Kali: Classic+ or Legacy?

Every Kali skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.

Classic+

The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.

Legacy

The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.

29skills compared
9hit harder in Classic+
2hit harder in Legacy
8with different protection while casting
0 / 5only in Classic+ / only in Legacy
1identical in both
How to read this page
  • Every skill is compared at its highest level; the level table under a card has the rest.
  • Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
  • Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
  • Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
  • Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
  • Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.

英雄的史诗

In-game description用高频率的演奏来攻击周围的敌人的同时增加队友的力量.

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (16,454 vs 7,686).
  • Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown Full ▲ Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing ≈ 16,454 ▲ ≈ 7,686
Strongest single hit 1,732 ▲ 809
Damage per second of cooldowndamage per cast ÷ cooldown 137 ▲ 64
Projectiles
Damage projectile: damage per hit 1,732 ▲ 809
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
175 (R1)1,080120 s8,85475 (R1)1,080120 s4,854
280 (R1)1,190120 s9,70080 (R1)1,190120 s5,178
385 (R1)1,320120 s10,75485 (R1)1,320120 s5,502
490 (R1)1,470120 s12,01890 (R1)1,470120 s5,825
595 (R1)1,630120 s13,29195 (R1)1,630120 s6,149
698 (R1)1,810120 s14,75498 (R1)1,810120 s6,725
799 (R1)2,010120 s16,45499 (R1)2,010120 s7,686

终极.魔界

In-game description召唤出魔界的黑芒星赋予队友魔界之力. 属性效果:魔法[诅咒]属性

Key differences

  • LegacyLegacy hits harder: about 3.5× the damage per cast (94,846 vs 26,887).
  • DiffersNumber of hits per cast: 3 hits in Classic+, 11 hits in Legacy.
  • Classic+Invincible — Classic+: whole cast (1.9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (1.9 s).)
  • DiffersDamage projectile — fired per cast: Classic+ 3, Legacy 1; lasts: Classic+ 0.5 s, Legacy 1.1 s; on contact: Classic+ passes through, Legacy passes through, hits again every 0.1 s; hits on one target: Classic+ up to 1, Legacy up to 11; hit reaction: Classic+ flinch, Legacy launch.
  • DiffersBuff on you (Legacy only): super armor (cannot be stunned or knocked down) — for 23 s.
  • DiffersBuff on you (2) (Legacy only): invincible — for 10 s.
  • Classic+Form lasts — Classic+: 25 s; Legacy: 6 s.
  • DiffersStrongest basic attack — Classic+: Attack S: 2.67× ATK; Legacy: Down attack: ≈ 114.
  • DiffersEvery basic attack once, combined — Classic+: 9.16× ATK; Legacy: ≈ 391.
  • DiffersHit reaction — Classic+: flinch; Legacy: launch.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 26,887 ≈ 94,846 ▲
Hits per cast 3 hits 11 hits
Strongest single hit 9,434 ▲ 9,076
Damage per second of cooldowndamage per cast ÷ cooldown 179 632 ▲
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback Whole cast (1.9 s) ▲ No
Effect on enemies
Hit reaction flinch launch
Buffs & debuffs
Buff on you — super armor (cannot be stunned or knocked down) — for 23 s
Buff on you (2) — invincible — for 10 s
Projectiles
Damage projectile: fired per cast 3 1
Damage projectile: lasts 0.5 s 1.1 s
Damage projectile: on contact passes through passes through, hits again every 0.1 s
Damage projectile: hits on one target up to 1 up to 11 ▲
Damage projectile: damage per hit 9,434 ▲ 9,076
Damage projectile: hit reaction flinch launch
Transformation
Form lasts 25 s ▲ 6 s
Strongest basic attack Attack S: 2.67× ATK Down attack: ≈ 114
Every basic attack once, combined 9.16× ATK ≈ 391
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A11.05× ATK≈ 45
Attack A21.15× ATK≈ 49
Attack A31.62× ATK≈ 69
Attack S2.67× ATK≈ 114
Down attack2.67× ATK≈ 114
Moment by moment

Classic+

The cast (1.9 s long)
0 s: invincible until 1.9 s
0 s: immune to damage until 1.9 s
1.4 s: heals you for 20
1.8 s: on you: transforms you, +308 max ATK (no effect on players), invincible for 25 s
2.82 s: fires a damage projectile
3.12 s: fires a damage projectile
3.42 s: fires a damage projectile

Legacy

The cast (1.9 s long)
0 s: immune to damage until 1.9 s
1.4 s: heals you for 20
1.7 s: on you: super armor (cannot be stunned or knocked down) for 23 s
1.7 s: on you: invincible for 10 s
1.8 s: on you: transforms you, +308 max ATK (no effect on players) for 6 s
4.97 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
185 (R1)2,800150 s17,13485 (R1)2,800150 s75,877
289 (R1)3,360150 s22,03689 (R1)3,360150 s82,990
393 (R1)3,920150 s26,88793 (R1)3,920150 s94,846

进阶痛苦之声

In-game description演奏出痛苦之音横扫前方的敌人. 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (6,999 vs 4,896).
  • LegacyDamage immunity — Classic+: 1.03 → 1.47 s — all damage; Legacy: whole cast (2 s) — all damage.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 6,999 ▲ ≈ 4,896
Strongest single hit 437 ▲ 306
Damage per second of cooldowndamage per cast ÷ cooldown 350 ▲ 245
Your safety while casting
Damage immunityhits of the covered types do nothing to you 1.03 → 1.47 s — all damage Whole cast (2 s) — all damage ▲
Projectiles
Damage projectile: damage per hit 365 ▲ 255
Damage projectile 2: damage per hit 437 ▲ 306
Moment by moment

Classic+

The cast (2 s long)
0.1 s: fires a damage projectile
0.16 s: fires a damage projectile
0.22 s: fires a damage projectile
0.28 s: fires a damage projectile
0.34 s: fires a damage projectile
0.4 s: fires a damage projectile
0.46 s: fires a damage projectile
0.52 s: fires a damage projectile
0.53 s: dash cancel opens
0.58 s: fires a damage projectile
0.64 s: fires a damage projectile
0.7 s: fires a damage projectile
0.76 s: fires a damage projectile
0.82 s: fires a damage projectile
0.87 s: moves you forward until 1.37 s
1.03 s: immune to damage until 1.47 s
1.38 s: fires a damage projectile
1.7 s: moves you forward until 2 s

Legacy

The cast (2 s long)
0 s: immune to damage until 2 s
0.1 s: fires a damage projectile
0.16 s: fires a damage projectile
0.22 s: fires a damage projectile
0.28 s: fires a damage projectile
0.34 s: fires a damage projectile
0.4 s: fires a damage projectile
0.46 s: fires a damage projectile
0.52 s: fires a damage projectile
0.53 s: dash cancel opens
0.58 s: fires a damage projectile
0.64 s: fires a damage projectile
0.7 s: fires a damage projectile
0.76 s: fires a damage projectile
0.82 s: fires a damage projectile
0.87 s: moves you forward until 1.37 s
1.38 s: fires a damage projectile
1.7 s: moves you forward until 2 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
150 (R1)15720 s3,84450 (R1)15720 s2,646
256 (R1)17620 s4,29456 (R1)17620 s2,964
362 (R1)19720 s4,79862 (R1)19720 s3,281
468 (R1)22020 s5,35568 (R1)22020 s3,599
574 (R1)24220 s5,90774 (R1)24220 s3,916
680 (R1)26520 s6,44780 (R1)26520 s4,284
786 (R1)28720 s6,99986 (R1)28720 s4,896

真 血的狂诗曲

In-game description演奏让敌人心惊胆战倒下的乐曲且短时间的加强同伴的力量.使用突进中断时也会继续攻击 属性效果:魔法[诅咒]属性 追加效果:无视硬直

Key differences

  • Classic+Classic+ hits harder: about 2.1× the damage per cast (3,781 vs 1,843).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.7 s; Legacy: whole cast (3.33 s).
  • DiffersBuff on you & nearby allies (Classic+ only): +350 STR; +2% STR — for 15 s.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,781 ▲ ≈ 1,843
Strongest single hit 796 ▲ 388
Damage per second of cooldowndamage per cast ÷ cooldown 151 ▲ 74
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.7 s Whole cast (3.33 s) ▲
Buffs & debuffs
Buff on you & nearby allies +350 STR; +2% STR — for 15 s —
Projectiles
Damage projectile: damage per hit 796 ▲ 388
Moment by moment

Classic+

The cast (3.33 s long)
0 s: super armor until 2.7 s
0.1 s: on allies: +350 STR, +2% STR for 15 s
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
1 s: fires a damage projectile
1.6 s: fires a damage projectile
2.2 s: fires a damage projectile
2.8 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
1 s: fires a damage projectile
1.6 s: fires a damage projectile
2.2 s: fires a damage projectile
2.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1025 s1281 (R1)1025 s21
28 (R1)2925 s3948 (R1)2925 s166
315 (R1)4825 s63715 (R1)4825 s311
422 (R1)6725 s89322 (R1)6725 s457
529 (R1)9025 s1,20229 (R1)9025 s602
636 (R1)11225 s1,49236 (R1)11225 s747
743 (R1)13525 s1,81043 (R1)13525 s893
850 (R1)15725 s2,09550 (R1)15725 s1,038
957 (R1)17925 s2,39957 (R1)17925 s1,184
1064 (R1)20525 s2,74164 (R1)20525 s1,329
1171 (R1)23125 s3,07371 (R1)23125 s1,474
1278 (R1)25825 s3,43978 (R1)25825 s1,612
1385 (R1)28325 s3,78185 (R1)28325 s1,843

真 英雄之歌

In-game description快速的演奏暂时加快同伴们的移动速度以及提升敏捷,健康,智能能力值.

Key differences

  • DiffersHealing per cast: none in Classic+, ≈ 500 HP in Legacy.
  • Classic+Cooldown: 50 s in Classic+, 90 s in Legacy.
  • DiffersBuff on you & nearby allies — Classic+: +63% move speed; +500 DEX; +500 INT; +500 VIT; +3% DEX; +3% INT; +3% VIT — for 30 s; Legacy: +63% move speed; +500 DEX; +500 INT; +500 VIT; +3% DEX; +3% INT; +3% VIT — for 60 s.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 50 s ▲ 90 s
Healing
Healing per castto one ally it reaches — ≈ 500 HP
Buffs & debuffs
Buff on you & nearby allies +63% move speed; +500 DEX; +500 INT; +500 VIT; +3% DEX; +3% INT; +3% VIT — for 30 s +63% move speed; +500 DEX; +500 INT; +500 VIT; +3% DEX; +3% INT; +3% VIT — for 60 s
Moment by moment

Classic+

The cast (2.5 s long)
0 s: dash cancel opens
0.13 s: on allies: +63% move speed, +500 DEX, +500 INT, +500 VIT, +3% DEX, +3% INT, +3% VIT for 30 s

Legacy

The cast (2.5 s long)
0 s: dash cancel opens
0.1 s: heals allies nearby for 500
0.13 s: on allies: +63% move speed, +500 DEX, +500 INT, +500 VIT, +3% DEX, +3% INT, +3% VIT for 60 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1050 s—1 (R1)1090 sheals 1
28 (R1)2950 s—8 (R1)2990 sheals 9
315 (R1)4850 s—15 (R1)4890 sheals 17
422 (R1)6750 s—22 (R1)6790 sheals 25
529 (R1)9050 s—29 (R1)9090 sheals 33
636 (R1)11250 s—36 (R1)11290 sheals 41
743 (R1)13550 s—43 (R1)13590 sheals 48
850 (R1)15750 s—50 (R1)15790 sheals 56
957 (R1)17950 s—57 (R1)17990 sheals 64
1064 (R1)20550 s—64 (R1)20590 sheals 72
1171 (R1)23150 s—71 (R1)23190 sheals 80
1278 (R1)25850 s—78 (R1)25890 sheals 88
1385 (R1)28350 s—85 (R1)28390 sheals 500

真 恶魔的自鸣琴

In-game description召唤出2个演奏地狱之音的恶魔音乐盒. 属性效果:魔法[诅咒]属性

Key differences

  • LegacyLegacy hits slightly harder: 4,272 vs 4,121 damage per cast.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,121 ≈ 4,272 ▲
Strongest single hit 220 ▲ 176
Damage per second of cooldowndamage per cast ÷ cooldown 165 171 ▲
Projectiles
Damage projectile: damage per hit 220 ▲ 123
Damage projectile 2: damage per hit 110 123 ▲
Damage projectile 3: damage per hit 158 176 ▲
Damage projectile 4: damage per hit 110 123 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11 (R1)1025 s1271 (R1)1025 s48
28 (R1)2925 s4478 (R1)2925 s385
315 (R1)4825 s75615 (R1)4825 s722
422 (R1)6725 s90122 (R1)6725 s1,059
529 (R1)9025 s1,39929 (R1)9025 s1,396
636 (R1)11225 s1,64436 (R1)11225 s1,733
743 (R1)13525 s1,98243 (R1)13525 s2,070
850 (R1)15725 s2,28550 (R1)15725 s2,407
957 (R1)17925 s2,59057 (R1)17925 s2,744
1064 (R1)20525 s2,99364 (R1)20525 s3,080
1171 (R1)23125 s3,37171 (R1)23125 s3,417
1278 (R1)25825 s3,68078 (R1)25825 s3,738
1385 (R1)28325 s4,12185 (R1)28325 s4,272

痛苦的声音

In-game description利用声波给予敌人致命伤害. 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (2,123 vs 1,394).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 2,123 ▲ ≈ 1,394
Strongest single hit 447 ▲ 294
Damage per second of cooldowndamage per cast ÷ cooldown 303 ▲ 199
Projectiles
Damage projectile: damage per hit 447 ▲ 294
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
11107 s671107 s16
28297 s2238297 s126
315487 s36115487 s236
422677 s49922677 s346
529907 s66529907 s456
6361127 s831361127 s566
7431357 s1,012431357 s676
8501577 s1,169501577 s786
9571797 s1,335571797 s896
10642057 s1,530642057 s1,006
11712317 s1,724712317 s1,115
12782587 s1,924782587 s1,220
13852837 s2,123852837 s1,394

不和谐音

In-game description减慢敌人的速度. 增加效果:无视硬直

Key differences

  • Classic+Classic+ hits harder: about 1.6× the damage per cast (4,978 vs 3,098).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.9 s; Legacy: whole cast (3.33 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,978 ▲ ≈ 3,098
Strongest single hit 655 ▲ 408
Damage per second of cooldowndamage per cast ÷ cooldown 332 ▲ 207
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.9 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit 655 ▲ 408
Moment by moment

Classic+

The cast (3.33 s long)
0 s: super armor until 1.9 s
0.2 s: dash cancel opens
0.31 s: fires a damage projectile
0.51 s: fires a damage projectile
0.71 s: fires a damage projectile
0.91 s: fires a damage projectile
1.11 s: fires a damage projectile
1.31 s: fires a damage projectile
1.51 s: fires a damage projectile
1.71 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.2 s: dash cancel opens
0.31 s: fires a damage projectile
0.51 s: fires a damage projectile
0.71 s: fires a damage projectile
0.91 s: fires a damage projectile
1.11 s: fires a damage projectile
1.31 s: fires a damage projectile
1.51 s: fires a damage projectile
1.71 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
141815 s31241815 s134
2113715 s616113715 s368
3185615 s950185615 s603
4257715 s1,307257715 s837
5329915 s1,672329915 s1,072
63912215 s2,0753912215 s1,306
74614415 s2,4324614415 s1,541
85316715 s2,8275316715 s1,775
96019015 s3,2006019015 s2,010
106721615 s3,6256721615 s2,244
117424215 s4,0967424215 s2,479
128126815 s4,5148126815 s2,711
138829515 s4,9788829515 s3,098

愤怒的二重奏

In-game description连续发出可击倒敌人的超强音波. 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Classic+ hits harder: about 1.5× the damage per cast (4,001 vs 2,649).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,001 ▲ ≈ 2,649
Strongest single hit 351 ▲ 232
Damage per second of cooldowndamage per cast ÷ cooldown 267 ▲ 177
Projectiles
Damage projectile: damage per hit 351 ▲ 232
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
172615 s38872615 s212
2144515 s661144515 s424
3216415 s912216415 s636
4288715 s1,265288715 s848
53510915 s1,5623510915 s1,060
64213115 s1,8704213115 s1,271
74915415 s2,2124915415 s1,483
85617615 s2,5195617615 s1,695
96320215 s2,8846320215 s1,907
107022715 s3,2727022715 s2,119
117725315 s3,6377725315 s2,318
128428015 s4,0018428015 s2,649

血的狂诗曲

In-game description演奏让敌人心惊胆战倒下的乐曲.使用突进中断时也会继续攻击 属性效果:魔法[诅咒]属性 追加效果:无视硬直

Key differences

  • Classic+Classic+ hits harder: about 2.3× the damage per cast (3,311 vs 1,429).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 2.8 s; Legacy: whole cast (3.33 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,311 ▲ ≈ 1,429
Strongest single hit 697 ▲ 301
Damage per second of cooldowndamage per cast ÷ cooldown 132 ▲ 57
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 2.8 s Whole cast (3.33 s) ▲
Projectiles
Damage projectile: damage per hit 697 ▲ 301
Moment by moment

Classic+

The cast (3.33 s long)
0 s: super armor until 2.8 s
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
1 s: fires a damage projectile
1.6 s: fires a damage projectile
2.2 s: fires a damage projectile
2.8 s: fires a damage projectile

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
1 s: fires a damage projectile
1.6 s: fires a damage projectile
2.2 s: fires a damage projectile
2.8 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1103425 s385103425 s157
2175325 s608175325 s266
3247425 s841247425 s376
4319625 s1,097319625 s485
53811925 s1,3633811925 s595
64514125 s1,6104514125 s705
75216325 s1,8625216325 s814
85918625 s2,1235918625 s924
96621225 s2,4236621225 s1,033
107323925 s2,7317323925 s1,143
118026525 s3,0218026525 s1,250
128729025 s3,3118729025 s1,429

决战的朗诵

In-game description演奏出能使队友恢复体力并让敌人受到伤害的音乐. 属性效果:魔法[诅咒]属性

Key differences

  • Classic+Only Classic+ deals damage with it.
  • LegacyHealing per cast: ≈ 1,144 HP in Classic+, ≈ 3,000 HP in Legacy.
  • DiffersDamage projectile — fired per cast: Classic+ 8, Legacy none; movement: Classic+ homes in on its target, Legacy none; lasts: Classic+ 6 s, Legacy none; size: Classic+ 5, Legacy none; speed: Classic+ 52, Legacy none; on contact: Classic+ disappears on the first hit, Legacy none; hits on one target: Classic+ up to 1, Legacy none; damage per hit: Classic+ 575, Legacy none; damage type: Classic+ Curse, Legacy none; hit reaction: Classic+ flinch, Legacy none; drains per touch: Classic+ 143 HP, Legacy none.
  • DiffersHealing projectile — fired per cast: Classic+ 8, Legacy 10; movement: Classic+ homes in on allies, Legacy homes in on its target; speed: Classic+ 52, Legacy 50.
  • DiffersHit reaction (Classic+ only): flinch.
  • DiffersLongest hit-stun (Classic+ only): 0.3 s.
  • DiffersMP restored per cast — Classic+: 1,144 MP; Legacy: none.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 4,370 ▲ None
Hits per cast 8 hits —
Strongest single hit 575 —
Damage per second of cooldowndamage per cast ÷ cooldown 291 —
Damage type Curse —
Healing
Healing per castto one ally it reaches ≈ 1,144 HP ≈ 3,000 HP ▲
MP restored per cast 1,144 MP —
Effect on enemies
Hit reaction flinch —
Longest hit-stun 0.3 s —
Projectiles
Damage projectile: fired per cast 8 —
Damage projectile: movement homes in on its target —
Damage projectile: lasts 6 s —
Damage projectile: size 5 —
Damage projectile: speed 52 —
Damage projectile: on contact disappears on the first hit —
Damage projectile: hits on one target up to 1 —
Damage projectile: damage per hit 575 —
Damage projectile: damage type Curse —
Damage projectile: hit reaction flinch —
Damage projectile: drains per touch 143 HP —
Healing projectile: fired per cast 8 10
Healing projectile: movement homes in on allies homes in on its target
Healing projectile: speed 52 50
Healing projectile: heals per touch 143 HP 300 HP ▲
Moment by moment

Classic+

The cast (2.2 s long)
0.1 s: dash cancel opens
0.13 s: fires a damage projectile
0.13 s: fires a healing projectile
0.53 s: fires a damage projectile
0.53 s: fires a healing projectile
0.53 s: fires a damage projectile
0.53 s: fires a healing projectile
0.93 s: fires a damage projectile
0.93 s: fires a healing projectile
0.93 s: fires a damage projectile
0.93 s: fires a healing projectile
1.33 s: fires a damage projectile
1.33 s: fires a healing projectile
1.33 s: fires a damage projectile
1.33 s: fires a healing projectile
1.73 s: fires a damage projectile
1.73 s: fires a healing projectile

Legacy

The cast (2.2 s long)
0.1 s: dash cancel opens
0.13 s: fires a healing projectile
0.18 s: fires a healing projectile
0.23 s: fires a healing projectile
0.28 s: fires a healing projectile
0.33 s: fires a healing projectile
0.38 s: fires a healing projectile
0.43 s: fires a healing projectile
0.48 s: fires a healing projectile
0.53 s: fires a healing projectile
0.58 s: fires a healing projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1206115 s580206115 sheals 649
2268015 s765268015 sheals 843
3329915 s950329915 sheals 1,038
43811915 s1,3623811915 sheals 1,232
54413815 s1,5854413815 sheals 1,427
65015715 s2,0885015715 sheals 1,622
75617615 s2,3545617615 sheals 1,816
86219715 s2,9946219715 sheals 2,011
96822015 s2,9336822015 sheals 2,205
107424215 s3,2327424215 sheals 2,400
118026515 s4,5238026515 sheals 2,625
128628715 s4,3708628715 sheals 3,000

恢复之歌

In-game description演奏精神之歌3秒内使同伴恢复魔力.

Key differences

  • DiffersHealing per cast: none in Classic+, ≈ 2,292 HP in Legacy.
  • LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: whole cast (3.33 s).
  • DiffersHP cost — Classic+: 276 HP; Legacy: none.
  • DiffersMP restored per cast — Classic+: 1,380 MP; Legacy: none.
What differs (max level)Classic+Legacy
Learning & cost
HP cost 276 HP —
Healing
MP restored per cast 1,380 MP —
Healing per castto one ally it reaches — ≈ 2,292 HP
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) No Whole cast (3.33 s) ▲
Moment by moment

Classic+

The cast (3.33 s long)
0 s: dash cancel opens
0.23 s: heals allies nearby for 460
1.23 s: heals allies nearby for 460
2.23 s: heals allies nearby for 460

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0 s: dash cancel opens
0.23 s: heals allies nearby for 764
1.23 s: heals allies nearby for 764
2.23 s: heals allies nearby for 764

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
123—25 s—23—25 sheals 578
228—25 s—28—25 sheals 703
333—25 s—33—25 sheals 829
438—25 s—38—25 sheals 954
543—25 s—43—25 sheals 1,080
648—25 s—48—25 sheals 1,206
753—25 s—53—25 sheals 1,331
858—25 s—58—25 sheals 1,457
963—25 s—63—25 sheals 1,582
1068—25 s—68—25 sheals 1,708
1173—25 s—73—25 sheals 1,834
1278—25 s—78—25 sheals 2,006
1383—25 s—83—25 sheals 2,292

英雄之歌

In-game description演奏越来越快的音乐,一定时间内提高同伴的移动速度.

Key differences

  • Classic+Cooldown: 50 s in Classic+, 90 s in Legacy.
  • LegacyMP cost: 201 MP in Classic+, 132 MP in Legacy.
  • DiffersBuff on you & nearby allies — Classic+: +70% move speed — for 30 s; Legacy: +350 STR; +2% STR — for 60 s.
  • DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 7 levels (5 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 81; Legacy: Character level 56.
What differs (max level)Classic+Legacy
Learning & cost
Skill levels 12 levels (10 with skill points, the rest from +skill-level items) 7 levels (5 with skill points, the rest from +skill-level items)
Max level needs Character level 81 Character level 56 ▲
MP cost 201 MP 132 MP ▲
Cooldown 50 s ▲ 90 s
Buffs & debuffs
Buff on you & nearby allies +70% move speed — for 30 s +350 STR; +2% STR — for 60 s
Moment by moment

Classic+

The cast (2.5 s long)
0 s: dash cancel opens
0.13 s: on allies: +70% move speed for 30 s

Legacy

The cast (2.5 s long)
0 s: dash cancel opens
0.13 s: on allies: +350 STR, +2% STR for 60 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
1266050 s—266090 s—
2317250 s—317290 s—
3368450 s—368490 s—
4419650 s—419690 s—
54610850 s—4610890 s—
65112050 s—5112090 s—
75613250 s—5613290 s—
86114550 s—
96615950 s—
107117350 s—
117618750 s—
128120150 s—

幽灵幻想曲

In-game description把自己幻想成厉害人物演奏.同伴听到这个音乐后将快速恢复体力和魔法,同时给敌人造成混乱.

Key differences

  • DiffersEffect projectile — lasts: Classic+ 2 s, Legacy 0.25 s; size: Classic+ 30, Legacy 90.
  • DiffersBuff on you & nearby allies — Classic+: invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 16 s; Legacy: invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 20 s.
What differs (max level)Classic+Legacy
Buffs & debuffs
Buff on you & nearby allies invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 16 s invincible until attacking or casting; +2% of max HP per second; +2% of max MP per second — for 20 s
Projectiles
Effect projectile: lasts 2 s 0.25 s
Effect projectile: size 30 90 ▲

恶魔的诱惑

In-game description演奏诱惑敌人的乐曲.让敌人受到强力的攻击且不能移动. 增加效果:无视硬直

Key differences

  • Classic+Classic+ hits harder: about 2× the damage per cast (3,203 vs 1,633).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.7 s; Legacy: whole cast (1.3 s).
  • DiffersStrongest basic attack — Classic+: Down attack: 1.76× ATK; Legacy: Down attack: ≈ 75,433.
  • DiffersEvery basic attack once, combined — Classic+: 4.23× ATK; Legacy: ≈ 163,438.
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 3,203 ▲ ≈ 1,633
Strongest single hit 3,372 ▲ 1,719
Damage per second of cooldowndamage per cast ÷ cooldown 160 ▲ 82
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 0.7 s Whole cast (1.3 s) ▲
Projectiles
Damage projectile: damage per hit 3,372 ▲ 1,719
Summons
Strongest basic attack Down attack: 1.76× ATK Down attack: ≈ 75,433
Every basic attack once, combined 4.23× ATK ≈ 163,438
Summon attacks, move by move
Move (one use)Classic+Legacy
Attack 010.88× ATK≈ 37,717
Attack 041× ATK≈ 25,144
Dash attack0.59× ATK≈ 25,144
Down attack1.76× ATK≈ 75,433
Moment by moment

Classic+

The cast (1.3 s long)
0 s: super armor until 0.7 s
0.53 s: dash cancel opens
0.63 s: fires a damage projectile

Legacy

The cast (1.3 s long)
0 s: super armor until 1.3 s
0.53 s: dash cancel opens
0.63 s: fires a damage projectile

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
13510920 s1,2683510920 s610
23912220 s1,4173912220 s679
34313520 s1,5684313520 s749
44714720 s1,7094714720 s819
55116020 s1,8585116020 s888
65517320 s2,0105517320 s958
75918620 s2,1615918620 s1,028
86320220 s2,3386320220 s1,097
96721620 s2,4996721620 s1,167
107123120 s2,6757123120 s1,237
117524620 s2,8537524620 s1,306
127926120 s3,0297926120 s1,429
138327620 s3,2038327620 s1,633

恶魔的催眠曲

In-game description演奏恶魔的催眠曲让敌人掉进恶梦中. 增加效果:无视硬直

Key differences

  • Classic+Classic+ hits harder: about 1.4× the damage per cast (14,524 vs 10,184).
  • LegacySuper armor (immune to immobilization) — Classic+: 0 → 1.73 s; Legacy: whole cast (1.9 s).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 14,524 ▲ ≈ 10,184
Strongest single hit 392 ▲ 275
Damage per second of cooldowndamage per cast ÷ cooldown 581 ▲ 407
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) 0 → 1.73 s Whole cast (1.9 s) ▲
Projectiles
Damage projectile: damage per hit 392 ▲ 275
Moment by moment

Classic+

The cast (1.9 s long)
0 s: super armor until 1.73 s
0.01 s: hit for ≈ 372 (flinch)
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.8 s: hit for ≈ 372 (flinch)
1 s: fires a damage projectile
1 s: fires a damage projectile
1 s: fires a damage projectile
1 s: fires a damage projectile
1.6 s: hit for ≈ 372 (flinch)

Legacy

The cast (1.9 s long)
0 s: super armor until 1.9 s
0.01 s: hit for ≈ 261 (flinch)
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.2 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.6 s: fires a damage projectile
0.8 s: hit for ≈ 261 (flinch)
1 s: fires a damage projectile
1 s: fires a damage projectile
1 s: fires a damage projectile
1 s: fires a damage projectile
1.6 s: hit for ≈ 261 (flinch)

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
14012525 s6,8914012525 s4,526
24413825 s7,5214413825 s4,979
34815125 s8,2994815125 s5,432
45216325 s8,9295216325 s5,884
55617625 s9,6705617625 s6,337
66019025 s10,4116019025 s6,790
76420525 s11,1896420525 s7,242
86822025 s12,0416822025 s7,695
97223425 s12,8197223425 s8,147
107624925 s13,6717624925 s8,911
118026525 s14,5248026525 s10,184

恶魔的自鸣琴

In-game description召唤出2个演奏地狱之音的恶魔音乐盒. 属性效果:魔法[诅咒]属性

Key differences

  • LegacyLegacy hits harder: about 1.1× the damage per cast (6,023 vs 5,622).
What differs (max level)Classic+Legacy
Damage
Damage per castone target, every hit landing ≈ 5,622 ≈ 6,023 ▲
Strongest single hit 319 ▲ 198
Damage per second of cooldowndamage per cast ÷ cooldown 225 241 ▲
Projectiles
Damage projectile: damage per hit 319 ▲ 198
Damage projectile 2: damage per hit 176 198 ▲
Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
15015725 s3,3175015725 s3,300
25316725 s3,5445316725 s3,498
35617625 s3,7035617625 s3,696
45918625 s3,9255918625 s3,894
56219725 s4,1526219725 s4,092
66520925 s4,4026520925 s4,290
76922425 s4,7256922425 s4,554
87323925 s5,0457323925 s4,818
97725325 s5,3337725325 s5,270
108126825 s5,6228126825 s6,023

血的轮回

In-game description借助恶魔的力量演奏出地狱之歌. 属性效果:魔法[诅咒]属性

Key differences

  • LegacyCooldown: 150 s in Classic+, 90 s in Legacy.
  • DiffersBuff on you (Legacy only): +3,000 max MP; +20% max MP; +50% curse damage — for 30 s.
  • DiffersForm lasts (Classic+ only): 35 s.
  • DiffersBasic attacks in the form (Classic+ only): 5.
  • DiffersStrongest basic attack (Classic+ only): Attack S: 2.67× ATK.
  • DiffersEvery basic attack once, combined (Classic+ only): 9.16× ATK.
What differs (max level)Classic+Legacy
Learning & cost
Cooldown 150 s 90 s ▲
Buffs & debuffs
Buff on you — +3,000 max MP; +20% max MP; +50% curse damage — for 30 s
Transformation
Form lasts 35 s —
Basic attacks in the form 5 —
Strongest basic attack Attack S: 2.67× ATK —
Every basic attack once, combined 9.16× ATK —
Form attacks, move by move
Move (one use)Classic+Legacy
Attack A11.05× ATK—
Attack A21.15× ATK—
Attack A31.62× ATK—
Attack S2.67× ATK—
Down attack2.67× ATK—
Moment by moment

Classic+

The cast (1.9 s long)
0 s: immune to damage until 1.9 s
1.4 s: heals you for 1
1.8 s: on you: transforms you, +308 max ATK (no effect on players), +50% max HP for 35 s

Legacy

The cast (1.9 s long)
0 s: immune to damage until 1.9 s
1.4 s: heals you for 1
1.7 s: on you: +3,000 max MP, +20% max MP, +50% curse damage for 30 s

Level by level
Skill levelClassic+: char. levelMPCooldownDamageLegacy: char. levelMPCooldownDamage
160380150 s—60380150 s—
262394150 s—62394140 s—
364410150 s—64410130 s—
468440150 s—68440120 s—
572468150 s—72468110 s—
676499150 s—76499100 s—
780529150 s—8052990 s—

Unnamed (Myth_B2Skill02)

  • Legacy only
  • Active
  • Learn at Lv 23
  • Needs a license
  • Legacy data

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 23
Skill levels — 13 levels
Max level needs — Character level 83
HP cost — 276 HP
Cooldown — 25 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Healing
Healing per castto one ally it reaches — ≈ 300 HP
Your safety while casting
Cast timeuntil the skill finishes on its own — 3.33 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0 s
Moment by moment

Legacy

The cast (3.33 s long)
0 s: dash cancel opens
0.23 s: heals allies nearby for 100
1.23 s: heals allies nearby for 100
2.23 s: heals allies nearby for 100

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
123—85 sheals 83
228—80 sheals 101
333—75 sheals 119
438—70 sheals 137
543—65 sheals 155
648—60 sheals 173
753—55 sheals 192
858—50 sheals 210
963—45 sheals 228
1068—40 sheals 246
1173—35 sheals 264
1278—30 sheals 282
1383—25 sheals 300

真实的忘却血曲

Legacy description奏出一曲使敌人 shake fearfully。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1, 1 rebirth
Skill levels — 13 levels
Max level needs — Character level 85, 1 rebirth
MP cost — 283 MP
Cooldown — 25 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 4,356
Hits per cast — 13 hits
Strongest single hit — 353
Damage per second of cooldowndamage per cast ÷ cooldown — 174
Damage type — Curse
Your safety while casting
Cast timeuntil the skill finishes on its own — 3.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (3.33 s)
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.53 s
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.3 s
Projectiles
Damage projectile: fired per cast — 13
Damage projectile: movement — falls on the spot
Damage projectile: lasts — 0.5 s
Damage projectile: size — 10
Damage projectile: timed hits — 1
Damage projectile: damage per hit — 353
Damage projectile: damage type — Curse
Damage projectile: hit reaction — launch
Moment by moment

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.2 s: fires a damage projectile
0.4 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.8 s: fires a damage projectile
1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.4 s: fires a damage projectile
1.6 s: fires a damage projectile
1.8 s: fires a damage projectile
2 s: fires a damage projectile
2.2 s: fires a damage projectile
2.4 s: fires a damage projectile
2.6 s: fires a damage projectile

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11 (R1)1025 s49
28 (R1)2925 s393
315 (R1)4825 s736
422 (R1)6725 s1,080
529 (R1)9025 s1,423
636 (R1)11225 s1,767
743 (R1)13525 s2,110
850 (R1)15725 s2,454
957 (R1)17925 s2,797
1064 (R1)20525 s3,141
1171 (R1)23125 s3,484
1278 (R1)25825 s3,811
1385 (R1)28325 s4,356

忘却的血诗

Legacy description演奏一首使敌人在恐惧中颤抖的旋律。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 10
Skill levels — 13 levels
Max level needs — Character level 90
MP cost — 315 MP
Cooldown — 25 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 4,087
Hits per cast — 13 hits
Strongest single hit — 331
Damage per second of cooldowndamage per cast ÷ cooldown — 163
Damage type — Curse
Your safety while casting
Cast timeuntil the skill finishes on its own — 3.33 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP) — Whole cast (3.33 s)
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.53 s
Effect on enemies
Hit reaction — launch
Longest hit-stun — 0.3 s
Projectiles
Damage projectile: fired per cast — 13
Damage projectile: movement — falls on the spot
Damage projectile: lasts — 0.5 s
Damage projectile: size — 10
Damage projectile: timed hits — 1
Damage projectile: damage per hit — 331
Damage projectile: damage type — Curse
Damage projectile: hit reaction — launch
Moment by moment

Legacy

The cast (3.33 s long)
0 s: super armor until 3.33 s
0.2 s: fires a damage projectile
0.4 s: fires a damage projectile
0.53 s: dash cancel opens
0.6 s: fires a damage projectile
0.8 s: fires a damage projectile
1 s: fires a damage projectile
1.2 s: fires a damage projectile
1.4 s: fires a damage projectile
1.6 s: fires a damage projectile
1.8 s: fires a damage projectile
2 s: fires a damage projectile
2.2 s: fires a damage projectile
2.4 s: fires a damage projectile
2.6 s: fires a damage projectile

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
1103425 s409
2175325 s695
3247425 s981
4319625 s1,267
53811925 s1,553
64514125 s1,839
75216325 s2,125
85918625 s2,411
96621225 s2,697
107323925 s2,983
118026525 s3,269
128729025 s3,576
139031525 s4,087

忘记的奥鲁斯管乐器

Legacy description召唤了一个致命的魔王乐盒,玩着一首地狱中歌唱的音乐,由HymnOrz演奏。 使得你的耳朵会滴血。

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1, 1 rebirth
Skill levels — 13 levels
Max level needs — Character level 85, 1 rebirth
MP cost — 283 MP
Cooldown — 25 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 7,538
Hits per cast — 45 hits
Strongest single hit — 176
Damage per second of cooldowndamage per cast ÷ cooldown — 302
Damage type — Curse
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.3 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.53 s
Effect on enemies
Hit reaction — flinch
Longest hit-stun — 0.5 s
Projectiles
Spawner projectile: fired per cast — 1
Spawner projectile: movement — homes in on its target
Spawner projectile: lasts — 3 s
Spawner projectile: speed — 3
Spawner projectile: spawns — 15 more projectiles
Damage projectile: fired per cast — 15
Damage projectile: movement — homes in on its target
Damage projectile: lasts — 1.2 s
Damage projectile: size — 10
Damage projectile: speed — 100
Damage projectile: on contact — passes through, hits again every 0.15 s
Damage projectile: hits on one target — up to 3
Damage projectile: damage per hit — 176
Damage projectile: damage type — Curse
Damage projectile: hit reaction — flinch
Moment by moment

Legacy

The cast (1.3 s long)
0.5 s: fires a spawner projectile
0.53 s: dash cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11 (R1)1025 s85
28 (R1)2925 s680
315 (R1)4825 s1,274
422 (R1)6725 s1,869
529 (R1)9025 s2,463
636 (R1)11225 s3,058
743 (R1)13525 s3,652
850 (R1)15725 s4,247
957 (R1)17925 s4,842
1064 (R1)20525 s5,436
1171 (R1)23125 s6,031
1278 (R1)25825 s6,596
1385 (R1)28325 s7,538

Unnamed (Myth_B3Skill06)

  • Legacy only
  • Active
  • Learn at Lv 1 · R1
  • Needs a license
  • Legacy data

Key differences

  • LegacyOnly Legacy has this skill.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at — Character level 1, 1 rebirth
Skill levels — 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs — Character level 85, 1 rebirth
MP cost — 283 MP
Cooldown — 25 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown — Full
Can be reset by reset effects — Yes
Damage
Damage per castone target, every hit landing — ≈ 296
Hits per cast — 6 hits
Strongest single hit — 52
Damage per second of cooldowndamage per cast ÷ cooldown — 12
Damage type — Curse
Healing
Healing per castto one ally it reaches — ≈ 6,000 HP
Your safety while casting
Cast timeuntil the skill finishes on its own — 1.3 s
Control & cancelling
Cancel into another skill — Yes, at any moment
Cancel by dashing — From 0.53 s
Effect on enemies
Hit reaction — launch
Projectiles
Damage projectile: fired per cast — 1
Damage projectile: movement — flies straight
Damage projectile: lasts — 1.5 s
Damage projectile: size — 15
Damage projectile: speed — 80
Damage projectile: on contact — passes through, hits again every 0.12 s
Damage projectile: hits on one target — up to 6
Damage projectile: damage per hit — 52
Damage projectile: damage type — Curse
Damage projectile: hit reaction — launch
Damage projectile: heals per touch — 300 HP
Moment by moment

Legacy

The cast (1.3 s long)
0.5 s: fires a damage projectile
0.53 s: dash cancel opens

Level by level
Skill levelLegacy: char. levelMPCooldownDamage
11 (R1)1085 s3
28 (R1)2980 s27
315 (R1)4875 s50
422 (R1)6770 s73
529 (R1)9065 s97
636 (R1)11260 s120
743 (R1)13555 s143
850 (R1)15750 s167
957 (R1)17945 s190
1064 (R1)20540 s213
1171 (R1)23135 s237
1278 (R1)25830 s259
1385 (R1)28325 s296

魔法增加

Classic+ description最大魔法值增加.

Legacy description增加魔力上限。

Key differences

  • DiffersPassive effect — Classic+: +810 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
  • LegacyCan be learned at — Classic+: Character level 23; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 23 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 60 Character level 1 ▲
Buffs & debuffs
Passive effect +810 max MP — always on +1,300 max MP; +65% max MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
123———1———
228———1———
333———1———
438———1———
543———1———
648———1———
753———1———
858———1———
959———1———
1060———1———
111———
121———
131———

魔法暴击

Classic+ description提高魔法攻击的致命一击概率

Legacy description魔法攻击的爆击率增加

Key differences

  • DiffersPassive effect — Classic+: +11% magic crit chance — always on; Legacy: +13% crit chance — always on.
  • LegacyCan be learned at — Classic+: Character level 26; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 9 levels (7 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 56; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 26 Character level 1 ▲
Skill levels 9 levels (7 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 56 Character level 1 ▲
Buffs & debuffs
Passive effect +11% magic crit chance — always on +13% crit chance — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
126———1———
231———1———
336———1———
441———1———
546———1———
651———1———
756———1———
8items only———1———
9items only———1———
101———
111———
121———
131———

体力增加

Classic+ description最大体力值增加.

Legacy description增加体力上限。

Key differences

  • DiffersPassive effect — Classic+: +350 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
  • LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 30 Character level 1 ▲
Skill levels 6 levels (4 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 80 Character level 1 ▲
Buffs & debuffs
Passive effect +350 max HP — always on +1,300 max HP; +65% max HP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
130———1———
240———1———
350———1———
460———1———
570———1———
680———1———
71———
81———
91———
101———
111———
121———
131———

魔法恢复

Classic+ description魔法恢复速度加快.

Legacy description提升魔力的恢复速度。

Key differences

  • DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
  • LegacyCan be learned at — Classic+: Character level 6; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 69; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 6 Character level 1 ▲
Skill levels 10 levels (8 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 69 Character level 1 ▲
Buffs & debuffs
Passive effect +11 MP per second — always on +26 MP per second — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
16———1———
213———1———
320———1———
427———1———
534———1———
641———1———
748———1———
855———1———
962———1———
1069———1———
111———
121———
131———

集中精神

Classic+ description按一定概率,施展魔法时不消耗法力.

Legacy description特定几率下施展魔法时,不消耗魔力.

Key differences

  • DiffersPassive effect — Classic+: 15% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
  • LegacyCan be learned at — Classic+: Character level 17; Legacy: Character level 1.
  • DiffersSkill levels — Classic+: 7 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
  • LegacyMax level needs — Classic+: Character level 53; Legacy: Character level 1.
What differs (max level)Classic+Legacy
Learning & cost
Can be learned at Character level 17 Character level 1 ▲
Skill levels 7 levels (5 with skill points, the rest from +skill-level items) 13 levels (11 with skill points, the rest from +skill-level items)
Max level needs Character level 53 Character level 1 ▲
Buffs & debuffs
Passive effect 15% chance a cast costs no MP — always on 26% chance a cast costs no MP — always on
Level by level
Skill levelClassic+: char. levelMPCooldownEffectLegacy: char. levelMPCooldownEffect
117———1———
223———1———
329———1———
435———1———
541———1———
647———1———
753———1———
81———
91———
101———
111———
121———
131———

Identical in both modes

These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.