Bible › Classic+ or Legacy? › Eir
Eir: Classic+ or Legacy?
Every Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
47 skills compared
11 hit harder in Classic+
3 hit harder in Legacy
6 with different protection while casting
6 / 2 only in Classic+ / only in Legacy
8 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
光之防护Classic+ 1.4× damage
终极 奇迹之临Classic+ 1.1× damage
真 女神的审判Legacy 1.3× damage
真月愈之球1 difference
真月光碎片Classic+ 1.5× damage
真月之奉献1 difference
月之沐浴1 difference
月愈之祈1 difference
瞬愈闪华2 differences
月之奇迹1 difference
月光碎片Classic+ 1.4× damage
十六夜月Classic+ 1.8× damage
朔月幽连Legacy 1.1× damage
夜月雨雾Classic+ 1.6× damage
月之束缚Classic+ 1.1× damage
月神之判决3 differences
月落Classic+ only
月神真言Legacy 1.7× damage
月神之泪Classic+ 1.4× damage
月华之步Classic+ 2.3× damage
月之共鸣Classic+ 2× damage
月之奉献1 difference
月怒灵气Classic+ 1.1× damage
破晓者Classic+ only
月之安息1 difference
月之坚毅Classic+ only
月之祝福Classic+ only
月光圣域2 differences
月之生命5 differences
天使形态Classic+ only
猩红契约Classic+ only
真正的圣灵Legacy only
远古月之冲击Legacy only
魔力增加4 differences
魔爆增强4 differences
体力增加4 differences
魔力恢复4 differences
精神集中4 differences
魔法强化1 difference
月愈之触same in both
月愈之光same in both
月愈之球same in both
月之纯净same in both
月光围幕same in both
月之净化same in both
治愈强化same in both
平衡调整same in both
In-game description 使用光之防护给队员降下保护的祝福,强力的攻击敌人.
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (11,333 vs 7,982).
Classic+ Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 11,333 ▲
≈ 7,982
Strongest single hit
1,193 ▲
840
Damage per second of cooldowndamage per cast ÷ cooldown
94 ▲
67
Projectiles
Damage projectile: damage per hit
1,193 ▲
840
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 75 (R1) 1,140 120 s 6,166 75 (R1) 1,140 120 s 5,041 2 80 (R1) 1,240 120 s 6,726 80 (R1) 1,240 120 s 5,377 3 85 (R1) 1,370 120 s 7,420 85 (R1) 1,370 120 s 5,713 4 90 (R1) 1,520 120 s 8,265 90 (R1) 1,520 120 s 6,049 5 95 (R1) 1,680 120 s 9,111 95 (R1) 1,680 120 s 6,385 6 98 (R1) 1,880 120 s 10,232 98 (R1) 1,880 120 s 6,984 7 99 (R1) 2,090 120 s 11,334 99 (R1) 2,090 120 s 7,982
In-game description 奇迹之光下所有队友得到治愈.
属性效果:魔法[治愈]属性
Key differences
Classic+ Classic+ hits harder: about 1.1× the damage per cast (98,087 vs 86,224).
Classic+ Healing per cast: ≈ 20,701 HP in Classic+, ≈ 19,760 HP in Legacy.
Classic+ Invincible — Classic+: whole cast (7.1 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.1 s).)
Differs Healing projectile — on contact: Classic+ passes through, hits again every 1 s, Legacy passes through, hits again every 1.1 s; hits on one target: Classic+ up to 20, Legacy up to 19.
Differs Buff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 98,087 ▲
≈ 86,224
Strongest single hit
10,325 ▲
9,076
Damage per second of cooldowndamage per cast ÷ cooldown
654 ▲
575
Healing
Healing per castto one ally it reaches
≈ 20,701 HP ▲
≈ 19,760 HP
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.1 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
10,325 ▲
9,076
Healing projectile: on contact
passes through, hits again every 1 s
passes through, hits again every 1.1 s
Healing projectile: hits on one target
up to 20 ▲
up to 19
Moment by moment
Classic+
The cast (7.1 s long) 0 s: invincible until 7.1 s 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible for 2 s
Legacy
The cast (7.1 s long) 0 s: immune to damage until 7.1 s 2.97 s: fires a damage projectile 3.03 s: heals allies nearby for 1,881 3.33 s: fires a healing projectile 7.01 s: on you: invincible, walks through enemies for 5 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 85 (R1) 3,470 150 s 70,063 85 (R1) 3,470 150 s 68,979 2 89 (R1) 4,170 150 s 84,075 89 (R1) 4,170 150 s 75,446 3 93 (R1) 4,860 150 s 98,088 93 (R1) 4,860 150 s 86,224
In-game description 引月神之力,召唤天上星辰来攻击敌人.
属性效果:魔法[闪电]属性
无敌时间:1.6 ~ 7.4秒
Key differences
Legacy Legacy hits harder: about 1.3× the damage per cast (66,236 vs 52,729).
Legacy Healing per cast: ≈ 101,952 HP in Classic+, ≈ 104,202 HP in Legacy.
Legacy Damage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 52,729
≈ 66,236 ▲
Strongest single hit
1,128
1,417 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
586
736 ▲
Healing
Healing per castto one ally it reaches
≈ 101,952 HP
≈ 104,202 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
1,128
1,417 ▲
Moment by moment
Classic+
The cast (8.73 s long) 0.1 s: hit for ≈ 646 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.9 s: hit for ≈ 646 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.1 s: hit for ≈ 812 (daze) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.9 s: hit for ≈ 812 (daze) 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 (R1) 570 90 s 33,892 50 (R1) 570 90 s 35,803 2 56 (R1) 591 90 s 35,201 56 (R1) 591 90 s 40,100 3 62 (R1) 615 90 s 36,696 62 (R1) 615 90 s 44,396 4 68 (R1) 636 90 s 37,867 68 (R1) 636 90 s 48,692 5 74 (R1) 748 90 s 44,595 74 (R1) 748 90 s 52,989 6 80 (R1) 773 90 s 46,092 80 (R1) 773 90 s 57,957 7 86 (R1) 885 90 s 52,729 86 (R1) 885 90 s 66,236
In-game description 发射8颗能治愈队友的珠子.
属性效果:魔法[治愈]属性
追加效果:速度++
Key differences
Differs Healing projectile — movement: Classic+ homes in on allies, Legacy homes in on its target.
What differs (max level) Classic+ Legacy
Projectiles
Healing projectile: movement
homes in on allies
homes in on its target
Moment by moment
Classic+
The cast (1.9 s long) 0.67 s: fires a healing projectile 0.82 s: fires a healing projectile 0.97 s: fires a healing projectile 1.12 s: fires a healing projectile 1.27 s: fires a healing projectile 1.42 s: fires a healing projectile 1.57 s: fires a healing projectile 1.57 s: fires a healing projectile
Legacy
The cast (1.9 s long) 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile 0.67 s: fires a healing projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 15 12 s heals 240 1 (R1) 15 12 s heals 77 2 8 (R1) 44 12 s heals 704 8 (R1) 44 12 s heals 613 3 15 (R1) 71 12 s heals 1,144 15 (R1) 71 12 s heals 1,149 4 22 (R1) 101 12 s heals 1,616 22 (R1) 101 12 s heals 1,686 5 29 (R1) 136 12 s heals 2,168 29 (R1) 136 12 s heals 2,222 6 36 (R1) 169 12 s heals 2,696 36 (R1) 169 12 s heals 2,758 7 43 (R1) 203 12 s heals 3,248 43 (R1) 203 12 s heals 3,295 8 50 (R1) 236 12 s heals 3,776 50 (R1) 236 12 s heals 3,831 9 57 (R1) 269 12 s heals 4,304 57 (R1) 269 12 s heals 4,367 10 64 (R1) 308 12 s heals 4,920 64 (R1) 308 12 s heals 4,904 11 71 (R1) 346 12 s heals 5,536 71 (R1) 346 12 s heals 5,440 12 78 (R1) 386 12 s heals 6,184 78 (R1) 386 12 s heals 5,950 13 85 (R1) 425 12 s heals 6,800 85 (R1) 425 12 s heals 6,800
In-game description 借助神的力量发射月光.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.5× the damage per cast (6,076 vs 4,103).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 6,076 ▲
≈ 4,103
Strongest single hit
533 ▲
360
Damage per second of cooldowndamage per cast ÷ cooldown
243 ▲
164
Projectiles
Damage projectile: damage per hit
533 ▲
360
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 (R1) 20 25 s 217 1 (R1) 20 25 s 46 2 8 (R1) 58 25 s 627 8 (R1) 58 25 s 370 3 15 (R1) 95 25 s 1,003 15 (R1) 95 25 s 694 4 22 (R1) 135 25 s 1,436 22 (R1) 135 25 s 1,017 5 29 (R1) 181 25 s 1,938 29 (R1) 181 25 s 1,341 6 36 (R1) 225 25 s 2,405 36 (R1) 225 25 s 1,664 7 43 (R1) 271 25 s 2,896 43 (R1) 271 25 s 1,988 8 50 (R1) 315 25 s 3,374 50 (R1) 315 25 s 2,312 9 57 (R1) 359 25 s 3,853 57 (R1) 359 25 s 2,635 10 64 (R1) 410 25 s 4,389 64 (R1) 410 25 s 2,959 11 71 (R1) 461 25 s 4,936 71 (R1) 461 25 s 3,283 12 78 (R1) 515 25 s 5,518 78 (R1) 515 25 s 3,590 13 85 (R1) 566 25 s 6,076 85 (R1) 566 25 s 4,103
In-game description 消耗体力来转换成魔力,再治愈自己.
Key differences
Differs HP cost — Classic+: 100 HP; Legacy: none.
What differs (max level) Classic+ Legacy
Learning & cost
HP cost
100 HP
—
In-game description 比治愈之光范围更大,但效果降低.
属性效果:魔法[治愈]属性
追加效果:无视硬直
Key differences
Legacy Super armor (immune to immobilization) — Classic+: 0 → 2.2 s; Legacy: whole cast (2.5 s).
What differs (max level) Classic+ Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.2 s
Whole cast (2.5 s) ▲
Moment by moment
Classic+
The cast (2.5 s long) 0 s: super armor until 2.2 s 0 s: dash cancel opens 1 s: heals allies nearby for 829
Legacy
The cast (2.5 s long) 0 s: super armor until 2.5 s 0 s: dash cancel opens 1 s: heals allies nearby for 829
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 11 44 15 s heals 66 11 44 15 s heals 103 2 17 63 15 s heals 95 17 63 15 s heals 159 3 23 86 15 s heals 128 23 86 15 s heals 215 4 29 108 15 s heals 163 29 108 15 s heals 271 5 35 131 15 s heals 197 35 131 15 s heals 327 6 41 154 15 s heals 231 41 154 15 s heals 383 7 47 177 15 s heals 265 47 177 15 s heals 439 8 53 201 15 s heals 301 53 201 15 s heals 495 9 59 224 15 s heals 335 59 224 15 s heals 551 10 65 250 15 s heals 375 65 250 15 s heals 607 11 71 346 15 s heals 692 71 346 15 s heals 663 12 77 379 15 s heals 759 77 379 15 s heals 725 13 83 414 15 s heals 829 83 414 15 s heals 829
In-game description 通过祈祷治愈队友. 治愈范围内的队友最多被持续治疗10次. (血量上升,范围增加)
属性效果:魔法[治愈]属性
Key differences
Legacy Super armor (immune to immobilization) — Classic+: no; Legacy: whole cast (11.77 s).
What differs (max level) Classic+ Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (11.77 s) ▲
Moment by moment
Classic+
Part 1 (2.33 s long) 0.4 s: heals allies nearby for 425 1.87 s: heals allies nearby for 425
Part 2 (8 s long) 1 s: heals allies nearby for 425 2 s: heals allies nearby for 425 3 s: heals allies nearby for 425 4 s: heals allies nearby for 425 5 s: heals allies nearby for 425 6 s: heals allies nearby for 425 7 s: heals allies nearby for 425 8 s: heals allies nearby for 425
Part 3 (1.43 s long) no effects
Legacy
Part 1 (2.33 s long) 0 s: super armor until 2.33 s 0.4 s: heals allies nearby for 425 1.87 s: heals allies nearby for 425
Part 2 (8 s long) 0 s: super armor until 8 s 1 s: heals allies nearby for 425 2 s: heals allies nearby for 425 3 s: heals allies nearby for 425 4 s: heals allies nearby for 425 5 s: heals allies nearby for 425 6 s: heals allies nearby for 425 7 s: heals allies nearby for 425 8 s: heals allies nearby for 425
Part 3 (1.43 s long) 0 s: super armor until 1.43 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 20 184 30 s heals 690 20 184 30 s heals 932 2 26 241 30 s heals 900 26 241 30 s heals 1,211 3 32 298 30 s heals 1,120 32 298 30 s heals 1,490 4 38 358 30 s heals 1,340 38 358 30 s heals 1,770 5 44 415 30 s heals 2,080 44 415 30 s heals 2,049 6 50 472 30 s heals 2,360 50 472 30 s heals 2,329 7 56 529 30 s heals 2,650 56 529 30 s heals 2,608 8 62 591 30 s heals 2,950 62 591 30 s heals 2,888 9 67 647 30 s heals 3,230 67 647 30 s heals 3,121 10 73 717 30 s heals 3,580 73 717 30 s heals 3,400 11 79 783 30 s heals 3,920 79 783 30 s heals 3,719 12 85 850 30 s heals 4,250 85 850 30 s heals 4,250
In-game description 消耗自己大量HP换取大范围内的治愈效果
属性效果:魔法[治愈]属性
Key differences
Legacy Cooldown: 60 s in Classic+, 30 s in Legacy.
Differs HP cost — Classic+: 552 HP; Legacy: none.
What differs (max level) Classic+ Legacy
Learning & cost
HP cost
552 HP
—
Cooldown
60 s
30 s ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 35 131 60 s heals 164 35 131 30 s heals 344 2 39 147 60 s heals 184 39 147 30 s heals 383 3 43 162 60 s heals 203 43 162 30 s heals 422 4 47 177 60 s heals 221 47 177 30 s heals 462 5 51 192 60 s heals 241 51 192 30 s heals 501 6 55 208 60 s heals 260 55 208 30 s heals 540 7 59 224 60 s heals 280 59 224 30 s heals 580 8 63 242 60 s heals 302 63 242 30 s heals 619 9 67 431 60 s heals 718 67 431 30 s heals 658 10 71 461 60 s heals 769 71 461 30 s heals 698 11 75 492 60 s heals 819 75 492 30 s heals 737 12 79 522 60 s heals 870 79 522 30 s heals 806 13 83 552 60 s heals 921 83 552 30 s heals 921
In-game description 可以拯救死亡的组队员.可以让1名组队员恢复到100%HP的状态.
Key differences
Legacy Super armor (immune to immobilization) — Classic+: no; Legacy: whole cast (3.5 s).
What differs (max level) Classic+ Legacy
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (3.5 s) ▲
Moment by moment
Classic+
The cast (3.5 s long) no effects
Legacy
The cast (3.5 s long) 0 s: super armor until 3.5 s
In-game description 发射会追击敌人的月亮光波.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (2,574 vs 1,886).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,574 ▲
≈ 1,886
Strongest single hit
572 ▲
419
Damage per second of cooldowndamage per cast ÷ cooldown
257 ▲
189
Projectiles
Damage projectile: damage per hit
572 ▲
419
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 1 10 10 s 36 1 10 10 s 21 2 8 29 10 s 113 8 29 10 s 170 3 15 48 10 s 178 15 48 10 s 319 4 22 67 10 s 339 22 67 10 s 467 5 29 90 10 s 453 29 90 10 s 616 6 36 112 10 s 570 36 112 10 s 765 7 43 135 10 s 855 43 135 10 s 914 8 50 157 10 s 994 50 157 10 s 1,062 9 57 179 10 s 1,133 57 179 10 s 1,211 10 64 205 10 s 1,553 64 205 10 s 1,360 11 71 277 10 s 2,102 71 277 10 s 1,509 12 78 309 10 s 2,349 78 309 10 s 1,650 13 85 340 10 s 2,574 85 340 10 s 1,886
In-game description 发射速度很快的月光球,敌人受到攻击之后倒地.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.8× the damage per cast (4,613 vs 2,534).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,613 ▲
≈ 2,534
Strongest single hit
1,214 ▲
667
Damage per second of cooldowndamage per cast ÷ cooldown
185 ▲
101
Projectiles
Damage projectile: damage per hit
1,214 ▲
667
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 9 24 25 s 480 9 24 25 s 253 2 16 38 25 s 600 16 38 25 s 451 3 23 54 25 s 863 23 54 25 s 648 4 30 70 25 s 1,125 30 70 25 s 845 5 37 87 25 s 1,391 37 87 25 s 1,042 6 44 104 25 s 1,672 44 104 25 s 1,239 7 51 120 25 s 1,938 51 120 25 s 1,436 8 58 138 25 s 2,212 58 138 25 s 1,633 9 65 156 25 s 2,516 65 156 25 s 1,830 10 72 234 25 s 3,770 72 234 25 s 2,028 11 79 261 25 s 4,195 79 261 25 s 2,218 12 86 287 25 s 4,613 86 287 25 s 2,534
In-game description 连续发射会追击敌人的月光球.
属性效果:魔法[闪电]属性
Key differences
Legacy Legacy hits harder: about 1.1× the damage per cast (6,717 vs 6,110).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 6,110
≈ 6,717 ▲
Strongest single hit
402
442 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
306
336 ▲
Projectiles
Damage projectile: damage per hit
402
442 ▲
Damage projectile 2: damage per hit
402
442 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 30 93 20 s 1,748 30 93 20 s 2,178 2 34 106 20 s 1,991 34 106 20 s 2,469 3 38 119 20 s 2,250 38 119 20 s 2,759 4 42 131 20 s 2,478 42 131 20 s 3,050 5 46 144 20 s 2,706 46 144 20 s 3,340 6 50 157 20 s 2,949 50 157 20 s 3,631 7 54 170 20 s 3,192 54 170 20 s 3,921 8 58 183 20 s 3,450 58 183 20 s 4,211 9 62 197 20 s 3,694 62 197 20 s 4,502 10 66 254 20 s 4,773 66 254 20 s 4,792 11 70 273 20 s 5,138 70 273 20 s 5,083 12 74 291 20 s 5,457 74 291 20 s 5,373 13 78 309 20 s 5,791 78 309 20 s 5,877 14 82 326 20 s 6,110 82 326 20 s 6,717
In-game description 在前方施放大范围雾气攻击,使敌人受到持续的伤害.
追加效果:范围+
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.6× the damage per cast (4,013 vs 2,519).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 4,013 ▲
≈ 2,519
Strongest single hit
1,056 ▲
663
Damage per second of cooldowndamage per cast ÷ cooldown
161 ▲
101
Projectiles
Damage projectile: damage per hit
1,056 ▲
663
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 50 223 25 s 1,505 50 223 25 s 1,361 2 52 231 25 s 1,668 52 231 25 s 1,416 3 54 240 25 s 1,839 54 240 25 s 1,470 4 56 249 25 s 2,006 56 249 25 s 1,525 5 58 257 25 s 2,185 58 257 25 s 1,579 6 60 265 25 s 2,371 60 265 25 s 1,634 7 62 273 25 s 2,573 62 273 25 s 1,688 8 64 281 25 s 2,778 64 281 25 s 1,743 9 66 318 25 s 3,135 66 318 25 s 1,797 10 70 341 25 s 3,359 70 341 25 s 1,906 11 74 364 25 s 3,583 74 364 25 s 2,015 12 78 386 25 s 3,804 78 386 25 s 2,204 13 82 407 25 s 4,013 82 407 25 s 2,519
In-game description 向前方大范围发射月光球体,被击中会暂时无法移动.
属性效果:魔法[闪电]属性
Key differences
Classic+ Classic+ hits harder: about 1.1× the damage per cast (1,036 vs 916).
Differs Damage projectile — on contact: Classic+ disappears on the first hit, Legacy passes through, hits again every 0.5 s.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,036 ▲
≈ 916
Strongest single hit
109 ▲
96
Damage per second of cooldowndamage per cast ÷ cooldown
21 ▲
18
Projectiles
Damage projectile: on contact
disappears on the first hit
passes through, hits again every 0.5 s ▲
Damage projectile: damage per hit
109 ▲
96
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 43 119 50 s 770 43 119 50 s 606 2 46 126 50 s 827 46 126 50 s 649 3 49 135 50 s 884 49 135 50 s 691 4 52 143 50 s 931 52 143 50 s 733 5 55 151 50 s 979 55 151 50 s 802 6 58 159 50 s 1,036 58 159 50 s 916
In-game description 引月神之力,召唤天上星辰来攻击敌人.
属性效果:魔法[闪电]属性
无敌时间:1.6 ~ 7.4秒
Key differences
Classic+ Classic+ hits slightly harder: 42,226 vs 41,246 damage per cast.
Legacy Healing per cast: ≈ 78,144 HP in Classic+, ≈ 80,394 HP in Legacy.
Legacy Damage immunity — Classic+: 1.6 → 7.43 s — all damage; Legacy: whole cast (8.73 s) — all damage.
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 42,226 ▲
≈ 41,246
Strongest single hit
926 ▲
905
Damage per second of cooldowndamage per cast ÷ cooldown
469 ▲
458
Healing
Healing per castto one ally it reaches
≈ 78,144 HP
≈ 80,394 HP ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
1.6 → 7.43 s — all damage
Whole cast (8.73 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
926 ▲
905
Moment by moment
Classic+
The cast (8.73 s long) 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.6 s: immune to damage until 7.43 s 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile
Legacy
The cast (8.73 s long) 0 s: immune to damage until 8.73 s 0.47 s: fires a damage projectile 0.47 s: fires a healing projectile 0.5 s: heals allies nearby for 250 0.97 s: fires a damage projectile 0.97 s: fires a healing projectile 1.47 s: fires a damage projectile 1.47 s: fires a healing projectile 1.5 s: heals allies nearby for 250 1.97 s: fires a damage projectile 1.97 s: fires a healing projectile 2.47 s: fires a damage projectile 2.47 s: fires a healing projectile 2.5 s: heals allies nearby for 250 2.57 s: fires a damage projectile 2.57 s: fires a healing projectile 2.67 s: fires a damage projectile 2.67 s: fires a healing projectile 2.77 s: fires a damage projectile 2.77 s: fires a healing projectile 2.87 s: fires a damage projectile 2.87 s: fires a healing projectile 2.97 s: fires a damage projectile 2.97 s: fires a healing projectile 3.07 s: fires a damage projectile 3.07 s: fires a healing projectile 3.17 s: fires a damage projectile 3.17 s: fires a healing projectile 3.27 s: fires a damage projectile 3.27 s: fires a healing projectile 3.37 s: fires a damage projectile 3.37 s: fires a healing projectile 3.47 s: fires a damage projectile 3.47 s: fires a healing projectile 3.5 s: heals allies nearby for 250 3.57 s: fires a damage projectile 3.57 s: fires a healing projectile 3.67 s: fires a damage projectile 3.67 s: fires a healing projectile 3.77 s: fires a damage projectile 3.77 s: fires a healing projectile 3.87 s: fires a damage projectile 3.87 s: fires a healing projectile 3.97 s: fires a damage projectile 3.97 s: fires a healing projectile 4.07 s: fires a damage projectile 4.07 s: fires a healing projectile 4.17 s: fires a damage projectile 4.17 s: fires a healing projectile 4.27 s: fires a damage projectile 4.27 s: fires a healing projectile 4.37 s: fires a damage projectile 4.37 s: fires a healing projectile 4.47 s: fires a damage projectile 4.47 s: fires a healing projectile 4.5 s: heals allies nearby for 250 4.57 s: fires a damage projectile 4.57 s: fires a healing projectile 4.67 s: fires a damage projectile 4.67 s: fires a healing projectile 4.77 s: fires a damage projectile 4.77 s: fires a healing projectile 4.87 s: fires a damage projectile 4.87 s: fires a healing projectile 4.97 s: fires a damage projectile 4.97 s: fires a healing projectile 5.07 s: fires a damage projectile 5.07 s: fires a healing projectile 5.17 s: fires a damage projectile 5.17 s: fires a healing projectile 5.27 s: fires a damage projectile 5.27 s: fires a healing projectile 5.37 s: fires a damage projectile 5.37 s: fires a healing projectile 5.47 s: fires a damage projectile 5.47 s: fires a healing projectile 5.5 s: heals allies nearby for 250 5.57 s: fires a damage projectile 5.57 s: fires a healing projectile 5.67 s: fires a damage projectile 5.67 s: fires a healing projectile 5.77 s: fires a damage projectile 5.77 s: fires a healing projectile 5.87 s: fires a damage projectile 5.87 s: fires a healing projectile 5.97 s: fires a damage projectile 5.97 s: fires a healing projectile 6.07 s: fires a damage projectile 6.07 s: fires a healing projectile 6.17 s: fires a damage projectile 6.17 s: fires a healing projectile 6.27 s: fires a damage projectile 6.27 s: fires a healing projectile 6.37 s: fires a damage projectile 6.37 s: fires a healing projectile 6.5 s: heals allies nearby for 250 6.87 s: fires a damage projectile 6.87 s: fires a healing projectile 7.37 s: fires a damage projectile 7.37 s: fires a healing projectile 7.5 s: heals allies nearby for 250 7.5 s: dash cancel opens 7.87 s: fires a damage projectile 7.87 s: fires a healing projectile 8.37 s: fires a damage projectile 8.37 s: fires a healing projectile 8.5 s: heals allies nearby for 250
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 60 380 90 s 19,699 60 380 90 s 26,754 2 62 394 90 s 20,474 62 394 90 s 27,646 3 64 410 90 s 21,295 64 410 90 s 28,537 4 66 636 90 s 32,969 66 636 90 s 29,429 5 70 682 90 s 35,340 70 682 90 s 31,213 6 74 727 90 s 37,666 74 727 90 s 32,996 7 78 773 90 s 40,037 78 773 90 s 36,090 8 82 815 90 s 42,226 82 815 90 s 41,246
Classic+ description 艾尔高举法杖,一块月之碎片砸落在前方6米处:大范围内造成13次雷电伤害并将所有敌人击飞,随后陨坑持续4秒噼啪作响,每0.5秒造成一次伤害并使敌人减速25%。2.1秒的施法全程霸体。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
900 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 30,794
—
Hits per cast
21 hits
—
Strongest single hit
1,547
—
Damage per second of cooldowndamage per cast ÷ cooldown
770
—
Damage type
Lightning
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.1 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.1 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.9 s
—
Effect on enemies
Hit reaction
launch, no reaction
—
Longest hit-stun
0.2 s
—
Buffs & debuffs
Effect on enemies
−25% move speed — for 15 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
50
—
Damage projectile: on contact
passes through, hits again every 0.08 s
—
Damage projectile: hits on one target
up to 13
—
Damage projectile: damage per hit
1,547
—
Damage projectile: damage type
Lightning
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
4 s
—
Damage projectile 2: size
0.5
—
Damage projectile 2: timed hits
8
—
Damage projectile 2: damage per hit
1,538
—
Damage projectile 2: damage type
Lightning
—
Damage projectile 2: hit reaction
no reaction
—
Moment by moment
Classic+
The cast (2.1 s long) 0 s: super armor until 2.1 s 0.6 s: fires a damage projectile 0.9 s: dash cancel opens 1 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 900 40 s 30,794
In-game description 让敌人无法靠近,将前面的敌人快速地推向后方.
属性效果:物理属性
Key differences
Legacy Legacy hits harder: about 1.7× the damage per cast (441 vs 257).
Legacy Cooldown: 20 s in Classic+, 10 s in Legacy.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
20 s
10 s ▲
Damage
Damage per castone target, every hit landing
≈ 257
≈ 441 ▲
Strongest single hit
302
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
13
44 ▲
Projectiles
Damage projectile: damage per hit
302
519 ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 6 20 20 s 20 6 20 20 s 46 2 26 36 20 s 72 26 36 17 s 199 3 46 53 20 s 133 46 53 14 s 353 4 66 70 20 s 196 66 70 12 s 386 5 86 87 20 s 257 86 87 10 s 441
In-game description 向前方远距离处落下女神之泪,攻击敌人.
属性效果:魔法[光]属性.
Key differences
Classic+ Classic+ hits harder: about 1.4× the damage per cast (9,975 vs 7,302).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 9,975 ▲
≈ 7,302
Strongest single hit
700 ▲
512
Damage per second of cooldowndamage per cast ÷ cooldown
499 ▲
365
Projectiles
Damage projectile: damage per hit
700 ▲
512
Damage projectile 2: damage per hit
700 ▲
512
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 13 43 20 s 1,496 13 43 20 s 1,040 2 19 58 20 s 2,038 19 58 20 s 1,520 3 25 77 20 s 2,736 25 77 20 s 2,001 4 31 96 20 s 3,392 31 96 20 s 2,481 5 37 115 20 s 4,047 37 115 20 s 2,961 6 43 135 20 s 4,745 43 135 20 s 3,441 7 49 154 20 s 5,429 49 154 20 s 3,921 8 55 173 20 s 6,099 55 173 20 s 4,401 9 61 193 20 s 6,797 61 193 20 s 4,881 10 67 216 20 s 7,595 67 216 20 s 5,361 11 73 239 20 s 8,408 73 239 20 s 5,842 12 78 261 20 s 9,177 78 261 20 s 6,389 13 85 283 20 s 9,975 85 283 20 s 7,302
In-game description 向前快速突进,在移动中留下会爆炸的火球.移动距离随等级上升有所增加
属性效果:魔法[光]属性
追加效果:无视硬直
Key differences
Classic+ Classic+ hits harder: about 2.3× the damage per cast (1,046 vs 459).
Legacy Walk through enemies — Classic+: no; Legacy: whole cast (0.83 s).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 1,046 ▲
≈ 459
Strongest single hit
1,230 ▲
540
Damage per second of cooldowndamage per cast ÷ cooldown
70 ▲
31
Your safety while casting
Walk through enemies
No
Whole cast (0.83 s) ▲
Projectiles
Damage projectile: damage per hit
1,230 ▲
540
Moment by moment
Classic+
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.82 s 0.02 s: fires a damage projectile
Legacy
The cast (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s 0 s: walk through enemies until 0.83 s 0.02 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 15 36 15 s 223 15 36 15 s 74 2 21 48 15 s 305 21 48 15 s 103 3 27 63 15 s 364 27 63 15 s 132 4 33 78 15 s 393 33 78 15 s 162 5 39 92 15 s 435 39 92 15 s 191 6 45 106 15 s 479 45 106 15 s 220 7 51 120 15 s 537 51 120 15 s 250 8 57 135 15 s 658 57 135 15 s 279 9 63 151 15 s 700 63 151 15 s 309 10 69 224 15 s 805 69 224 15 s 338 11 75 246 15 s 884 75 246 15 s 367 12 81 268 15 s 965 81 268 15 s 402 13 87 290 15 s 1,046 87 290 15 s 459
In-game description 引发大范围的能量波,使周围敌人受到强烈的伤害.
属性效果:魔法[光]属性
Key differences
Classic+ Classic+ hits harder: about 2× the damage per cast (3,152 vs 1,584).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 3,152 ▲
≈ 1,584
Strongest single hit
927 ▲
466
Damage per second of cooldowndamage per cast ÷ cooldown
126 ▲
63
Projectiles
Damage projectile: damage per hit
927 ▲
466
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 48 182 25 s 1,404 48 182 25 s 822 2 51 192 25 s 1,489 51 192 25 s 873 3 54 204 25 s 1,581 54 204 25 s 924 4 57 215 25 s 1,666 57 215 25 s 976 5 60 228 25 s 1,761 60 228 25 s 1,027 6 63 242 25 s 1,870 63 242 25 s 1,079 7 66 318 25 s 2,458 66 318 25 s 1,130 8 70 341 25 s 2,632 70 341 25 s 1,198 9 74 364 25 s 2,808 74 364 25 s 1,267 10 78 386 25 s 2,995 78 386 25 s 1,386 11 82 407 25 s 3,152 82 407 25 s 1,584
In-game description 消耗体力来转换成魔力。
Key differences
Differs HP cost — Classic+: 908 HP; Legacy: none.
What differs (max level) Classic+ Legacy
Learning & cost
HP cost
908 HP
—
In-game description 向敌人发射神圣的珠子,命中之后可使敌人腾空,对腾空敌人可打出额外的三连击.
属性效果:魔法[光]属性
Key differences
Classic+ Classic+ hits harder: about 1.1× the damage per cast (2,593 vs 2,285).
What differs (max level) Classic+ Legacy
Damage
Damage per castone target, every hit landing
≈ 2,593 ▲
≈ 2,285
Strongest single hit
339 ▲
299
Damage per second of cooldowndamage per cast ÷ cooldown
259 ▲
229
Projectiles
Damage projectile: damage per hit
339 ▲
299
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 19 35 10 s 367 19 35 10 s 476 2 25 46 10 s 518 25 46 10 s 626 3 31 58 10 s 620 31 58 10 s 776 4 37 69 10 s 742 37 69 10 s 927 5 43 81 10 s 864 43 81 10 s 1,077 6 49 93 10 s 995 49 93 10 s 1,227 7 55 104 10 s 1,109 55 104 10 s 1,377 8 61 116 10 s 1,239 61 116 10 s 1,528 9 67 185 10 s 1,981 67 185 10 s 1,678 10 73 205 10 s 2,196 73 205 10 s 1,828 11 79 224 10 s 2,394 79 224 10 s 2,000 12 85 243 10 s 2,593 85 243 10 s 2,285
Classic+ description 艾尔向前跃起,将一道光柱砸入地面:4次光属性爆炸将50范围内的所有敌人击飞以便空中连击,并为自身和70范围内的队友恢复921点生命值。跃起与砸地期间霸体。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
1 level
—
Max level needs
Character level 1
—
MP cost
450 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Damage
Damage per castone target, every hit landing
≈ 9,802
—
Hits per cast
14 hits
—
Strongest single hit
927
—
Damage per second of cooldowndamage per cast ÷ cooldown
327
—
Damage type
Light
—
Healing
Healing per castto one ally it reaches
≈ 921 HP
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2.5 s
—
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (2.5 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 1.63 s
—
Moves you
about 50 units
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.9 s
—
Projectiles
Damage projectile: fired per cast
4
—
Damage projectile: movement
falls on the spot
—
Damage projectile: lasts
0.5 s
—
Damage projectile: size
5
—
Damage projectile: timed hits
1
—
Damage projectile: damage per hit
927
—
Damage projectile: damage type
Light
—
Damage projectile: hit reaction
launch
—
Damage projectile 2: fired per cast
5
—
Damage projectile 2: movement
falls on the spot
—
Damage projectile 2: lasts
0.6 s
—
Damage projectile 2: size
10
—
Damage projectile 2: on contact
passes through, hits again every 0.5 s
—
Damage projectile 2: hits on one target
up to 2
—
Damage projectile 2: damage per hit
700
—
Damage projectile 2: damage type
Light
—
Damage projectile 2: hit reaction
launch
—
Moment by moment
Classic+
Part 1 (0.83 s long) 0 s: moves you forward until 0.83 s 0 s: super armor until 0.83 s
Part 2 (1.67 s long) 0 s: super armor until 1.67 s 0.2 s: heals allies nearby for 921 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.2 s: fires a damage projectile 0.35 s: fires a damage projectile 0.5 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: dash cancel opens
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 450 30 s 9,802
In-game description 让施法范围内的敌人暂时昏睡。随着技能等级提升,效果时间也会增加。
Key differences
Legacy Cooldown: 60 s in Classic+, 30 s in Legacy.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
60 s
30 s ▲
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 23 112 60 s — 23 112 60 s — 2 33 160 60 s — 33 160 50 s — 3 43 208 60 s — 43 208 45 s — 4 53 256 60 s — 53 256 40 s — 5 63 304 60 s — 63 304 35 s — 6 73 352 60 s — 73 352 30 s —
Classic+ description 在效果时间内,提升自己及队友物理防御力。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 9
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 72
—
MP cost
597 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2 s
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Buffs & debuffs
Buff on you & nearby allies
+330 defence (no effect on players) — for 510 s
—
Moment by moment
Classic+
The cast (2 s long) 0.5 s: on allies: +330 defence (no effect on players) for 510 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 9 13 30 s — 2 16 56 30 s — 3 23 99 30 s — 4 30 170 30 s — 5 37 221 30 s — 6 44 273 30 s — 7 51 366 30 s — 8 58 443 30 s — 9 65 520 30 s — 10 72 597 30 s —
Classic+ description 暂时提升自己和队友物理攻击力。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 14
—
Skill levels
9 levels (7 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 62
—
MP cost
552 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Your safety while casting
Cast timeuntil the skill finishes on its own
2 s
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Buffs & debuffs
Buff on you & nearby allies
+180 max ATK (no effect on players); +180 STR; +2% STR — for 420 s
—
Moment by moment
Classic+
The cast (2 s long) 0.5 s: on allies: +180 max ATK (no effect on players), +180 STR, +2% STR for 420 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 14 13 30 s — 2 20 56 30 s — 3 26 99 30 s — 4 32 170 30 s — 5 38 221 30 s — 6 44 273 30 s — 7 50 366 30 s — 8 56 459 30 s — 9 62 552 30 s —
In-game description 可以在短时间内让自己及队友所受到的攻击无效。
Key differences
Legacy Cooldown: 120 s in Classic+, 90 s in Legacy.
Differs Buff on you & nearby allies — Classic+: invincible until attacking or casting — for 14 s; Legacy: invincible until attacking or casting — for 20 s.
What differs (max level) Classic+ Legacy
Learning & cost
Cooldown
120 s
90 s ▲
Buffs & debuffs
Buff on you & nearby allies
invincible until attacking or casting — for 14 s
invincible until attacking or casting — for 20 s
Moment by moment
Classic+
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 14 s
Legacy
The cast (2 s long) 0.01 s: on allies: invincible until attacking or casting for 20 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 54 30 180 s — 54 30 180 s — 2 56 73 170 s — 56 73 160 s — 3 58 116 160 s — 58 116 140 s — 4 60 190 150 s — 60 190 120 s — 5 62 264 135 s — 62 264 100 s — 6 64 338 120 s — 64 338 90 s —
In-game description 在效果时间内,提升自己和队友最大生命值。
Key differences
Differs Healing per cast: none in Classic+, ≈ 250 HP in Legacy.
Legacy Cooldown: 60 s in Classic+, 25 s in Legacy.
Legacy MP cost: 802 MP in Classic+, 5% of max MP in Legacy.
Differs Buff on you & nearby allies — Classic+: +1,200 max HP — for 330 s; Legacy: +180 STR; +2% STR; +25% max HP — for 330 s.
Differs HP cost — Classic+: 660 HP; Legacy: none.
What differs (max level) Classic+ Legacy
Learning & cost
MP cost
802 MP
5% of max MP ▲
HP cost
660 HP
—
Cooldown
60 s
25 s ▲
Healing
Healing per castto one ally it reaches
—
≈ 250 HP
Buffs & debuffs
Buff on you & nearby allies
+1,200 max HP — for 330 s
+180 STR; +2% STR; +25% max HP — for 330 s
Moment by moment
Classic+
The cast (2 s long) 0.5 s: on allies: +1,200 max HP for 330 s
Legacy
The cast (2 s long) 0.4 s: heals allies nearby for 250 0.5 s: on allies: +180 STR, +2% STR, +25% max HP for 330 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage Legacy: char. level MP Cooldown Damage
1 21 66 60 s — 21 1 60 s heals 82 2 27 126 60 s — 27 1 55 s heals 106 3 33 223 60 s — 33 1 50 s heals 129 4 39 295 60 s — 39 0 45 s heals 153 5 45 367 60 s — 45 0 40 s heals 176 6 51 512 60 s — 51 0 35 s heals 200 7 57 657 60 s — 57 0 30 s heals 219 8 63 802 60 s — 63 0 25 s heals 250
Classic+ description 消耗一个不稳定的均衡同位素,超越凡体极限,升华至更高层次的存在。在短暂时间内,你的身体化为承载压倒性力量的容器,在光与暗之间交替,向敌人释放毁灭性的力量。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 100
—
Skill levels
1 level
—
Max level needs
Character level 100
—
MP cost
5,000 MP
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
3 s
—
Damage
Damage per castone target, every hit landing
≈ 38,000
—
Hits per cast
40 hits
—
Strongest single hit
1,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
12,667
—
Damage type
Dark, Wind
—
Your safety while casting
Cast timeuntil the skill finishes on its own
10 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Effect on enemies
Hit reaction
launch, pull-in
—
Longest hit-stun
0.3 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
5 s
—
Damage projectile: size
90
—
Damage projectile: on contact
passes through, hits again every 0.5 s
—
Damage projectile: hits on one target
up to 10
—
Damage projectile: damage per hit
1,000
—
Damage projectile: damage type
Wind
—
Damage projectile: hit reaction
pull-in
—
Damage projectile 2: fired per cast
1
—
Damage projectile 2: movement
stays in place
—
Damage projectile 2: lasts
3 s
—
Damage projectile 2: size
90
—
Damage projectile 2: on contact
passes through, hits again every 0.1 s
—
Damage projectile 2: hits on one target
up to 30
—
Damage projectile 2: damage per hit
1,000
—
Damage projectile 2: damage type
Dark
—
Damage projectile 2: hit reaction
launch
—
Transformation
Form lasts
3600 s
—
Basic attacks in the form
10
—
Strongest basic attack
Attack B5: 5× ATK
—
Every basic attack once, combined
10.1× ATK
—
Your skills usable in the form
16 skills (their own copies)
—
Form attacks, move by move
Move (one use) Classic+ Legacy
Attack A1 0.4× ATK — Attack A2 0.4× ATK — Attack A3 0.4× ATK — Attack A4 0.4× ATK — Attack A5 1× ATK — Attack B5 5× ATK — Dash attack 0.4× ATK — Dash attack 2 0.4× ATK — Down attack 1× ATK — Rise attack 0.7× ATK —
Moment by moment
Classic+
The cast (10 s long) 0 s: invincible until 10 s 0.1 s: fires a other projectile 0.1 s: fires a damage projectile 5 s: fires a damage projectile 6 s: on you: transforms you, +100% all damage for 3600 s
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 100 5,000 3 s 38,000
Classic+ description 召唤仍残留在恶魔末日实验室中的禁忌能量,并以猩红契约将其束缚。从这股被诅咒的力量深处,死神现身,收割敌人的灵魂。
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 101
—
Skill levels
13 levels
—
Max level needs
Character level 113
—
MP cost
5,000 MP
—
Cooldown
600 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Cooldown never below
600 s
—
Damage
Damage per castone target, every hit landing
≈ 600,000
—
Hits per cast
20 hits
—
Strongest single hit
30,000
—
Damage per second of cooldowndamage per cast ÷ cooldown
1,000
—
Damage type
Curse
—
Your safety while casting
Cast timeuntil the skill finishes on its own
1.89 s
—
Invincibleattacks pass through you: no damage, no knockback
Whole cast (1.89 s)
—
Control & cancelling
Cancel into another skill
Yes, at any moment
—
Cancel by dashing
From 0.4 s
—
Effect on enemies
Hit reaction
launch
—
Longest hit-stun
0.3 s
—
Buffs & debuffs
Effect on enemies
cannot receive buffs — for 2 s
—
Projectiles
Damage projectile: fired per cast
1
—
Damage projectile: movement
stays in place
—
Damage projectile: lasts
1 s
—
Damage projectile: size
1,000
—
Damage projectile: on contact
passes through, hits again every 0.05 s
—
Damage projectile: hits on one target
up to 20
—
Damage projectile: damage per hit
30,000
—
Damage projectile: damage type
Curse
—
Damage projectile: hit reaction
launch
—
Moment by moment
Classic+
The cast (1.89 s long) 0 s: invincible until 1.89 s 0.4 s: dash cancel opens 2.71 s: fires a damage projectile
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 101 5,000 600 s 46,154 2 102 5,000 600 s 92,308 3 103 5,000 600 s 138,462 4 104 5,000 600 s 184,615 5 105 5,000 600 s 230,769 6 106 5,000 600 s 276,923 7 107 5,000 600 s 323,077 8 108 5,000 600 s 369,231 9 109 5,000 600 s 415,384 10 110 5,000 600 s 461,540 11 111 5,000 600 s 507,692 12 112 5,000 600 s 553,848 13 113 5,000 600 s 600,000
Legacy description 发射神圣念珠,将敌人击退。
属性效果:魔法[光]
Key differences
Legacy Only Legacy has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
—
Character level 95
Skill levels
—
5 levels
Max level needs
—
Character level 99
Cooldown
—
10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 1,406
Hits per cast
—
5 hits
Strongest single hit
—
331
Damage per second of cooldowndamage per cast ÷ cooldown
—
141
Damage type
—
Light
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.83 s
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 1.2 s
Effect on enemies
Hit reaction
—
flinch
Longest hit-stun
—
0.2 s
Projectiles
Damage projectile: fired per cast
—
1
Damage projectile: movement
—
flies straight
Damage projectile: lasts
—
1.6 s
Damage projectile: size
—
10
Damage projectile: speed
—
80
Damage projectile: on contact
—
passes through, hits again every 0.11 s
Damage projectile: hits on one target
—
up to 5
Damage projectile: damage per hit
—
331
Damage projectile: damage type
—
Light
Damage projectile: hit reaction
—
flinch
Moment by moment
Legacy
The cast (1.83 s long) 0.25 s: fires a damage projectile 1.2 s: dash cancel opens
Level by level
Skill level Legacy: char. level MP Cooldown Damage
1 95 — 10 s 1,349 2 96 — 10 s 1,364 3 97 — 10 s 1,378 4 98 — 10 s 1,392 5 99 — 10 s 1,406
Legacy description 发射环绕Eir旋转的月之碎片。
属性效果:魔法[雷]
Key differences
Legacy Only Legacy has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
—
Character level 95, 1 rebirth
Skill levels
—
13 levels
Max level needs
—
Character level 95, 1 rebirth
MP cost
—
20 MP
Cooldown
—
7.5 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Cooldown never below
—
7.5 s
Damage
Damage per castone target, every hit landing
—
≈ 8,869
Hits per cast
—
24 hits
Strongest single hit
—
415
Damage per second of cooldowndamage per cast ÷ cooldown
—
1,182
Damage type
—
Lightning
Your safety while casting
Cast timeuntil the skill finishes on its own
—
0.83 s
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 0 s
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.3 s
Projectiles
Damage projectile: fired per cast
—
1
Damage projectile: movement
—
circles around
Damage projectile: lasts
—
10 s
Damage projectile: size
—
30
Damage projectile: on contact
—
passes through, hits again every 0.5 s
Damage projectile: hits on one target
—
up to 20
Damage projectile: damage per hit
—
415
Damage projectile: damage type
—
Lightning
Damage projectile: hit reaction
—
launch
Damage projectile: spawns
—
4 more projectiles
Damage projectile 2: fired per cast
—
4
Damage projectile 2: movement
—
stays in place
Damage projectile 2: lasts
—
1.5 s
Damage projectile 2: size
—
1
Damage projectile 2: timed hits
—
1
Damage projectile 2: damage per hit
—
259
Damage projectile 2: damage type
—
Lightning
Damage projectile 2: hit reaction
—
launch
Moment by moment
Legacy
The cast (0.83 s long) 0 s: dash cancel opens 0 s: fires a damage projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile 0 s: fires a other projectile
Level by level
Skill level Legacy: char. level MP Cooldown Damage
1 95 (R1) 20 7.5 s 665 2 95 (R1) 20 7.5 s 1,330 3 95 (R1) 20 7.5 s 1,995 4 95 (R1) 20 7.5 s 2,661 5 95 (R1) 20 7.5 s 3,326 6 95 (R1) 20 7.5 s 3,991 7 95 (R1) 20 7.5 s 4,656 8 95 (R1) 20 7.5 s 5,321 9 95 (R1) 20 7.5 s 5,986 10 95 (R1) 20 7.5 s 6,652 11 95 (R1) 20 7.5 s 7,317 12 95 (R1) 20 7.5 s 7,982 13 95 (R1) 20 7.5 s 8,869
In-game description 增加魔力上限。
Key differences
Differs Passive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
Legacy Can be learned at — Classic+: Character level 23; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 23
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 60
Character level 1 ▲
Buffs & debuffs
Passive effect
+810 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 23 — — — 1 — — — 2 28 — — — 1 — — — 3 33 — — — 1 — — — 4 38 — — — 1 — — — 5 43 — — — 1 — — — 6 48 — — — 1 — — — 7 53 — — — 1 — — — 8 58 — — — 1 — — — 9 59 — — — 1 — — — 10 60 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 魔法攻击的爆击率增加
Key differences
Differs Passive effect — Classic+: +13% magic crit chance — always on; Legacy: +13% crit chance — always on.
Legacy Can be learned at — Classic+: Character level 26; Legacy: Character level 1.
Differs Skill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 76; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 26
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 76
Character level 1 ▲
Buffs & debuffs
Passive effect
+13% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 26 — — — 1 — — — 2 31 — — — 1 — — — 3 36 — — — 1 — — — 4 41 — — — 1 — — — 5 46 — — — 1 — — — 6 51 — — — 1 — — — 7 56 — — — 1 — — — 8 61 — — — 1 — — — 9 66 — — — 1 — — — 10 71 — — — 1 — — — 11 76 — — — 1 — — — 12 1 — — — 13 1 — — —
In-game description 增加体力上限。
Key differences
Differs Passive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
Legacy Can be learned at — Classic+: Character level 30; Legacy: Character level 1.
Differs Skill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+350 max HP — always on
+1,300 max HP; +65% max HP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 30 — — — 1 — — — 2 40 — — — 1 — — — 3 50 — — — 1 — — — 4 60 — — — 1 — — — 5 70 — — — 1 — — — 6 80 — — — 1 — — — 7 1 — — — 8 1 — — — 9 1 — — — 10 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 提升魔力的恢复速度。
Key differences
Differs Passive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
Legacy Can be learned at — Classic+: Character level 6; Legacy: Character level 1.
Differs Skill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 6
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 69
Character level 1 ▲
Buffs & debuffs
Passive effect
+11 MP per second — always on
+26 MP per second — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 6 — — — 1 — — — 2 13 — — — 1 — — — 3 20 — — — 1 — — — 4 27 — — — 1 — — — 5 34 — — — 1 — — — 6 41 — — — 1 — — — 7 48 — — — 1 — — — 8 55 — — — 1 — — — 9 62 — — — 1 — — — 10 69 — — — 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 特定几率下施展魔法时,不消耗魔力.
Key differences
Differs Passive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
Legacy Can be learned at — Classic+: Character level 17; Legacy: Character level 1.
Differs Skill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
Legacy Max level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 17
Character level 1 ▲
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 53
Character level 1 ▲
Buffs & debuffs
Passive effect
15% chance a cast costs no MP — always on
26% chance a cast costs no MP — always on
Level by level
Skill level Classic+: char. level MP Cooldown Effect Legacy: char. level MP Cooldown Effect
1 17 — — — 1 — — — 2 23 — — — 1 — — — 3 29 — — — 1 — — — 4 35 — — — 1 — — — 5 41 — — — 1 — — — 6 47 — — — 1 — — — 7 53 — — — 1 — — — 8 1 — — — 9 1 — — — 10 1 — — — 11 1 — — — 12 1 — — — 13 1 — — —
In-game description 增加光和闪电属性的魔法攻击力.
Key differences
Differs Passive effect — Classic+: +60% lightning/light damage; +-90% healing — always on; Legacy: +150% lightning/light damage; +-90% healing — always on.
What differs (max level) Classic+ Legacy
Buffs & debuffs
Passive effect
+60% lightning/light damage; +-90% healing — always on
+150% lightning/light damage; +-90% healing — always on
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.