Every Tia skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
40skills compared
28hit harder in Classic+
0hit harder in Legacy
9with different protection while casting
7identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,722 ▲
≈ 6,978
Strongest single hit
11,629 ▲
9,304
Damage per second of cooldowndamage per cast ÷ cooldown
73 ▲
58
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.93 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1 s long) 0.17 s: moves you forward until 0.4 s 0.17 s: walk through enemies until 0.37 s 0.17 s: invincible until 0.93 s 0.47 s: moves you back until 0.63 s 0.53 s: dash cancel opens 0.63 s: hit for ≈ 8,722 (launch)
Legacy
The cast (1 s long) 0 s: super armor until 1 s 0.17 s: moves you forward until 0.4 s 0.17 s: walk through enemies until 0.37 s 0.47 s: moves you back until 0.63 s 0.53 s: dash cancel opens 0.63 s: hit for ≈ 6,978 (launch)
Classic+Classic+ hits harder: about 1.2× the damage per cast (195,470 vs 156,385).
Classic+Invincible — Classic+: whole cast (6 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (6 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 195,470 ▲
≈ 156,385
Strongest single hit
8,946 ▲
7,157
Damage per second of cooldowndamage per cast ÷ cooldown
1,303 ▲
1,043
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (6 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
8,946 ▲
7,157
Damage projectile 2: damage per hit
8,946 ▲
7,157
Damage projectile 3: damage per hit
8,946 ▲
7,157
Moment by moment
Classic+
The cast (6 s long) 0 s: invincible until 6 s 0 s: immune to damage until 6 s 0.95 s: fires a damage projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 2 s: fires a damage projectile 2 s: fires a other projectile 2.05 s: fires a other projectile 2.1 s: fires a other projectile 2.15 s: fires a other projectile 2.2 s: fires a other projectile 2.25 s: fires a other projectile 2.3 s: fires a other projectile 2.35 s: fires a other projectile 2.4 s: fires a other projectile 2.45 s: fires a other projectile 2.5 s: fires a other projectile 2.55 s: fires a other projectile 2.6 s: fires a other projectile 2.65 s: fires a other projectile 2.7 s: fires a other projectile 2.75 s: fires a other projectile 2.8 s: fires a other projectile 2.85 s: fires a other projectile 2.9 s: fires a other projectile 2.95 s: fires a other projectile 3 s: fires a other projectile 3.05 s: fires a other projectile 3.1 s: fires a other projectile 3.15 s: fires a other projectile 3.2 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a other projectile 4.4 s: moves you forward until 4.5 s 4.73 s: fires a damage projectile 4.8 s: fires a damage projectile 4.86 s: fires a damage projectile 4.92 s: fires a damage projectile 5.02 s: fires a damage projectile 5.09 s: fires a damage projectile 5.16 s: fires a damage projectile 5.23 s: fires a damage projectile 5.3 s: fires a damage projectile 5.33 s: moves you forward until 5.7 s 5.37 s: fires a damage projectile 5.91 s: on you: invincible for 2 s
Legacy
The cast (6 s long) 0 s: immune to damage until 6 s 0.95 s: fires a damage projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 2 s: fires a damage projectile 2 s: fires a other projectile 2.05 s: fires a other projectile 2.1 s: fires a other projectile 2.15 s: fires a other projectile 2.2 s: fires a other projectile 2.25 s: fires a other projectile 2.3 s: fires a other projectile 2.35 s: fires a other projectile 2.4 s: fires a other projectile 2.45 s: fires a other projectile 2.5 s: fires a other projectile 2.55 s: fires a other projectile 2.6 s: fires a other projectile 2.65 s: fires a other projectile 2.7 s: fires a other projectile 2.75 s: fires a other projectile 2.8 s: fires a other projectile 2.85 s: fires a other projectile 2.9 s: fires a other projectile 2.95 s: fires a other projectile 3 s: fires a other projectile 3.05 s: fires a other projectile 3.1 s: fires a other projectile 3.15 s: fires a other projectile 3.2 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a other projectile 4.4 s: moves you forward until 4.5 s 4.73 s: fires a damage projectile 4.8 s: fires a damage projectile 4.86 s: fires a damage projectile 4.92 s: fires a damage projectile 5.02 s: fires a damage projectile 5.09 s: fires a damage projectile 5.16 s: fires a damage projectile 5.23 s: fires a damage projectile 5.3 s: fires a damage projectile 5.33 s: moves you forward until 5.7 s 5.37 s: fires a damage projectile 5.91 s: on you: invincible, walks through enemies for 5 s
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,464 ▲
≈ 5,171
Strongest single hit
1,701 ▲
1,361
Damage per second of cooldowndamage per cast ÷ cooldown
209 ▲
167
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.13 → 0.38 s; 0.91 → 1.21 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.97 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
1,701 ▲
1,361
Moment by moment
Classic+
The cast (1.97 s long) 0 s: moves you forward until 0.1 s 0.1 s: dash cancel opens 0.13 s: invincible until 0.38 s 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,616 (flinch) 0.5 s: fires a damage projectile 0.65 s: fires a damage projectile 0.8 s: fires a damage projectile 0.86 s: moves you back until 1.06 s 0.91 s: invincible until 1.21 s
Legacy
The cast (1.97 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.97 s 0.1 s: dash cancel opens 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,293 (flinch) 0.5 s: fires a damage projectile 0.65 s: fires a damage projectile 0.8 s: fires a damage projectile 0.86 s: moves you back until 1.06 s
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
LegacyDash cancel — Classic+: no; Legacy: from 0 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 12,905 ▲
≈ 10,327
Strongest single hit
849 ▲
679
Damage per second of cooldowndamage per cast ÷ cooldown
239 ▲
191
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.73 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Cancel by dashing
No
From 0 s ▲
Projectiles
Damage projectile: damage per hit
849 ▲
679
Moment by moment
Classic+
The cast (1.67 s long) 0.17 s: invincible until 0.73 s 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.96 s 0.43 s: fires a damage projectile 0.51 s: fires a damage projectile 0.61 s: fires a damage projectile 0.71 s: fires a damage projectile 0.81 s: fires a damage projectile 0.91 s: fires a damage projectile 1.01 s: fires a damage projectile 1.11 s: fires a damage projectile 1.21 s: fires a damage projectile 1.31 s: fires a damage projectile 1.36 s: fires a damage projectile 1.41 s: fires a damage projectile 1.46 s: fires a damage projectile 1.51 s: fires a damage projectile 1.56 s: fires a damage projectile 1.61 s: fires a damage projectile
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.96 s 0.43 s: fires a damage projectile 0.51 s: fires a damage projectile 0.61 s: fires a damage projectile 0.71 s: fires a damage projectile 0.81 s: fires a damage projectile 0.91 s: fires a damage projectile 1.01 s: fires a damage projectile 1.11 s: fires a damage projectile 1.21 s: fires a damage projectile 1.31 s: fires a damage projectile 1.36 s: fires a damage projectile 1.41 s: fires a damage projectile 1.46 s: fires a damage projectile 1.51 s: fires a damage projectile 1.56 s: fires a damage projectile 1.61 s: fires a damage projectile
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,461 vs 1,966).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,461 ▲
≈ 1,966
Strongest single hit
370 ▲
296
Damage per second of cooldowndamage per cast ÷ cooldown
164 ▲
131
Moment by moment
Classic+
The cast (0.66 s long) 0 s: press attack a → follow-up 0.17 s: moves you forward until 0.6 s 0.4 s: dash cancel opens 2×, 0.43–0.63 s: hit for ≈ 352 (flinch)
Optional follow-up (1.17 s long) 0 s: moves you forward until 0.3 s 0.2 s: hit for ≈ 352 (launch) 4×, 0.33–0.43 s: hit for ≈ 352 (flinch) 0.77 s: moves you forward until 1 s
Legacy
The cast (0.66 s long) 0 s: press attack a → follow-up 0.17 s: moves you forward until 0.6 s 0.4 s: dash cancel opens 2×, 0.43–0.63 s: hit for ≈ 281 (flinch)
Optional follow-up (1.17 s long) 0 s: moves you forward until 0.3 s 0.2 s: hit for ≈ 281 (launch) 4×, 0.33–0.43 s: hit for ≈ 281 (flinch) 0.77 s: moves you forward until 1 s
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,120 vs 1,695).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,120 ▲
≈ 1,695
Strongest single hit
279 ▲
223
Damage per second of cooldowndamage per cast ÷ cooldown
141 ▲
113
Moment by moment
Classic+
The cast (0.53 s long) 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.2 s: hit for ≈ 265 (flinch) 0.21 s: moves you forward until 0.6 s 2×, 0.23–0.26 s: hit for ≈ 265 (flinch) 0.27 s: hit for ≈ 265 (launch) 0.27 s: move cancel opens 0.37 s: press attack a → follow-up
Optional follow-up (1 s long) 0 s: dash cancel opens 4×, 0.1–0.2 s: hit for ≈ 265 (launch)
Legacy
The cast (0.53 s long) 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.2 s: hit for ≈ 212 (flinch) 0.21 s: moves you forward until 0.6 s 2×, 0.23–0.26 s: hit for ≈ 212 (flinch) 0.27 s: hit for ≈ 212 (launch) 0.27 s: move cancel opens 0.37 s: press attack a → follow-up
Optional follow-up (1 s long) 0 s: dash cancel opens 4×, 0.1–0.2 s: hit for ≈ 212 (launch)
Classic+Classic+ hits harder: about 1.2× the damage per cast (1,921 vs 1,537).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,921 ▲
≈ 1,537
Strongest single hit
674 ▲
539
Damage per second of cooldowndamage per cast ÷ cooldown
128 ▲
102
Moment by moment
Classic+
Part 1 (0.37 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.27 s: move cancel opens 0.27 s: hit for ≈ 640 (launch)
Part 2 (0.43 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: move cancel opens 0.23 s: hit for ≈ 640 (launch) 0.33 s: basic-attack cancel opens
Part 3 (0.8 s long) 0 s: moves you forward until 0.3 s 0 s: basic-attack cancel opens 0 s: dash cancel opens 0.23 s: hit for ≈ 640 (launch)
Legacy
Part 1 (0.37 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.27 s: move cancel opens 0.27 s: hit for ≈ 512 (launch)
Part 2 (0.43 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: move cancel opens 0.23 s: hit for ≈ 512 (launch) 0.33 s: basic-attack cancel opens
Part 3 (0.8 s long) 0 s: moves you forward until 0.3 s 0 s: basic-attack cancel opens 0 s: dash cancel opens 0.23 s: hit for ≈ 512 (launch)
Classic+Classic+ hits harder: about 1.2× the damage per cast (644 vs 515).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 644 ▲
≈ 515
Strongest single hit
678 ▲
542
Damage per second of cooldowndamage per cast ÷ cooldown
12 ▲
10
Moment by moment
Classic+
The cast (0.93 s long) 0.1 s: moves you forward until 0.27 s 0.2 s: hit for ≈ 644 (flinch) 0.2 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s 0.3 s: moves you forward until 0.7 s
Legacy
The cast (0.93 s long) 0.1 s: moves you forward until 0.27 s 0.2 s: hit for ≈ 515 (flinch) 0.2 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s 0.3 s: moves you forward until 0.7 s
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,514 ▲
≈ 1,211
Strongest single hit
2,018 ▲
1,614
Damage per second of cooldowndamage per cast ÷ cooldown
49 ▲
39
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.13 → 0.38 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.17 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1.17 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.13 s: invincible until 0.38 s 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,514 (flinch)
Legacy
The cast (1.17 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.17 s 0 s: dash cancel opens 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,211 (flinch)
Classic+Classic+ hits harder: about 1.2× the damage per cast (3,160 vs 2,529).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,160 ▲
≈ 2,529
Strongest single hit
1,663 ▲
1,331
Damage per second of cooldowndamage per cast ÷ cooldown
105 ▲
84
Moment by moment
Classic+
The cast (0.83 s long) 0.4 s: moves you forward until 0.66 s 0.4 s: dash cancel opens 0.51 s: hit for ≈ 1,580 (launch) 0.63 s: hit for ≈ 1,580 (big launch)
Legacy
The cast (0.83 s long) 0.4 s: moves you forward until 0.66 s 0.4 s: dash cancel opens 0.51 s: hit for ≈ 1,264 (launch) 0.63 s: hit for ≈ 1,264 (big launch)
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,835 ▲
≈ 2,268
Strongest single hit
2,984 ▲
2,388
Damage per second of cooldowndamage per cast ÷ cooldown
94 ▲
76
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0 → 0.23 s; 0.4 → 0.7 s ▲
No
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1.83 s long) 0 s: moves you back until 0.23 s 0 s: invincible until 0.23 s 0 s: super armor until 1.82 s 0.1 s: dash cancel opens 0.4 s: invincible until 0.7 s 0.5 s: moves you forward until 0.67 s 0.7 s: hit for ≈ 2,835 (big launch) 1.2 s: dash cancel opens
Legacy
The cast (1.83 s long) 0 s: moves you back until 0.23 s 0 s: super armor until 1.83 s 0 s: super armor until 1.83 s 0 s: super armor until 1.83 s 0.1 s: dash cancel opens 0.5 s: moves you forward until 0.67 s 0.7 s: hit for ≈ 2,268 (big launch) 1.2 s: dash cancel opens
Classic+Classic+ hits harder: about 1.2× the damage per cast (2,385 vs 1,908).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,385 ▲
≈ 1,908
Strongest single hit
1,255 ▲
1,004
Damage per second of cooldowndamage per cast ÷ cooldown
159 ▲
127
Moment by moment
Classic+
The cast (1 s long) 0 s: dash cancel opens 0.17 s: hit for ≈ 1,192 (flinch) 0.43 s: moves you forward until 0.67 s 0.57 s: hit for ≈ 1,192 (big launch)
Legacy
The cast (1 s long) 0 s: dash cancel opens 0.17 s: hit for ≈ 954 (flinch) 0.43 s: moves you forward until 0.67 s 0.57 s: hit for ≈ 954 (big launch)
Classic+Classic+ hits harder: about 1.2× the damage per cast (7,468 vs 5,986).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,468 ▲
≈ 5,986
Strongest single hit
414 ▲
332
Damage per second of cooldowndamage per cast ÷ cooldown
241 ▲
193
Projectiles
Damage projectile: damage per hit
414 ▲
332
Moment by moment
Classic+
The cast (1.5 s long) 0.1 s: dash cancel opens 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 389 (daze) 0.4 s: dash cancel opens
Legacy
The cast (1.5 s long) 0.1 s: dash cancel opens 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 310 (daze) 0.4 s: dash cancel opens
In-game description发色可贯穿敌人的更强力的自身的替身扰乱对方. (发射1次后按 A 可追加发射.)
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (6,488 vs 5,188).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,488 ▲
≈ 5,188
Strongest single hit
240 ▲
192
Damage per second of cooldowndamage per cast ÷ cooldown
216 ▲
173
Projectiles
Damage projectile: damage per hit
240 ▲
192
Moment by moment
Classic+
The cast (1.5 s long) 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.6 s: dash cancel opens 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 105 (daze) 0.4 s: dash cancel opens
Legacy
The cast (1.5 s long) 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.6 s: dash cancel opens 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 84 (daze) 0.4 s: dash cancel opens
Classic+Classic+ hits harder: about 1.3× the damage per cast (6,475 vs 5,179).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,475 ▲
≈ 5,179
Strongest single hit
1,704 ▲
1,363
Damage per second of cooldowndamage per cast ÷ cooldown
162 ▲
129
Moment by moment
Classic+
The cast (2.83 s long) 0.39 s: moves you forward until 0.45 s 0.49 s: hit for ≈ 1,619 (launch) 0.72 s: moves you forward until 0.82 s 0.82 s: hit for ≈ 1,619 (launch) 0.97 s: dash cancel opens 1.42 s: moves you forward until 1.52 s 2×, 1.62–1.89 s: hit for ≈ 1,619 (launch)
Legacy
The cast (2.83 s long) 0.39 s: moves you forward until 0.45 s 0.49 s: hit for ≈ 1,295 (launch) 0.72 s: moves you forward until 0.82 s 0.82 s: hit for ≈ 1,295 (launch) 0.97 s: dash cancel opens 1.42 s: moves you forward until 1.52 s 2×, 1.62–1.89 s: hit for ≈ 1,295 (launch)
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
LegacyDash cancel — Classic+: no; Legacy: from 0 s.
DiffersEffect on enemies (Classic+ only): blinded (monsters lose sight of targets) — for 7 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,848 ▲
≈ 2,278
Strongest single hit
2,998 ▲
2,398
Damage per second of cooldowndamage per cast ÷ cooldown
57 ▲
46
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.73 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Cancel by dashing
No
From 0 s ▲
Buffs & debuffs
Effect on enemies
blinded (monsters lose sight of targets) — for 7 s
—
Moment by moment
Classic+
The cast (1.67 s long) 0.17 s: walk through enemies until 0.73 s 0.17 s: invincible until 0.73 s 0.17 s: moves you forward until 0.73 s 0.21 s: on enemies: blinded (monsters lose sight of targets) for 7 s 0.34 s: hit for ≈ 2,848
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.73 s 0.34 s: hit for ≈ 2,278
LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: 0.77 → 2.6 s; during 4 follow-up moves.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 17,784 ▲
≈ 14,220
Strongest single hit
624 ▲
499
Damage per second of cooldowndamage per cast ÷ cooldown
773 ▲
618
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.77 → 1.2 s; during 4 follow-up moves ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
0.77 → 2.6 s; during 4 follow-up moves ▲
Projectiles
Damage projectile: damage per hit
624 ▲
499
Moment by moment
Classic+
Part 1 (0.77 s long) 0.77 s: press forward → follow-up 0.77 s: press back → follow-up 0.77 s: press right → follow-up 0.77 s: press left → follow-up
Part 2 (1.83 s long) 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you forward until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you back until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you right until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you left until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Legacy
Part 1 (0.77 s long) 0.77 s: press forward → follow-up 0.77 s: press back → follow-up 0.77 s: press right → follow-up 0.77 s: press left → follow-up
Part 2 (1.83 s long) 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you forward until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you back until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you right until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you left until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,981 vs 2,385).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,981 ▲
≈ 2,385
Strongest single hit
3,138 ▲
2,510
Damage per second of cooldowndamage per cast ÷ cooldown
99 ▲
79
Moment by moment
Classic+
The cast (1.17 s long) 0.23 s: moves you sideways until 0.37 s 0.3 s: dash cancel opens 0.37 s: moves you sideways until 0.57 s 0.57 s: moves you sideways until 0.7 s 0.73 s: hit for ≈ 2,981 (big launch)
Legacy
The cast (1.17 s long) 0.23 s: moves you sideways until 0.37 s 0.3 s: dash cancel opens 0.37 s: moves you sideways until 0.57 s 0.57 s: moves you sideways until 0.7 s 0.73 s: hit for ≈ 2,385 (big launch)
Classic+Classic+ hits harder: about 1.3× the damage per cast (12,492 vs 9,992).
DiffersExtra moves inside the skill — Classic+: Press Attack A between 0 and 1 s; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s; Legacy: Press Attack A; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 12,492 ▲
≈ 9,992
Strongest single hit
1,315 ▲
1,052
Damage per second of cooldowndamage per cast ÷ cooldown
139 ▲
111
Control & cancelling
Extra moves inside the skill
Press Attack A between 0 and 1 s
Press Attack A between 0 and 0.3 s
Press Attack B between 0 and 1.1 s
Press Attack A
Press Attack A between 0 and 0.3 s
Press Attack B between 0 and 1.1 s
Moment by moment
Classic+
The cast (1.5 s long) 0 s: dash cancel opens 0.53 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 1,249 (daze) 0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s 1 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0 s: super armor until 0.83 s 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.06 s: hit for ≈ 1,249 (daze) 0.13 s: moves you forward until 0.67 s 0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s 0.3 s: press attack a → follow-up
Optional follow-up (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 5×, 0.12–0.66 s: hit for ≈ 1,249 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 1,249 (flinch) 0.98 s: hit for ≈ 1,249 (daze) 1.2 s: press attack b → follow-up
Optional follow-up (1.07 s long) 0 s: super armor until 1.07 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 1,249 (daze) 0.7 s: dash cancel opens 0.7 s: move cancel opens
Legacy
The cast (1.5 s long) 0 s: dash cancel opens 0.53 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 999 (daze) 0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s 1 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0 s: super armor until 0.83 s 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.06 s: hit for ≈ 999 (daze) 0.13 s: moves you forward until 0.67 s 0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s 0.3 s: press attack a → follow-up
Optional follow-up (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 5×, 0.12–0.66 s: hit for ≈ 999 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 999 (flinch) 0.98 s: hit for ≈ 999 (daze) 1.2 s: press attack b → follow-up 1.2 s: press attack b → follow-up
Optional follow-up (1.07 s long) 0 s: super armor until 1.07 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 999 (daze) 0.7 s: dash cancel opens 0.7 s: move cancel opens
DiffersPassive effect — Classic+: +12 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +770 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 59; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 59
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
20
—
—
—
1
—
—
—
2
26
—
—
—
1
—
—
—
3
32
—
—
—
1
—
—
—
4
38
—
—
—
1
—
—
—
5
41
—
—
—
1
—
—
—
6
47
—
—
—
1
—
—
—
7
53
—
—
—
1
—
—
—
8
59
—
—
—
1
—
—
—
9
59
—
—
—
1
—
—
—
10
59
—
—
—
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.