Every Sieg skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
36skills compared
20hit harder in Classic+
3hit harder in Legacy
15with different protection while casting
5identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+Classic+ hits harder: about 1.9× the damage per cast (18,508 vs 9,496).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 18,508 ▲
≈ 9,496
Strongest single hit
19,469 ▲
9,989
Damage per second of cooldowndamage per cast ÷ cooldown
154 ▲
79
Moment by moment
Classic+
Part 1 (3.7 s long) 0 s: immune to damage until 3.7 s 0.3 s: hit for ≈ 12 (flinch) 0.3 s: on enemies: −19% move speed for 15 s 0.7 s: dash cancel opens 0.7 s: basic-attack cancel opens
Part 2 (0.7 s long) 0 s: immune to damage until 0.7 s 0.33 s: hit for ≈ 18,496 (launch) 0.57 s: dash cancel opens
Legacy
Part 1 (3.7 s long) 0 s: immune to damage until 3.7 s 0.3 s: hit for ≈ 6 (flinch) 0.3 s: on enemies: −19% move speed for 15 s 0.7 s: dash cancel opens 0.7 s: basic-attack cancel opens
Part 2 (0.7 s long) 0 s: immune to damage until 0.7 s 0.33 s: hit for ≈ 9,490 (launch) 0.57 s: dash cancel opens
Classic+Classic+ hits harder: about 2.6× the damage per cast (265,673 vs 102,227).
Classic+Invincible — Classic+: whole cast (4 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (4 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 265,673 ▲
≈ 102,227
Strongest single hit
21,512 ▲
8,277
Damage per second of cooldowndamage per cast ÷ cooldown
1,771 ▲
682
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (4 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
21,512 ▲
8,277
Damage projectile 2: damage per hit
21,512 ▲
8,277
Moment by moment
Classic+
The cast (4 s long) 0 s: invincible until 4 s 0 s: immune to damage until 4 s 0.4 s: hit for ≈ 20,436 (launch) 1.37 s: moves you forward until 1.53 s 2×, 1.37–1.53 s: hit for ≈ 20,436 (flinch) 1.61 s: moves you forward until 1.97 s 1.63 s: hit for ≈ 20,436 (flinch) 1.83 s: hit for ≈ 20,436 (launch) 2.85 s: fires a other projectile 2.91 s: moves you forward until 3.03 s 3 s: fires a damage projectile 3.1 s: fires a damage projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.91 s: on you: invincible for 2 s
Legacy
The cast (4 s long) 0 s: immune to damage until 4 s 0.4 s: hit for ≈ 7,864 (launch) 1.37 s: moves you forward until 1.53 s 2×, 1.37–1.53 s: hit for ≈ 7,864 (flinch) 1.61 s: moves you forward until 1.97 s 1.63 s: hit for ≈ 7,864 (flinch) 1.83 s: hit for ≈ 7,864 (launch) 2.85 s: fires a other projectile 2.91 s: moves you forward until 3.03 s 3 s: fires a damage projectile 3.1 s: fires a damage projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.1 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.2 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.31 s: fires a other projectile 3.91 s: on you: invincible, walks through enemies for 5 s
Classic+Classic+ hits harder: about 1.2× the damage per cast (7,207 vs 6,161).
LegacyDamage immunity — Classic+: 0.31 → 0.7 s — all damage; Legacy: whole cast (1.38 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,207 ▲
≈ 6,161
Strongest single hit
3,793 ▲
3,243
Damage per second of cooldowndamage per cast ÷ cooldown
288 ▲
246
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.31 → 0.7 s — all damage
Whole cast (1.38 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
3,793 ▲
3,243
Moment by moment
Classic+
The cast (1.38 s long) 0.31 s: immune to damage until 0.7 s 0.48 s: fires a damage projectile 0.5 s: moves you forward until 0.7 s 1 s: basic-attack cancel opens
Legacy
The cast (1.38 s long) 0 s: immune to damage until 1.38 s 0.48 s: fires a damage projectile 0.5 s: moves you forward until 0.7 s 1 s: basic-attack cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
483 ▲
372
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.13 s) ▲
Projectiles
Damage projectile: damage per hit
1,634 ▲
1,257
Moment by moment
Classic+
The cast (2.13 s long) 0.4 s: moves you forward until 0.5 s 0.43 s: hit for ≈ 1,389 (launch) 1 s: moves you forward until 1.2 s 1.16 s: fires a damage projectile 1.2 s: fires a damage projectile 1.2 s: dash cancel opens 1.26 s: fires a damage projectile 1.32 s: fires a damage projectile 1.38 s: fires a damage projectile
Legacy
The cast (2.13 s long) 0 s: super armor until 2.13 s 0.4 s: moves you forward until 0.5 s 0.43 s: hit for ≈ 1,069 (launch) 1 s: moves you forward until 1.2 s 1.16 s: fires a damage projectile 1.2 s: fires a damage projectile 1.2 s: dash cancel opens 1.26 s: fires a damage projectile 1.32 s: fires a damage projectile 1.38 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
243 ▲
187
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.1 → 1.3 s
Whole cast (1.43 s) ▲
Moment by moment
Classic+
The cast (1.43 s long) 0.1 s: super armor until 1.3 s 0.33 s: moves you forward until 0.53 s 0.4 s: hit for ≈ 1,457 (launch) 0.5 s: basic-attack cancel opens 0.67 s: moves you forward until 0.77 s 0.7 s: hit for ≈ 1,457 (launch) 0.8 s: dash cancel opens 0.8 s: move cancel opens
Legacy
The cast (1.43 s long) 0 s: super armor until 1.43 s 0.33 s: moves you forward until 0.53 s 0.4 s: hit for ≈ 1,121 (launch) 0.5 s: basic-attack cancel opens 0.67 s: moves you forward until 0.77 s 0.7 s: hit for ≈ 1,121 (launch) 0.8 s: dash cancel opens 0.8 s: move cancel opens
Classic+Classic+ hits harder: about 1.8× the damage per cast (4,138 vs 2,275).
LegacyDamage immunity — Classic+: 0.31 → 0.7 s — all damage; Legacy: whole cast (1.38 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,138 ▲
≈ 2,275
Strongest single hit
4,356 ▲
2,395
Damage per second of cooldowndamage per cast ÷ cooldown
166 ▲
91
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.31 → 0.7 s — all damage
Whole cast (1.38 s) — all damage ▲
Moment by moment
Classic+
The cast (1.38 s long) 0.31 s: immune to damage until 0.7 s 0.5 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 4,138 (big launch) 1 s: basic-attack cancel opens 1 s: move cancel opens 1 s: dash cancel opens
Legacy
The cast (1.38 s long) 0 s: immune to damage until 1.38 s 0.5 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 2,275 (big launch) 1 s: basic-attack cancel opens 1 s: move cancel opens 1 s: dash cancel opens
DiffersMoves you — Classic+: about 50 units; Legacy: about 95 units.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,040
≈ 6,744 ▲
Hits per cast
1 hit
4 hits
Strongest single hit
5,305 ▲
1,775
Damage per second of cooldowndamage per cast ÷ cooldown
144
193 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.23 → 0.31 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.17 s) ▲
Walk through enemies
No
Whole cast (1.17 s) ▲
Control & cancelling
Moves you
about 50 units
about 95 units
Moment by moment
Classic+
The cast (1.17 s long) 0.23 s: moves you forward until 0.57 s 0.23 s: invincible until 0.31 s 0.5 s: hit for ≈ 5,040 (drop in place) 0.8 s: basic-attack cancel opens 0.8 s: move cancel opens 0.8 s: dash cancel opens
Legacy
The cast (1.17 s long) 0 s: super armor until 1.17 s 0 s: walk through enemies until 1.17 s 0.23 s: moves you forward until 0.87 s 4×, 0.35–0.8 s: hit for ≈ 1,686 (drop in place) 0.8 s: basic-attack cancel opens 0.8 s: move cancel opens 0.8 s: dash cancel opens
Classic+Classic+ hits harder: about 1.4× the damage per cast (22,538 vs 15,775).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 22,538 ▲
≈ 15,775
Strongest single hit
3,954 ▲
2,767
Damage per second of cooldowndamage per cast ÷ cooldown
250 ▲
175
Projectiles
Damage projectile: damage per hit
3,954 ▲
2,767
Damage projectile 2: damage per hit
3,954 ▲
2,767
Moment by moment
Classic+
The cast (2.13 s long) 0 s: super armor until 2.13 s 0.4 s: moves you forward until 0.5 s 0.43 s: hit for ≈ 3,756 (launch) 0.5 s: dash cancel opens 1 s: moves you forward until 1.2 s 1.16 s: fires a damage projectile 1.4 s: fires a damage projectile
Legacy
The cast (2.13 s long) 0 s: super armor until 2.13 s 0.4 s: moves you forward until 0.5 s 0.43 s: hit for ≈ 2,629 (launch) 0.5 s: dash cancel opens 1 s: moves you forward until 1.2 s 1.16 s: fires a damage projectile 1.4 s: fires a damage projectile
DiffersDamage projectile — timed hits: Classic+ 4, Legacy none; on contact: Classic+ none, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ none, Legacy up to 6.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,727 ▲
≈ 4,405
Hits per cast
4 hits
6 hits
Strongest single hit
1,507 ▲
773
Damage per second of cooldowndamage per cast ÷ cooldown
382 ▲
294
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1 s) ▲
Projectiles
Damage projectile: timed hits
4
—
Damage projectile: damage per hit
1,507 ▲
773
Damage projectile: on contact
—
passes through, hits again every 0.1 s
Damage projectile: hits on one target
—
up to 6
Moment by moment
Classic+
The cast (1 s long) 0.7 s: fires a damage projectile 0.9 s: dash cancel opens
Legacy
The cast (1 s long) 0 s: super armor until 1 s 0.7 s: fires a damage projectile 0.9 s: dash cancel opens
DiffersDamage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 3.
DiffersDamage projectile 2 — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 3.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
25 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 5,985
≈ 6,909 ▲
Hits per cast
3 hits
9 hits
Strongest single hit
2,100 ▲
808
Damage per second of cooldowndamage per cast ÷ cooldown
239
461 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.2 → 3 s
Whole cast (3.33 s) ▲
Projectiles
Damage projectile: on contact
disappears on the first hit
passes through, hits again every 0.1 s ▲
Damage projectile: hits on one target
up to 1
up to 3 ▲
Damage projectile: damage per hit
2,100 ▲
808
Damage projectile 2: on contact
disappears on the first hit
passes through, hits again every 0.1 s ▲
Damage projectile 2: hits on one target
up to 1
up to 3 ▲
Damage projectile 2: damage per hit
2,100 ▲
808
Moment by moment
Classic+
The cast (3.33 s long) 0.2 s: super armor until 3 s 0.77 s: fires a damage projectile 1.4 s: fires a damage projectile 1.7 s: dash cancel opens 2.17 s: fires a damage projectile
Legacy
The cast (3.33 s long) 0 s: super armor until 3.33 s 0.77 s: fires a damage projectile 1.4 s: fires a damage projectile 1.7 s: dash cancel opens 2.17 s: fires a damage projectile
LegacyLegacy hits harder: about 1.2× the damage per cast (2,180 vs 1,889).
DiffersNumber of hits per cast: 1 hit in Classic+, 3 hits in Legacy.
LegacyCooldown: 25 s in Classic+, 15 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
25 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 1,889
≈ 2,180 ▲
Hits per cast
1 hit
3 hits
Strongest single hit
3,435 ▲
1,321
Damage per second of cooldowndamage per cast ÷ cooldown
76
145 ▲
Moment by moment
Classic+
The cast (2.5 s long) 0 s: dash cancel opens 0 s: basic-attack cancel opens 0.9 s: hit for ≈ 1,889 (launch) 0.9 s: on enemies: −20% move speed for 10 s
Legacy
The cast (2.5 s long) 0 s: dash cancel opens 0 s: basic-attack cancel opens 0.9 s: hit for ≈ 727 (launch) 0.9 s: on enemies: −20% move speed for 10 s 2×, 1–1.1 s: hit for ≈ 727 (launch)
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,180 vs 1,679).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,180 ▲
≈ 1,679
Strongest single hit
765 ▲
589
Damage per second of cooldowndamage per cast ÷ cooldown
273 ▲
210
Moment by moment
Classic+
Part 1 (0.43 s long) 0 s: moves you forward until 0.37 s 0.31 s: hit for ≈ 727 (launch)
Part 2 (0.43 s long) 0 s: dash cancel opens 0 s: basic-attack cancel opens 0.07 s: moves you forward until 0.43 s 2×, 0.15–0.28 s: hit for ≈ 727 (flinch)
Legacy
Part 1 (0.43 s long) 0 s: moves you forward until 0.37 s 0.31 s: hit for ≈ 560 (launch)
Part 2 (0.43 s long) 0 s: dash cancel opens 0 s: basic-attack cancel opens 0.07 s: moves you forward until 0.43 s 2×, 0.15–0.28 s: hit for ≈ 560 (flinch)
Classic+Classic+ hits harder: about 1.9× the damage per cast (5,548 vs 2,845).
LegacyDamage immunity — Classic+: 0.33 → 0.57 s — all damage; Legacy: whole cast (1.7 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,548 ▲
≈ 2,845
Strongest single hit
1,541 ▲
790
Damage per second of cooldowndamage per cast ÷ cooldown
222 ▲
114
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.33 → 0.57 s — all damage
Whole cast (1.7 s) — all damage ▲
Moment by moment
Classic+
Part 1 (0.57 s long) 0.33 s: immune to damage until 0.57 s 0.34 s: moves you forward until 0.57 s 0.4 s: hit for ≈ 1,387 (launch)
Part 2 (1.13 s long) 0.1 s: hit for ≈ 1,387 (launch) 0.1 s: moves you forward until 0.4 s 2×, 0.2–0.31 s: hit for ≈ 1,387 (launch) 0.5 s: dash cancel opens
Legacy
Part 1 (0.57 s long) 0 s: immune to damage until 0.57 s 0.34 s: moves you forward until 0.57 s 0.4 s: hit for ≈ 711 (launch)
Part 2 (1.13 s long) 0 s: immune to damage until 1.13 s 0.1 s: hit for ≈ 711 (launch) 0.1 s: moves you forward until 0.4 s 2×, 0.2–0.31 s: hit for ≈ 711 (launch) 0.5 s: dash cancel opens
Damage immunityhits of the covered types do nothing to you
0 → 0.1 s — all damage
Whole cast (6 s) — all damage ▲
Walk through enemies
Whole cast (7 s) ▲
Whole cast (6 s)
Moment by moment
Classic+
The cast (7 s long) 0 s: walk through enemies until 7 s 0 s: immune to damage until 0.1 s 0 s: dash cancel opens 0 s: basic-attack cancel opens
Legacy
The cast (6 s long) 0 s: walk through enemies until 6 s 0 s: immune to damage until 6 s 0 s: dash cancel opens 0 s: basic-attack cancel opens 0.01 s: on you: an effect for 5.5 s
Damage per second of cooldowndamage per cast ÷ cooldown
269 ▲
172
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0.2 → 1 s
Whole cast (1.2 s) ▲
Moment by moment
Classic+
The cast (1.2 s long) 0.2 s: moves you forward until 0.8 s 0.2 s: super armor until 1 s 0.43 s: hit for ≈ 1,075 (flinch) 0.5 s: basic-attack cancel opens 4×, 0.53–0.83 s: hit for ≈ 1,075 (flinch) 1 s: move cancel opens
Legacy
The cast (1.2 s long) 0 s: super armor until 1.2 s 0.2 s: moves you forward until 0.8 s 0.43 s: hit for ≈ 690 (flinch) 0.5 s: basic-attack cancel opens 4×, 0.53–0.83 s: hit for ≈ 690 (flinch) 1 s: move cancel opens
Damage per second of cooldowndamage per cast ÷ cooldown
267 ▲
137
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0.3 → 2 s — all damage
Whole cast (3.07 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (3.07 s) ▲
No
Projectiles
Damage projectile: damage per hit
566 ▲
290
Moment by moment
Classic+
The cast (3.07 s long) 0 s: moves you forward until 2.33 s 0 s: super armor until 3.07 s 0.3 s: immune to damage until 2 s 5×, 0.57–1.33 s: hit for ≈ 869 (flinch) 3×, 1.57–2.23 s: hit for ≈ 869 (launch) 2.23 s: fires a damage projectile 2.4 s: move cancel opens
Legacy
The cast (3.07 s long) 0 s: moves you forward until 2.33 s 0 s: immune to damage until 3.07 s 5×, 0.57–1.33 s: hit for ≈ 446 (flinch) 3×, 1.57–2.23 s: hit for ≈ 446 (launch) 2.23 s: fires a damage projectile 2.4 s: move cancel opens
DiffersBuff on you — Classic+: +24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s; Legacy: walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
100 s
70 s ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Buffs & debuffs
Buff on you
+24 HP per second; super armor against flinching, knockdowns, big launches — for 30 s
walks through enemies; +24 HP per second; super armor (cannot be stunned or knocked down), not in PvP — for 15 s
Moment by moment
Classic+
The cast (1.67 s long) 0.4 s: on you: +24 HP per second, super armor against flinching, knockdowns, big launches for 30 s 0.9 s: dash cancel opens
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0.4 s: on you: walks through enemies, +24 HP per second, super armor (cannot be stunned or knocked down), not in PvP for 15 s 0.9 s: dash cancel opens
DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 7
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 71
Character level 1 ▲
Buffs & debuffs
Passive effect
+11 MP per second — always on
+26 MP per second — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
8
—
—
—
1
—
—
—
2
15
—
—
—
1
—
—
—
3
22
—
—
—
1
—
—
—
4
29
—
—
—
1
—
—
—
5
36
—
—
—
1
—
—
—
6
43
—
—
—
1
—
—
—
7
50
—
—
—
1
—
—
—
8
57
—
—
—
1
—
—
—
9
64
—
—
—
1
—
—
—
10
71
—
—
—
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.