Every Arien skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
37skills compared
14hit harder in Classic+
9hit harder in Legacy
1with different protection while casting
0 / 3only in Classic+ / only in Legacy
2identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionShoots a powerful arrow with the power from the spirits of the wind, thunder, and fire combined.
Attribute effect:Magical[Lightning,Fire]
Attribute effect:Physical
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (142,255 vs 106,159).
Classic+Invincible — Classic+: whole cast (9 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
The cast (9 s long) 0 s: invincible until 9 s 0 s: immune to damage until 9 s 5.5 s: fires a damage projectile 5.6 s: fires a damage projectile 5.7 s: fires a damage projectile 6.5 s: fires a damage projectile 6.6 s: fires a damage projectile 6.7 s: fires a damage projectile 7.5 s: fires a damage projectile 7.6 s: fires a damage projectile 7.7 s: fires a damage projectile 8.91 s: on you: invincible for 2 s
Legacy
The cast (9 s long) 0 s: immune to damage until 9 s 5.5 s: fires a damage projectile 5.6 s: fires a damage projectile 5.7 s: fires a damage projectile 6.5 s: fires a damage projectile 6.6 s: fires a damage projectile 6.7 s: fires a damage projectile 7.5 s: fires a damage projectile 7.6 s: fires a damage projectile 7.7 s: fires a damage projectile 8.91 s: on you: invincible, walks through enemies for 5 s 8.91 s: on you: +150% all damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 30 s
DiffersHealing projectile — fired per cast: Classic+ none, Legacy 6; movement: Classic+ none, Legacy homes in on its target; lasts: Classic+ none, Legacy 0.9 s; size: Classic+ none, Legacy 5; speed: Classic+ none, Legacy 120; on contact: Classic+ none, Legacy disappears on the first hit; hits on one target: Classic+ none, Legacy up to 1; heals per touch: Classic+ none, Legacy 150 HP.
DiffersMP restored per cast — Classic+: none; Legacy: 900 MP.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,622 ▲
≈ 1,212
Strongest single hit
569 ▲
425
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons two lightning spirits. These lightning spirits pass small lightning arrows to one another other continuously.
Attribute effect:Magical[Lightning]
Key differences
LegacyLegacy hits harder: about 1.5× the damage per cast (3,866 vs 2,537).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,537
≈ 3,866 ▲
Hits based on your weapon ATK
2 hits, totalling 0.002× ATK
—
Strongest single hit
267
399 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionShoots a lightning arrow that summons a strong thunder after a short period of time. If canceled mid-course, the arrow won't summon the thunder.
Attribute effect:Magical[Lightning]
Key differences
LegacyLegacy hits harder: about 2.3× the damage per cast (1,867 vs 798).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 798
≈ 1,867 ▲
Strongest single hit
365
519 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a giant lightning bead that hones in on enemies. It continues for a period of time and damages enemies.
Attribute effect:Magical[Lightning]
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (832 vs 621).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 832 ▲
≈ 621
Strongest single hit
146 ▲
109
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionAttacks the enemy in front with five flame storms.
Attribute effect:Magical[Fire]
Key differences
LegacyLegacy hits harder: about 2.5× the damage per cast (4,829 vs 1,948).
LegacyDash cancel — Classic+: no; Legacy: from 1 s.
DiffersCooldown never below — Classic+: none; Legacy: 1.5 s.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown never below
—
1.5 s
Damage
Damage per castone target, every hit landing
≈ 1,948
≈ 4,829 ▲
Strongest single hit
410
1,017 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
65
161 ▲
Control & cancelling
Cancel by dashing
No
From 1 s ▲
Projectiles
Damage projectile: damage per hit
410
1,017 ▲
Moment by moment
Classic+
The cast (2.37 s long) 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 2.23 s: fires a damage projectile 2.23 s: fires a damage projectile
Legacy
The cast (2.37 s long) 1 s: dash cancel opens 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 1.61 s: fires a damage projectile 2.23 s: fires a damage projectile 2.23 s: fires a damage projectile
In-game descriptionHide and attack the enemy from behind. Raise physical, fire, light skill damage.
Key differences
DiffersBuff on you — Classic+: invisible to monsters; +30% fire/lightning/physical damage — for 30 s; Legacy: invisible to monsters; +30% fire/lightning/wind damage — for 30 s.
What differs (max level)
Classic+
Legacy
Buffs & debuffs
Buff on you
invisible to monsters; +30% fire/lightning/physical damage — for 30 s
invisible to monsters; +30% fire/lightning/wind damage — for 30 s
Moment by moment
Classic+
The cast (1.67 s long) 0.6 s: on you: invisible to monsters, +30% fire/lightning/physical damage for 30 s 1 s: move cancel opens
Legacy
The cast (1.67 s long) 0.6 s: on you: invisible to monsters, +30% fire/lightning/wind damage for 30 s 1 s: move cancel opens
Legacy descriptionImbue your skills with the power of fire.
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
1 level
Max level needs
—
Character level 1
MP cost
—
133 MP
Cooldown
—
10 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Partial (the generic DEX curve)
Cooldown never below
—
10 s
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.67 s
Damage immunityhits of the covered types do nothing to you
—
Whole cast (1.67 s) — all damage
Control & cancelling
Cancel by moving
—
From 1 s
Moment by moment
Legacy
The cast (1.67 s long) 0 s: immune to damage until 1.67 s 0.06 s: on you: upgrades , +150% fire damage, upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades , upgrades for 36000 s 1 s: move cancel opens
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +10 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 19; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 67; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 19
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 14; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 68; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 14
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionDecreases mana consumption at a certain probability while magic is being used.
Legacy descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 12% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 72; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 34; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 54; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 34
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)