Every Kali skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
29skills compared
9hit harder in Classic+
2hit harder in Legacy
8with different protection while casting
0 / 5only in Classic+ / only in Legacy
1identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
LegacyLegacy hits harder: about 3.5× the damage per cast (94,846 vs 26,887).
DiffersNumber of hits per cast: 3 hits in Classic+, 11 hits in Legacy.
Classic+Invincible — Classic+: whole cast (1.9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (1.9 s).)
DiffersDamage projectile — fired per cast: Classic+ 3, Legacy 1; lasts: Classic+ 0.5 s, Legacy 1.1 s; on contact: Classic+ passes through, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 11; hit reaction: Classic+ flinch, Legacy launch.
DiffersBuff on you (Legacy only): super armor (cannot be stunned or knocked down) — for 23 s.
DiffersBuff on you (2) (Legacy only): invincible — for 10 s.
Damage per second of cooldowndamage per cast ÷ cooldown
179
632 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (1.9 s) ▲
No
Effect on enemies
Hit reaction
flinch
launch
Buffs & debuffs
Buff on you
—
super armor (cannot be stunned or knocked down) — for 23 s
Buff on you (2)
—
invincible — for 10 s
Projectiles
Damage projectile: fired per cast
3
1
Damage projectile: lasts
0.5 s
1.1 s
Damage projectile: on contact
passes through
passes through, hits again every 0.1 s
Damage projectile: hits on one target
up to 1
up to 11 ▲
Damage projectile: damage per hit
9,434 ▲
9,076
Damage projectile: hit reaction
flinch
launch
Transformation
Form lasts
25 s ▲
6 s
Strongest basic attack
Attack S: 2.67× ATK
Down attack: ≈ 114
Every basic attack once, combined
9.16× ATK
≈ 391
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
1.05× ATK
≈ 45
Attack A2
1.15× ATK
≈ 49
Attack A3
1.62× ATK
≈ 69
Attack S
2.67× ATK
≈ 114
Down attack
2.67× ATK
≈ 114
Moment by moment
Classic+
The cast (1.9 s long) 0 s: invincible until 1.9 s 0 s: immune to damage until 1.9 s 1.4 s: heals you for 20 1.8 s: on you: transforms you, +308 max ATK (no effect on players), invincible for 25 s 2.82 s: fires a damage projectile 3.12 s: fires a damage projectile 3.42 s: fires a damage projectile
Legacy
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 1.4 s: heals you for 20 1.7 s: on you: super armor (cannot be stunned or knocked down) for 23 s 1.7 s: on you: invincible for 10 s 1.8 s: on you: transforms you, +308 max ATK (no effect on players) for 6 s 4.97 s: fires a damage projectile
Classic+Classic+ hits harder: about 1.4× the damage per cast (6,999 vs 4,896).
LegacyDamage immunity — Classic+: 1.03 → 1.47 s — all damage; Legacy: whole cast (2 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,999 ▲
≈ 4,896
Strongest single hit
437 ▲
306
Damage per second of cooldowndamage per cast ÷ cooldown
350 ▲
245
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.03 → 1.47 s — all damage
Whole cast (2 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
365 ▲
255
Damage projectile 2: damage per hit
437 ▲
306
Moment by moment
Classic+
The cast (2 s long) 0.1 s: fires a damage projectile 0.16 s: fires a damage projectile 0.22 s: fires a damage projectile 0.28 s: fires a damage projectile 0.34 s: fires a damage projectile 0.4 s: fires a damage projectile 0.46 s: fires a damage projectile 0.52 s: fires a damage projectile 0.53 s: dash cancel opens 0.58 s: fires a damage projectile 0.64 s: fires a damage projectile 0.7 s: fires a damage projectile 0.76 s: fires a damage projectile 0.82 s: fires a damage projectile 0.87 s: moves you forward until 1.37 s 1.03 s: immune to damage until 1.47 s 1.38 s: fires a damage projectile 1.7 s: moves you forward until 2 s
Legacy
The cast (2 s long) 0 s: immune to damage until 2 s 0.1 s: fires a damage projectile 0.16 s: fires a damage projectile 0.22 s: fires a damage projectile 0.28 s: fires a damage projectile 0.34 s: fires a damage projectile 0.4 s: fires a damage projectile 0.46 s: fires a damage projectile 0.52 s: fires a damage projectile 0.53 s: dash cancel opens 0.58 s: fires a damage projectile 0.64 s: fires a damage projectile 0.7 s: fires a damage projectile 0.76 s: fires a damage projectile 0.82 s: fires a damage projectile 0.87 s: moves you forward until 1.37 s 1.38 s: fires a damage projectile 1.7 s: moves you forward until 2 s
DiffersBuff on you & nearby allies (Classic+ only): +350 STR; +2% STR — for 15 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,781 ▲
≈ 1,843
Strongest single hit
796 ▲
388
Damage per second of cooldowndamage per cast ÷ cooldown
151 ▲
74
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.7 s
Whole cast (3.33 s) ▲
Buffs & debuffs
Buff on you & nearby allies
+350 STR; +2% STR — for 15 s
—
Projectiles
Damage projectile: damage per hit
796 ▲
388
Moment by moment
Classic+
The cast (3.33 s long) 0 s: super armor until 2.7 s 0.1 s: on allies: +350 STR, +2% STR for 15 s 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 1 s: fires a damage projectile 1.6 s: fires a damage projectile 2.2 s: fires a damage projectile 2.8 s: fires a damage projectile
Legacy
The cast (3.33 s long) 0 s: super armor until 3.33 s 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 1 s: fires a damage projectile 1.6 s: fires a damage projectile 2.2 s: fires a damage projectile 2.8 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
332 ▲
207
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.9 s
Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit
655 ▲
408
Moment by moment
Classic+
The cast (3.33 s long) 0 s: super armor until 1.9 s 0.2 s: dash cancel opens 0.31 s: fires a damage projectile 0.51 s: fires a damage projectile 0.71 s: fires a damage projectile 0.91 s: fires a damage projectile 1.11 s: fires a damage projectile 1.31 s: fires a damage projectile 1.51 s: fires a damage projectile 1.71 s: fires a damage projectile
Legacy
The cast (3.33 s long) 0 s: super armor until 3.33 s 0.2 s: dash cancel opens 0.31 s: fires a damage projectile 0.51 s: fires a damage projectile 0.71 s: fires a damage projectile 0.91 s: fires a damage projectile 1.11 s: fires a damage projectile 1.31 s: fires a damage projectile 1.51 s: fires a damage projectile 1.71 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
132 ▲
57
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.8 s
Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit
697 ▲
301
Moment by moment
Classic+
The cast (3.33 s long) 0 s: super armor until 2.8 s 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 1 s: fires a damage projectile 1.6 s: fires a damage projectile 2.2 s: fires a damage projectile 2.8 s: fires a damage projectile
Legacy
The cast (3.33 s long) 0 s: super armor until 3.33 s 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 1 s: fires a damage projectile 1.6 s: fires a damage projectile 2.2 s: fires a damage projectile 2.8 s: fires a damage projectile
LegacyHealing per cast: ≈ 1,144 HP in Classic+, ≈ 3,000 HP in Legacy.
DiffersDamage projectile — fired per cast: Classic+ 8, Legacy none; movement: Classic+ homes in on its target, Legacy none; lasts: Classic+ 6 s, Legacy none; size: Classic+ 5, Legacy none; speed: Classic+ 52, Legacy none; on contact: Classic+ disappears on the first hit, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 575, Legacy none; damage type: Classic+ Curse, Legacy none; hit reaction: Classic+ flinch, Legacy none; drains per touch: Classic+ 143 HP, Legacy none.
DiffersHealing projectile — fired per cast: Classic+ 8, Legacy 10; movement: Classic+ homes in on allies, Legacy homes in on its target; speed: Classic+ 52, Legacy 50.
DiffersHit reaction (Classic+ only): flinch.
DiffersLongest hit-stun (Classic+ only): 0.3 s.
DiffersMP restored per cast — Classic+: 1,144 MP; Legacy: none.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,370 ▲
None
Hits per cast
8 hits
—
Strongest single hit
575
—
Damage per second of cooldowndamage per cast ÷ cooldown
291
—
Damage type
Curse
—
Healing
Healing per castto one ally it reaches
≈ 1,144 HP
≈ 3,000 HP ▲
MP restored per cast
1,144 MP
—
Effect on enemies
Hit reaction
flinch
—
Longest hit-stun
0.3 s
—
Projectiles
Damage projectile: fired per cast
8
—
Damage projectile: movement
homes in on its target
—
Damage projectile: lasts
6 s
—
Damage projectile: size
5
—
Damage projectile: speed
52
—
Damage projectile: on contact
disappears on the first hit
—
Damage projectile: hits on one target
up to 1
—
Damage projectile: damage per hit
575
—
Damage projectile: damage type
Curse
—
Damage projectile: hit reaction
flinch
—
Damage projectile: drains per touch
143 HP
—
Healing projectile: fired per cast
8
10
Healing projectile: movement
homes in on allies
homes in on its target
Healing projectile: speed
52
50
Healing projectile: heals per touch
143 HP
300 HP ▲
Moment by moment
Classic+
The cast (2.2 s long) 0.1 s: dash cancel opens 0.13 s: fires a damage projectile 0.13 s: fires a healing projectile 0.53 s: fires a damage projectile 0.53 s: fires a healing projectile 0.53 s: fires a damage projectile 0.53 s: fires a healing projectile 0.93 s: fires a damage projectile 0.93 s: fires a healing projectile 0.93 s: fires a damage projectile 0.93 s: fires a healing projectile 1.33 s: fires a damage projectile 1.33 s: fires a healing projectile 1.33 s: fires a damage projectile 1.33 s: fires a healing projectile 1.73 s: fires a damage projectile 1.73 s: fires a healing projectile
Legacy
The cast (2.2 s long) 0.1 s: dash cancel opens 0.13 s: fires a healing projectile 0.18 s: fires a healing projectile 0.23 s: fires a healing projectile 0.28 s: fires a healing projectile 0.33 s: fires a healing projectile 0.38 s: fires a healing projectile 0.43 s: fires a healing projectile 0.48 s: fires a healing projectile 0.53 s: fires a healing projectile 0.58 s: fires a healing projectile
DiffersMP restored per cast — Classic+: 1,380 MP; Legacy: none.
What differs (max level)
Classic+
Legacy
Learning & cost
HP cost
276 HP
—
Healing
MP restored per cast
1,380 MP
—
Healing per castto one ally it reaches
—
≈ 2,292 HP
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (3.33 s) ▲
Moment by moment
Classic+
The cast (3.33 s long) 0 s: dash cancel opens 0.23 s: heals allies nearby for 460 1.23 s: heals allies nearby for 460 2.23 s: heals allies nearby for 460
Legacy
The cast (3.33 s long) 0 s: super armor until 3.33 s 0 s: dash cancel opens 0.23 s: heals allies nearby for 764 1.23 s: heals allies nearby for 764 2.23 s: heals allies nearby for 764
Classic+Cooldown: 50 s in Classic+, 90 s in Legacy.
LegacyMP cost: 201 MP in Classic+, 132 MP in Legacy.
DiffersBuff on you & nearby allies — Classic+: +70% move speed — for 30 s; Legacy: +350 STR; +2% STR — for 60 s.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 7 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 81; Legacy: Character level 56.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
7 levels (5 with skill points, the rest from +skill-level items)
Max level needs
Character level 81
Character level 56 ▲
MP cost
201 MP
132 MP ▲
Cooldown
50 s ▲
90 s
Buffs & debuffs
Buff on you & nearby allies
+70% move speed — for 30 s
+350 STR; +2% STR — for 60 s
Moment by moment
Classic+
The cast (2.5 s long) 0 s: dash cancel opens 0.13 s: on allies: +70% move speed for 30 s
Legacy
The cast (2.5 s long) 0 s: dash cancel opens 0.13 s: on allies: +350 STR, +2% STR for 60 s
DiffersBuff on you & nearby allies — Classic+: invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 16 s; Legacy: invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 20 s.
What differs (max level)
Classic+
Legacy
Buffs & debuffs
Buff on you & nearby allies
invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 16 s
invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 20 s
Damage per second of cooldowndamage per cast ÷ cooldown
581 ▲
407
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.73 s
Whole cast (1.9 s) ▲
Projectiles
Damage projectile: damage per hit
392 ▲
275
Moment by moment
Classic+
The cast (1.9 s long) 0 s: super armor until 1.73 s 0.01 s: hit for ≈ 372 (flinch) 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.8 s: hit for ≈ 372 (flinch) 1 s: fires a damage projectile 1 s: fires a damage projectile 1 s: fires a damage projectile 1 s: fires a damage projectile 1.6 s: hit for ≈ 372 (flinch)
Legacy
The cast (1.9 s long) 0 s: super armor until 1.9 s 0.01 s: hit for ≈ 261 (flinch) 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.53 s: dash cancel opens 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.6 s: fires a damage projectile 0.8 s: hit for ≈ 261 (flinch) 1 s: fires a damage projectile 1 s: fires a damage projectile 1 s: fires a damage projectile 1 s: fires a damage projectile 1.6 s: hit for ≈ 261 (flinch)
+3,000 max MP; +20% max MP; +50% curse damage — for 30 s
Transformation
Form lasts
35 s
—
Basic attacks in the form
5
—
Strongest basic attack
Attack S: 2.67× ATK
—
Every basic attack once, combined
9.16× ATK
—
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
1.05× ATK
—
Attack A2
1.15× ATK
—
Attack A3
1.62× ATK
—
Attack S
2.67× ATK
—
Down attack
2.67× ATK
—
Moment by moment
Classic+
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 1.4 s: heals you for 1 1.8 s: on you: transforms you, +308 max ATK (no effect on players), +50% max HP for 35 s
Legacy
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 1.4 s: heals you for 1 1.7 s: on you: +3,000 max MP, +20% max MP, +50% curse damage for 30 s
DiffersPassive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 23; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 23
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 26; Legacy: Character level 1.
DiffersSkill levels — Classic+: 9 levels (7 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 56; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 26
Character level 1 ▲
Skill levels
9 levels (7 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 6; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 6
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 17; Legacy: Character level 1.
DiffersSkill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 17
Character level 1 ▲
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 53
Character level 1 ▲
Buffs & debuffs
Passive effect
15% chance a cast costs no MP — always on
26% chance a cast costs no MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
17
—
—
—
1
—
—
—
2
23
—
—
—
1
—
—
—
3
29
—
—
—
1
—
—
—
4
35
—
—
—
1
—
—
—
5
41
—
—
—
1
—
—
—
6
47
—
—
—
1
—
—
—
7
53
—
—
—
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.