Bible › Classic+ or Legacy? › Arien
Arien: Classic+ or Legacy?
Every Arien skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Classic+ or Legacy?
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Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34 skills compared
0 hit harder in Classic+
0 hit harder in Legacy
0 with different protection while casting
34 / 0 only in Classic+ / only in Legacy
0 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Single Blow of Light SpiritClassic+ only
Ultm. Bow of SpiritClassic+ only
True Thunder FragmentClassic+ only
True Call of ThunderClassic+ only
True Heavenly JusticeClassic+ only
True Scattering WindClassic+ only
High KickClassic+ only
Arrow of WindClassic+ only
Fierce WindClassic+ only
Blow of WindClassic+ only
Scattering WindClassic+ only
Violent Strong BlastClassic+ only
Raging StormClassic+ only
Lightning ArrowClassic+ only
Lightning SpiritClassic+ only
Edge of StormsClassic+ only
Call of ThunderClassic+ only
Thunder FragmentClassic+ only
Eye of StormClassic+ only
Flame BombClassic+ only
Flame StrikeClassic+ only
Flame StormClassic+ only
Heavenly JusticeClassic+ only
Mana ExtensionClassic+ only
Spirit's AngerClassic+ only
Spirit's GuardClassic+ only
Refraction of LightClassic+ only
Mana RecoveryClassic+ only
Mana IncreaseClassic+ only
Spirit's ConcentrationClassic+ only
Spirit's DelicacyClassic+ only
Health IncreaseClassic+ only
Archery SpecializationClassic+ only
Spirit SpecializationClassic+ only
Single Blow of Light Spirit
Classic+ description Launch arrows with light power through wide area.
Attribute Effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,360 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 75 (R1) 1,270 120 s — 2 80 (R1) 1,400 120 s — 3 85 (R1) 1,540 120 s — 4 90 (R1) 1,700 120 s — 5 95 (R1) 1,890 120 s — 6 98 (R1) 2,100 120 s — 7 99 (R1) 2,360 120 s —
Ultm. Bow of Spirit
Classic+ only Active Learn at Lv 85 · R1 Needs a license
Classic+ data
Classic+ description Shoots a powerful arrow with the power from the spirits of the wind, thunder, and fire combined.
Attribute effect:Magical[Lightning,Fire]
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 93, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
4,230 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Items used per cast
1 × Ultimate Core
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 85 (R1) 3,020 150 s — 2 89 (R1) 3,630 150 s — 3 93 (R1) 4,230 150 s —
Classic+ description Shoots three lightning bolts, each of which breaks away into six fragments.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 (R1) 111 15 s — 2 56 (R1) 124 15 s — 3 62 (R1) 138 15 s — 4 68 (R1) 154 15 s — 5 74 (R1) 169 15 s — 6 80 (R1) 184 15 s — 7 86 (R1) 199 15 s —
Classic+ description Shoots a lightning arrow that summons a strong thunder after a short period of time.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
236 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 11 40 s — 2 8 (R1) 27 40 s — 3 15 (R1) 42 40 s — 4 22 (R1) 58 40 s — 5 29 (R1) 77 40 s — 6 36 (R1) 95 40 s — 7 43 (R1) 115 40 s — 8 50 (R1) 133 40 s — 9 57 (R1) 151 40 s — 10 64 (R1) 172 40 s — 11 71 (R1) 193 40 s — 12 78 (R1) 215 40 s — 13 85 (R1) 236 40 s —
Classic+ description Burns all enemies on the ground by summoning a strong rain of flames with the spirit of fire.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
591 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 28 150 s — 2 8 (R1) 68 150 s — 3 15 (R1) 105 150 s — 4 22 (R1) 146 150 s — 5 29 (R1) 194 150 s — 6 36 (R1) 239 150 s — 7 43 (R1) 287 150 s — 8 50 (R1) 332 150 s — 9 57 (R1) 377 150 s — 10 64 (R1) 430 150 s — 11 71 (R1) 483 150 s — 12 78 (R1) 539 150 s — 13 85 (R1) 591 150 s —
Classic+ description Continuously shoots 3 three-way arrows that have the power of the wind spirits.
Attribute Effect:Physical, Stun
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
236 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 11 15 s — 2 8 (R1) 27 15 s — 3 15 (R1) 42 15 s — 4 22 (R1) 58 15 s — 5 29 (R1) 77 15 s — 6 36 (R1) 95 15 s — 7 43 (R1) 115 15 s — 8 50 (R1) 133 15 s — 9 57 (R1) 151 15 s — 10 64 (R1) 172 15 s — 11 71 (R1) 193 15 s — 12 78 (R1) 215 15 s — 13 85 (R1) 236 15 s —
Classic+ description Sends an enemy flying through the air by kicking him twice.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
197 MP
—
Cooldown
7 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 9 7 s — 2 8 23 7 s — 3 15 35 7 s — 4 22 49 7 s — 5 29 65 7 s — 6 36 80 7 s — 7 43 96 7 s — 8 50 111 7 s — 9 57 126 7 s — 10 64 143 7 s — 11 71 161 7 s — 12 78 180 7 s — 13 85 197 7 s —
Classic+ description Shoots 3 arrows that have the force of the wind.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 4
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 88
—
What it does
Nothing: its game data is missing
—
MP cost
205 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 4 15 15 s — 2 11 28 15 s — 3 18 41 15 s — 4 25 56 15 s — 5 32 71 15 s — 6 39 87 15 s — 7 46 102 15 s — 8 53 118 15 s — 9 60 133 15 s — 10 67 150 15 s — 11 74 169 15 s — 12 81 187 15 s — 13 88 205 15 s —
Classic+ description Shoots 3s strong arrows of the wind that penetrates the enemy.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 8
—
Skill levels
14 levels (12 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 8 23 15 s — 2 14 33 15 s — 3 20 45 15 s — 4 26 58 15 s — 5 32 71 15 s — 6 38 85 15 s — 7 44 98 15 s — 8 50 111 15 s — 9 56 124 15 s — 10 62 138 15 s — 11 68 154 15 s — 12 74 169 15 s — 13 80 184 15 s — 14 86 199 15 s —
Classic+ description Shoots an arrow that hits an opponent's vital spot and knocks him out.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 12
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 89
—
What it does
Nothing: its game data is missing
—
MP cost
208 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 12 29 25 s — 2 19 43 25 s — 3 26 58 25 s — 4 33 74 25 s — 5 40 89 25 s — 6 47 104 25 s — 7 54 120 25 s — 8 61 135 25 s — 9 68 154 25 s — 10 75 171 25 s — 11 82 189 25 s — 12 89 208 25 s —
Classic+ description Consecutively shoots 3 three-way arrows that have the power of the wind spirits.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 16
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 16 37 15 s — 2 22 49 15 s — 3 28 63 15 s — 4 34 76 15 s — 5 40 89 15 s — 6 46 102 15 s — 7 52 115 15 s — 8 58 129 15 s — 9 64 143 15 s — 10 70 159 15 s — 11 76 174 15 s — 12 82 189 15 s —
Classic+ description Rapidly shoots three arrows that contain a stronger power from the wind spirits.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 45 25 s — 2 26 58 25 s — 3 32 71 25 s — 4 38 85 25 s — 5 44 98 25 s — 6 50 111 25 s — 7 56 124 25 s — 8 62 138 25 s — 9 68 154 25 s — 10 74 169 25 s — 11 80 184 25 s — 12 86 199 25 s —
Classic+ description Shoots a rain of arrows that can defeat all enemies ahead with the power of the wind spirits.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 45
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
184 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 45 100 30 s — 2 50 111 30 s — 3 55 122 30 s — 4 60 133 30 s — 5 65 146 30 s — 6 70 159 30 s — 7 75 171 30 s — 8 80 184 30 s —
Classic+ description Shoots strong lightning arrows that push the enemy back.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
22 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 45 22 s — 2 26 58 22 s — 3 32 71 22 s — 4 38 85 22 s — 5 44 98 22 s — 6 50 111 22 s — 7 56 124 22 s — 8 62 138 22 s — 9 68 154 22 s — 10 74 169 22 s — 11 80 184 22 s — 12 86 199 22 s —
Classic+ description Shoots six lightning beads that hone in on enemies.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 26 15 s — 2 16 37 15 s — 3 22 49 15 s — 4 28 63 15 s — 5 34 76 15 s — 6 40 89 15 s — 7 46 102 15 s — 8 52 115 15 s — 9 58 129 15 s — 10 64 143 15 s — 11 70 159 15 s — 12 76 174 15 s — 13 82 189 15 s —
Classic+ description Summons two lightning spirits. These lightning spirits pass small lightning arrows to one another other continuously.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 28
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
192 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 28 63 20 s — 2 33 74 20 s — 3 38 85 20 s — 4 43 96 20 s — 5 48 107 20 s — 6 53 118 20 s — 7 58 129 20 s — 8 63 141 20 s — 9 68 154 20 s — 10 73 167 20 s — 11 78 180 20 s — 12 83 192 20 s —
Classic+ description Shoots a lightning arrow that summons a strong thunder after a short period of time. If canceled mid-course, the arrow won't summon the thunder.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
197 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 67 40 s — 2 35 78 40 s — 3 40 89 40 s — 4 45 100 40 s — 5 50 111 40 s — 6 55 122 40 s — 7 60 133 40 s — 8 65 146 40 s — 9 70 159 40 s — 10 75 171 40 s — 11 80 184 40 s — 12 85 197 40 s —
Classic+ description Shoots a six-way thunder arrow.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 34 76 15 s — 2 38 85 15 s — 3 42 93 15 s — 4 46 102 15 s — 5 50 111 15 s — 6 54 120 15 s — 7 58 129 15 s — 8 62 138 15 s — 9 66 148 15 s — 10 70 159 15 s — 11 74 169 15 s — 12 78 180 15 s — 13 82 189 15 s —
Classic+ description Summons a giant lightning bead that hones in on enemies. It continues for a period of time and damages enemies.
Attribute effect:Magical[Lightning]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
184 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 89 25 s — 2 44 98 25 s — 3 48 107 25 s — 4 52 115 25 s — 5 56 124 25 s — 6 60 133 25 s — 7 64 143 25 s — 8 68 154 25 s — 9 72 163 25 s — 10 76 174 25 s — 11 80 184 25 s —
Classic+ description The spirit of fire swiftly scorches enemies.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
276 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 100 30 s — 2 35 116 30 s — 3 40 133 30 s — 4 45 149 30 s — 5 50 166 30 s — 6 55 182 30 s — 7 60 199 30 s — 8 65 219 30 s — 9 70 238 30 s — 10 75 257 30 s — 11 80 276 30 s —
Classic+ description Attacks the enemy in front with a strong fireball.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
184 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 111 30 s — 2 53 118 30 s — 3 56 124 30 s — 4 59 131 30 s — 5 62 138 30 s — 6 65 146 30 s — 7 68 154 30 s — 8 71 161 30 s — 9 74 169 30 s — 10 77 176 30 s — 11 80 184 30 s —
Classic+ description Attacks the enemy in front with five flame storms.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 54
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
221 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 54 143 30 s — 2 56 148 30 s — 3 58 154 30 s — 4 60 159 30 s — 5 62 165 30 s — 6 64 172 30 s — 7 68 185 30 s — 8 72 196 30 s — 9 76 208 30 s — 10 80 221 30 s —
Classic+ description The spirit of fire flies up and burns all enemies on the ground.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
368 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 60 266 150 s — 2 62 275 150 s — 3 64 287 150 s — 4 68 308 150 s — 5 72 326 150 s — 6 76 347 150 s — 7 80 368 150 s —
Classic+ description Casts a spell that increases your and your party members' maximum mana for a given amount of time.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 70
—
What it does
Nothing: its game data is missing
—
Cooldown
180 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 — 180 s — 2 16 — 180 s — 3 22 — 180 s — 4 28 — 180 s — 5 34 — 180 s — 6 40 — 180 s — 7 46 — 180 s — 8 52 — 180 s — 9 58 — 180 s — 10 64 — 180 s — 11 70 — 180 s —
Classic+ description All physical attacks cause 50% more damage for the duration of battle.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
—
Skill levels
9 levels (7 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 66
—
What it does
Nothing: its game data is missing
—
HP cost
412 HP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 34 — 120 s — 2 38 — 120 s — 3 42 — 120 s — 4 46 — 120 s — 5 50 — 120 s — 6 54 — 120 s — 7 58 — 120 s — 8 62 — 120 s — 9 66 — 120 s —
Classic+ description Replenishes a set amount of you and your party members' HP for a duration of time.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 29
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 59
—
What it does
Nothing: its game data is missing
—
MP cost
99 MP
—
Cooldown
60 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 29 24 60 s — 2 39 39 60 s — 3 49 54 60 s — 4 59 69 60 s — 5 59 84 60 s — 6 59 99 60 s —
Classic+ description Hide and attack the enemy from behind. Raise physical, fire, light skill damage.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 55
—
What it does
Nothing: its game data is missing
—
MP cost
214 MP
—
Cooldown
60 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 133 60 s — 2 45 149 60 s — 3 50 166 60 s — 4 55 182 60 s — 5 55 198 60 s — 6 55 214 60 s —
Classic+ description Increases your mana regeneration speed.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 19
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 67
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 19 — — — 2 25 — — — 3 31 — — — 4 37 — — — 5 43 — — — 6 49 — — — 7 55 — — — 8 59 — — — 9 63 — — — 10 67 — — —
Classic+ description Increases your maximum MP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 14
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 68
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 14 — — — 2 20 — — — 3 26 — — — 4 32 — — — 5 38 — — — 6 44 — — — 7 50 — — — 8 56 — — — 9 62 — — — 10 68 — — —
Classic+ description Decreases mana consumption at a certain probability while magic is being used.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 9
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 72
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 9 — — — 2 16 — — — 3 23 — — — 4 30 — — — 5 37 — — — 6 44 — — — 7 51 — — — 8 58 — — — 9 65 — — — 10 72 — — —
Classic+ description Increases the chances of critical damage with a magic attack.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 8
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 71
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 8 — — — 2 15 — — — 3 22 — — — 4 29 — — — 5 36 — — — 6 43 — — — 7 50 — — — 8 57 — — — 9 64 — — — 10 71 — — —
Classic+ description Increases your maximum HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 54
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 34 — — — 2 38 — — — 3 42 — — — 4 46 — — — 5 50 — — — 6 54 — — —
Classic+ description Your physical damage will increase.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 5, 1 rebirth
—
Skill levels
10 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 50, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 5 (R1) — — — 2 10 (R1) — — — 3 15 (R1) — — — 4 20 (R1) — — — 5 25 (R1) — — — 6 30 (R1) — — — 7 35 (R1) — — — 8 40 (R1) — — — 9 45 (R1) — — — 10 50 (R1) — — —
Classic+ description Increase the damage of Lightning and Fire.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10, 1 rebirth
—
Skill levels
10 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 55, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 (R1) — — — 2 15 (R1) — — — 3 20 (R1) — — — 4 25 (R1) — — — 5 30 (R1) — — — 6 35 (R1) — — — 7 40 (R1) — — — 8 45 (R1) — — — 9 50 (R1) — — — 10 55 (R1) — — —