Every Krieg skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
8hit harder in Classic+
6hit harder in Legacy
11with different protection while casting
5identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionTransforms into a powerful being by using the power of the Dark God and throws a huge hammer of fire to break open chaos.
Attribute Effect: Physical
Key differences
Classic+Invincible — Classic+: whole cast (2 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (2 s).)
Invincibleattacks pass through you: no damage, no knockback
Whole cast (2 s) ▲
No
Transformation
Strongest basic attack
Dash attack B: 1.31× ATK
Dash attack B: ≈ 165
Every basic attack once, combined
5.36× ATK
≈ 620
Opening move
≈ 149,120 ▲
≈ 133,199
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.38× ATK
≈ 47
Attack A2
0.38× ATK
≈ 47
Attack A3
0.38× ATK
≈ 47
Attack A4
0.38× ATK
≈ 47
Rise attack
0.7× ATK
≈ 62
Dash attack
0.47× ATK
≈ 59
Dash attack B
1.31× ATK
≈ 165
Down attack
0.19× ATK
≈ 24
Moment by moment
Classic+
The cast (2 s long) 0 s: invincible until 2 s 0 s: immune to damage until 2 s 0 s: heals you for 20 0.57 s: on you: transforms you, invincible for 4.1 s
Legacy
The cast (2 s long) 0 s: immune to damage until 2 s 0 s: heals you for 20 0.57 s: on you: transforms you, invincible for 4.1 s
In-game descriptionDashes forward and throws hammers in turn to wipe enemies out.
Attribute Effect: Physical
Key differences
Classic+Classic+ hits slightly harder: 3,830 vs 3,660 damage per cast.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,830 ▲
≈ 3,660
Strongest single hit
342 ▲
327
Damage per second of cooldowndamage per cast ÷ cooldown
225 ▲
215
Projectiles
Damage projectile: damage per hit
342 ▲
327
Moment by moment
Classic+
The cast (1.5 s long) 0.29 s: moves you forward until 0.97 s 0.53 s: hit for ≈ 308 (launch) 0.56 s: fires a damage projectile 0.6 s: dash cancel opens 0.63 s: hit for ≈ 308 (flinch) 0.64 s: basic-attack cancel opens 0.83 s: hit for ≈ 308 (flinch) 0.91 s: fires a damage projectile 0.93 s: hit for ≈ 308 (big launch)
Legacy
The cast (1.5 s long) 0.29 s: moves you forward until 0.97 s 0.53 s: hit for ≈ 294 (launch) 0.56 s: fires a damage projectile 0.6 s: dash cancel opens 0.63 s: hit for ≈ 294 (flinch) 0.64 s: basic-attack cancel opens 0.83 s: hit for ≈ 294 (flinch) 0.91 s: fires a damage projectile 0.93 s: hit for ≈ 294 (big launch)
In-game descriptionLeaps into the air and strikes the ground to create a powerful shockwave that tosses the enemies within its range into the air.
Attribute Effect: Physical
Additional Effects: Height+++, Shootdown+
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (2,206 vs 1,631).
LegacyCooldown: 20 s in Classic+, 15 s in Legacy.
LegacyDamage immunity — Classic+: 0.13 → 1.07 s — all damage; Legacy: whole cast (1.9 s) — all damage.
Classic+Dash cancel — Classic+: from 1.9 s; Legacy: no.
Classic+Move cancel — Classic+: from 1.9 s; Legacy: no.
Classic+Basic-attack cancel — Classic+: from 1.9 s; Legacy: no.
DiffersCast time: 6.23 s in Classic+, 1.9 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 2,206 ▲
≈ 1,631
Strongest single hit
2,451 ▲
1,812
Damage per second of cooldowndamage per cast ÷ cooldown
110 ▲
109
Your safety while casting
Cast timeuntil the skill finishes on its own
6.23 s
1.9 s
Damage immunityhits of the covered types do nothing to you
0.13 → 1.07 s — all damage
Whole cast (1.9 s) — all damage ▲
Walk through enemies
No
Whole cast (1.9 s) ▲
Control & cancelling
Cancel by dashing
From 1.9 s ▲
No
Cancel by moving
From 1.9 s ▲
No
Cancel into a basic attack
From 1.9 s ▲
No
Projectiles
Damage projectile: damage per hit
2,451 ▲
1,812
Moment by moment
Classic+
Part 1 (1.9 s long) 0.13 s: immune to damage until 1.07 s 0.3 s: moves you back until 0.4 s 0.67 s: moves you forward until 0.97 s 1.07 s: fires a damage projectile
Part 2 (4.33 s long) 0 s: move cancel opens 0 s: dash cancel opens 0 s: basic-attack cancel opens
Legacy
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 0 s: walk through enemies until 1.9 s 0.3 s: moves you back until 0.4 s 0.67 s: moves you forward until 0.97 s 1.07 s: fires a damage projectile
In-game descriptionTransforms into a powerful being by using the power of the Dark God.
Attribute Effect: Physical
Additional Effects: Duration+++, Function+ (Press Spacebar to cast Violent Whirlwind)
Key differences
DiffersBuff on you (Legacy only): +25% all damage — for 26 s.
DiffersForm lasts (Classic+ only): 26 s.
DiffersBasic attacks in the form (Classic+ only): 10.
DiffersStrongest basic attack (Classic+ only): Down attack: ≈ 4,735.
In-game descriptionCharges into the enemies ahead and delivers rapid blows.
Attribute Effect: Physical
Additional Effects: Immunity to Immobilization, Attack Speed+++
Key differences
Classic+Classic+ hits slightly harder: 3,719 vs 3,562 damage per cast.
Damage per second of cooldowndamage per cast ÷ cooldown
149
237 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.7 s
Whole cast (1.73 s) ▲
Moment by moment
Classic+
The cast (1.73 s long) 0 s: super armor until 1.7 s 0.3 s: basic-attack cancel opens 0.3 s: dash cancel opens 0.6 s: moves you forward until 1.47 s 7×, 0.7–1.3 s: hit for ≈ 345 (flinch) 3×, 1.33–1.39 s: hit for ≈ 320 (flinch) 1.4 s: hit for ≈ 345 (launch)
Legacy
The cast (1.73 s long) 0 s: super armor until 1.73 s 0.3 s: basic-attack cancel opens 0.3 s: dash cancel opens 0.6 s: moves you forward until 1.47 s 7×, 0.7–1.3 s: hit for ≈ 330 (flinch) 3×, 1.33–1.39 s: hit for ≈ 306 (flinch) 1.4 s: hit for ≈ 330 (launch)
In-game descriptionDelivers rising blows to the enemies ahead with hammers in both hands.
Attribute Effect: Physical
Additional Effect: Immunity to Immobilization
Key differences
LegacyLegacy hits harder: about 1.1× the damage per cast (1,354 vs 1,247).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,247
≈ 1,354 ▲
Strongest single hit
693
752 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
125
135 ▲
Moment by moment
Classic+
The cast (1.4 s long) 0 s: super armor until 1.4 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.33 s 0.31 s: hit for ≈ 624 (launch) 0.33 s: basic-attack cancel opens 0.57 s: moves you forward until 0.83 s 0.81 s: hit for ≈ 624 (launch) 1.4 s: basic-attack cancel opens
Legacy
The cast (1.4 s long) 0 s: super armor until 1.4 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.33 s 0.31 s: hit for ≈ 677 (launch) 0.33 s: basic-attack cancel opens 0.57 s: moves you forward until 0.83 s 0.81 s: hit for ≈ 677 (launch) 1.4 s: basic-attack cancel opens
In-game descriptionStrikes the enemies ahead with 3 powerful blows to stun them.
Attribute Effect: Physical
Additional Effect: Range+++
Additional effects: Immune to Immobilization
Key differences
LegacyLegacy hits harder: about 1.2× the damage per cast (2,524 vs 2,071).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,071
≈ 2,524 ▲
Hits based on your weapon ATK
2 hits, totalling 1.4× ATK
—
Strongest single hit
767
831 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
173
210 ▲
Moment by moment
Classic+
Part 1 (1.23 s long) 0.3 s: hit for ≈ 690 (flinch) 0.57 s: moves you forward until 0.67 s 0.67 s: hit for ≈ 690 (flinch) 0.73 s: dash cancel opens
Part 2 (0.6 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 690 (daze) 0.6 s: press down-attack → follow-up
Optional follow-up (1.8 s long) 0 s: moves you forward until 0.3 s 0 s: move cancel opens 0 s: dash cancel opens 0.21 s: hit for 0.7× ATK (launch) 0.57 s: moves you forward until 0.77 s 0.76 s: hit for 0.7× ATK (launch)
Legacy
Part 1 (1.23 s long) 0.3 s: hit for ≈ 748 (flinch) 0.57 s: moves you forward until 0.67 s 0.67 s: hit for ≈ 748 (flinch) 0.73 s: dash cancel opens
Part 2 (0.6 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 748 (daze) 0.6 s: press down-attack → follow-up
Optional follow-up (1.8 s long) 0 s: moves you forward until 0.3 s 0 s: move cancel opens 0 s: dash cancel opens 0.21 s: hit for ≈ 140 (launch) 0.57 s: moves you forward until 0.77 s 0.76 s: hit for ≈ 140 (launch)
In-game descriptionDashes towards enemies and strikes upward at those within a wide range.
Attribute Effect: Physical
Additional effects: Immune to Immobilization
Additional Effect: Height++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (2,050 vs 1,755).
Damage per second of cooldowndamage per cast ÷ cooldown
137 ▲
117
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.8 s
Whole cast (1.6 s) ▲
Moment by moment
Classic+
The cast (1.6 s long) 0 s: super armor until 0.8 s 0.17 s: moves you forward until 0.53 s 0.47 s: hit for ≈ 2,050 (launch) 0.9 s: dash cancel opens 1.2 s: basic-attack cancel opens
Legacy
The cast (1.6 s long) 0 s: super armor until 1.6 s 0.17 s: moves you forward until 0.53 s 0.47 s: hit for ≈ 1,755 (launch) 0.9 s: dash cancel opens 1.2 s: basic-attack cancel opens
In-game descriptionHolds the hammer in one hand and strikes with 6 powerful combination blows.
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Range+, Blow+
Additional effects: Immune to Immobilization
Key differences
LegacyLegacy hits harder: about 1.2× the damage per cast (4,143 vs 3,566).
Damage per second of cooldowndamage per cast ÷ cooldown
170
197 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
1.43 → 2.43 s
Whole cast (3.23 s) ▲
Moment by moment
Classic+
Part 1 (1.43 s long) 0 s: dash cancel opens 0.5 s: moves you forward until 0.6 s 0.6 s: hit for ≈ 509 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 509 (flinch)
Part 2 (1.8 s long) 0 s: super armor until 1 s 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.21 s: hit for ≈ 509 (launch) 0.57 s: moves you forward until 0.77 s 3×, 0.67–0.73 s: hit for ≈ 509 (flinch) 0.76 s: hit for ≈ 509 (big launch) 1.03 s: basic-attack cancel opens
Legacy
Part 1 (1.43 s long) 0 s: super armor until 1.43 s 0 s: dash cancel opens 0.5 s: moves you forward until 0.6 s 0.6 s: hit for ≈ 592 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 592 (flinch)
Part 2 (1.8 s long) 0 s: super armor until 1.8 s 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.21 s: hit for ≈ 592 (launch) 0.57 s: moves you forward until 0.77 s 3×, 0.67–0.73 s: hit for ≈ 592 (flinch) 0.76 s: hit for ≈ 592 (big launch) 1.03 s: basic-attack cancel opens
In-game descriptionAttacks enemies by laying a reverse curse on them.
Attribute Effect: Magical[Earth]
Additional Effects: Attack+++, Height+, Shootdown+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,655 vs 2,057).
LegacyDamage immunity — Classic+: 0 → 0.81 s — all damage; Legacy: whole cast (3 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,655 ▲
≈ 2,057
Strongest single hit
2,950 ▲
2,285
Damage per second of cooldowndamage per cast ÷ cooldown
115 ▲
89
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0 → 0.81 s — all damage
Whole cast (3 s) — all damage ▲
Moment by moment
Classic+
The cast (3 s long) 0 s: immune to damage until 0.81 s 0.67 s: moves you forward until 0.83 s 0.81 s: hit for ≈ 2,655 (knockdown) 0.9 s: on enemies: movement keys reversed for 14 s 1.61 s: dash cancel opens 1.61 s: basic-attack cancel opens 1.61 s: move cancel opens
Legacy
The cast (3 s long) 0 s: immune to damage until 3 s 0.67 s: moves you forward until 0.83 s 0.81 s: hit for ≈ 2,057 (knockdown) 0.9 s: on enemies: movement keys reversed for 14 s 1.61 s: dash cancel opens 1.61 s: basic-attack cancel opens 1.61 s: move cancel opens
In-game descriptionHolds the hammer in one hand and strikes with 7 powerful combination blows.
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Range++
Additional effects: Immune to Immobilization
Key differences
LegacyLegacy hits harder: about 1.4× the damage per cast (5,548 vs 4,089).
Damage per second of cooldowndamage per cast ÷ cooldown
227
308 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
1.07 → 2.51 s
Whole cast (2.9 s) ▲
Moment by moment
Classic+
Part 1 (1.07 s long) 0 s: basic-attack cancel opens 0.4 s: moves you forward until 0.5 s 0.51 s: hit for ≈ 584 (launch) 0.83 s: moves you forward until 0.93 s 0.91 s: hit for ≈ 584 (launch)
Part 2 (1.83 s long) 0 s: super armor until 1.44 s 0 s: move cancel opens 0 s: dash cancel opens 0.1 s: moves you forward until 0.23 s 0.37 s: hit for ≈ 584 (big launch) 0.7 s: moves you forward until 1.17 s 3×, 1.13–1.2 s: hit for ≈ 584 (flinch) 1.23 s: hit for ≈ 584 (launch)
Legacy
Part 1 (1.07 s long) 0 s: super armor until 1.07 s 0 s: basic-attack cancel opens 0.4 s: moves you forward until 0.5 s 0.51 s: hit for ≈ 793 (launch) 0.83 s: moves you forward until 0.93 s 0.91 s: hit for ≈ 793 (launch)
Part 2 (1.83 s long) 0 s: super armor until 1.83 s 0 s: move cancel opens 0 s: dash cancel opens 0.1 s: moves you forward until 0.23 s 0.37 s: hit for ≈ 793 (big launch) 0.7 s: moves you forward until 1.17 s 3×, 1.13–1.2 s: hit for ≈ 793 (flinch) 1.23 s: hit for ≈ 793 (launch)
In-game descriptionUses mana to create a larger and more powerful magic circle. You and/or any party members standing in the magic circle regain lost HP (lasts for 4 seconds).
Key differences
LegacyOnly Legacy deals damage with it.
LegacyCooldown: 60 s in Classic+, 30 s in Legacy.
Classic+Melee hit reach — Classic+: 30; Legacy: 20.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
60 s
30 s ▲
Damage
Damage per castone target, every hit landing
None (flat)
≈ 908 ▲
Hits based on your weapon ATK
1 hit, totalling 0.7× ATK
—
Strongest single hit
—
1,037
Damage per second of cooldowndamage per cast ÷ cooldown
—
30
Effect on enemies
Melee hit reachrange of the attack itself
30 ▲
20
Moment by moment
Classic+
The cast (1.33 s long) 0.7 s: hit for 0.7× ATK (launch) 0.75 s: fires a healing projectile
Legacy
The cast (1.33 s long) 0.7 s: hit for ≈ 908 (launch) 0.75 s: fires a healing projectile
In-game descriptionUses HP and MP to create a magic circle. You and/or any party members standing within the magic circle will regain lost HP (4-second duration).
Additional Effects: Healing Amount+++
Key differences
LegacyOnly Legacy deals damage with it.
Classic+Melee hit reach — Classic+: 30; Legacy: 20.
DiffersHP cost — Classic+: 240 HP; Legacy: none.
What differs (max level)
Classic+
Legacy
Learning & cost
HP cost
240 HP
—
Damage
Damage per castone target, every hit landing
None (flat)
≈ 908 ▲
Hits based on your weapon ATK
1 hit, totalling 0.7× ATK
—
Strongest single hit
—
1,037
Damage per second of cooldowndamage per cast ÷ cooldown
—
61
Effect on enemies
Melee hit reachrange of the attack itself
30 ▲
20
Moment by moment
Classic+
The cast (1.33 s long) 0.7 s: hit for 0.7× ATK (launch) 0.75 s: fires a healing projectile
Legacy
The cast (1.33 s long) 0.7 s: hit for ≈ 908 (launch) 0.75 s: fires a healing projectile
In-game descriptionThrows a hammer forward to attack. An enemy hit by the hammer will lose its armor and become stunned. The target becomes more susceptible to Earth-based attacks.
Attribute Effect: Magical[Earth]
Additional Effects: Penetration+, Range++
Key differences
LegacyLegacy hits harder: about 1.3× the damage per cast (4,647 vs 3,716).
LegacyCooldown: 15 s in Classic+, 10 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
15 s
10 s ▲
Damage
Damage per castone target, every hit landing
≈ 3,716
≈ 4,647 ▲
Strongest single hit
1,304
1,631 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionLeaps high into the air and strike the ground with a hammer. Affected enemies will be slowed down considerably.
Attribute Effect: Physical
Additional Effects: Height+++, Shootdown+
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (2,158 vs 1,526).
LegacyCooldown: 20 s in Classic+, 15 s in Legacy.
LegacyDamage immunity — Classic+: 0.13 → 1.07 s — all damage; Legacy: whole cast (1.9 s) — all damage.
Classic+Dash cancel — Classic+: from 1.9 s; Legacy: no.
Classic+Move cancel — Classic+: from 1.9 s; Legacy: no.
Classic+Basic-attack cancel — Classic+: from 1.9 s; Legacy: no.
DiffersCast time: 6.23 s in Classic+, 1.9 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
20 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 2,158 ▲
≈ 1,526
Strongest single hit
2,398 ▲
1,696
Damage per second of cooldowndamage per cast ÷ cooldown
108 ▲
102
Your safety while casting
Cast timeuntil the skill finishes on its own
6.23 s
1.9 s
Damage immunityhits of the covered types do nothing to you
0.13 → 1.07 s — all damage
Whole cast (1.9 s) — all damage ▲
Walk through enemies
No
Whole cast (1.9 s) ▲
Control & cancelling
Cancel by dashing
From 1.9 s ▲
No
Cancel by moving
From 1.9 s ▲
No
Cancel into a basic attack
From 1.9 s ▲
No
Projectiles
Damage projectile: damage per hit
2,398 ▲
1,696
Moment by moment
Classic+
Part 1 (1.9 s long) 0.13 s: immune to damage until 1.07 s 0.3 s: moves you back until 0.4 s 0.67 s: moves you forward until 0.97 s 1.07 s: fires a damage projectile
Part 2 (4.33 s long) 0 s: move cancel opens 0 s: dash cancel opens 0 s: basic-attack cancel opens
Legacy
The cast (1.9 s long) 0 s: immune to damage until 1.9 s 0 s: walk through enemies until 1.9 s 0.3 s: moves you back until 0.4 s 0.67 s: moves you forward until 0.97 s 1.07 s: fires a damage projectile
In-game descriptionCreates a cloud of dust by scratching the ground with a hammer. Enemies are blinded for a duration of time.
Attribute Effect: Magical[Earth]
Additional Effects: Attack+++, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (5,247 vs 4,266).
LegacyCooldown: 22 s in Classic+, 15 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
22 s
15 s ▲
Damage
Damage per castone target, every hit landing
≈ 5,247 ▲
≈ 4,266
Strongest single hit
583 ▲
474
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionDashes forward and swings hammers in turn to wipe enemies out.
Attribute Effect: Physical
Additional Effect: First Attack-Immunity to Immobilization+
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (2,203 vs 1,886).
Damage per second of cooldowndamage per cast ÷ cooldown
147 ▲
126
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.73 s
Whole cast (1.5 s) ▲
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 0.73 s 0.29 s: moves you forward until 0.97 s 0.53 s: hit for ≈ 551 (launch) 0.6 s: dash cancel opens 0.63 s: hit for ≈ 551 (flinch) 0.64 s: basic-attack cancel opens 0.83 s: hit for ≈ 551 (flinch) 0.93 s: hit for ≈ 551 (big launch)
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.29 s: moves you forward until 0.97 s 0.53 s: hit for ≈ 471 (launch) 0.6 s: dash cancel opens 0.63 s: hit for ≈ 471 (flinch) 0.64 s: basic-attack cancel opens 0.83 s: hit for ≈ 471 (flinch) 0.93 s: hit for ≈ 471 (big launch)
In-game descriptionWith a hammer in both hands, quickly spin on your feet to defeat all the enemies.
Attribute Effect: Physical
Additional Effect: Immunity to Immobilization - Half duration
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (3,591 vs 3,249).
Damage per second of cooldowndamage per cast ÷ cooldown
144
162 ▲
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.7 s
Whole cast (3.5 s) ▲
Moment by moment
Classic+
The cast (3.5 s long) 0 s: super armor until 1.7 s 0 s: dash cancel opens 0.53 s: hit for ≈ 359 (launch) 1.2 s: hit for ≈ 359 (flinch) 1.2 s: moves you forward until 2.5 s 7×, 1.4–2.6 s: hit for ≈ 359 (flinch) 2.8 s: hit for ≈ 359 (big launch)
Legacy
The cast (3.5 s long) 0 s: super armor until 3.5 s 0 s: dash cancel opens 0.53 s: hit for ≈ 325 (launch) 1.2 s: hit for ≈ 325 (flinch) 1.2 s: moves you forward until 2.5 s 7×, 1.4–2.6 s: hit for ≈ 325 (flinch) 2.8 s: hit for ≈ 325 (big launch)
In-game descriptionShifts forward, hitting hard with the shoulder.
Attribute Effect: Physical
Additional Effects: Immune to Immobilization, Height+, Range++
Key differences
LegacyLegacy hits slightly harder: 2,393 vs 2,354 damage per cast.
Damage per second of cooldowndamage per cast ÷ cooldown
157
160 ▲
Your safety while casting
Damage immunityhits of the covered types do nothing to you
No
Whole cast (1.5 s) — all damage ▲
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
Whole cast (1.5 s) ▲
No
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.37 s: moves you forward until 0.5 s 0.5 s: moves you forward until 0.67 s 0.66 s: hit for ≈ 2,354 (big launch) 0.8 s: dash cancel opens
Legacy
The cast (1.5 s long) 0 s: immune to damage until 1.5 s 0.37 s: moves you forward until 0.5 s 0.5 s: moves you forward until 0.67 s 0.66 s: hit for ≈ 2,393 (big launch) 0.8 s: dash cancel opens
In-game descriptionThrows both hammers through the air, which fly forward and return like boomerangs, knocking down the enemies hit along the way.
Attribute Effect: Magical[Earth]
Additional Effect: Attack+++
Key differences
LegacyLegacy hits harder: about 1.1× the damage per cast (4,369 vs 4,034).
LegacyCooldown: 16 s in Classic+, 10 s in Legacy.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
16 s
10 s ▲
Damage
Damage per castone target, every hit landing
≈ 4,034
≈ 4,369 ▲
Strongest single hit
498
539 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
252
437 ▲
Projectiles
Damage projectile: damage per hit
498
539 ▲
Moment by moment
Classic+
Part 1 (1.6 s long) 0.4 s: moves you forward until 0.57 s 0.53 s: fires a damage projectile 0.77 s: moves you forward until 0.97 s 0.9 s: fires a damage projectile 1.03 s: dash cancel opens
Part 2 (1.33 s long) 0.27 s: moves you forward until 0.4 s 0.37 s: hit for ≈ 448 (launch) 0.37 s: dash cancel opens 0.37 s: basic-attack cancel opens
Legacy
Part 1 (1.6 s long) 0.4 s: moves you forward until 0.57 s 0.53 s: fires a damage projectile 0.77 s: moves you forward until 0.97 s 0.9 s: fires a damage projectile 1.03 s: dash cancel opens
Part 2 (1.33 s long) 0.27 s: moves you forward until 0.4 s 0.37 s: hit for ≈ 485 (launch) 0.37 s: dash cancel opens 0.37 s: basic-attack cancel opens
In-game descriptionTransforms into a powerful being by using the power of the Dark God.
Attribute Effect: Physical
Additional Effects: Duration++, Function+ (Press Spacebar to cast Hammer Blast)
Key differences
DiffersBuff on you (Legacy only): +25% all damage — for 25 s.
DiffersForm lasts (Classic+ only): 25 s.
DiffersBasic attacks in the form (Classic+ only): 10.
DiffersStrongest basic attack (Classic+ only): Down attack: ≈ 2,092.
The cast (2 s long) 0.63 s: fires a spawner projectile 0.63 s: fires a spawner projectile 0.63 s: fires a spawner projectile 0.63 s: fires a spawner projectile
Legacy
The cast (1.33 s long) 0.75 s: fires a healing projectile
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +12 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+12 MP per second — always on
+26 MP per second — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
—
—
1
—
—
—
2
53
—
—
—
1
—
—
—
3
56
—
—
—
1
—
—
—
4
59
—
—
—
1
—
—
—
5
62
—
—
—
1
—
—
—
6
65
—
—
—
1
—
—
—
7
68
—
—
—
1
—
—
—
8
71
—
—
—
1
—
—
—
9
74
—
—
—
1
—
—
—
10
77
—
—
—
1
—
—
—
11
80
—
—
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.