Every Dark Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
34 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionSummons Guard of Darkness that gives Blessing of Darkness to party member for every sec. Attack with big damages.
Attribute Effect:Magical[Curse]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 75, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 99, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
2,400 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons powerful tentacles of darkness ahead to attack the enemy. As skill level increases, more tentacles will be summoned. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
340 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a powerful ray of darkness by drawing a huge magic circle. Until the ray vanishes, all enemies trapped inside the darkness are damaged. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
425 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a ray of darkness to heal all party members. As skill level increases, more rays will be summoned.
Attribute effect:Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
340 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionA 3-hit combo attack with a powerful final strike containing the force of darkness. (Darkness type)
Attribute Effect:Magical[Poison]
Additional Effects: Immunity to Immobilization, Finishing Blow+++, Range+.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
243 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionLifts your enemy into the air and strike with powerful, continuous blows. (Darkness type).
Attribute Effect:Magical[Poison]
Additional Effects: Immune to Immobilization, Finishing Blow+++, Range+.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
287 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons Tentacles of Darkness ahead at the enemy. As skill level increases, more tentacles will be summoned. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a powerful ray of darkness by drawing a magic circle. Until the ray vanishes, all enemies trapped inside the darkness continue to receive damage. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
430 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionAttacks the enemy with the force of a horrifying plague. Enemies damaged by the plague are slowed down and receive additional damage from Darkness-type attacks. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
566 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHeals yourself with a ray of darkness.
Attribute effect:Magical[Healing]
Additional Effects: Healing Amount+++, Immune to Immobilization.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
191 MP
—
Cooldown
7 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons the butterflies of healing to restore all party members. As skill level increases, more butterflies will be summoned.
Attribute effect:Magical[Healing]
Additional effect:Missile+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSend out healing energy that restores the health of party members within range. As skill level increases, wider range will be covered.
Attribute effect:Magical[Healing]
Additional Effects: Immunity to Immobilization, Cancel Allowed.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
860 MP
—
Cooldown
40 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a ray of darkness to heal all party members. As skill level increases, more rays will be summoned.
Attribute effect:Magical[Healing]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
283 MP
—
Cooldown
12 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons a powerful light of healing by drawing a magic circle. Staying within the magic circle restores your HP at every set period of time.
Attribute effect:Magical[Healing]
Additional Effects: Healing Amount+++.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
265 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionLaunches fragments of the moon at the enemy. As skill level increases, more fragments will be discharged. (Chaos type)
Attribute Effect:Magical[Curse]
Additional Effects: Missile+++.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
8 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons the flame of chaos from the sky to drop onto the enemy. As skill level increases, more flames will be summoned. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization, Cancel Allowed.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
16 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionGives a terrifying shout with the power of chaos. Affected enemies will step back and receive additional damage from Chaos-type attacks. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Cooldown-.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
430 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionThrows a powerful blade of chaos at the enemy. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Repeat Speed+, Range+.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
425 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionSummons creatures of the Dark God by drawing a huge pentacle of chaos. As skill level increases, more creatures will be summoned. (Darkness and Chaos type)
Attribute effect:Magical[Curse,Poison]
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 78
—
What it does
Nothing: its game data is missing
—
MP cost
773 MP
—
HP cost
773 HP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionPuts a dark spell on all party members, including the caster. This spell increases strength for a duration of time, but it damages the affected as well.
Additional Effects: Efficiency++.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionPuts a dark spell on all party members, including the caster. This spell strengthens physical attacks, but it damages the affected as well.
Additional Effects: Efficiency++.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
287 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionTemporarily makes you and your party members immune to all damage. This shield is disabled once you attack.
Additional Effects: Mana Recovery+, Range+++, Cooldown-.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
397 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionWith the powers of darkness, you can endure any kind of attack. In turn, your HP will be continuously drained for a set amount of time.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
529 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown