Every Yuki skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
33skills compared
17hit harder in Classic+
3hit harder in Legacy
9with different protection while casting
3 / 1only in Classic+ / only in Legacy
1identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+Classic+ hits harder: about 2.7× the damage per cast (530,385 vs 195,112).
Classic+Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 530,385 ▲
≈ 195,112
Strongest single hit
22,332 ▲
8,215
Damage per second of cooldowndamage per cast ÷ cooldown
3,536 ▲
1,301
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (9 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
22,332 ▲
8,215
Moment by moment
Classic+
The cast (9 s long) 0 s: invincible until 9 s 0 s: immune to damage until 9 s 2 s: fires a other projectile 3 s: fires a damage projectile 7.5 s: on enemies: frozen solid (cannot act or move) for 3 s 8.91 s: on you: invincible for 2 s
Legacy
The cast (9 s long) 0 s: immune to damage until 9 s 2 s: fires a other projectile 3 s: fires a damage projectile 7.5 s: on enemies: frozen solid (cannot act or move) for 3 s 8.91 s: on you: invincible, walks through enemies for 5 s
Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
DiffersMelee hit reach (Legacy only): 100.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 9,091 ▲
≈ 5,083
Hits per cast
31 hits
8 hits
Hits based on your weapon ATK
1 hit, totalling 2.33× ATK
—
Strongest single hit
319
726 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
455 ▲
339
Your safety while casting
Cast timeuntil the skill finishes on its own
0.67 s
2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction
flinch
launch
Longest hit-stun
0.3 s ▲
0.1 s
Melee hit reachrange of the attack itself
—
100
Buffs & debuffs
Effect on enemies
—
frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
flies straight
—
Damage projectile: lasts
3 s
—
Damage projectile: speed
25
—
Damage projectile: on contact
passes through
—
Damage projectile: hits on one target
up to 1
—
Damage projectile: damage per hit
2.33× ATK
—
Damage projectile: damage type
Ice
—
Damage projectile: hit reaction
flinch
—
Damage projectile: spawns
30 more projectiles
—
Damage projectile 2: fired per cast
30
—
Damage projectile 2: movement
flies straight
—
Damage projectile 2: lasts
1 s
—
Damage projectile 2: size
5
—
Damage projectile 2: speed
100
—
Damage projectile 2: on contact
disappears on the first hit
—
Damage projectile 2: hits on one target
up to 1
—
Damage projectile 2: damage per hit
319
—
Damage projectile 2: damage type
Ice
—
Damage projectile 2: hit reaction
flinch
—
Moment by moment
Classic+
The cast (0.67 s long) 0.1 s: fires a damage projectile 0.53 s: dash cancel opens
Legacy
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.53 s: dash cancel opens 7×, 1–1.9 s: hit for ≈ 635 (launch) 2 s: on enemies: frozen solid (cannot act or move) for 1.5 s 2.05 s: hit for ≈ 635 (launch)
Classic+Longest hit-stun — Classic+: 0.3 s; Legacy: 0.1 s.
DiffersMelee hit reach (Legacy only): 100.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 4,446 ▲
≈ 3,630
Hits per cast
31 hits
8 hits
Hits based on your weapon ATK
1 hit, totalling 3.2× ATK
—
Strongest single hit
156
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
222
242 ▲
Your safety while casting
Cast timeuntil the skill finishes on its own
0.67 s
2.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.33 s) ▲
Effect on enemies
Hit reaction
flinch
launch
Longest hit-stun
0.3 s ▲
0.1 s
Melee hit reachrange of the attack itself
—
100
Buffs & debuffs
Effect on enemies
—
frozen solid (cannot act or move) — for 1.5 s
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
flies straight
—
Damage projectile: lasts
3 s
—
Damage projectile: speed
25
—
Damage projectile: on contact
passes through
—
Damage projectile: hits on one target
up to 1
—
Damage projectile: damage per hit
3.2× ATK
—
Damage projectile: damage type
Ice
—
Damage projectile: hit reaction
flinch
—
Damage projectile: spawns
30 more projectiles
—
Damage projectile 2: fired per cast
30
—
Damage projectile 2: movement
flies straight
—
Damage projectile 2: lasts
0.5 s
—
Damage projectile 2: size
5
—
Damage projectile 2: speed
100
—
Damage projectile 2: on contact
disappears on the first hit
—
Damage projectile 2: hits on one target
up to 1
—
Damage projectile 2: damage per hit
156
—
Damage projectile 2: damage type
Ice
—
Damage projectile 2: hit reaction
flinch
—
Moment by moment
Classic+
The cast (0.67 s long) 0.1 s: fires a damage projectile 0.53 s: dash cancel opens
Legacy
The cast (2.33 s long) 0 s: super armor until 2.33 s 0.53 s: dash cancel opens 7×, 1–1.9 s: hit for ≈ 454 (launch) 2 s: on enemies: frozen solid (cannot act or move) for 1.5 s 2.05 s: hit for ≈ 454 (launch)
DiffersExtra moves inside the skill — Classic+: none; Legacy: Press a dash; Press Attack A; Press Attack B; Press Down-attack.
What differs (max level)
Classic+
Legacy
Learning & cost
MP cost
151 MP
5% of max MP ▲
Cooldown
7 s ▲
10 s
Damage
Damage per cast
None
≈ 13,070 ▲
Hits per cast
—
120 hits
Strongest single hit
—
156
Damage per second of cooldowndamage per cast ÷ cooldown
—
1,307
Damage type
—
Ice
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (1 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
during 3 follow-up moves ▲
Walk through enemies
0 → 0.63 s
0 → 0.63 s; during 3 follow-up moves ▲
Control & cancelling
Cancel into another skill
Yes, at any moment (not in PvP)
Yes, at any moment ▲
Extra moves inside the skill
—
Press a dash
Press Attack A
Press Attack B
Press Down-attack
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Projectiles
Damage projectile: fired per cast
—
20
Damage projectile: movement
—
falls on the spot
Damage projectile: lasts
—
0.6 s
Damage projectile: size
—
15
Damage projectile: timed hits
—
6
Damage projectile: damage per hit
—
156
Damage projectile: damage type
—
Ice
Damage projectile: hit reaction
—
launch
Moment by moment
Classic+
The cast (1 s long) 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s
Legacy
The cast (1 s long) 0 s: immune to damage until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: press a dash → follow-up 0.43 s: press attack a → follow-up 0.43 s: press attack b → follow-up 0.43 s: press down-attack → follow-up
Optional follow-up (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 0.63 s 0 s: moves you forward until 0.43 s 0.05 s: fires a damage projectile 0.13 s: fires a damage projectile 0.21 s: fires a damage projectile 0.29 s: fires a damage projectile 0.37 s: fires a damage projectile 0.43 s: dash cancel opens
Classic+Classic+ hits harder: about 1.6× the damage per cast (6,512 vs 3,991).
DiffersNumber of hits per cast: 5 hits in Classic+, 15 hits in Legacy.
DiffersDamage projectile — size: Classic+ 30, Legacy 45; on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 0.33 s; hits on one target: Classic+ up to 5, Legacy up to 15; hit reaction: Classic+ flinch, Legacy launch.
DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 54
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max HP — always on
+1,300 max HP; +65% max HP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
34
—
—
—
1
—
—
—
2
38
—
—
—
1
—
—
—
3
42
—
—
—
1
—
—
—
4
46
—
—
—
1
—
—
—
5
50
—
—
—
1
—
—
—
6
54
—
—
—
1
—
—
—
7
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.