Every Ryan skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
33skills compared
21hit harder in Classic+
1hit harder in Legacy
12with different protection while casting
4identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+Classic+ hits harder: about 1.3× the damage per cast (76,372 vs 57,903).
Classic+Invincible — Classic+: whole cast (10 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 76,372 ▲
≈ 57,903
Strongest single hit
6,184 ▲
4,689
Damage per second of cooldowndamage per cast ÷ cooldown
509 ▲
386
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
6,184 ▲
4,689
Moment by moment
Classic+
The cast (10 s long) 0 s: invincible until 10 s 0 s: immune to damage until 10 s 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 3.56 s: fires a damage projectile 3.86 s: fires a damage projectile 4.16 s: fires a damage projectile 4.46 s: fires a damage projectile 4.76 s: fires a damage projectile 5.06 s: fires a damage projectile 5.36 s: fires a damage projectile 5.66 s: fires a damage projectile 5.96 s: fires a damage projectile 6.26 s: fires a damage projectile 6.56 s: fires a damage projectile 6.86 s: fires a damage projectile 7.16 s: fires a damage projectile 9.91 s: on you: invincible for 2 s
Legacy
The cast (10 s long) 0 s: immune to damage until 10 s 2 s: fires a other projectile 2 s: fires a other projectile 2 s: fires a other projectile 3.56 s: fires a damage projectile 3.86 s: fires a damage projectile 4.16 s: fires a damage projectile 4.46 s: fires a damage projectile 4.76 s: fires a damage projectile 5.06 s: fires a damage projectile 5.36 s: fires a damage projectile 5.66 s: fires a damage projectile 5.96 s: fires a damage projectile 6.26 s: fires a damage projectile 6.56 s: fires a damage projectile 6.86 s: fires a damage projectile 7.16 s: fires a damage projectile 9.91 s: on you: invincible, walks through enemies for 5 s
DiffersChanges another cooldown (Legacy only): 牵制射击 +5 s.
DiffersMoves you — Classic+: about 51 units; Legacy: about 83 units.
What differs (max level)
Classic+
Legacy
Learning & cost
MP cost
195 MP
10% of max MP ▲
Damage
Damage per castone target, every hit landing
≈ 1,895 ▲
≈ 1,439
Strongest single hit
399 ▲
303
Damage per second of cooldowndamage per cast ÷ cooldown
190 ▲
144
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.33 s) ▲
Walk through enemies
No
Whole cast (1.33 s) ▲
Control & cancelling
Moves you
about 51 units
about 83 units
Effect on enemies
Changes another cooldown
—
牵制射击 +5 s
Projectiles
Damage projectile: damage per hit
399 ▲
303
Moment by moment
Classic+
The cast (1.33 s long) 0.36 s: moves you back until 1 s 0.42 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: dash cancel opens 0.64 s: fires a damage projectile 0.75 s: fires a damage projectile 0.86 s: fires a damage projectile
Legacy
The cast (1.33 s long) 0 s: walk through enemies until 1.33 s 0 s: super armor until 1.33 s 0.36 s: moves you back until 1 s 0.42 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: dash cancel opens 0.64 s: fires a damage projectile 0.75 s: fires a damage projectile 0.86 s: fires a damage projectile
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,505 ▲
≈ 2,656
Strongest single hit
527 ▲
399
Damage per second of cooldowndamage per cast ÷ cooldown
270 ▲
204
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0 → 0.4 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.33 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
527 ▲
399
Moment by moment
Classic+
The cast (1.33 s long) 0 s: invincible until 0.4 s 0.3 s: moves you right until 1.03 s 0.33 s: fires a damage projectile 0.44 s: fires a damage projectile 0.53 s: dash cancel opens 0.55 s: fires a damage projectile 0.66 s: fires a damage projectile 0.77 s: fires a damage projectile 0.88 s: fires a damage projectile 0.99 s: fires a damage projectile
Legacy
The cast (1.33 s long) 0 s: super armor until 1.33 s 0.3 s: moves you right until 1.03 s 0.33 s: fires a damage projectile 0.44 s: fires a damage projectile 0.53 s: dash cancel opens 0.55 s: fires a damage projectile 0.66 s: fires a damage projectile 0.77 s: fires a damage projectile 0.88 s: fires a damage projectile 0.99 s: fires a damage projectile
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,445 ▲
≈ 2,607
Strongest single hit
518 ▲
392
Damage per second of cooldowndamage per cast ÷ cooldown
265 ▲
201
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0 → 0.4 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.33 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
518 ▲
392
Moment by moment
Classic+
The cast (1.33 s long) 0 s: invincible until 0.4 s 0.3 s: moves you left until 1.03 s 0.33 s: fires a damage projectile 0.44 s: fires a damage projectile 0.53 s: dash cancel opens 0.55 s: fires a damage projectile 0.66 s: fires a damage projectile 0.77 s: fires a damage projectile 0.88 s: fires a damage projectile 0.99 s: fires a damage projectile
Legacy
The cast (1.33 s long) 0 s: super armor until 1.33 s 0.3 s: moves you left until 1.03 s 0.33 s: fires a damage projectile 0.44 s: fires a damage projectile 0.53 s: dash cancel opens 0.55 s: fires a damage projectile 0.66 s: fires a damage projectile 0.77 s: fires a damage projectile 0.88 s: fires a damage projectile 0.99 s: fires a damage projectile
Damage per second of cooldowndamage per cast ÷ cooldown
130 ▲
99
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.83 s
Whole cast (1.83 s) ▲
Moment by moment
Classic+
The cast (1.83 s long) 0 s: super armor until 0.83 s 0.83 s: hit for ≈ 1,954 (big launch) 0.83 s: dash cancel opens 0.83 s: moves you back until 1.07 s
Legacy
The cast (1.83 s long) 0 s: super armor until 1.83 s 0.83 s: hit for ≈ 1,481 (big launch) 0.83 s: dash cancel opens 0.83 s: moves you back until 1.07 s
DiffersPassive effect — Classic+: +660 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
DiffersSkill levels — Classic+: 8 levels (6 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 62; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +10 HP per second — always on; Legacy: +26 HP per second — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 73
Character level 1 ▲
Buffs & debuffs
Passive effect
+12% physical crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
10
—
—
—
1
—
—
—
2
17
—
—
—
1
—
—
—
3
24
—
—
—
1
—
—
—
4
31
—
—
—
1
—
—
—
5
38
—
—
—
1
—
—
—
6
45
—
—
—
1
—
—
—
7
52
—
—
—
1
—
—
—
8
59
—
—
—
1
—
—
—
9
66
—
—
—
1
—
—
—
10
73
—
—
—
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.