Bible › Classic+ or Legacy? › Ryan
Ryan: Classic+ or Legacy?
Every Ryan skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
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Titles
Eir Sieg Dainn Tia Lime Dacy Krieg Yuki Arien Ryan Kali Asuka Ralph Dark Eir Arta Gaon Iris
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
33 skills compared
0 hit harder in Classic+
0 hit harder in Legacy
0 with different protection while casting
33 / 0 only in Classic+ / only in Legacy
0 identical in both
How to read this page
Every skill is compared at its highest level ; the level table under a card has the rest.
Damage numbers are base damage , before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible : attacks pass through you. Damage immunity : hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Concentrated FireClassic+ only
Ultm. Quanta GunClassic+ only
True Impartial ShotClassic+ only
True Rapid ShotClassic+ only
True Iron BombClassic+ only
True Amplified Rail GunClassic+ only
Rapid ShotClassic+ only
Concentrated ShotClassic+ only
Diversion ShotClassic+ only
Right Side Slide ShotClassic+ only
Left Side Slide ShotClassic+ only
Impartial ShotClassic+ only
Iron BombClassic+ only
Burning EarthClassic+ only
Bullet of DeathClassic+ only
Fiery ImpactClassic+ only
Sulfur RainClassic+ only
Magma ExplosionClassic+ only
Rapid Rail GunClassic+ only
Freeze Rail GunClassic+ only
Amplified Rail GunClassic+ only
Merciless ShotClassic+ only
Enhance SurvivabilityClassic+ only
Projectile SpecializationClassic+ only
Firearm MaintenanceClassic+ only
Health IncreaseClassic+ only
Mana IncreaseClassic+ only
HP RegenerationClassic+ only
Mana RecoveryClassic+ only
Deadly BlowClassic+ only
Physical Damage IncreaseClassic+ only
Guns SpecializationClassic+ only
Fortified GunpowderClassic+ only
Classic+ description Concentrate Fire Power onto forward area.
Attribute Effect:Magcial[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,500 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 75 (R1) 1,340 120 s — 2 80 (R1) 1,490 120 s — 3 85 (R1) 1,640 120 s — 4 90 (R1) 1,820 120 s — 5 95 (R1) 2,000 120 s — 6 98 (R1) 2,240 120 s — 7 99 (R1) 2,500 120 s —
Ultm. Quanta Gun
Classic+ only Active Learn at Lv 85 · R1 Needs a license
Classic+ data
Classic+ description Concentrates all energy and amplifies it to shoot a powerful energy cannon that wipes out all enemies.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 93, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
4,760 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Items used per cast
1 × Ultimate Core
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 85 (R1) 3,400 150 s — 2 89 (R1) 4,080 150 s — 3 93 (R1) 4,760 150 s —
Classic+ description Shoots wildly at nearby enemies, then jump up high to shoot at them indiscriminately from the air.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 50 (R1) 111 20 s — 2 56 (R1) 124 20 s — 3 62 (R1) 138 20 s — 4 68 (R1) 154 20 s — 5 74 (R1) 169 20 s — 6 80 (R1) 184 20 s — 7 86 (R1) 199 20 s —
Classic+ description Attacks the enemy ahead with a Gatling gun.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
236 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 11 15 s — 2 8 (R1) 27 15 s — 3 15 (R1) 42 15 s — 4 22 (R1) 58 15 s — 5 29 (R1) 77 15 s — 6 36 (R1) 95 15 s — 7 43 (R1) 115 15 s — 8 50 (R1) 133 15 s — 9 57 (R1) 151 15 s — 10 64 (R1) 172 15 s — 11 71 (R1) 193 15 s — 12 78 (R1) 215 15 s — 13 85 (R1) 236 15 s —
Classic+ description Fires a powerful shell that detonates when it hits the ground. Victims caught in the explosion will be knocked out.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
236 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 11 25 s — 2 8 (R1) 27 25 s — 3 15 (R1) 42 25 s — 4 22 (R1) 58 25 s — 5 29 (R1) 77 25 s — 6 36 (R1) 95 25 s — 7 43 (R1) 115 25 s — 8 50 (R1) 133 25 s — 9 57 (R1) 151 25 s — 10 64 (R1) 172 25 s — 11 71 (R1) 193 25 s — 12 78 (R1) 215 25 s — 13 85 (R1) 236 25 s —
Classic+ description Charges up a rail gun and fires two powerful shots that blast across all enemies in front.
Attribute effect:Magical[Light]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
394 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 1 (R1) 18 25 s — 2 8 (R1) 45 25 s — 3 15 (R1) 70 25 s — 4 22 (R1) 97 25 s — 5 29 (R1) 129 25 s — 6 36 (R1) 159 25 s — 7 43 (R1) 191 25 s — 8 50 (R1) 221 25 s — 9 57 (R1) 251 25 s — 10 64 (R1) 287 25 s — 11 71 (R1) 322 25 s — 12 78 (R1) 359 25 s — 13 85 (R1) 394 25 s —
Classic+ description Attacks the enemy ahead with a Gatling gun.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
7 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 2 11 7 s — 2 9 24 7 s — 3 16 37 7 s — 4 23 52 7 s — 5 30 67 7 s — 6 37 82 7 s — 7 44 98 7 s — 8 51 113 7 s — 9 58 129 7 s — 10 65 146 7 s — 11 72 163 7 s — 12 79 182 7 s — 13 86 199 7 s —
Classic+ description Leaps into the air and fires concentrated shots at enemies on the ground.
Attribute Effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 4
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 88
—
What it does
Nothing: its game data is missing
—
MP cost
205 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 4 15 10 s — 2 11 28 10 s — 3 18 41 10 s — 4 25 56 10 s — 5 32 71 10 s — 6 39 87 10 s — 7 46 102 10 s — 8 53 118 10 s — 9 60 133 10 s — 10 67 150 10 s — 11 74 169 10 s — 12 81 187 10 s — 13 88 205 10 s —
Classic+ description Attacks with a Gatling gun while retreating.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 7
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 84
—
What it does
Nothing: its game data is missing
—
MP cost
195 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 7 20 10 s — 2 14 33 10 s — 3 21 47 10 s — 4 28 63 10 s — 5 35 78 10 s — 6 42 93 10 s — 7 49 109 10 s — 8 56 124 10 s — 9 63 141 10 s — 10 70 159 10 s — 11 77 176 10 s — 12 84 195 10 s —
Classic+ description Attacks with a Gatling gun while quickly sidestepping to your right. / Duration of Invulnerability : 0.0~0.4 seconds
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 11
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
192 MP
—
Cooldown
13 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 11 28 13 s — 2 17 38 13 s — 3 23 52 13 s — 4 29 65 13 s — 5 35 78 13 s — 6 41 91 13 s — 7 47 104 13 s — 8 53 118 13 s — 9 59 131 13 s — 10 65 146 13 s — 11 71 161 13 s — 12 77 176 13 s — 13 83 192 13 s —
Classic+ description Attacks with a Gatling gun while quickly sidestepping to your left. / Duration of Invulnerability : 0.0~0.4 seconds
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 16
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
13 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 16 37 13 s — 2 22 49 13 s — 3 28 63 13 s — 4 34 76 13 s — 5 40 89 13 s — 6 46 102 13 s — 7 52 115 13 s — 8 58 129 13 s — 9 64 143 13 s — 10 70 159 13 s — 11 76 174 13 s — 12 82 189 13 s —
Classic+ description Leaps high into the air and pelt the surrounding opponents with a hail of bullets.
Attribute Effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 22
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 82
—
What it does
Nothing: its game data is missing
—
MP cost
189 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 22 49 20 s — 2 27 60 20 s — 3 32 71 20 s — 4 37 82 20 s — 5 42 93 20 s — 6 47 104 20 s — 7 52 115 20 s — 8 57 126 20 s — 9 62 138 20 s — 10 67 150 20 s — 11 72 163 20 s — 12 77 176 20 s — 13 82 189 20 s —
Classic+ description Fires a powerful shell that detonates when it hits the ground. Victims caught in the explosion will be knocked out.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
199 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 20 45 20 s — 2 26 58 20 s — 3 32 71 20 s — 4 38 85 20 s — 5 44 98 20 s — 6 50 111 20 s — 7 56 124 20 s — 8 62 138 20 s — 9 68 154 20 s — 10 74 169 20 s — 11 80 184 20 s — 12 86 199 20 s —
Classic+ description Launches five shells that create powerful fiery explosions at the enemy in front.
Attribute Effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 24
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 84
—
What it does
Nothing: its game data is missing
—
MP cost
234 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 24 64 15 s — 2 29 77 15 s — 3 34 91 15 s — 4 39 104 15 s — 5 44 117 15 s — 6 49 130 15 s — 7 54 143 15 s — 8 59 157 15 s — 9 64 172 15 s — 10 69 187 15 s — 11 74 203 15 s — 12 79 218 15 s — 13 84 234 15 s —
Classic+ description Launches a powerful shell forward that detonates on contact.
Attribute Effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 28
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
231 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 28 75 25 s — 2 33 88 25 s — 3 38 101 25 s — 4 43 115 25 s — 5 48 128 25 s — 6 53 141 25 s — 7 58 154 25 s — 8 63 169 25 s — 9 68 185 25 s — 10 73 200 25 s — 11 78 215 25 s — 12 83 231 25 s —
Classic+ description Spews forth a powerful blast of fire to attack the enemy in front.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 32
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
221 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 32 85 15 s — 2 36 95 15 s — 3 40 106 15 s — 4 44 117 15 s — 5 48 128 15 s — 6 52 137 15 s — 7 56 148 15 s — 8 60 159 15 s — 9 64 172 15 s — 10 68 185 15 s — 11 72 196 15 s — 12 76 208 15 s — 13 80 221 15 s —
Classic+ description Attacks the enemy around you by launching into the air 10 Meteor Shots that will slam down to the ground and deliver high damage.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 37
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
224 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 37 98 25 s — 2 41 109 25 s — 3 45 119 25 s — 4 49 130 25 s — 5 53 141 25 s — 6 57 151 25 s — 7 61 162 25 s — 8 65 175 25 s — 9 69 187 25 s — 10 73 200 25 s — 11 77 211 25 s — 12 81 224 25 s —
Classic+ description Fires a concussion shell that causes a strong tremor underneath.
Attribute effect:Magical[Fire]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 42
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 83
—
What it does
Nothing: its game data is missing
—
MP cost
231 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 42 111 15 s — 2 45 119 15 s — 3 48 128 15 s — 4 51 135 15 s — 5 54 143 15 s — 6 57 151 15 s — 7 60 159 15 s — 8 63 169 15 s — 9 67 180 15 s — 10 71 193 15 s — 11 75 206 15 s — 12 79 218 15 s — 13 83 231 15 s —
Classic+ description Repeatedly fires a rail gun that penetrates the enemy and delivers a high amount of damage.
Attribute effect:Physical
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
276 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 40 133 15 s — 2 44 146 15 s — 3 48 160 15 s — 4 52 172 15 s — 5 56 185 15 s — 6 60 199 15 s — 7 64 215 15 s — 8 68 231 15 s — 9 72 245 15 s — 10 76 261 15 s — 11 80 276 15 s —
Classic+ description Fires a powerful rail gun that instantly freezes the enemy.
Freeze Boss monster by 30% of chance.
Attribute effect:Magical[Ice]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 47
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
280 MP
—
Cooldown
30 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 47 155 30 s — 2 50 166 30 s — 3 53 176 30 s — 4 56 185 30 s — 5 59 196 30 s — 6 62 206 30 s — 7 65 219 30 s — 8 69 234 30 s — 9 73 250 30 s — 10 77 264 30 s — 11 81 280 30 s —
Classic+ description Charges up a rail gun and fires a powerful shot that blasts across all enemies in front.
Attribute effect:Magical[Light]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 53
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
280 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 53 176 25 s — 2 55 182 25 s — 3 57 188 25 s — 4 59 196 25 s — 5 61 203 25 s — 6 63 212 25 s — 7 65 219 25 s — 8 69 234 25 s — 9 73 250 25 s — 10 77 264 25 s — 11 81 280 25 s —
Classic+ description Uses all weapons to deliver a maximum amount of damage to the enemy ahead.
Attribute effect:Magical[Fire,Cold]
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
737 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 60 531 90 s — 2 62 550 90 s — 3 64 573 90 s — 4 68 615 90 s — 5 72 653 90 s — 6 76 695 90 s — 7 80 737 90 s —
Classic+ description Replenishes a set amount of your HP for a duration of time.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 29
—
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 79
—
What it does
Nothing: its game data is missing
—
MP cost
99 MP
—
Cooldown
60 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 29 24 60 s — 2 39 39 60 s — 3 49 54 60 s — 4 59 69 60 s — 5 69 84 60 s — 6 79 99 60 s —
Projectile Specialization
Classic+ description Your attack damage increases temporarily.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 35
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 71
—
What it does
Nothing: its game data is missing
—
MP cost
182 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 35 87 40 s — 2 39 97 40 s — 3 43 107 40 s — 4 47 117 40 s — 5 51 127 40 s — 6 55 137 40 s — 7 59 147 40 s — 8 63 158 40 s — 9 67 170 40 s — 10 71 182 40 s —
Classic+ description Fills up your mana.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 4
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 74
—
What it does
Nothing: its game data is missing
—
HP cost
184 HP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Partial (the generic DEX curve)
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 4 — 40 s — 2 11 — 40 s — 3 18 — 40 s — 4 25 — 40 s — 5 32 — 40 s — 6 39 — 40 s — 7 46 — 40 s — 8 53 — 40 s — 9 60 — 40 s — 10 67 — 40 s — 11 74 — 40 s —
Classic+ description Increases your maximum HP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 34
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 62
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 34 — — — 2 38 — — — 3 42 — — — 4 46 — — — 5 50 — — — 6 54 — — — 7 58 — — — 8 62 — — —
Classic+ description Increases your maximum MP.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 14
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 68
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 14 — — — 2 20 — — — 3 26 — — — 4 32 — — — 5 38 — — — 6 44 — — — 7 50 — — — 8 56 — — — 9 62 — — — 10 68 — — —
Classic+ description Increases your rate of HP regeneration.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 75
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 30 — — — 2 35 — — — 3 40 — — — 4 45 — — — 5 50 — — — 6 55 — — — 7 60 — — — 8 65 — — — 9 70 — — — 10 75 — — —
Classic+ description Increases your mana regeneration speed.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 8
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 71
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 8 — — — 2 15 — — — 3 22 — — — 4 29 — — — 5 36 — — — 6 43 — — — 7 50 — — — 8 57 — — — 9 64 — — — 10 71 — — —
Classic+ description Increases the chance of critical hit.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 73
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 — — — 2 17 — — — 3 24 — — — 4 31 — — — 5 38 — — — 6 45 — — — 7 52 — — — 8 59 — — — 9 66 — — — 10 73 — — —
Classic+ description Your physical damage increases.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 24
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 69
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 24 — — — 2 29 — — — 3 34 — — — 4 39 — — — 5 44 — — — 6 49 — — — 7 54 — — — 8 59 — — — 9 64 — — — 10 69 — — —
Classic+ description Increase physical type of skill damage.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 5, 1 rebirth
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 50, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 5 (R1) — — — 2 10 (R1) — — — 3 15 (R1) — — — 4 20 (R1) — — — 5 25 (R1) — — — 6 30 (R1) — — — 7 35 (R1) — — — 8 40 (R1) — — — 9 45 (R1) — — — 10 50 (R1) — — —
Classic+ description Increase Fire and Light type damages.
Key differences
Classic+ Only Classic+ has this skill.
What differs (max level) Classic+ Legacy
Learning & cost
Can be learned at
Character level 10, 1 rebirth
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 55, 1 rebirth
—
What it does
Nothing: its game data is missing
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full
—
Can be reset by reset effects
Yes
—
Level by level
Skill level Classic+: char. level MP Cooldown Damage
1 10 (R1) — — — 2 15 (R1) — — — 3 20 (R1) — — — 4 25 (R1) — — — 5 30 (R1) — — — 6 35 (R1) — — — 7 40 (R1) — — — 8 45 (R1) — — — 9 50 (R1) — — — 10 55 (R1) — — —