Every Dacy skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
38skills compared
20hit harder in Classic+
0hit harder in Legacy
7with different protection while casting
0 / 1only in Classic+ / only in Legacy
5identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
DiffersMoves you — Classic+: about 24 units; Legacy: none.
What differs (max level)
Classic+
Legacy
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (6.09 s) ▲
No
Control & cancelling
Moves you
about 24 units
—
Transformation
Strongest basic attack
Attack S1: 1.81× ATK
Attack S1: ≈ 100
Every basic attack once, combined
4.23× ATK
≈ 234
Opening move
—
≈ 135,495
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1 (hit 2)
1.21× ATK
≈ 67
Attack A1 (hit 3)
1.21× ATK
≈ 67
Attack S1
1.81× ATK
≈ 100
Moment by moment
Classic+
Part 1 (3.49 s long) 0 s: invincible until 3.49 s 0 s: immune to damage until 3.49 s 3.2 s: fires a other projectile
Part 2 (2.6 s long) 0 s: invincible until 2.6 s 0 s: immune to damage until 2.6 s 0 s: moves you forward until 0.59 s 0.45 s: on you: transforms you, +500 max ATK (no effect on players), +6,000 max HP, invincible for 40 s
Legacy
Part 1 (3.49 s long) 0 s: immune to damage until 3.49 s 3.2 s: fires a other projectile
Part 2 (2.6 s long) 0 s: immune to damage until 2.6 s 0.4 s: on you: transforms you, +500 max ATK (no effect on players), +6,000 max HP, invincible for 40 s 0.45 s: on you: transforms you, invincible for 3 s
In-game descriptionDacy and the dolls disturb their enemies with their happy dance. Monsters take additional damage when they come in contact with the dolls.
Attribute effect:Physical
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (12,221 vs 5,245).
LegacyCooldown: 150 s in Classic+, 90 s in Legacy.
LegacyDamage immunity — Classic+: 0 → 13.53 s — all damage; Legacy: whole cast (14.2 s) — all damage.
LegacyDash cancel — Classic+: from 4.5 s; Legacy: from 0 s.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown
150 s
90 s ▲
Damage
Damage per castone target, every hit landing
≈ 12,221 ▲
≈ 5,245
Strongest single hit
933 ▲
400
Damage per second of cooldowndamage per cast ÷ cooldown
81 ▲
58
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0 → 13.53 s — all damage
Whole cast (14.2 s) — all damage ▲
Control & cancelling
Cancel by dashing
From 4.5 s
From 0 s ▲
Projectiles
Damage projectile: damage per hit
933 ▲
400
Damage projectile 2: damage per hit
933 ▲
400
Damage projectile 3: damage per hit
933 ▲
400
Damage projectile 4: damage per hit
933 ▲
400
Damage projectile 5: damage per hit
933 ▲
400
Damage projectile 6: damage per hit
933 ▲
400
Moment by moment
Classic+
Part 1 (5.53 s long) 0 s: immune to damage until 5.53 s 2×, 0.5–1 s: hit for ≈ 246 (daze) 1.33 s: fires a damage projectile 1.6 s: hit for ≈ 246 (daze) 1.67 s: fires a damage projectile 2 s: fires a damage projectile 2.33 s: fires a damage projectile 2.67 s: fires a damage projectile 3 s: fires a damage projectile 4.5 s: dash cancel opens
Part 2 (8.67 s long) 0 s: immune to damage until 8 s 0 s: dash cancel opens 8×, 0.1–7 s: hit for ≈ 739 (daze)
Legacy
Part 1 (5.53 s long) 0 s: immune to damage until 5.53 s 0 s: dash cancel opens 2×, 0.5–1 s: hit for ≈ 105 (daze) 1.33 s: fires a damage projectile 1.6 s: hit for ≈ 105 (daze) 1.67 s: fires a damage projectile 2 s: fires a damage projectile 2.33 s: fires a damage projectile 2.67 s: fires a damage projectile 3 s: fires a damage projectile
Part 2 (8.67 s long) 0 s: immune to damage until 8.67 s 0 s: dash cancel opens 8×, 0.1–7 s: hit for ≈ 317 (daze)
Damage per second of cooldowndamage per cast ÷ cooldown
308 ▲
236
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2.7 s) ▲
Moment by moment
Classic+
The cast (2.7 s long) 0.05 s: fires a other projectile 0.7 s: hit for ≈ 3,084 (launch) 1.3 s: move cancel opens 1.3 s: dash cancel opens 1.4 s: basic-attack cancel opens
Legacy
The cast (2.7 s long) 0 s: super armor until 2.7 s 0.05 s: fires a other projectile 0.7 s: hit for ≈ 2,362 (launch) 1.3 s: move cancel opens 1.3 s: dash cancel opens 1.4 s: basic-attack cancel opens
In-game descriptionSummons a glove that slaps an enemy.
Attribute effect:Physical
Additional effect: Height+++
Key differences
Classic+Classic+ hits harder: about 2× the damage per cast (7,548 vs 3,805).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,548 ▲
≈ 3,805
Strongest single hit
1,360 ▲
686
Damage per second of cooldowndamage per cast ÷ cooldown
503 ▲
254
Moment by moment
Classic+
The cast (1.53 s long) 0.1 s: fires a other projectile 0.1 s: fires a other projectile 0.1 s: fires a other projectile 3×, 0.59–0.59 s: hit for ≈ 1,258 (launch) 0.91 s: dash cancel opens 3×, 1.1–1.1 s: hit for ≈ 1,258 (big launch)
Legacy
The cast (1.53 s long) 0.1 s: fires a other projectile 0.1 s: fires a other projectile 0.1 s: fires a other projectile 3×, 0.59–0.59 s: hit for ≈ 634 (launch) 0.91 s: dash cancel opens 3×, 1.1–1.1 s: hit for ≈ 634 (big launch)
In-game descriptionMercilessly repeated punches. Rapidly press the A button repeatedly to continue the combination attack.
Attribute effect:Magical[Fire]
Additional effect: Attack+++
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (7,841 vs 5,527).
LegacyDamage immunity — Classic+: 0 → 0.9 s — all damage; Legacy: whole cast (3.99 s) — all damage.
DiffersCast time: 2.5 s in Classic+, 3.99 s in Legacy.
DiffersExtra moves inside the skill — Classic+: Continues automatically when it hits; Legacy: none.
DiffersMoves you — Classic+: about 102 units; Legacy: about 132 units.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,841 ▲
≈ 5,527
Hits based on your weapon ATK
1 hit, totalling 0.7× ATK
—
Strongest single hit
1,025
1,037 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
314 ▲
221
Your safety while casting
Cast timeuntil the skill finishes on its own
2.5 s
3.99 s
Damage immunityhits of the covered types do nothing to you
0 → 0.9 s — all damage
Whole cast (3.99 s) — all damage ▲
Control & cancelling
Extra moves inside the skill
Continues automatically when it hits
—
Moves you
about 102 units
about 132 units
Moment by moment
Classic+
Part 1 (1.5 s long) 0 s: moves you forward until 0.9 s 0 s: immune to damage until 0.9 s 0 s: dash cancel opens 0.81 s: hit for ≈ 871 (flinch)
Part 2 (1 s long) 0 s: dash cancel opens 0.05 s: moves you back until 1 s
Optional follow-up (0.73 s long) 0.3 s: moves you forward until 0.43 s 0.32 s: hit for 0.7× ATK (flinch) 0.33 s: hit for ≈ 871 (daze)
Optional follow-up (1.6 s long) 0 s: fires a other projectile 0.32 s: hit for ≈ 871 (daze) 2×, 0.62–0.92 s: hit for ≈ 871 (flinch)
Optional follow-up (0.87 s long) 0.03 s: moves you forward until 0.6 s 4×, 0.17–0.47 s: hit for ≈ 871 (launch) 0.6 s: moves you forward until 0.74 s
Legacy
Part 1 (0.85 s long) 0 s: moves you forward until 0.9 s 0 s: immune to damage until 0.85 s 0 s: dash cancel opens 0.81 s: hit for ≈ 534 (flinch)
Part 2 (0.33 s long) 0 s: immune to damage until 0.33 s 0 s: dash cancel opens 0.3 s: moves you forward until 0.43 s 0.32 s: hit for ≈ 985 (flinch) 0.33 s: hit for ≈ 534 (daze)
Part 3 (0.94 s long) 0 s: immune to damage until 0.94 s 0 s: dash cancel opens 0 s: fires a other projectile 0.32 s: hit for ≈ 534 (daze) 2×, 0.62–0.92 s: hit for ≈ 534 (flinch)
Part 4 (0.87 s long) 0 s: immune to damage until 0.87 s 0 s: dash cancel opens 0.03 s: moves you forward until 0.6 s 3×, 0.17–0.37 s: hit for ≈ 534 (launch) 0.47 s: hit for ≈ 267 (launch) 0.6 s: moves you forward until 0.74 s
Part 5 (1 s long) 0 s: immune to damage until 1 s 0 s: dash cancel opens 0.05 s: moves you back until 1 s
In-game descriptionRepeatedly delivers powerful blows to the enemy.
Attribute effect:Physical
Additional effect: Attack++, Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.6× the damage per cast (5,039 vs 3,174).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,039 ▲
≈ 3,174
Strongest single hit
988 ▲
622
Damage per second of cooldowndamage per cast ÷ cooldown
336 ▲
212
Moment by moment
Classic+
The cast (2.37 s long) 0 s: super armor until 2.37 s 0 s: dash cancel opens 0.16 s: moves you forward until 1.76 s 0.37 s: hit for ≈ 840 (launch) 5×, 0.6–1.6 s: hit for ≈ 840 (flinch) 1.76 s: moves you forward until 2.06 s
Legacy
The cast (2.37 s long) 0 s: super armor until 2.37 s 0 s: dash cancel opens 0.16 s: moves you forward until 1.76 s 0.37 s: hit for ≈ 529 (launch) 5×, 0.6–1.6 s: hit for ≈ 529 (flinch) 1.76 s: moves you forward until 2.06 s
In-game descriptionFrancoise appears and throws a left hook, a right hook, and an uppercut before disappearing.
Attribute effect:Physical
Additional effects: Attack+++, Cancel Dash
Key differences
Classic+Classic+ hits harder: about 2.6× the damage per cast (15,491 vs 6,047).
LegacyDamage immunity — Classic+: 0 → 2.5 s — all damage; Legacy: whole cast (3 s) — all damage.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 15,491 ▲
≈ 6,047
Strongest single hit
2,025 ▲
790
Damage per second of cooldowndamage per cast ÷ cooldown
443 ▲
173
Your safety while casting
Damage immunityhits of the covered types do nothing to you
0 → 2.5 s — all damage
Whole cast (3 s) — all damage ▲
Projectiles
Damage projectile: damage per hit
2,025 ▲
790
Moment by moment
Classic+
The cast (3 s long) 0 s: immune to damage until 2.5 s 0.47 s: fires a damage projectile 0.47 s: fires a damage projectile 0.47 s: fires a damage projectile 1.61 s: dash cancel opens
Legacy
The cast (3 s long) 0 s: immune to damage until 3 s 0.47 s: fires a damage projectile 0.47 s: fires a damage projectile 0.47 s: fires a damage projectile 1.61 s: dash cancel opens
DiffersPassive effect — Classic+: +820 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 28; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 28
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +600 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 33; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 33
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 74; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +11 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 7; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 65; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 7
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 65
Character level 1 ▲
Buffs & debuffs
Passive effect
+11 MP per second — always on
+26 MP per second — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
7
—
—
—
1
—
—
—
2
14
—
—
—
1
—
—
—
3
21
—
—
—
1
—
—
—
4
28
—
—
—
1
—
—
—
5
35
—
—
—
1
—
—
—
6
42
—
—
—
1
—
—
—
7
49
—
—
—
1
—
—
—
8
56
—
—
—
1
—
—
—
9
63
—
—
—
1
—
—
—
10
64
—
—
—
1
—
—
—
11
65
—
—
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.