Every Asuka skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
29skills compared
17hit harder in Classic+
1hit harder in Legacy
11with different protection while casting
5identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionLighting speed blows. With additional A key(s), max 3 additional hits. Can change the direction.
Attribute Effect:Physical
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (23,319 vs 8,544).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 23,319 ▲
≈ 8,544
Strongest single hit
8,182 ▲
2,998
Damage per second of cooldowndamage per cast ÷ cooldown
194 ▲
71
Moment by moment
Classic+
The cast (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 7,773 (pull-in) 0.53 s: dash cancel opens
Legacy
The cast (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens 0.6 s: press attack a → follow-up
Optional follow-up (1.2 s long) 0 s: moves you forward until 0.4 s 0 s: walk through enemies until 0.4 s 0 s: super armor until 1.2 s 0.4 s: moves you forward until 0.45 s 0.5 s: hit for ≈ 2,848 (pull-in) 0.53 s: dash cancel opens
In-game descriptionAttacks multiple enemies ahead with a magnificent sword dance.
Attribute Effect:Magical[Light]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (585,599 vs 214,525).
Classic+Invincible — Classic+: whole cast (9.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (9.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 585,599 ▲
≈ 214,525
Strongest single hit
17,612 ▲
6,452
Damage per second of cooldowndamage per cast ÷ cooldown
3,904 ▲
1,430
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (9.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
17,612 ▲
6,452
Damage projectile 2: damage per hit
17,612 ▲
6,452
Damage projectile 3: damage per hit
17,612 ▲
6,452
Moment by moment
Classic+
The cast (9.33 s long) 0 s: invincible until 9.33 s 0 s: immune to damage until 9.33 s 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.37 s: moves you forward until 4.13 s 4.13 s: moves you forward until 4.3 s 4.53 s: moves you forward until 4.8 s 5.5 s: fires a damage projectile 7.43 s: fires a damage projectile 7.7 s: moves you forward until 8.43 s 8.4 s: hit for ≈ 16,731 (big launch) 9.23 s: on you: invincible for 2 s
Legacy
The cast (9.33 s long) 0 s: immune to damage until 9.33 s 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.35 s: fires a damage projectile 3.37 s: moves you forward until 4.13 s 4.13 s: moves you forward until 4.3 s 4.53 s: moves you forward until 4.8 s 5.5 s: fires a damage projectile 7.43 s: fires a damage projectile 7.7 s: moves you forward until 8.43 s 8.4 s: hit for ≈ 6,129 (big launch) 9.23 s: on you: invincible, walks through enemies for 5 s
Damage per second of cooldowndamage per cast ÷ cooldown
642 ▲
235
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
1.6 → 3 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.6 s
Whole cast (3.6 s) ▲
Projectiles
Damage projectile: damage per hit
1,300 ▲
476
Moment by moment
Classic+
Part 1 (1.6 s long) 0 s: super armor until 1.6 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 1,235 (flinch) 1.47 s: hit for ≈ 1,235 (daze)
Part 2 (2 s long) 0 s: invincible until 1.4 s 0.5 s: moves you forward until 0.6 s 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.4 s: dash cancel opens
Legacy
Part 1 (1.6 s long) 0 s: super armor until 1.6 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 452 (flinch) 1.47 s: hit for ≈ 452 (daze)
Part 2 (2 s long) 0 s: super armor until 2 s 0.5 s: moves you forward until 0.6 s 1.2 s: fires a damage projectile 1.3 s: fires a damage projectile 1.4 s: fires a damage projectile 1.4 s: dash cancel opens
In-game descriptionQuickly closes in and tosses the enemy into the air, then smashes the enemy onto the ground with a forceful slash.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immune to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,209 vs 4,106).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 11,209 ▲
≈ 4,106
Strongest single hit
1,311 ▲
480
Damage per second of cooldowndamage per cast ÷ cooldown
747 ▲
274
Moment by moment
Classic+
Part 1 (1.13 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.13 s 2×, 0.31–0.5 s: hit for ≈ 1,245 (flinch) 2×, 0.7–0.8 s: hit for ≈ 1,245 (launch) 0.83 s: dash cancel opens 2×, 0.91–1 s: hit for ≈ 1,245 (launch)
Part 2 (1 s long) 0 s: super armor until 1 s 0.13 s: moves you forward until 0.43 s 3×, 0.17–0.36 s: hit for ≈ 1,245 (launch) 0.6 s: dash cancel opens
Legacy
Part 1 (1.13 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.13 s 2×, 0.31–0.5 s: hit for ≈ 456 (flinch) 2×, 0.7–0.8 s: hit for ≈ 456 (launch) 0.83 s: dash cancel opens 2×, 0.91–1 s: hit for ≈ 456 (launch)
Part 2 (1 s long) 0 s: super armor until 1 s 0.13 s: moves you forward until 0.43 s 3×, 0.17–0.36 s: hit for ≈ 456 (launch) 0.6 s: dash cancel opens
In-game descriptionLeaps towards an enemy while spinning extremely quickly. The affected enemy takes continuous damage from this attack.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,191 vs 4,099).
Damage per second of cooldowndamage per cast ÷ cooldown
560 ▲
205
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.11 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 2.11 s 0.6 s: walk through enemies until 1.37 s 0.61 s: hit for ≈ 1,119 (launch) 0.67 s: moves you forward until 1.53 s 0.7 s: hit for ≈ 1,119 (launch) 0.7 s: dash cancel opens 8×, 0.8–1.77 s: hit for ≈ 1,119 (launch)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.6 s: walk through enemies until 1.37 s 0.61 s: hit for ≈ 410 (launch) 0.67 s: moves you forward until 1.53 s 0.7 s: hit for ≈ 410 (launch) 0.7 s: dash cancel opens 8×, 0.8–1.77 s: hit for ≈ 410 (launch)
In-game descriptionSevers an enemy in half by slashing deeply and releasing a tremendous amount of energy through the wound.
Attribute effect:Magical[Light]
Additional Effect: Cancel Skill
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (14,011 vs 5,132).
DiffersDamage projectile — lasts: Classic+ 0.7 s, Legacy 1.4 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 14,011 ▲
≈ 5,132
Strongest single hit
3,687 ▲
1,351
Damage per second of cooldowndamage per cast ÷ cooldown
467 ▲
171
Projectiles
Damage projectile: lasts
0.7 s
1.4 s
Damage projectile: damage per hit
3,687 ▲
1,351
Moment by moment
Classic+
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 3,503 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.57 s: fires a damage projectile
Legacy
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 1,283 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.57 s: fires a damage projectile
In-game descriptionTosses an enemy into the air with a lightning fast quadruple slash.
Attribute Effect: Physical
Additional Effect: Cancel Skill
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (4,465 vs 1,636).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,465 ▲
≈ 1,636
Strongest single hit
1,175 ▲
430
Damage per second of cooldowndamage per cast ÷ cooldown
558 ▲
204
Moment by moment
Classic+
Part 1 (0.7 s long) 0 s: moves you forward until 0.13 s 0.1 s: dash cancel opens 0.2 s: hit for ≈ 1,116 (launch) 0.47 s: moves you forward until 0.53 s 0.5 s: hit for ≈ 1,116 (launch)
Part 2 (0.9 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 1,116 (launch) 0.23 s: moves you forward until 0.37 s 0.4 s: hit for ≈ 1,116 (launch) 0.5 s: basic-attack cancel opens 0.5 s: move cancel opens
Legacy
Part 1 (0.7 s long) 0 s: moves you forward until 0.13 s 0.1 s: dash cancel opens 0.2 s: hit for ≈ 409 (launch) 0.47 s: moves you forward until 0.53 s 0.5 s: hit for ≈ 409 (launch)
Part 2 (0.9 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.1 s: hit for ≈ 409 (launch) 0.23 s: moves you forward until 0.37 s 0.4 s: hit for ≈ 409 (launch) 0.5 s: basic-attack cancel opens 0.5 s: move cancel opens
In-game descriptionQuickly closes in to jump on an enemy and deliver a powerful slash.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immune to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (6,456 vs 2,365).
LegacySuper armor (immune to immobilization) — Classic+: 0 → 0.63 s; Legacy: 0 → 0.97 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,456 ▲
≈ 2,365
Strongest single hit
1,699 ▲
622
Damage per second of cooldowndamage per cast ÷ cooldown
430 ▲
158
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.63 s
0 → 0.97 s ▲
Moment by moment
Classic+
Part 1 (0.97 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 0.63 s 2×, 0.31–0.5 s: hit for ≈ 1,614 (flinch) 0.7 s: hit for ≈ 1,614 (launch) 0.83 s: dash cancel opens
Part 2 (1 s long) 0.2 s: moves you forward until 0.5 s 0.5 s: hit for ≈ 1,614 (launch) 0.6 s: dash cancel opens
Legacy
Part 1 (0.97 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 0.97 s 2×, 0.31–0.5 s: hit for ≈ 591 (flinch) 0.7 s: hit for ≈ 591 (launch) 0.83 s: dash cancel opens
Part 2 (1 s long) 0.2 s: moves you forward until 0.5 s 0.5 s: hit for ≈ 591 (launch) 0.6 s: dash cancel opens
In-game descriptionAttacks an enemy with a midair dive-slash maneuver.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,120 vs 1,877).
Damage per second of cooldowndamage per cast ÷ cooldown
341 ▲
125
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 0.83 s
Whole cast (1.83 s) ▲
Moment by moment
Classic+
The cast (1.83 s long) 0 s: super armor until 0.83 s 0.29 s: moves you forward until 0.7 s 4×, 0.33–0.63 s: hit for ≈ 1,024 (launch) 0.7 s: moves you forward until 1 s 0.73 s: hit for ≈ 1,024 (launch) 0.8 s: dash cancel opens 1.1 s: basic-attack cancel opens
Legacy
The cast (1.83 s long) 0 s: super armor until 1.83 s 0.29 s: moves you forward until 0.7 s 4×, 0.33–0.63 s: hit for ≈ 375 (launch) 0.7 s: moves you forward until 1 s 0.73 s: hit for ≈ 375 (launch) 0.8 s: dash cancel opens 1.1 s: basic-attack cancel opens
In-game descriptionAttacks an enemy with a shower of energized blades while jumping over them (You can move and attack in all four directions when using this skill). There would be total of 13 hits when you cast this skill while you are moving.
Attribute Effect:Magical[Light]
Addtional Effect:Skill Cancel & Immunity to immobilization.
Key differences
Classic+Classic+ hits harder: about 6.5× the damage per cast (109,672 vs 16,858).
DiffersNumber of hits per cast: 62 hits in Classic+, 26 hits in Legacy.
Part 1 (0.33 s long) 0 s: super armor until 0.33 s 0 s: press forward → follow-up 0 s: press back → follow-up 0 s: press right → follow-up 0 s: press left → follow-up 0.11 s: invincible until 0.31 s
Part 2 (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Optional follow-up (2.27 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0 s: super armor until 2.27 s 0 s: press forward → follow-up 0 s: press back → follow-up 0 s: press right → follow-up 0 s: press left → follow-up 0.17 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.27 s: fires a damage projectile 0.37 s: fires a damage projectile 0.47 s: fires a damage projectile 0.57 s: fires a damage projectile 0.67 s: fires a damage projectile 0.77 s: fires a damage projectile 0.87 s: fires a damage projectile 0.97 s: fires a damage projectile 1.07 s: fires a damage projectile 1.16 s: moves you forward until 1.81 s 1.47 s: walk through enemies until 1.91 s 2.17 s: dash cancel opens
Legacy
Part 1 (0.33 s long) 0 s: super armor until 0.33 s 0 s: super armor until 0.33 s 0 s: press any direction → follow-up
Part 2 (1.13 s long) 0 s: walk through enemies until 0.2 s 0 s: super armor until 1.13 s 0.08 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.17 s: fires a damage projectile 0.23 s: fires a damage projectile 0.28 s: fires a damage projectile 0.33 s: fires a damage projectile 0.38 s: fires a damage projectile 0.43 s: fires a damage projectile 0.48 s: fires a damage projectile 0.53 s: fires a damage projectile 0.58 s: moves you forward until 0.91 s 0.73 s: walk through enemies until 0.95 s 2.17 s: dash cancel opens
Optional follow-up (1.13 s long) 0 s: walk through enemies until 0.2 s 0 s: moves you forward until 0.2 s 0 s: super armor until 1.13 s 0.08 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.13 s: fires a damage projectile 0.17 s: fires a damage projectile 0.23 s: fires a damage projectile 0.28 s: fires a damage projectile 0.33 s: fires a damage projectile 0.38 s: fires a damage projectile 0.43 s: fires a damage projectile 0.48 s: fires a damage projectile 0.53 s: fires a damage projectile 0.58 s: moves you forward until 0.95 s 0.73 s: walk through enemies until 0.95 s 2.17 s: dash cancel opens
In-game descriptionTramples and slashes with enough force to knock the enemy out.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immune to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (6,342 vs 2,322).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,342 ▲
≈ 2,322
Strongest single hit
1,669 ▲
611
Damage per second of cooldowndamage per cast ÷ cooldown
317 ▲
116
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.31 s: hit for ≈ 1,586 (launch) 0.33 s: moves you forward until 1 s 2×, 0.5–0.7 s: hit for ≈ 1,586 (launch) 1 s: hit for ≈ 1,586 (big launch) 1.3 s: dash cancel opens
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.31 s: hit for ≈ 580 (launch) 0.33 s: moves you forward until 1 s 2×, 0.5–0.7 s: hit for ≈ 580 (launch) 1 s: hit for ≈ 580 (big launch) 1.3 s: dash cancel opens
In-game descriptionHacks an enemy to pieces with dazzling speed.
Attribute effect:Magical[Light]
Additional Effects: Cancel Skill, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (11,666 vs 4,277).
Damage per second of cooldowndamage per cast ÷ cooldown
467 ▲
171
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.81 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 1.81 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 1,167 (flinch) 1.4 s: hit for ≈ 1,167 (knockdown)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.43 s: dash cancel opens 9×, 0.5–1.31 s: hit for ≈ 428 (flinch) 1.4 s: hit for ≈ 428 (knockdown)
In-game descriptionFlashes a burst of light energy that inflicts a great deal of damage on the enemy.
Attribute effect:Magical[Light]
Additional Effect: Cancel Skill
Key differences
LegacyLegacy hits harder: about 2.4× the damage per cast (8,869 vs 3,654).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,654
≈ 8,869 ▲
Strongest single hit
428
778 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionLeaps towards an enemy while spinning. The affected enemy takes continuous damage from this attack.
Attribute Effect: Physical
Additional Effects: Cancel Skill, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,711 vs 2,093).
Damage per second of cooldowndamage per cast ÷ cooldown
286 ▲
105
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 2.11 s
Whole cast (2.3 s) ▲
Moment by moment
Classic+
The cast (2.3 s long) 0 s: super armor until 2.11 s 0.61 s: hit for ≈ 952 (launch) 0.67 s: moves you forward until 1.77 s 0.7 s: dash cancel opens 5×, 0.8–1.77 s: hit for ≈ 952 (launch)
Legacy
The cast (2.3 s long) 0 s: super armor until 2.3 s 0.61 s: hit for ≈ 349 (launch) 0.67 s: moves you forward until 1.77 s 0.7 s: dash cancel opens 5×, 0.8–1.77 s: hit for ≈ 349 (launch)
LegacyCancelling into another skill — Classic+: only into 15 specific skills; Legacy: Yes, at any moment.
DiffersHit reaction — Classic+: drop in place; Legacy: launch, drop in place.
LegacyMelee hit reach — Classic+: 70; Legacy: 90.
DiffersMoves you — Classic+: about 61 units; Legacy: about 80 units.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,569 ▲
≈ 3,349
Hits per cast
1 hit
3 hits
Strongest single hit
4,810 ▲
1,762
Damage per second of cooldowndamage per cast ÷ cooldown
152 ▲
112
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.23 → 0.31 s ▲
No
Control & cancelling
Cancel into another skill
Only into 15 specific skills
Yes, at any moment ▲
Moves you
about 61 units
about 80 units
Effect on enemies
Hit reaction
drop in place
launch, drop in place
Melee hit reachrange of the attack itself
70
90 ▲
Moment by moment
Classic+
The cast (1.2 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0.23 s: invincible until 0.31 s 0.4 s: hit for ≈ 4,569 (drop in place) 0.4 s: moves you forward until 0.45 s 0.6 s: dash cancel opens
Legacy
The cast (1.2 s long) 0 s: walk through enemies until 0.4 s 0 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 1,674 (drop in place) 2×, 0.5–0.6 s: hit for ≈ 838 (launch) 0.6 s: dash cancel opens
In-game descriptionDashes in and cuts at the Achilles' tendons of an enemy. The affected enemy moves slower than normal for the duration of battle.
Attribute effect:Magical[Light]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (7,216 vs 2,643).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,216 ▲
≈ 2,643
Strongest single hit
1,266 ▲
464
Damage per second of cooldowndamage per cast ÷ cooldown
289 ▲
106
Moment by moment
Classic+
The cast (2 s long) 0.33 s: moves you forward until 0.43 s 0.33 s: walk through enemies until 0.43 s 0.4 s: hit for ≈ 1,203 (launch) 0.57 s: walk through enemies until 0.63 s 0.57 s: moves you forward until 0.63 s 0.61 s: hit for ≈ 1,203 (launch) 0.63 s: dash cancel opens 0.73 s: moves you forward until 0.83 s 0.73 s: walk through enemies until 0.83 s 0.8 s: hit for ≈ 1,203 (launch) 0.8 s: on enemies: −40% move speed for 10 s 0.93 s: moves you forward until 1.03 s 0.93 s: walk through enemies until 1.03 s 1 s: hit for ≈ 1,203 (launch) 1.13 s: moves you forward until 1.23 s 1.13 s: walk through enemies until 1.23 s 1.21 s: hit for ≈ 1,203 (launch) 1.33 s: moves you forward until 1.4 s 1.33 s: walk through enemies until 1.4 s 1.4 s: hit for ≈ 1,203 (launch) 1.43 s: moves you forward until 1.53 s
Legacy
The cast (2 s long) 0.33 s: moves you forward until 0.43 s 0.33 s: walk through enemies until 0.43 s 0.4 s: hit for ≈ 440 (launch) 0.57 s: walk through enemies until 0.63 s 0.57 s: moves you forward until 0.63 s 0.61 s: hit for ≈ 440 (launch) 0.63 s: dash cancel opens 0.73 s: moves you forward until 0.83 s 0.73 s: walk through enemies until 0.83 s 0.8 s: hit for ≈ 440 (launch) 0.8 s: on enemies: −40% move speed for 10 s 0.93 s: moves you forward until 1.03 s 0.93 s: walk through enemies until 1.03 s 1 s: hit for ≈ 440 (launch) 1.13 s: moves you forward until 1.23 s 1.13 s: walk through enemies until 1.23 s 1.21 s: hit for ≈ 440 (launch) 1.33 s: moves you forward until 1.4 s 1.33 s: walk through enemies until 1.4 s 1.4 s: hit for ≈ 440 (launch) 1.43 s: moves you forward until 1.53 s
In-game descriptionAttacks with a powerful double slash and knocks the enemy out.
Attribute Effect:Magical[Light]
Key differences
Classic+Classic+ hits harder: about 2.7× the damage per cast (5,489 vs 2,010).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,489 ▲
≈ 2,010
Strongest single hit
2,889 ▲
1,058
Damage per second of cooldowndamage per cast ÷ cooldown
183 ▲
67
Moment by moment
Classic+
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 2,745 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.53 s: hit for ≈ 2,745 (big launch)
Legacy
The cast (2.3 s long) 0.5 s: moves you forward until 0.6 s 0.61 s: hit for ≈ 1,005 (launch) 0.67 s: dash cancel opens 1.43 s: moves you forward until 1.5 s 1.53 s: hit for ≈ 1,005 (big launch)
DiffersPassive effect — Classic+: +820 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 70; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 7
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 9; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 60; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 9
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 8; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 71; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 8
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +300 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 6 levels (4 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 50; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
6 levels (4 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 50
Character level 1 ▲
Buffs & debuffs
Passive effect
+300 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
30
—
—
—
1
—
—
—
2
34
—
—
—
1
—
—
—
3
38
—
—
—
1
—
—
—
4
42
—
—
—
1
—
—
—
5
46
—
—
—
1
—
—
—
6
50
—
—
—
1
—
—
—
7
1
—
—
—
8
1
—
—
—
9
1
—
—
—
10
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.