Every Krieg skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
0hit harder in Classic+
0hit harder in Legacy
0with different protection while casting
34 / 0only in Classic+ / only in Legacy
0identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
Classic+ descriptionTransforms into a powerful being by using the power of the Dark God and throws a huge hammer of fire to break open chaos.
Attribute Effect: Physical
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 85, 1 rebirth
—
Skill levels
3 levels (1 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 93, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
4,800 MP
—
Cooldown
150 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionLeaps into the air and strikes the ground to create a powerful shockwave that tosses the enemies within its range into the air.
Attribute Effect: Physical
Additional Effects: Height+++, Shootdown+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
428 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionTransforms into a powerful being by using the power of the Dark God.
Attribute Effect: Physical
Additional Effects: Duration+++, Function+ (Press Spacebar to cast Violent Whirlwind)
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1, 1 rebirth
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
428 MP
—
Cooldown
120 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCharges into the enemies ahead and delivers rapid blows.
Attribute Effect: Physical
Additional Effects: Immunity to Immobilization, Attack Speed+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
214 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDelivers rising blows to the enemies ahead with hammers in both hands.
Attribute Effect: Physical
Additional Effect: Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 1
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
145 MP
—
Cooldown
10 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDashes towards enemies and strikes upward at those within a wide range.
Attribute Effect: Physical
Additional effects: Immune to Immobilization
Additional Effect: Height++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 92
—
What it does
Nothing: its game data is missing
—
MP cost
188 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHolds the hammer in one hand and strikes with 6 powerful combination blows.
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Range+, Blow+
Additional effects: Immune to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
171 MP
—
Cooldown
21 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionHolds the hammer in one hand and strikes with 7 powerful combination blows.
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Range++
Additional effects: Immune to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
12 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 84
—
What it does
Nothing: its game data is missing
—
MP cost
212 MP
—
Cooldown
18 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionUses mana to create a larger and more powerful magic circle. You and/or any party members standing in the magic circle regain lost HP (lasts for 4 seconds).
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50, 1 rebirth
—
Skill levels
7 levels (5 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86, 1 rebirth
—
What it does
Nothing: its game data is missing
—
MP cost
290 MP
—
Cooldown
60 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionUses HP and MP to create a magic circle. You and/or any party members standing within the magic circle will regain lost HP (4-second duration).
Additional Effects: Healing Amount+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 94
—
What it does
Nothing: its game data is missing
—
MP cost
120 MP
—
HP cost
240 HP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionThrows a hammer forward to attack. An enemy hit by the hammer will lose its armor and become stunned. The target becomes more susceptible to Earth-based attacks.
Attribute Effect: Magical[Earth]
Additional Effects: Penetration+, Range++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 87
—
What it does
Nothing: its game data is missing
—
MP cost
177 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionLeaps high into the air and strike the ground with a hammer. Affected enemies will be slowed down considerably.
Attribute Effect: Physical
Additional Effects: Height+++, Shootdown+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 92
—
What it does
Nothing: its game data is missing
—
MP cost
470 MP
—
Cooldown
20 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionCreates a cloud of dust by scratching the ground with a hammer. Enemies are blinded for a duration of time.
Attribute Effect: Magical[Earth]
Additional Effects: Attack+++, Immunity to Immobilization
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 85
—
What it does
Nothing: its game data is missing
—
MP cost
285 MP
—
Cooldown
22 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionDashes forward and swings hammers in turn to wipe enemies out.
Attribute Effect: Physical
Additional Effect: First Attack-Immunity to Immobilization+
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 2
—
Skill levels
13 levels (11 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
177 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionWith a hammer in both hands, quickly spin on your feet to defeat all the enemies.
Attribute Effect: Physical
Additional Effect: Immunity to Immobilization - Half duration
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
—
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 86
—
What it does
Nothing: its game data is missing
—
MP cost
218 MP
—
Cooldown
25 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionShifts forward, hitting hard with the shoulder.
Attribute Effect: Physical
Additional Effects: Immune to Immobilization, Height+, Range++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
—
Skill levels
13 levels (10 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 94
—
What it does
Nothing: its game data is missing
—
MP cost
192 MP
—
Cooldown
15 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionThrows both hammers through the air, which fly forward and return like boomerangs, knocking down the enemies hit along the way.
Attribute Effect: Magical[Earth]
Additional Effect: Attack+++
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
—
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
What it does
Nothing: its game data is missing
—
MP cost
200 MP
—
Cooldown
16 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Classic+ descriptionTransforms into a powerful being by using the power of the Dark God.
Attribute Effect: Physical
Additional Effects: Duration++, Function+ (Press Spacebar to cast Hammer Blast)
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 60
—
Skill levels
8 levels (6 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 81
—
What it does
Nothing: its game data is missing
—
MP cost
407 MP
—
Cooldown
90 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown