) 1.61 s: fires a damage projectile
Legacy
The cast (2.36 s long) 1 s: dash cancel opens 1.61 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 111 30 s 1,169 50 111 30 s 2,610 2 53 118 30 s 1,243 53 118 30 s 2,767 3 56 124 30 s 1,305 56 124 30 s 2,923 4 59 131 30 s 1,376 59 131 30 s 3,080 5 62 138 30 s 1,454 62 138 30 s 3,236 6 65 146 30 s 1,539 65 146 30 s 3,393 7 68 154 30 s 1,623 68 154 30 s 3,550 8 71 161 30 s 1,697 71 161 30 s 3,706 9 74 169 30 s 1,786 74 169 30 s 3,863 10 77 176 30 s 1,860 77 176 30 s 4,225 11 80 184 30 s 1,946 80 184 30 s 4,829
In-game description 用5个火焰暴风攻击前方敌人.
属性效果:魔法[火焰]属性
Key differences
Legacy Legacy hits harder: about 2.5× the damage per cast (4,829 vs 1,948).
Legacy Dash cancel — Classic+: no; Legacy: from 1 s.
Differs Cooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 1,948
≈ 4,829 ▲
Strongest single hit
410
1,017 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
65
161 ▲
Control & cancelling
Cancel by dashing
No
From 1 s ▲
Projectiles
Damage projectile: damage per hit
410
1,017 ▲
Moment by moment
Classic+
The cast (2.37 s long) 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 2.23 s: fires a damage projectile 2.23 s: fires a damage projectile
Legacy
The cast (2.37 s long) 1 s: dash cancel opens 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 2.23 s: fires a damage projectile 2.23 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 54 143 30 s 1,264 54 143 30 s 2,897 2 56 148 30 s 1,311 56 148 30 s 3,004 3 58 154 30 s 1,368 58 154 30 s 3,112 4 60 159 30 s 1,406 60 159 30 s 3,219 5 62 165 30 s 1,449 62 165 30 s 3,326 6 64 172 30 s 1,511 64 172 30 s 3,434 7 68 185 30 s 1,625 68 185 30 s 3,648 8 72 196 30 s 1,724 72 196 30 s 3,863 9 76 208 30 s 1,834 76 208 30 s 4,225 10 80 221 30 s 1,948 80 221 30 s 4,829
In-game description 火焰精灵焚毁地上所有的敌人.
属性效果:魔法[火焰]属性
Key differences
Classic+ Classic+ hits harder: about 4× the damage per cast (3,503 vs 871).
Differs Number of hits per cast: 3 hits in Classic+, 1 hit in Legacy.
Legacy Cancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
Legacy Dash cancel — Classic+: no; Legacy: from 1 s.
Differs Damage projectile — timed hits: Classic+ 3, Legacy 1.
Differs Hit reaction — Classic+: flinch, launch; Legacy: flinch.
Differs Cooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 3,503 ▲
≈ 871
Hits per cast
3 hits
1 hit
Strongest single hit
1,229 ▲
917
Damage per second of cooldowndamage per cast ÷ cooldown
23 ▲
6
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Cancel by dashing
No
From 1 s ▲
Effect on enemies
Hit reaction
flinch, launch
flinch
Projectiles
Damage projectile: timed hits
3 ▲
1
Damage projectile: damage per hit
1,229 ▲
917
Moment by moment
Classic+
The cast (1.83 s long) 0.17 s: fires a damage projectile
Legacy
The cast (1.83 s long) 0.17 s: fires a damage projectile 1 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 60 266 150 s 2,531 60 266 150 s 581 2 62 275 150 s 2,616 62 275 150 s 600 3 64 287 150 s 2,725 64 287 150 s 619 4 68 308 150 s 2,924 68 308 150 s 658 5 72 326 150 s 3,098 72 326 150 s 697 6 76 347 150 s 3,306 76 347 150 s 762 7 80 368 150 s 3,503 80 368 150 s 871
In-game description 在效果时间内,所有的物理攻击都会变成暴击。
Key differences
Differs HP cost — Classic+: 412 HP; Legacy: none.
What differs (max level) Classic+ Legacy
Learning & cost
HP cost
412 HP
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 34 — 120 s — 34 — 280 s — 2 38 — 120 s — 38 — 260 s — 3 42 — 120 s — 42 — 240 s — 4 46 — 120 s — 46 — 220 s — 5 50 — 120 s — 50 — 200 s — 6 54 — 120 s — 54 — 180 s — 7 58 — 120 s — 58 — 160 s — 8 62 — 120 s — 62 — 140 s — 9 66 — 120 s — 66 — 120 s —
In-game description 可以藏身在躲起来的敌人背后.提升物理, 火焰, 闪电属性技能攻击力.
Key differences
Differs Buff on you — Classic+: invisible to monsters; +30% fire/lightning/physical damage — for 30 s; Legacy: invisible to monsters; +30% fire/lightning/wind damage — for 30 s.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Buff on you
invisible to monsters; +30% fire/lightning/physical damage — for 30 s
invisible to monsters; +30% fire/lightning/wind damage — for 30 s
Moment by moment
Classic+
The cast (1.67 s long) 0.6 s: on you: invisible to monsters, +30% fire/lightning/physical damage for 30 s 1 s: move cancel opens
Legacy
The cast (1.67 s long) 0.6 s: on you: invisible to monsters, +30% fire/lightning/wind damage for 30 s 1 s: move cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 40 133 60 s — 40 133 160 s — 2 45 149 60 s — 45 149 140 s — 3 50 166 60 s — 50 166 120 s — 4 55 182 60 s — 55 182 100 s — 5 55 198 60 s — 55 198 80 s — 6 55 214 60 s — 55 214 60 s —
Legacy description 充满风力的技巧将使你拥有力量的能力。
Key differences
Legacy Only Legacy has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
1 level
Max level needs
—
Character level 1
MP cost
—
133 MP
Cooldown
—
10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Partial (the generic DEX curve)
Cooldown never below
—
10 s
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.67 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (1.67 s)
Control & cancelling
Cancel by moving
—
From 1 s
Moment by moment
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0.06 s: on you: upgrades , +150% wind damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s 1 s: move cancel opens
Level by level
Skill level Legacy: char. level MP Cooldown Damage
1 1 133 10 s —
Legacy description 充分利用闪电的力量,提升你的能力。
Key differences
Legacy Only Legacy has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
1 level
Max level needs
—
Character level 1
MP cost
—
133 MP
Cooldown
—
10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Partial (the generic DEX curve)
Cooldown never below
—
10 s
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.67 s
Damage immunityhits of the covered types do nothing to you
—
Whole cast (1.67 s) — all damage
Control & cancelling
Cancel by moving
—
From 1 s
Moment by moment
Legacy
The cast (1.67 s long) 0 s: immune to damage until 1.67 s 0.06 s: on you: +150% lightning damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s 1 s: move cancel opens
Level by level
Skill level Legacy: char. level MP Cooldown Damage
1 1 133 10 s —
Legacy description 增强你的技能,融入火焰的力量。
Key differences
Legacy Only Legacy has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
1 level
Max level needs
—
Character level 1
MP cost
—
133 MP
Cooldown
—
10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Partial (the generic DEX curve)
Cooldown never below
—
10 s
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.67 s
Damage immunityhits of the covered types do nothing to you
—
Whole cast (1.67 s) — all damage
Control & cancelling
Cancel by moving
—
From 1 s
Moment by moment
Legacy
The cast (1.67 s long) 0 s: immune to damage until 1.67 s 0.06 s: on you: upgrades , +150% fire damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s 1 s: move cancel opens
Level by level
Skill level Legacy: char. level MP Cooldown Damage
1 1 133 10 s —
Classic+ description 快速恢复魔力
Legacy description 提升魔力的恢复速度。
Key differences
Differs Passive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
Legacy Can be learned at — Classic+: Character level 19; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 67
Character level 1 ▲
Buffs & debuffs
Passive effect
+10 MP per second — always on
+26 MP per second — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 19 — — — 1 — — — 2 25 — — — 1 — — — 3 31 — — — 1 — — — 4 37 — — — 1 — — — 5 43 — — — 1 — — — 6 49 — — — 1 — — — 7 55 — — — 1 — — — 8 59 — — — 1 — — — 9 63 — — — 1 — — — 10 67 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
Classic+ description 增加最大魔力
Legacy description 增加魔力上限。
Key differences
Differs Passive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
Legacy Can be learned at — Classic+: Character level 14; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 68
Character level 1 ▲
Buffs & debuffs
Passive effect
+820 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 14 — — — 1 — — — 2 20 — — — 1 — — — 3 26 — — — 1 — — — 4 32 — — — 1 — — — 5 38 — — — 1 — — — 6 44 — — — 1 — — — 7 50 — — — 1 — — — 8 56 — — — 1 — — — 9 62 — — — 1 — — — 10 68 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
Classic+ description 特定几率下施展魔法时,使魔法的消耗量减少
Legacy description 特定几率下施展魔法时,不消耗魔力.
Key differences
Differs Passive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
Legacy Can be learned at — Classic+: Character level 9; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 72
Character level 1 ▲
Buffs & debuffs
Passive effect
12% chance a cast costs no MP — always on
26% chance a cast costs no MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 9 — — — 1 — — — 2 16 — — — 1 — — — 3 23 — — — 1 — — — 4 30 — — — 1 — — — 5 37 — — — 1 — — — 6 44 — — — 1 — — — 7 51 — — — 1 — — — 8 58 — — — 1 — — — 9 65 — — — 1 — — — 10 72 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
Classic+ description 提升攻击魔法发生暴击的几率。
Legacy description 魔法攻击的爆击率增加
Key differences
Differs Passive effect — Classic+: +12% magic crit chance — always on; Legacy: +13% crit chance — always on.
Legacy Can be learned at — Classic+: Character level 8; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 71
Character level 1 ▲
Buffs & debuffs
Passive effect
+12% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 8 — — — 1 — — — 2 15 — — — 1 — — — 3 22 — — — 1 — — — 4 29 — — — 1 — — — 5 36 — — — 1 — — — 6 43 — — — 1 — — — 7 50 — — — 1 — — — 8 57 — — — 1 — — — 9 64 — — — 1 — — — 10 71 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
Classic+ description 增加最大体力
Legacy description 增加体力上限。
Key differences
Differs Passive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
Legacy Can be learned at — Classic+: Character level 34; Legacy: Character level 1.
Differs Skill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 54
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max HP — always on
+1,300 max HP; +65% max HP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 34 — — — 1 — — — 2 38 — — — 1 — — — 3 42 — — — 1 — — — 4 46 — — — 1 — — — 5 50 — — — 1 — — — 6 54 — — — 1 — — — 7 1 — — — 8 1 — — — 9 1 — — — 10 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 增加物理属性攻击力.
Key differences
Differs Passive effect — Classic+: +30% physical damage — always on; Legacy: +50% wind damage — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+30% physical damage — always on
+50% wind damage — always on
In-game description 增加闪电,火焰属性攻击力.
Key differences
Differs Passive effect — Classic+: +30% fire/lightning damage — always on; Legacy: +50% fire/lightning damage — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+30% fire/lightning damage — always on
+50% fire/lightning damage — always on
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.