Tia: Classic+ or Legacy?

Every Tia skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

40skills compared
28hit harder in Classic+
0hit harder in Legacy
9with different protection while casting
7identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

影之突刺

In-game description把身体弯曲瞬间消失在敌人的视线的同时用刺击攻击敌人.

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (8,722 vs 6,978).
  • Classic+Invincible — Classic+: 0.17 → 0.93 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 8,722 ▲ ≈ 6,978
Strongest single hit 11,629 ▲ 9,304
Damage per second of cooldowndamage per cast ÷ cooldown 73 ▲ 58
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.17 → 0.93 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Moment by moment

Classic+

The cast (1 s long)
0.17 s: moves you forward until 0.4 s
0.17 s: walk through enemies until 0.37 s
0.17 s: invincible until 0.93 s
0.47 s: moves you back until 0.63 s
0.53 s: dash cancel opens
0.63 s: hit for ≈ 8,722 (launch)

Legacy

The cast (1 s long)
0 s: super armor until 1 s
0.17 s: moves you forward until 0.4 s
0.17 s: walk through enemies until 0.37 s
0.47 s: moves you back until 0.63 s
0.53 s: dash cancel opens
0.63 s: hit for ≈ 6,978 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)880120 s4,69775 (R1)880120 s4,407
280 (R1)970120 s5,16580 (R1)970120 s4,701
385 (R1)1,070120 s5,69985 (R1)1,070120 s4,995
490 (R1)1,180120 s6,30290 (R1)1,180120 s5,289
595 (R1)1,310120 s6,97395 (R1)1,310120 s5,583
698 (R1)1,460120 s7,78098 (R1)1,460120 s6,106
799 (R1)1,640120 s8,72299 (R1)1,640120 s6,978

终极.破灭围幕

In-game description快速的分身效果攻击敌人. 属性效果:物理属性

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (195,470 vs 156,385).
  • Classic+Invincible — Classic+: whole cast (6 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (6 s).)
  • DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 195,470 ▲ ≈ 156,385
Strongest single hit 8,946 ▲ 7,157
Damage per second of cooldowndamage per cast ÷ cooldown 1,303 ▲ 1,043
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (6 s) ▲ No
Buffs & debuffs
Buff on you invincible — for 2 s invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit 8,946 ▲ 7,157
Damage projectile 2: damage per hit 8,946 ▲ 7,157
Damage projectile 3: damage per hit 8,946 ▲ 7,157
Moment by moment

Classic+

The cast (6 s long)
0 s: invincible until 6 s
0 s: immune to damage until 6 s
0.95 s: fires a damage projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
2 s: fires a damage projectile
2 s: fires a other projectile
2.05 s: fires a other projectile
2.1 s: fires a other projectile
2.15 s: fires a other projectile
2.2 s: fires a other projectile
2.25 s: fires a other projectile
2.3 s: fires a other projectile
2.35 s: fires a other projectile
2.4 s: fires a other projectile
2.45 s: fires a other projectile
2.5 s: fires a other projectile
2.55 s: fires a other projectile
2.6 s: fires a other projectile
2.65 s: fires a other projectile
2.7 s: fires a other projectile
2.75 s: fires a other projectile
2.8 s: fires a other projectile
2.85 s: fires a other projectile
2.9 s: fires a other projectile
2.95 s: fires a other projectile
3 s: fires a other projectile
3.05 s: fires a other projectile
3.1 s: fires a other projectile
3.15 s: fires a other projectile
3.2 s: fires a other projectile
3.25 s: fires a other projectile
3.3 s: fires a other projectile
3.35 s: fires a other projectile
3.4 s: fires a other projectile
3.45 s: fires a other projectile
3.5 s: fires a other projectile
3.55 s: fires a other projectile
3.6 s: fires a other projectile
3.65 s: fires a other projectile
3.7 s: fires a other projectile
3.75 s: fires a other projectile
3.8 s: fires a other projectile
3.85 s: fires a other projectile
3.9 s: fires a other projectile
3.95 s: fires a other projectile
4 s: fires a other projectile
4.4 s: moves you forward until 4.5 s
4.73 s: fires a damage projectile
4.8 s: fires a damage projectile
4.86 s: fires a damage projectile
4.92 s: fires a damage projectile
5.02 s: fires a damage projectile
5.09 s: fires a damage projectile
5.16 s: fires a damage projectile
5.23 s: fires a damage projectile
5.3 s: fires a damage projectile
5.33 s: moves you forward until 5.7 s
5.37 s: fires a damage projectile
5.91 s: on you: invincible for 2 s

Legacy

The cast (6 s long)
0 s: immune to damage until 6 s
0.95 s: fires a damage projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
0.95 s: fires a other projectile
2 s: fires a damage projectile
2 s: fires a other projectile
2.05 s: fires a other projectile
2.1 s: fires a other projectile
2.15 s: fires a other projectile
2.2 s: fires a other projectile
2.25 s: fires a other projectile
2.3 s: fires a other projectile
2.35 s: fires a other projectile
2.4 s: fires a other projectile
2.45 s: fires a other projectile
2.5 s: fires a other projectile
2.55 s: fires a other projectile
2.6 s: fires a other projectile
2.65 s: fires a other projectile
2.7 s: fires a other projectile
2.75 s: fires a other projectile
2.8 s: fires a other projectile
2.85 s: fires a other projectile
2.9 s: fires a other projectile
2.95 s: fires a other projectile
3 s: fires a other projectile
3.05 s: fires a other projectile
3.1 s: fires a other projectile
3.15 s: fires a other projectile
3.2 s: fires a other projectile
3.25 s: fires a other projectile
3.3 s: fires a other projectile
3.35 s: fires a other projectile
3.4 s: fires a other projectile
3.45 s: fires a other projectile
3.5 s: fires a other projectile
3.55 s: fires a other projectile
3.6 s: fires a other projectile
3.65 s: fires a other projectile
3.7 s: fires a other projectile
3.75 s: fires a other projectile
3.8 s: fires a other projectile
3.85 s: fires a other projectile
3.9 s: fires a other projectile
3.95 s: fires a other projectile
4 s: fires a other projectile
4.4 s: moves you forward until 4.5 s
4.73 s: fires a damage projectile
4.8 s: fires a damage projectile
4.86 s: fires a damage projectile
4.92 s: fires a damage projectile
5.02 s: fires a damage projectile
5.09 s: fires a damage projectile
5.16 s: fires a damage projectile
5.23 s: fires a damage projectile
5.3 s: fires a damage projectile
5.33 s: moves you forward until 5.7 s
5.37 s: fires a damage projectile
5.91 s: on you: invincible, walks through enemies for 5 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)3,210150 s139,68785 (R1)3,210150 s125,108
289 (R1)3,850150 s167,43789 (R1)3,850150 s136,837
393 (R1)4,490150 s195,47093 (R1)4,490150 s156,385

真四方手里剑

In-game description到处投掷炸弹。 属性效果:魔法[毒]

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (11,172 vs 8,963).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,172 ▲ ≈ 8,963
Strongest single hit 490 ▲ 393
Damage per second of cooldowndamage per cast ÷ cooldown 360 ▲ 289
Projectiles
Damage projectile: damage per hit 490 ▲ 393
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)831 s1141 (R1)831 s101
28 (R1)1931 s2968 (R1)1931 s808
315 (R1)2931 s46415 (R1)2931 s1,515
422 (R1)4131 s1,91522 (R1)4131 s2,222
529 (R1)5431 s2,55429 (R1)5431 s2,929
636 (R1)6731 s3,14636 (R1)6731 s3,636
743 (R1)8031 s3,78543 (R1)8031 s4,343
850 (R1)9331 s5,03950 (R1)9331 s5,050
957 (R1)10531 s5,70057 (R1)10531 s5,757
1064 (R1)12031 s6,52164 (R1)12031 s6,464
1171 (R1)13531 s8,20871 (R1)13531 s7,171
1278 (R1)15131 s8,07778 (R1)15131 s7,843
1385 (R1)16531 s11,17285 (R1)16531 s8,963

真背刺

In-game description用强烈的一击攻击敌人,在攻击的部分设置稍后爆炸的炸弹.

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (6,464 vs 5,171).
  • Classic+Invincible — Classic+: 0.13 → 0.38 s; 0.91 → 1.21 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.97 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,464 ▲ ≈ 5,171
Strongest single hit 1,701 ▲ 1,361
Damage per second of cooldowndamage per cast ÷ cooldown 209 ▲ 167
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.13 → 0.38 s; 0.91 → 1.21 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.97 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit 1,701 ▲ 1,361
Moment by moment

Classic+

The cast (1.97 s long)
0 s: moves you forward until 0.1 s
0.1 s: dash cancel opens
0.13 s: invincible until 0.38 s
0.2 s: moves you forward until 0.38 s
0.4 s: hit for ≈ 1,616 (flinch)
0.5 s: fires a damage projectile
0.65 s: fires a damage projectile
0.8 s: fires a damage projectile
0.86 s: moves you back until 1.06 s
0.91 s: invincible until 1.21 s

Legacy

The cast (1.97 s long)
0 s: moves you forward until 0.1 s
0 s: super armor until 1.97 s
0.1 s: dash cancel opens
0.2 s: moves you forward until 0.38 s
0.4 s: hit for ≈ 1,293 (flinch)
0.5 s: fires a damage projectile
0.65 s: fires a damage projectile
0.8 s: fires a damage projectile
0.86 s: moves you back until 1.06 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1431 s1871 (R1)1431 s58
28 (R1)3431 s4578 (R1)3431 s466
315 (R1)5331 s72015 (R1)5331 s874
422 (R1)7331 s1,00122 (R1)7331 s1,282
529 (R1)9731 s1,55529 (R1)9731 s1,690
636 (R1)11931 s1,91536 (R1)11931 s2,098
743 (R1)14331 s2,30043 (R1)14331 s2,506
850 (R1)16631 s2,66050 (R1)16631 s2,914
957 (R1)18831 s3,02857 (R1)18831 s3,321
1064 (R1)21531 s4,17264 (R1)21531 s3,729
1171 (R1)24131 s4,68571 (R1)24131 s4,137
1278 (R1)26931 s5,23378 (R1)26931 s4,525
1385 (R1)29631 s6,46485 (R1)29631 s5,171

真暗之迷雾

In-game description对大范围内的敌人进行炸弹攻击. 属性效果:魔法[毒]属性 追加效果:攻击力+++,范围+

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (12,905 vs 10,327).
  • Classic+Invincible — Classic+: 0.17 → 0.73 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.67 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • LegacyDash cancel — Classic+: no; Legacy: from 0 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 12,905 ▲ ≈ 10,327
Strongest single hit 849 ▲ 679
Damage per second of cooldowndamage per cast ÷ cooldown 239 ▲ 191
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.17 → 0.73 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Cancel by dashing No From 0 s ▲
Projectiles
Damage projectile: damage per hit 849 ▲ 679
Moment by moment

Classic+

The cast (1.67 s long)
0.17 s: invincible until 0.73 s
0.17 s: walk through enemies until 0.73 s
0.17 s: moves you forward until 0.96 s
0.43 s: fires a damage projectile
0.51 s: fires a damage projectile
0.61 s: fires a damage projectile
0.71 s: fires a damage projectile
0.81 s: fires a damage projectile
0.91 s: fires a damage projectile
1.01 s: fires a damage projectile
1.11 s: fires a damage projectile
1.21 s: fires a damage projectile
1.31 s: fires a damage projectile
1.36 s: fires a damage projectile
1.41 s: fires a damage projectile
1.46 s: fires a damage projectile
1.51 s: fires a damage projectile
1.56 s: fires a damage projectile
1.61 s: fires a damage projectile

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0 s: dash cancel opens
0.17 s: walk through enemies until 0.73 s
0.17 s: moves you forward until 0.96 s
0.43 s: fires a damage projectile
0.51 s: fires a damage projectile
0.61 s: fires a damage projectile
0.71 s: fires a damage projectile
0.81 s: fires a damage projectile
0.91 s: fires a damage projectile
1.01 s: fires a damage projectile
1.11 s: fires a damage projectile
1.21 s: fires a damage projectile
1.31 s: fires a damage projectile
1.36 s: fires a damage projectile
1.41 s: fires a damage projectile
1.46 s: fires a damage projectile
1.51 s: fires a damage projectile
1.56 s: fires a damage projectile
1.61 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)2854 s3501 (R1)2854 s116
28 (R1)6854 s8668 (R1)6854 s931
315 (R1)10554 s1,33815 (R1)10554 s1,745
422 (R1)14654 s1,85422 (R1)14654 s2,560
529 (R1)19454 s3,07029 (R1)19454 s3,375
636 (R1)23954 s3,75436 (R1)23954 s4,189
743 (R1)28754 s4,51443 (R1)28754 s5,004
850 (R1)33254 s5,22950 (R1)33254 s5,818
957 (R1)37754 s5,94357 (R1)37754 s6,633
1064 (R1)43054 s8,08664 (R1)43054 s7,447
1171 (R1)48354 s9,07471 (R1)48354 s8,262
1278 (R1)53954 s10,13878 (R1)53954 s9,036
1385 (R1)59154 s12,90585 (R1)59154 s10,327

柳叶踢

In-game description以快速的空中回转飞踢敌人.一开始攻击时按下A键的话,会产生追加的打击. 属性效果:物理属性 增加效果:完成致命一击+++,提高+

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,461 vs 1,966).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,461 ▲ ≈ 1,966
Strongest single hit 370 ▲ 296
Damage per second of cooldowndamage per cast ÷ cooldown 164 ▲ 131
Moment by moment

Classic+

The cast (0.66 s long)
0 s: press attack a → follow-up
0.17 s: moves you forward until 0.6 s
0.4 s: dash cancel opens
2×, 0.43–0.63 s: hit for ≈ 352 (flinch)

Optional follow-up (1.17 s long)
0 s: moves you forward until 0.3 s
0.2 s: hit for ≈ 352 (launch)
4×, 0.33–0.43 s: hit for ≈ 352 (flinch)
0.77 s: moves you forward until 1 s

Legacy

The cast (0.66 s long)
0 s: press attack a → follow-up
0.17 s: moves you forward until 0.6 s
0.4 s: dash cancel opens
2×, 0.43–0.63 s: hit for ≈ 281 (flinch)

Optional follow-up (1.17 s long)
0 s: moves you forward until 0.3 s
0.2 s: hit for ≈ 281 (launch)
4×, 0.33–0.43 s: hit for ≈ 281 (flinch)
0.77 s: moves you forward until 1 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1102215 s386102215 s215
2173315 s572173315 s366
3244615 s798244615 s517
4315915 s1,020315915 s668
5387215 s1,256387215 s819
6458515 s1,484458515 s969
7529815 s1,708529815 s1,120
85911215 s2,3685911215 s1,271
96612715 s2,6836612715 s1,422
107314315 s3,0237314315 s1,573
118015815 s3,9378015815 s1,720
128717315 s4,3158717315 s1,966
139218915 s2,4619218915 s1,966

致命坠击

In-game description把敌人踢向空中,敌人从空中向下掉时,进行强力的砍刺.一开始攻击时按下A键的话,会产生追加的打击. 属性效果:物理属性 增加效果:完成致命一击+++,提高+

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,120 vs 1,695).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,120 ▲ ≈ 1,695
Strongest single hit 279 ▲ 223
Damage per second of cooldowndamage per cast ÷ cooldown 141 ▲ 113
Moment by moment

Classic+

The cast (0.53 s long)
0 s: moves you forward until 0.13 s
0 s: dash cancel opens
0.2 s: hit for ≈ 265 (flinch)
0.21 s: moves you forward until 0.6 s
2×, 0.23–0.26 s: hit for ≈ 265 (flinch)
0.27 s: hit for ≈ 265 (launch)
0.27 s: move cancel opens
0.37 s: press attack a → follow-up

Optional follow-up (1 s long)
0 s: dash cancel opens
4×, 0.1–0.2 s: hit for ≈ 265 (launch)

Legacy

The cast (0.53 s long)
0 s: moves you forward until 0.13 s
0 s: dash cancel opens
0.2 s: hit for ≈ 212 (flinch)
0.21 s: moves you forward until 0.6 s
2×, 0.23–0.26 s: hit for ≈ 212 (flinch)
0.27 s: hit for ≈ 212 (launch)
0.27 s: move cancel opens
0.37 s: press attack a → follow-up

Optional follow-up (1 s long)
0 s: dash cancel opens
4×, 0.1–0.2 s: hit for ≈ 212 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1203815 s265203815 s366
2264915 s343264915 s476
3326015 s419326015 s586
4387215 s504387215 s696
5448415 s580448415 s806
6509515 s656509515 s916
75610615 s1,1515610615 s1,026
86211815 s1,6346211815 s1,136
96813215 s1,8286813215 s1,246
107414515 s2,5787414515 s1,356
118015815 s3,2868015815 s1,483
128617115 s4,2308617115 s1,695
139217115 s2,1209217115 s1,695

精灵踢

In-game description把躺着的敌人或是站着的敌人踢向空中后强力的连续攻击.每秒打击时,在最佳的时刻连接S和A. 属性效果:物理属性. 增加效果:攻击力+++

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (1,921 vs 1,537).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,921 ▲ ≈ 1,537
Strongest single hit 674 ▲ 539
Damage per second of cooldowndamage per cast ÷ cooldown 128 ▲ 102
Moment by moment

Classic+

Part 1 (0.37 s long)
0 s: moves you forward until 0.3 s
0 s: dash cancel opens
0.27 s: move cancel opens
0.27 s: hit for ≈ 640 (launch)

Part 2 (0.43 s long)
0 s: moves you forward until 0.3 s
0 s: dash cancel opens
0.2 s: move cancel opens
0.23 s: hit for ≈ 640 (launch)
0.33 s: basic-attack cancel opens

Part 3 (0.8 s long)
0 s: moves you forward until 0.3 s
0 s: basic-attack cancel opens
0 s: dash cancel opens
0.23 s: hit for ≈ 640 (launch)

Legacy

Part 1 (0.37 s long)
0 s: moves you forward until 0.3 s
0 s: dash cancel opens
0.27 s: move cancel opens
0.27 s: hit for ≈ 512 (launch)

Part 2 (0.43 s long)
0 s: moves you forward until 0.3 s
0 s: dash cancel opens
0.2 s: move cancel opens
0.23 s: hit for ≈ 512 (launch)
0.33 s: basic-attack cancel opens

Part 3 (0.8 s long)
0 s: moves you forward until 0.3 s
0 s: basic-attack cancel opens
0 s: dash cancel opens
0.23 s: hit for ≈ 512 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1304015 s513304015 s492
2354715 s599354715 s574
3405315 s684405315 s656
4456015 s906456015 s738
5506615 s1,003506615 s820
6557315 s1,103557315 s902
7608015 s1,208608015 s984
8658715 s1,519658715 s1,066
9709515 s1,662709515 s1,148
107510315 s1,7907510315 s1,230
118011115 s2,1808011115 s1,345
128511815 s2,3318511815 s1,537
139013015 s1,9219013015 s1,537

致盲

In-game description让敌人的视野变成黑色看不见.按下A键可以连续攻击. 属性效果:物理属性 增加效果:攻击力+++,功能+++

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (644 vs 515).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 644 ▲ ≈ 515
Strongest single hit 678 ▲ 542
Damage per second of cooldowndamage per cast ÷ cooldown 12 ▲ 10
Moment by moment

Classic+

The cast (0.93 s long)
0.1 s: moves you forward until 0.27 s
0.2 s: hit for ≈ 644 (flinch)
0.2 s: dash cancel opens
0.2 s: basic-attack cancel opens
0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s
0.3 s: moves you forward until 0.7 s

Legacy

The cast (0.93 s long)
0.1 s: moves you forward until 0.27 s
0.2 s: hit for ≈ 515 (flinch)
0.2 s: dash cancel opens
0.2 s: basic-attack cancel opens
0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s
0.3 s: moves you forward until 0.7 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1404854 s139404854 s229
2445354 s154445354 s252
3485854 s168485854 s275
4526254 s257526254 s298
5566754 s276566754 s321
6607254 s297607254 s344
7647754 s317647754 s366
8688254 s337688254 s389
9728654 s462728654 s412
10769254 s493769254 s451
11809854 s644809854 s515

背刺

In-game description在敌人后方进行攻击时可以获得3倍的打击值和让敌人昏倒的效果. 属性效果:物理属性 增加效果:攻击力+++,中断突进

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (1,514 vs 1,211).
  • Classic+Invincible — Classic+: 0.13 → 0.38 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.17 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 1,514 ▲ ≈ 1,211
Strongest single hit 2,018 ▲ 1,614
Damage per second of cooldowndamage per cast ÷ cooldown 49 ▲ 39
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.13 → 0.38 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.17 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Moment by moment

Classic+

The cast (1.17 s long)
0 s: moves you forward until 0.1 s
0 s: dash cancel opens
0.13 s: invincible until 0.38 s
0.2 s: moves you forward until 0.38 s
0.4 s: hit for ≈ 1,514 (flinch)

Legacy

The cast (1.17 s long)
0 s: moves you forward until 0.1 s
0 s: super armor until 1.17 s
0 s: dash cancel opens
0.2 s: moves you forward until 0.38 s
0.4 s: hit for ≈ 1,211 (flinch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
131131 s5431131 s40
2102231 s106102231 s133
3173331 s158173331 s226
4244631 s220244631 s318
5315931 s281315931 s411
6387231 s418387231 s504
7458531 s491458531 s597
8529831 s857529831 s690
95911231 s9795911231 s783
106612731 s1,1126612731 s876
117314331 s1,2507314331 s968
128015831 s1,3838015831 s1,059
138717331 s1,5148717331 s1,211

妖精突刺

In-game description快速前进用力刺向敌人

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (3,160 vs 2,529).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,160 ▲ ≈ 2,529
Strongest single hit 1,663 ▲ 1,331
Damage per second of cooldowndamage per cast ÷ cooldown 105 ▲ 84
Moment by moment

Classic+

The cast (0.83 s long)
0.4 s: moves you forward until 0.66 s
0.4 s: dash cancel opens
0.51 s: hit for ≈ 1,580 (launch)
0.63 s: hit for ≈ 1,580 (big launch)

Legacy

The cast (0.83 s long)
0.4 s: moves you forward until 0.66 s
0.4 s: dash cancel opens
0.51 s: hit for ≈ 1,264 (launch)
0.63 s: hit for ≈ 1,264 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11930 s671930 s27
2305730 s646305730 s809
3356630 s752356630 s944
4407630 s861407630 s1,079
5458530 s965458530 s1,214
6509530 s1,307509530 s1,349
75510430 s1,4355510430 s1,483
86011430 s1,5716011430 s1,618
96512530 s1,7216512530 s1,753
107013630 s2,2127013630 s1,888
117514730 s2,3887514730 s2,023
128015830 s2,5698015830 s2,213
138516930 s3,1608516930 s2,529

手里剑

In-game description向敌人射出特制手里剑 属性效果:魔法[毒]属性 追加效果:贯穿,突进中断,攻击力+++

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (316 vs 254).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 316 ▲ ≈ 254
Strongest single hit 186 ▲ 149
Damage per second of cooldowndamage per cast ÷ cooldown 632 ▲ 508
Projectiles
Damage projectile: damage per hit 186 ▲ 149
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1120.5 s6120.5 s3
2850.5 s12850.5 s25
31570.5 s201570.5 s48
422100.5 s6322100.5 s70
529130.5 s8529130.5 s92
636160.5 s10536160.5 s114
743190.5 s12843190.5 s136
850220.5 s17250220.5 s159
957250.5 s19657250.5 s181
1064290.5 s22164290.5 s203
1171320.5 s24871320.5 s222
1278360.5 s31678360.5 s254

影之反击

In-game description迅速后退,然后往前突进对敌人进行攻击.

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (2,835 vs 2,268).
  • Classic+Invincible — Classic+: 0 → 0.23 s; 0.4 → 0.7 s; Legacy: no.
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,835 ▲ ≈ 2,268
Strongest single hit 2,984 ▲ 2,388
Damage per second of cooldowndamage per cast ÷ cooldown 94 ▲ 76
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0 → 0.23 s; 0.4 → 0.7 s ▲ No
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Moment by moment

Classic+

The cast (1.83 s long)
0 s: moves you back until 0.23 s
0 s: invincible until 0.23 s
0 s: super armor until 1.82 s
0.1 s: dash cancel opens
0.4 s: invincible until 0.7 s
0.5 s: moves you forward until 0.67 s
0.7 s: hit for ≈ 2,835 (big launch)
1.2 s: dash cancel opens

Legacy

The cast (1.83 s long)
0 s: moves you back until 0.23 s
0 s: super armor until 1.83 s
0 s: super armor until 1.83 s
0 s: super armor until 1.83 s
0.1 s: dash cancel opens
0.5 s: moves you forward until 0.67 s
0.7 s: hit for ≈ 2,268 (big launch)
1.2 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1206730 s387206730 s490
2268630 s499268630 s638
33210630 s6143210630 s785
43812730 s7333812730 s932
54414630 s1,0274414630 s1,079
65016630 s1,1655016630 s1,226
75618530 s1,3015618530 s1,373
86220630 s1,4496220630 s1,520
96823130 s1,6196823130 s1,668
107425430 s2,0917425430 s1,815
118027630 s2,2798027630 s1,985
128629930 s2,8358629930 s2,268

妖精地雷

In-game description在自己的脚底下设置冲击陷阱. 属性效果:魔法[毒]属性 追加效果:攻击力+++

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (10,348 vs 8,277).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,348 ▲ ≈ 8,277
Strongest single hit 3,631 ▲ 2,904
Damage per second of cooldowndamage per cast ÷ cooldown 272 ▲ 218
Projectiles
Damage projectile: damage per hit 3,631 ▲ 2,904
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1406638 s2,431406638 s3,679
2447338 s2,679447338 s4,047
3488038 s2,927488038 s4,415
4528638 s3,149528638 s4,783
5569338 s3,736569338 s5,150
66010038 s4,0216010038 s5,518
76410838 s4,3386410838 s5,886
86811538 s4,6576811538 s6,254
97212238 s5,3927212238 s6,622
107613038 s5,7377613038 s7,243
118013838 s6,5988013838 s8,277
128414538 s10,3488414538 s8,277

旋风踢

In-game description产生快速的旋风对敌人进行强烈的攻击.

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (2,385 vs 1,908).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,385 ▲ ≈ 1,908
Strongest single hit 1,255 ▲ 1,004
Damage per second of cooldowndamage per cast ÷ cooldown 159 ▲ 127
Moment by moment

Classic+

The cast (1 s long)
0 s: dash cancel opens
0.17 s: hit for ≈ 1,192 (flinch)
0.43 s: moves you forward until 0.67 s
0.57 s: hit for ≈ 1,192 (big launch)

Legacy

The cast (1 s long)
0 s: dash cancel opens
0.17 s: hit for ≈ 954 (flinch)
0.43 s: moves you forward until 0.67 s
0.57 s: hit for ≈ 954 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
121315 s8221315 s42
292915 s18192915 s191
3164415 s270164415 s339
4236415 s475236415 s488
5308215 s608308215 s636
63710115 s7513710115 s784
74411915 s8824411915 s933
85113715 s1,1865113715 s1,081
95815715 s1,3515815715 s1,229
106717815 s1,5336717815 s1,420
117220015 s1,7237220015 s1,526
127922115 s1,9087922115 s1,669
138624215 s2,3858624215 s1,908

四方手里剑

In-game description向四面八方投掷毒刀。 属性效果:魔法[毒]

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (11,202 vs 8,955).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 11,202 ▲ ≈ 8,955
Strongest single hit 737 ▲ 589
Damage per second of cooldowndamage per cast ÷ cooldown 361 ▲ 289
Projectiles
Damage projectile: damage per hit 737 ▲ 589
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1101431 s395101431 s981
2172031 s585172031 s1,668
3242831 s828242831 s2,355
4313631 s2,098313631 s3,042
5384431 s2,599384431 s3,729
6455231 s3,070455231 s4,416
7526031 s3,511526031 s5,103
8596931 s4,302596931 s5,790
9667831 s4,910667831 s6,477
10738831 s5,518738831 s7,164
11809731 s6,521809731 s7,836
128710631 s7,1448710631 s8,955
139411531 s11,2029411531 s8,955

腾空手里剑

In-game description在空中快速射出强力的手里剑 属性效果:魔法[毒]属性 追加效果:贯穿,攻击力+

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (4,446 vs 3,559).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,446 ▲ ≈ 3,559
Strongest single hit 780 ▲ 624
Damage per second of cooldowndamage per cast ÷ cooldown 193 ▲ 155
Projectiles
Damage projectile: damage per hit 780 ▲ 624
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
12923 s1142923 s88
292123 s25992123 s394
3163123 s390163123 s701
4234423 s1,100234423 s1,008
5305723 s1,419305723 s1,314
6377023 s1,739377023 s1,621
7448423 s2,081448423 s1,928
8519623 s2,394519623 s2,234
95811023 s3,1465811023 s2,541
106512523 s3,5116512523 s2,847
117214023 s4,0017214023 s3,114
127915623 s4,4467915623 s3,559

替身术

In-game description使用自己的替身,让敌人混乱. (如果被替身攻击到的话会有昏倒的效果)

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (7,468 vs 5,986).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 7,468 ▲ ≈ 5,986
Strongest single hit 414 ▲ 332
Damage per second of cooldowndamage per cast ÷ cooldown 241 ▲ 193
Projectiles
Damage projectile: damage per hit 414 ▲ 332
Moment by moment

Classic+

The cast (1.5 s long)
0.1 s: dash cancel opens
0.23 s: fires a damage projectile
0.33 s: fires a damage projectile
0.33 s: fires a damage projectile
0.33 s: fires a damage projectile
0.43 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.61 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.73 s: fires a damage projectile
0.93 s: fires a damage projectile
1.33 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0.07 s: moves you forward until 0.31 s
0.1 s: fires a damage projectile
0.15 s: fires a damage projectile
0.15 s: fires a damage projectile
0.31 s: hit for ≈ 389 (daze)
0.4 s: dash cancel opens

Legacy

The cast (1.5 s long)
0.1 s: dash cancel opens
0.23 s: fires a damage projectile
0.33 s: fires a damage projectile
0.33 s: fires a damage projectile
0.33 s: fires a damage projectile
0.43 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.61 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.73 s: fires a damage projectile
0.93 s: fires a damage projectile
1.33 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0.07 s: moves you forward until 0.31 s
0.1 s: fires a damage projectile
0.15 s: fires a damage projectile
0.15 s: fires a damage projectile
0.31 s: hit for ≈ 310 (daze)
0.4 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1506631 s2,643506631 s3,236
2537131 s2,708537131 s3,430
3567431 s2,853567431 s3,624
4597831 s3,008597831 s3,818
5628331 s3,681628331 s4,013
6658731 s3,902658731 s4,207
7689231 s4,109689231 s4,401
8719731 s4,317719731 s4,595
97410131 s4,5587410131 s4,789
107710631 s5,4917710631 s5,238
118011131 s5,7828011131 s5,986
128310831 s6,1858310831 s5,986
138611331 s7,4688611331 s5,986

真替身术

In-game description发色可贯穿敌人的更强力的自身的替身扰乱对方. (发射1次后按 A 可追加发射.)

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (6,488 vs 5,188).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,488 ▲ ≈ 5,188
Strongest single hit 240 ▲ 192
Damage per second of cooldowndamage per cast ÷ cooldown 216 ▲ 173
Projectiles
Damage projectile: damage per hit 240 ▲ 192
Moment by moment

Classic+

The cast (1.5 s long)
0.23 s: fires a damage projectile
0.33 s: fires a damage projectile
0.43 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.6 s: dash cancel opens
0.61 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.73 s: fires a damage projectile
0.93 s: fires a damage projectile
1.33 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0.07 s: moves you forward until 0.31 s
0.1 s: fires a damage projectile
0.15 s: fires a damage projectile
0.15 s: fires a damage projectile
0.31 s: hit for ≈ 105 (daze)
0.4 s: dash cancel opens

Legacy

The cast (1.5 s long)
0.23 s: fires a damage projectile
0.33 s: fires a damage projectile
0.43 s: fires a damage projectile
0.53 s: fires a damage projectile
0.53 s: fires a damage projectile
0.6 s: dash cancel opens
0.61 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.63 s: fires a damage projectile
0.73 s: fires a damage projectile
0.93 s: fires a damage projectile
1.33 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0.07 s: moves you forward until 0.31 s
0.1 s: fires a damage projectile
0.15 s: fires a damage projectile
0.15 s: fires a damage projectile
0.31 s: hit for ≈ 84 (daze)
0.4 s: dash cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)9530 s3,09050 (R1)9530 s2,804
256 (R1)10630 s3,46356 (R1)10630 s3,141
362 (R1)11830 s3,85762 (R1)11830 s3,478
468 (R1)13230 s4,30068 (R1)13230 s3,814
574 (R1)14530 s5,51574 (R1)14530 s4,151
680 (R1)15830 s5,97680 (R1)15830 s4,540
786 (R1)17130 s6,48986 (R1)17130 s5,188

拯救光束

In-game description可以将浮空状态的队友从空中救出.

Key differences

  • Classic+Classic+ hits harder: about 2.9× the damage per cast (6 vs 2).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6 ▲ ≈ 2
Strongest single hit 3 ▲ 1
Moment by moment

Classic+

The cast (1 s long)
0.01 s: on allies: invincible until attacking or casting for 11 s
3×, 0.1–0.29 s: hit for ≈ 2 (launch)

Legacy

The cast (1 s long)
0.01 s: on allies: invincible until attacking or casting for 11 s
3×, 0.1–0.29 s: hit for ≈ 1 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1405931 s6405931 s1
2446531 s6446531 s1
3487131 s6487131 s1
4527631 s6527631 s1
5568231 s6568231 s1
6608931 s6608931 s1
7649631 s6649631 s2
86810331 s66810331 s2
97210931 s67210931 s2
107611631 s67611631 s2
118012331 s68012331 s2

空中囚禁

In-game description将1名敌人抓在空中 (自己也无法移动)

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (9,091 vs 7,278).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 9,091 ▲ ≈ 7,278
Strongest single hit 1,595 ▲ 1,277
Damage per second of cooldowndamage per cast ÷ cooldown 364 ▲ 291
Moment by moment

Classic+

Part 1 (0.33 s long)
0 s: dash cancel opens
0.31 s: hit for ≈ 1,515 (launch)

Part 2 (1 s long)
0 s: super armor until 1 s
0.2 s: hit for ≈ 1,515 (launch)
0.2 s: fires a other projectile
4×, 0.4–1 s: hit for ≈ 1,515 (launch)

Part 3 (0.43 s long)
no effects

Legacy

Part 1 (0.33 s long)
0 s: dash cancel opens
0.31 s: hit for ≈ 1,213 (launch)

Part 2 (1 s long)
0 s: super armor until 1 s
0.2 s: hit for ≈ 1,213 (launch)
0.2 s: fires a other projectile
4×, 0.4–1 s: hit for ≈ 1,213 (launch)

Part 3 (0.43 s long)
no effects

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14010625 s1,3684010625 s3,235
24411725 s1,5114411725 s3,558
34812825 s1,6534812825 s3,882
45213725 s1,7735213725 s4,205
55614825 s2,1895614825 s4,529
66015925 s2,3546015925 s4,852
76417225 s2,5426417225 s5,176
86818525 s3,0726818525 s5,499
97219625 s3,2667219625 s5,823
107620825 s3,4327620825 s6,368
118022125 s4,0878022125 s7,278
128423425 s8,6368423425 s7,278
138824625 s9,0928824625 s7,278

毁灭庆典

In-game description对地面强烈进行攻击,透过地的震动让倒地和站着的敌人受到强烈的攻击.

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (6,475 vs 5,179).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,475 ▲ ≈ 5,179
Strongest single hit 1,704 ▲ 1,363
Damage per second of cooldowndamage per cast ÷ cooldown 162 ▲ 129
Moment by moment

Classic+

The cast (2.83 s long)
0.39 s: moves you forward until 0.45 s
0.49 s: hit for ≈ 1,619 (launch)
0.72 s: moves you forward until 0.82 s
0.82 s: hit for ≈ 1,619 (launch)
0.97 s: dash cancel opens
1.42 s: moves you forward until 1.52 s
2×, 1.62–1.89 s: hit for ≈ 1,619 (launch)

Legacy

The cast (2.83 s long)
0.39 s: moves you forward until 0.45 s
0.49 s: hit for ≈ 1,295 (launch)
0.72 s: moves you forward until 0.82 s
0.82 s: hit for ≈ 1,295 (launch)
0.97 s: dash cancel opens
1.42 s: moves you forward until 1.52 s
2×, 1.62–1.89 s: hit for ≈ 1,295 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15016640 s2,0145016640 s2,800
25317640 s2,1395317640 s2,968
35618540 s2,2505618540 s3,136
45919640 s2,3795919640 s3,304
56220640 s2,8506220640 s3,472
66521940 s3,0136521940 s3,640
76823140 s3,1816823140 s3,808
87124140 s3,7287124140 s3,976
97425440 s3,9147425440 s4,143
107726440 s4,0747726440 s4,532
118027640 s4,7238027640 s5,179
128329240 s6,4758329240 s5,179

炸弹术

In-game description扔出炸弹对敌人进行攻击 属性效果:魔法[毒]属性 追加效果:攻击力++,突进中断

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (30,962 vs 24,762).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 30,962 ▲ ≈ 24,762
Strongest single hit 1,358 ▲ 1,086
Damage per second of cooldowndamage per cast ÷ cooldown 1,106 ▲ 884
Projectiles
Damage projectile: damage per hit 1,358 ▲ 1,086
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1203328 s4,902203328 s5,354
2264328 s6,384264328 s6,960
3325328 s7,798325328 s8,566
4386328 s10,328386328 s10,172
5447328 s11,879447328 s11,778
6508328 s13,475508328 s13,385
7569328 s15,048569328 s14,991
86210328 s18,2636210328 s16,597
96811528 s20,4746811528 s18,203
107412728 s24,3737412728 s19,809
118013828 s26,5398013828 s21,666
128615028 s30,9628615028 s24,762
139216628 s30,9629216628 s24,762

暗之迷雾

In-game description向大范围内的敌人挥洒粉末遮蔽其视野 属性效果:魔法[毒]属性 追加效果:功能++

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,848 vs 2,278).
  • Classic+Invincible — Classic+: 0.17 → 0.73 s; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (1.67 s).
  • LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
  • LegacyDash cancel — Classic+: no; Legacy: from 0 s.
  • DiffersEffect on enemies (Classic+ only): blinded (monsters lose sight of targets) — for 7 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,848 ▲ ≈ 2,278
Strongest single hit 2,998 ▲ 2,398
Damage per second of cooldowndamage per cast ÷ cooldown 57 ▲ 46
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.17 → 0.73 s ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill No Yes, at any moment ▲
Cancel by dashing No From 0 s ▲
Buffs & debuffs
Effect on enemies blinded (monsters lose sight of targets) — for 7 s —
Moment by moment

Classic+

The cast (1.67 s long)
0.17 s: walk through enemies until 0.73 s
0.17 s: invincible until 0.73 s
0.17 s: moves you forward until 0.73 s
0.21 s: on enemies: blinded (monsters lose sight of targets) for 7 s
0.34 s: hit for ≈ 2,848

Legacy

The cast (1.67 s long)
0 s: super armor until 1.67 s
0 s: dash cancel opens
0.17 s: walk through enemies until 0.73 s
0.17 s: moves you forward until 0.73 s
0.34 s: hit for ≈ 2,278

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15019950 s1,8635019950 s1,340
25321250 s1,9795321250 s1,421
35622250 s2,0815622250 s1,501
45923550 s2,1995923550 s1,581
56224850 s2,3176224850 s1,662
66526250 s2,4556526250 s1,742
76827750 s2,5916827750 s1,823
87129050 s2,7097129050 s1,993
97430450 s2,8487430450 s2,278

雾隐炸弹

In-game description短暂隐身后突然出现并扔出大量炸弹攻击敌人(可使用方向键控制攻击方向) 属性效果:魔法[毒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (17,784 vs 14,220).
  • Classic+Invincible — Classic+: 0.77 → 1.2 s; during 4 follow-up moves; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: 0.77 → 2.6 s; during 4 follow-up moves.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 17,784 ▲ ≈ 14,220
Strongest single hit 624 ▲ 499
Damage per second of cooldowndamage per cast ÷ cooldown 773 ▲ 618
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback 0.77 → 1.2 s; during 4 follow-up moves ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No 0.77 → 2.6 s; during 4 follow-up moves ▲
Projectiles
Damage projectile: damage per hit 624 ▲ 499
Moment by moment

Classic+

Part 1 (0.77 s long)
0.77 s: press forward → follow-up
0.77 s: press back → follow-up
0.77 s: press right → follow-up
0.77 s: press left → follow-up

Part 2 (1.83 s long)
0 s: invincible until 0.43 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you forward until 0.43 s
0 s: invincible until 0.43 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you back until 0.43 s
0 s: invincible until 0.43 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.91 s: fires a damage projectile
0.91 s: fires a damage projectile
0.91 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you right until 0.43 s
0 s: invincible until 0.43 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you left until 0.43 s
0 s: invincible until 0.43 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Legacy

Part 1 (0.77 s long)
0.77 s: press forward → follow-up
0.77 s: press back → follow-up
0.77 s: press right → follow-up
0.77 s: press left → follow-up

Part 2 (1.83 s long)
0 s: super armor until 1.83 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you forward until 0.43 s
0 s: super armor until 1.83 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you back until 0.43 s
0 s: super armor until 1.83 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.91 s: fires a damage projectile
0.91 s: fires a damage projectile
0.91 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you right until 0.43 s
0 s: super armor until 1.83 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Optional follow-up (1.83 s long)
0 s: moves you left until 0.43 s
0 s: super armor until 1.83 s
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.8 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile
0.9 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1306723 s5,985306723 s4,550
2357823 s7,011357823 s5,309
3408923 s7,980408923 s6,067
44510023 s8,9784510023 s6,825
55011123 s9,9475011123 s7,584
65512223 s10,9445512223 s8,342
76013323 s11,9706013323 s9,101
86514623 s13,1106514623 s9,859
97015923 s14,2797015923 s10,617
107517123 s15,4767517123 s11,376
118018423 s16,6168018423 s12,442
128519723 s17,7848519723 s14,220

漂浮攻击

In-game description键盘输入:A-A-A-A-A-A '敌人飞上空中后, 会从四方攻击达人' 属性效果:物理属性 增加效果:攻击力++,功能+

Key differences

  • Classic+Classic+ hits harder: about 1.2× the damage per cast (10,121 vs 8,098).
  • Classic+Invincible — Classic+: during 5 follow-up moves; Legacy: no.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: during 5 follow-up moves.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 10,121 ▲ ≈ 8,098
Strongest single hit 761 ▲ 609
Damage per second of cooldowndamage per cast ÷ cooldown 220 ▲ 176
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback during 5 follow-up moves ▲ No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No during 5 follow-up moves ▲
Moment by moment

Classic+

The cast (1.2 s long)
0.23 s: hit for ≈ 723 (launch)
0.53 s: moves you forward until 0.67 s
0.6 s: hit for ≈ 723 (launch)

Optional follow-up (1.67 s long)
0 s: invincible until 1.67 s
2×, 0.28–0.43 s: hit for ≈ 723 (launch)
0.83 s: moves you back until 1.03 s

Optional follow-up (1.4 s long)
0 s: invincible until 1.4 s
2×, 0.04–0.2 s: hit for ≈ 723 (launch)

Optional follow-up (1.4 s long)
0 s: invincible until 1.4 s
0.03 s: hit for ≈ 723 (launch)

Optional follow-up (1.4 s long)
0 s: invincible until 1.4 s
0.04 s: hit for ≈ 723 (launch)

Optional follow-up (1.4 s long)
0 s: invincible until 1.4 s
0.04 s: hit for ≈ 723 (launch)

Optional follow-up (1.07 s long)
5×, 0.03–0.33 s: hit for ≈ 723 (launch)

Legacy

The cast (1.2 s long)
0.23 s: hit for ≈ 578 (launch)
0.53 s: moves you forward until 0.67 s
0.6 s: hit for ≈ 578 (launch)

Optional follow-up (1.67 s long)
0 s: super armor until 1.67 s
2×, 0.28–0.43 s: hit for ≈ 578 (launch)
0.83 s: moves you back until 1.03 s

Optional follow-up (1.4 s long)
0 s: super armor until 1.4 s
2×, 0.04–0.2 s: hit for ≈ 578 (launch)

Optional follow-up (1.4 s long)
0 s: super armor until 1.4 s
0.03 s: hit for ≈ 578 (launch)

Optional follow-up (1.4 s long)
0 s: super armor until 1.4 s
0.04 s: hit for ≈ 578 (launch)

Optional follow-up (1.4 s long)
0 s: super armor until 1.4 s
0.04 s: hit for ≈ 578 (launch)

Optional follow-up (1.07 s long)
5×, 0.03–0.33 s: hit for ≈ 578 (launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14013346 s3,8444013346 s3,599
24414646 s4,2434414646 s3,959
34816046 s4,6424816046 s4,319
45217246 s5,6395217246 s4,679
55618546 s6,0915618546 s5,039
66019946 s6,0526019946 s5,399
76421546 s7,0496421546 s5,759
86823146 s7,5546823146 s6,119
97224546 s9,0047224546 s6,479
107626146 s9,5497626146 s7,086
118027646 s10,1218027646 s8,098

蛇型突刺

In-game description向左右大幅度的移动,避开障碍物然后对远处的敌人突近进行攻击.

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (2,981 vs 2,385).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,981 ▲ ≈ 2,385
Strongest single hit 3,138 ▲ 2,510
Damage per second of cooldowndamage per cast ÷ cooldown 99 ▲ 79
Moment by moment

Classic+

The cast (1.17 s long)
0.23 s: moves you sideways until 0.37 s
0.3 s: dash cancel opens
0.37 s: moves you sideways until 0.57 s
0.57 s: moves you sideways until 0.7 s
0.73 s: hit for ≈ 2,981 (big launch)

Legacy

The cast (1.17 s long)
0.23 s: moves you sideways until 0.37 s
0.3 s: dash cancel opens
0.37 s: moves you sideways until 0.57 s
0.57 s: moves you sideways until 0.7 s
0.73 s: hit for ≈ 2,385 (big launch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103930 s238103930 s261
2175830 s355175830 s444
3248030 s495248030 s627
43110330 s6343110330 s810
53812730 s9383812730 s993
64514930 s1,1034514930 s1,176
75217230 s1,2705217230 s1,359
85919630 s1,4475919630 s1,542
96622230 s1,6426622230 s1,725
107325030 s2,1567325030 s1,908
118027630 s2,3838027630 s2,087
128730330 s2,9818730330 s2,385

毒性减弱

In-game description降低中毒伤害

Key differences

  • LegacyOnly Legacy deals damage with it.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing None (flat) ≈ 108 ▲
Hits based on your weapon ATK 1 hit, totalling 0.7× ATK —
Strongest single hit — 108
Damage per second of cooldowndamage per cast ÷ cooldown — 22
Moment by moment

Classic+

The cast (0.33 s long)
0.03 s: moves you forward until 0.2 s
0.17 s: hit for 0.7× ATK
0.17 s: on you: takes 4 poison damage every 8 s for 20 s

Legacy

The cast (0.33 s long)
0.03 s: moves you forward until 0.2 s
0.17 s: hit for ≈ 108
0.17 s: on you: takes 4 poison damage every 8 s for 20 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
120335 s0.7× ATK20335 s45
226435 s0.7× ATK26435 s59
332535 s0.7× ATK32535 s73
438635 s0.7× ATK38635 s86
544755 s0.7× ATK44755 s94
650925 s0.7× ATK50925 s108

千叶斩

In-game description快速地突进,遮蔽敌人的视野给予连打后,加以强力的一击。

Key differences

  • Classic+Classic+ hits harder: about 1.3× the damage per cast (12,492 vs 9,992).
  • DiffersExtra moves inside the skill — Classic+: Press Attack A between 0 and 1 s; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s; Legacy: Press Attack A; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 12,492 ▲ ≈ 9,992
Strongest single hit 1,315 ▲ 1,052
Damage per second of cooldowndamage per cast ÷ cooldown 139 ▲ 111
Control & cancelling
Extra moves inside the skill Press Attack A between 0 and 1 s Press Attack A between 0 and 0.3 s Press Attack B between 0 and 1.1 s Press Attack A Press Attack A between 0 and 0.3 s Press Attack B between 0 and 1.1 s
Moment by moment

Classic+

The cast (1.5 s long)
0 s: dash cancel opens
0.53 s: moves you forward until 0.7 s
0.6 s: hit for ≈ 1,249 (daze)
0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s
1 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0 s: super armor until 0.83 s
0 s: moves you forward until 0.13 s
0 s: dash cancel opens
0.06 s: hit for ≈ 1,249 (daze)
0.13 s: moves you forward until 0.67 s
0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s
0.3 s: press attack a → follow-up

Optional follow-up (1.67 s long)
0 s: super armor until 1.67 s
0 s: dash cancel opens
5×, 0.12–0.66 s: hit for ≈ 1,249 (flinch)
0.83 s: moves you forward until 1 s
0.97 s: hit for ≈ 1,249 (flinch)
0.98 s: hit for ≈ 1,249 (daze)
1.2 s: press attack b → follow-up

Optional follow-up (1.07 s long)
0 s: super armor until 1.07 s
0 s: dash cancel opens
0.27 s: moves you forward until 0.4 s
0.4 s: hit for ≈ 1,249 (daze)
0.7 s: dash cancel opens
0.7 s: move cancel opens

Legacy

The cast (1.5 s long)
0 s: dash cancel opens
0.53 s: moves you forward until 0.7 s
0.6 s: hit for ≈ 999 (daze)
0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s
1 s: press attack a → follow-up

Optional follow-up (0.83 s long)
0 s: super armor until 0.83 s
0 s: moves you forward until 0.13 s
0 s: dash cancel opens
0.06 s: hit for ≈ 999 (daze)
0.13 s: moves you forward until 0.67 s
0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s
0.3 s: press attack a → follow-up

Optional follow-up (1.67 s long)
0 s: super armor until 1.67 s
0 s: dash cancel opens
5×, 0.12–0.66 s: hit for ≈ 999 (flinch)
0.83 s: moves you forward until 1 s
0.97 s: hit for ≈ 999 (flinch)
0.98 s: hit for ≈ 999 (daze)
1.2 s: press attack b → follow-up
1.2 s: press attack b → follow-up

Optional follow-up (1.07 s long)
0 s: super armor until 1.07 s
0 s: dash cancel opens
0.27 s: moves you forward until 0.4 s
0.4 s: hit for ≈ 999 (daze)
0.7 s: dash cancel opens
0.7 s: move cancel opens

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
16015990 s9,8236015990 s6,852
26216590 s10,1656216590 s7,080
36417290 s10,5836417290 s7,309
46617890 s10,9446617890 s7,537
56819090 s11,3626819090 s7,765
67020390 s11,7147020390 s7,994
77221590 s12,0567221590 s8,743
87422790 s12,4937422790 s9,992

魔力恢复

In-game description提升魔力的恢复速度。

Key differences

  • DiffersPassive effect — Classic+: +12 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 10 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 73 Character level 1 ▲
Buffs & debuffs
Passive effect +12 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
110———1———
217———1———
324———1———
431———1———
538———1———
645———1———
752———1———
859———1———
966———1———
1073———1———
111———
121———
131———

体力增加

In-game description增加体力上限。

Key differences

  • DiffersPassive effect — Classic+: +770 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 75 Character level 1 ▲
Buffs & debuffs
Passive effect +770 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
235———1———
340———1———
445———1———
550———1———
655———1———
760———1———
865———1———
970———1———
1075———1———
111———
121———
131———

致命攻击

Classic+ description提升暴击率.(是对战时非常需要的技能)

Legacy description魔法攻击的爆击率增加

Key differences

  • DiffersPassive effect — Classic+: +40% physical crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels.
  • LegacyMax level needs — Classic+: Character level 65; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 50 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels
Max level needs Character level 65 Character level 1 ▲
Buffs & debuffs
Passive effect +40% physical crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
150———1———
253———1———
356———1———
459———1———
562———1———
665———1———
71———
81———
91———
101———
111———
121———
131———

魔力增加

In-game description增加魔力上限。

Key differences

  • DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 59; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 20 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 59 Character level 1 ▲
Buffs & debuffs
Passive effect +500 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
120———1———
226———1———
332———1———
438———1———
541———1———
647———1———
753———1———
859———1———
959———1———
1059———1———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.