Every Tia skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
40skills compared
28hit harder in Classic+
0hit harder in Legacy
9with different protection while casting
7identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionCrouch your body and unleash it. With lightning speed, stab your opponent from behind with unbearable damage.
Attribute Effect:Physical
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (8,722 vs 6,978).
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 8,722 ▲
≈ 6,978
Strongest single hit
11,629 ▲
9,304
Damage per second of cooldowndamage per cast ÷ cooldown
73 ▲
58
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.93 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1 s long) 0.17 s: moves you forward until 0.4 s 0.17 s: walk through enemies until 0.37 s 0.17 s: invincible until 0.93 s 0.47 s: moves you back until 0.63 s 0.53 s: dash cancel opens 0.63 s: hit for ≈ 8,722 (launch)
Legacy
The cast (1 s long) 0 s: super armor until 1 s 0.17 s: moves you forward until 0.4 s 0.17 s: walk through enemies until 0.37 s 0.47 s: moves you back until 0.63 s 0.53 s: dash cancel opens 0.63 s: hit for ≈ 6,978 (launch)
In-game descriptionHides in the darkness and spreads the mantle of shadows to destroy all enemies.
Attribute effect: Physical
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (195,470 vs 156,385).
Classic+Invincible — Classic+: whole cast (6 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (6 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 195,470 ▲
≈ 156,385
Strongest single hit
8,946 ▲
7,157
Damage per second of cooldowndamage per cast ÷ cooldown
1,303 ▲
1,043
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (6 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
8,946 ▲
7,157
Damage projectile 2: damage per hit
8,946 ▲
7,157
Damage projectile 3: damage per hit
8,946 ▲
7,157
Moment by moment
Classic+
The cast (6 s long) 0 s: invincible until 6 s 0 s: immune to damage until 6 s 0.95 s: fires a damage projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 2 s: fires a damage projectile 2 s: fires a other projectile 2.05 s: fires a other projectile 2.1 s: fires a other projectile 2.15 s: fires a other projectile 2.2 s: fires a other projectile 2.25 s: fires a other projectile 2.3 s: fires a other projectile 2.35 s: fires a other projectile 2.4 s: fires a other projectile 2.45 s: fires a other projectile 2.5 s: fires a other projectile 2.55 s: fires a other projectile 2.6 s: fires a other projectile 2.65 s: fires a other projectile 2.7 s: fires a other projectile 2.75 s: fires a other projectile 2.8 s: fires a other projectile 2.85 s: fires a other projectile 2.9 s: fires a other projectile 2.95 s: fires a other projectile 3 s: fires a other projectile 3.05 s: fires a other projectile 3.1 s: fires a other projectile 3.15 s: fires a other projectile 3.2 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a other projectile 4.4 s: moves you forward until 4.5 s 4.73 s: fires a damage projectile 4.8 s: fires a damage projectile 4.86 s: fires a damage projectile 4.92 s: fires a damage projectile 5.02 s: fires a damage projectile 5.09 s: fires a damage projectile 5.16 s: fires a damage projectile 5.23 s: fires a damage projectile 5.3 s: fires a damage projectile 5.33 s: moves you forward until 5.7 s 5.37 s: fires a damage projectile 5.91 s: on you: invincible for 2 s
Legacy
The cast (6 s long) 0 s: immune to damage until 6 s 0.95 s: fires a damage projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 0.95 s: fires a other projectile 2 s: fires a damage projectile 2 s: fires a other projectile 2.05 s: fires a other projectile 2.1 s: fires a other projectile 2.15 s: fires a other projectile 2.2 s: fires a other projectile 2.25 s: fires a other projectile 2.3 s: fires a other projectile 2.35 s: fires a other projectile 2.4 s: fires a other projectile 2.45 s: fires a other projectile 2.5 s: fires a other projectile 2.55 s: fires a other projectile 2.6 s: fires a other projectile 2.65 s: fires a other projectile 2.7 s: fires a other projectile 2.75 s: fires a other projectile 2.8 s: fires a other projectile 2.85 s: fires a other projectile 2.9 s: fires a other projectile 2.95 s: fires a other projectile 3 s: fires a other projectile 3.05 s: fires a other projectile 3.1 s: fires a other projectile 3.15 s: fires a other projectile 3.2 s: fires a other projectile 3.25 s: fires a other projectile 3.3 s: fires a other projectile 3.35 s: fires a other projectile 3.4 s: fires a other projectile 3.45 s: fires a other projectile 3.5 s: fires a other projectile 3.55 s: fires a other projectile 3.6 s: fires a other projectile 3.65 s: fires a other projectile 3.7 s: fires a other projectile 3.75 s: fires a other projectile 3.8 s: fires a other projectile 3.85 s: fires a other projectile 3.9 s: fires a other projectile 3.95 s: fires a other projectile 4 s: fires a other projectile 4.4 s: moves you forward until 4.5 s 4.73 s: fires a damage projectile 4.8 s: fires a damage projectile 4.86 s: fires a damage projectile 4.92 s: fires a damage projectile 5.02 s: fires a damage projectile 5.09 s: fires a damage projectile 5.16 s: fires a damage projectile 5.23 s: fires a damage projectile 5.3 s: fires a damage projectile 5.33 s: moves you forward until 5.7 s 5.37 s: fires a damage projectile 5.91 s: on you: invincible, walks through enemies for 5 s
In-game descriptionBlows away the enemies with a bomb that detonates shortly after being planted.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Attack+++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (6,464 vs 5,171).
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,464 ▲
≈ 5,171
Strongest single hit
1,701 ▲
1,361
Damage per second of cooldowndamage per cast ÷ cooldown
209 ▲
167
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.13 → 0.38 s; 0.91 → 1.21 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.97 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Projectiles
Damage projectile: damage per hit
1,701 ▲
1,361
Moment by moment
Classic+
The cast (1.97 s long) 0 s: moves you forward until 0.1 s 0.1 s: dash cancel opens 0.13 s: invincible until 0.38 s 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,616 (flinch) 0.5 s: fires a damage projectile 0.65 s: fires a damage projectile 0.8 s: fires a damage projectile 0.86 s: moves you back until 1.06 s 0.91 s: invincible until 1.21 s
Legacy
The cast (1.97 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.97 s 0.1 s: dash cancel opens 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,293 (flinch) 0.5 s: fires a damage projectile 0.65 s: fires a damage projectile 0.8 s: fires a damage projectile 0.86 s: moves you back until 1.06 s
In-game descriptionA wide range of powerful bombs allows you to jump ahead of the enemy.
Attribute Effect:Magical[Poison]
Additional Effects: Attack+++, Range+
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (12,905 vs 10,327).
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
LegacyDash cancel — Classic+: no; Legacy: from 0 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 12,905 ▲
≈ 10,327
Strongest single hit
849 ▲
679
Damage per second of cooldowndamage per cast ÷ cooldown
239 ▲
191
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.73 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Cancel by dashing
No
From 0 s ▲
Projectiles
Damage projectile: damage per hit
849 ▲
679
Moment by moment
Classic+
The cast (1.67 s long) 0.17 s: invincible until 0.73 s 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.96 s 0.43 s: fires a damage projectile 0.51 s: fires a damage projectile 0.61 s: fires a damage projectile 0.71 s: fires a damage projectile 0.81 s: fires a damage projectile 0.91 s: fires a damage projectile 1.01 s: fires a damage projectile 1.11 s: fires a damage projectile 1.21 s: fires a damage projectile 1.31 s: fires a damage projectile 1.36 s: fires a damage projectile 1.41 s: fires a damage projectile 1.46 s: fires a damage projectile 1.51 s: fires a damage projectile 1.56 s: fires a damage projectile 1.61 s: fires a damage projectile
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.96 s 0.43 s: fires a damage projectile 0.51 s: fires a damage projectile 0.61 s: fires a damage projectile 0.71 s: fires a damage projectile 0.81 s: fires a damage projectile 0.91 s: fires a damage projectile 1.01 s: fires a damage projectile 1.11 s: fires a damage projectile 1.21 s: fires a damage projectile 1.31 s: fires a damage projectile 1.36 s: fires a damage projectile 1.41 s: fires a damage projectile 1.46 s: fires a damage projectile 1.51 s: fires a damage projectile 1.56 s: fires a damage projectile 1.61 s: fires a damage projectile
In-game descriptionKick an opponent twice. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Height+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,461 vs 1,966).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,461 ▲
≈ 1,966
Strongest single hit
370 ▲
296
Damage per second of cooldowndamage per cast ÷ cooldown
164 ▲
131
Moment by moment
Classic+
The cast (0.66 s long) 0 s: press attack a → follow-up 0.17 s: moves you forward until 0.6 s 0.4 s: dash cancel opens 2×, 0.43–0.63 s: hit for ≈ 352 (flinch)
Optional follow-up (1.17 s long) 0 s: moves you forward until 0.3 s 0.2 s: hit for ≈ 352 (launch) 4×, 0.33–0.43 s: hit for ≈ 352 (flinch) 0.77 s: moves you forward until 1 s
Legacy
The cast (0.66 s long) 0 s: press attack a → follow-up 0.17 s: moves you forward until 0.6 s 0.4 s: dash cancel opens 2×, 0.43–0.63 s: hit for ≈ 281 (flinch)
Optional follow-up (1.17 s long) 0 s: moves you forward until 0.3 s 0.2 s: hit for ≈ 281 (launch) 4×, 0.33–0.43 s: hit for ≈ 281 (flinch) 0.77 s: moves you forward until 1 s
In-game descriptionLifts your opponent up high with a rising blow, then smashes him to the ground with an aerial blow. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effects: Finishing Blow+++, Height+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,120 vs 1,695).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,120 ▲
≈ 1,695
Strongest single hit
279 ▲
223
Damage per second of cooldowndamage per cast ÷ cooldown
141 ▲
113
Moment by moment
Classic+
The cast (0.53 s long) 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.2 s: hit for ≈ 265 (flinch) 0.21 s: moves you forward until 0.6 s 2×, 0.23–0.26 s: hit for ≈ 265 (flinch) 0.27 s: hit for ≈ 265 (launch) 0.27 s: move cancel opens 0.37 s: press attack a → follow-up
Optional follow-up (1 s long) 0 s: dash cancel opens 4×, 0.1–0.2 s: hit for ≈ 265 (launch)
Legacy
The cast (0.53 s long) 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.2 s: hit for ≈ 212 (flinch) 0.21 s: moves you forward until 0.6 s 2×, 0.23–0.26 s: hit for ≈ 212 (flinch) 0.27 s: hit for ≈ 212 (launch) 0.27 s: move cancel opens 0.37 s: press attack a → follow-up
Optional follow-up (1 s long) 0 s: dash cancel opens 4×, 0.1–0.2 s: hit for ≈ 212 (launch)
In-game descriptionAttacks an upright or prone opponent with a rising blow, then gives him a strong chain roundhouse kick. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effect: Attack+++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (1,921 vs 1,537).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,921 ▲
≈ 1,537
Strongest single hit
674 ▲
539
Damage per second of cooldowndamage per cast ÷ cooldown
128 ▲
102
Moment by moment
Classic+
Part 1 (0.37 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.27 s: move cancel opens 0.27 s: hit for ≈ 640 (launch)
Part 2 (0.43 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: move cancel opens 0.23 s: hit for ≈ 640 (launch) 0.33 s: basic-attack cancel opens
Part 3 (0.8 s long) 0 s: moves you forward until 0.3 s 0 s: basic-attack cancel opens 0 s: dash cancel opens 0.23 s: hit for ≈ 640 (launch)
Legacy
Part 1 (0.37 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.27 s: move cancel opens 0.27 s: hit for ≈ 512 (launch)
Part 2 (0.43 s long) 0 s: moves you forward until 0.3 s 0 s: dash cancel opens 0.2 s: move cancel opens 0.23 s: hit for ≈ 512 (launch) 0.33 s: basic-attack cancel opens
Part 3 (0.8 s long) 0 s: moves you forward until 0.3 s 0 s: basic-attack cancel opens 0 s: dash cancel opens 0.23 s: hit for ≈ 512 (launch)
In-game descriptionBlind your opponent with black fog. With A key, additional below(s) is possible
Attribute Effect: Physical
Additional Effect: Attack+++, Function+++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (644 vs 515).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 644 ▲
≈ 515
Strongest single hit
678 ▲
542
Damage per second of cooldowndamage per cast ÷ cooldown
12 ▲
10
Moment by moment
Classic+
The cast (0.93 s long) 0.1 s: moves you forward until 0.27 s 0.2 s: hit for ≈ 644 (flinch) 0.2 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s 0.3 s: moves you forward until 0.7 s
Legacy
The cast (0.93 s long) 0.1 s: moves you forward until 0.27 s 0.2 s: hit for ≈ 515 (flinch) 0.2 s: dash cancel opens 0.2 s: basic-attack cancel opens 0.25 s: on enemies: blinded (monsters lose sight of targets) for 8 s 0.3 s: moves you forward until 0.7 s
In-game descriptionAttacks the enemy from behind to stun them. Three times the usual amount of damage is inflicted.
Attribute Effect: Physical
Additional Effect: Attack+++, Cancel Dash
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (1,514 vs 1,211).
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,514 ▲
≈ 1,211
Strongest single hit
2,018 ▲
1,614
Damage per second of cooldowndamage per cast ÷ cooldown
49 ▲
39
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.13 → 0.38 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.17 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1.17 s long) 0 s: moves you forward until 0.1 s 0 s: dash cancel opens 0.13 s: invincible until 0.38 s 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,514 (flinch)
Legacy
The cast (1.17 s long) 0 s: moves you forward until 0.1 s 0 s: super armor until 1.17 s 0 s: dash cancel opens 0.2 s: moves you forward until 0.38 s 0.4 s: hit for ≈ 1,211 (flinch)
In-game descriptionRushes the enemy and delivers a strong jab.
Attribute Effect: Physical
Additional Effects: Attack+++, Function+
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (3,160 vs 2,529).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,160 ▲
≈ 2,529
Strongest single hit
1,663 ▲
1,331
Damage per second of cooldowndamage per cast ÷ cooldown
105 ▲
84
Moment by moment
Classic+
The cast (0.83 s long) 0.4 s: moves you forward until 0.66 s 0.4 s: dash cancel opens 0.51 s: hit for ≈ 1,580 (launch) 0.63 s: hit for ≈ 1,580 (big launch)
Legacy
The cast (0.83 s long) 0.4 s: moves you forward until 0.66 s 0.4 s: dash cancel opens 0.51 s: hit for ≈ 1,264 (launch) 0.63 s: hit for ≈ 1,264 (big launch)
In-game descriptionTosses a throwing knife to hold an enemy back.
Attribute Effect:Magical[Poison]
Additional Effects: Penetration, Cancel Dash, Attack+++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (316 vs 254).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 316 ▲
≈ 254
Strongest single hit
186 ▲
149
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionInstantly dodges an attack before charging at the enemy. Attack from behind to reinforce your attack.
Attribute Effect: Physical
Additional Effects: Cancel Dash, Immunity to Immobilization, Attack+++
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (2,835 vs 2,268).
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,835 ▲
≈ 2,268
Strongest single hit
2,984 ▲
2,388
Damage per second of cooldowndamage per cast ÷ cooldown
94 ▲
76
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0 → 0.23 s; 0.4 → 0.7 s ▲
No
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Moment by moment
Classic+
The cast (1.83 s long) 0 s: moves you back until 0.23 s 0 s: invincible until 0.23 s 0 s: super armor until 1.82 s 0.1 s: dash cancel opens 0.4 s: invincible until 0.7 s 0.5 s: moves you forward until 0.67 s 0.7 s: hit for ≈ 2,835 (big launch) 1.2 s: dash cancel opens
Legacy
The cast (1.83 s long) 0 s: moves you back until 0.23 s 0 s: super armor until 1.83 s 0 s: super armor until 1.83 s 0 s: super armor until 1.83 s 0.1 s: dash cancel opens 0.5 s: moves you forward until 0.67 s 0.7 s: hit for ≈ 2,268 (big launch) 1.2 s: dash cancel opens
In-game descriptionCauses a high speed cyclone that delivers heavy damage.
Attribute Effect: Physical
Additional Effects: Attack+++, Range+, Height+
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (2,385 vs 1,908).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,385 ▲
≈ 1,908
Strongest single hit
1,255 ▲
1,004
Damage per second of cooldowndamage per cast ÷ cooldown
159 ▲
127
Moment by moment
Classic+
The cast (1 s long) 0 s: dash cancel opens 0.17 s: hit for ≈ 1,192 (flinch) 0.43 s: moves you forward until 0.67 s 0.57 s: hit for ≈ 1,192 (big launch)
Legacy
The cast (1 s long) 0 s: dash cancel opens 0.17 s: hit for ≈ 954 (flinch) 0.43 s: moves you forward until 0.67 s 0.57 s: hit for ≈ 954 (big launch)
In-game descriptionConfuses the opponent by sending a shadow of yourself to the opponent (Press 'A' after sending the first shadow to send another one, and the opponent will be knocked out when hit by your shadow).
Attribute Effect: Physical
Additional Effect: Missile+++, Cancel Dash, Penetration
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (7,468 vs 5,986).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,468 ▲
≈ 5,986
Strongest single hit
414 ▲
332
Damage per second of cooldowndamage per cast ÷ cooldown
241 ▲
193
Projectiles
Damage projectile: damage per hit
414 ▲
332
Moment by moment
Classic+
The cast (1.5 s long) 0.1 s: dash cancel opens 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 389 (daze) 0.4 s: dash cancel opens
Legacy
The cast (1.5 s long) 0.1 s: dash cancel opens 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 310 (daze) 0.4 s: dash cancel opens
In-game descriptionCreates powerful copies of yourself that are capable of penetrating the enemy. Launch them at the enemy to cause confusion (After launching a copy, press 'A' to launch additional copies).
Attribute Effect: Physical
Additional Effect: Missile+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (6,488 vs 5,188).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,488 ▲
≈ 5,188
Strongest single hit
240 ▲
192
Damage per second of cooldowndamage per cast ÷ cooldown
216 ▲
173
Projectiles
Damage projectile: damage per hit
240 ▲
192
Moment by moment
Classic+
The cast (1.5 s long) 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.6 s: dash cancel opens 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 105 (daze) 0.4 s: dash cancel opens
Legacy
The cast (1.5 s long) 0.23 s: fires a damage projectile 0.33 s: fires a damage projectile 0.43 s: fires a damage projectile 0.53 s: fires a damage projectile 0.53 s: fires a damage projectile 0.6 s: dash cancel opens 0.61 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.63 s: fires a damage projectile 0.73 s: fires a damage projectile 0.93 s: fires a damage projectile 1.33 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0.07 s: moves you forward until 0.31 s 0.1 s: fires a damage projectile 0.15 s: fires a damage projectile 0.15 s: fires a damage projectile 0.31 s: hit for ≈ 84 (daze) 0.4 s: dash cancel opens
In-game descriptionStrikes the ground with tremendous force, sending a shockwave that deals heavy damage to upright or prone opponents.
Attribute Effect: Physical
Additional Effects: Attack+++, Range+, Height+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (6,475 vs 5,179).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 6,475 ▲
≈ 5,179
Strongest single hit
1,704 ▲
1,363
Damage per second of cooldowndamage per cast ÷ cooldown
162 ▲
129
Moment by moment
Classic+
The cast (2.83 s long) 0.39 s: moves you forward until 0.45 s 0.49 s: hit for ≈ 1,619 (launch) 0.72 s: moves you forward until 0.82 s 0.82 s: hit for ≈ 1,619 (launch) 0.97 s: dash cancel opens 1.42 s: moves you forward until 1.52 s 2×, 1.62–1.89 s: hit for ≈ 1,619 (launch)
Legacy
The cast (2.83 s long) 0.39 s: moves you forward until 0.45 s 0.49 s: hit for ≈ 1,295 (launch) 0.72 s: moves you forward until 0.82 s 0.82 s: hit for ≈ 1,295 (launch) 0.97 s: dash cancel opens 1.42 s: moves you forward until 1.52 s 2×, 1.62–1.89 s: hit for ≈ 1,295 (launch)
LegacyCancelling into another skill — Classic+: no; Legacy: Yes, at any moment.
LegacyDash cancel — Classic+: no; Legacy: from 0 s.
DiffersEffect on enemies (Classic+ only): blinded (monsters lose sight of targets) — for 7 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,848 ▲
≈ 2,278
Strongest single hit
2,998 ▲
2,398
Damage per second of cooldowndamage per cast ÷ cooldown
57 ▲
46
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.17 → 0.73 s ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.67 s) ▲
Control & cancelling
Cancel into another skill
No
Yes, at any moment ▲
Cancel by dashing
No
From 0 s ▲
Buffs & debuffs
Effect on enemies
blinded (monsters lose sight of targets) — for 7 s
—
Moment by moment
Classic+
The cast (1.67 s long) 0.17 s: walk through enemies until 0.73 s 0.17 s: invincible until 0.73 s 0.17 s: moves you forward until 0.73 s 0.21 s: on enemies: blinded (monsters lose sight of targets) for 7 s 0.34 s: hit for ≈ 2,848
Legacy
The cast (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 0.17 s: walk through enemies until 0.73 s 0.17 s: moves you forward until 0.73 s 0.34 s: hit for ≈ 2,278
In-game descriptionHides and jumps out all of a sudden to throw bombs at the enemy and inflict damage (You can move and attack in all four directions after using this skill).
Attribute Effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (17,784 vs 14,220).
LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: 0.77 → 2.6 s; during 4 follow-up moves.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 17,784 ▲
≈ 14,220
Strongest single hit
624 ▲
499
Damage per second of cooldowndamage per cast ÷ cooldown
773 ▲
618
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
0.77 → 1.2 s; during 4 follow-up moves ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
0.77 → 2.6 s; during 4 follow-up moves ▲
Projectiles
Damage projectile: damage per hit
624 ▲
499
Moment by moment
Classic+
Part 1 (0.77 s long) 0.77 s: press forward → follow-up 0.77 s: press back → follow-up 0.77 s: press right → follow-up 0.77 s: press left → follow-up
Part 2 (1.83 s long) 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you forward until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you back until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you right until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you left until 0.43 s 0 s: invincible until 0.43 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Legacy
Part 1 (0.77 s long) 0.77 s: press forward → follow-up 0.77 s: press back → follow-up 0.77 s: press right → follow-up 0.77 s: press left → follow-up
Part 2 (1.83 s long) 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you forward until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you back until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile 0.91 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you right until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
Optional follow-up (1.83 s long) 0 s: moves you left until 0.43 s 0 s: super armor until 1.83 s 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.8 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile 0.9 s: fires a damage projectile
In-game descriptionDefault keyboard setting: A-A-A-A-A-A 'Lifts the enemy up, then assaults him from all directions.
Attribute Effect: Physical
Additional Effects: Attack++, Function+
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (10,121 vs 8,098).
Classic+Invincible — Classic+: during 5 follow-up moves; Legacy: no.
LegacySuper armor (immune to immobilization) — Classic+: no; Legacy: during 5 follow-up moves.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 10,121 ▲
≈ 8,098
Strongest single hit
761 ▲
609
Damage per second of cooldowndamage per cast ÷ cooldown
220 ▲
176
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
during 5 follow-up moves ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
during 5 follow-up moves ▲
Moment by moment
Classic+
The cast (1.2 s long) 0.23 s: hit for ≈ 723 (launch) 0.53 s: moves you forward until 0.67 s 0.6 s: hit for ≈ 723 (launch)
Optional follow-up (1.67 s long) 0 s: invincible until 1.67 s 2×, 0.28–0.43 s: hit for ≈ 723 (launch) 0.83 s: moves you back until 1.03 s
Optional follow-up (1.4 s long) 0 s: invincible until 1.4 s 2×, 0.04–0.2 s: hit for ≈ 723 (launch)
Optional follow-up (1.4 s long) 0 s: invincible until 1.4 s 0.03 s: hit for ≈ 723 (launch)
Optional follow-up (1.4 s long) 0 s: invincible until 1.4 s 0.04 s: hit for ≈ 723 (launch)
Optional follow-up (1.4 s long) 0 s: invincible until 1.4 s 0.04 s: hit for ≈ 723 (launch)
Optional follow-up (1.07 s long) 5×, 0.03–0.33 s: hit for ≈ 723 (launch)
Legacy
The cast (1.2 s long) 0.23 s: hit for ≈ 578 (launch) 0.53 s: moves you forward until 0.67 s 0.6 s: hit for ≈ 578 (launch)
Optional follow-up (1.67 s long) 0 s: super armor until 1.67 s 2×, 0.28–0.43 s: hit for ≈ 578 (launch) 0.83 s: moves you back until 1.03 s
Optional follow-up (1.4 s long) 0 s: super armor until 1.4 s 2×, 0.04–0.2 s: hit for ≈ 578 (launch)
Optional follow-up (1.4 s long) 0 s: super armor until 1.4 s 0.03 s: hit for ≈ 578 (launch)
Optional follow-up (1.4 s long) 0 s: super armor until 1.4 s 0.04 s: hit for ≈ 578 (launch)
Optional follow-up (1.4 s long) 0 s: super armor until 1.4 s 0.04 s: hit for ≈ 578 (launch)
Optional follow-up (1.07 s long) 5×, 0.03–0.33 s: hit for ≈ 578 (launch)
In-game descriptionDodges the obstacles by moving left and right, then rushes at the enemy. Attack from behind to reinforce your Attack.
Attribute Effect: Physical
Additional Effects: Attack+++, Function+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (2,981 vs 2,385).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,981 ▲
≈ 2,385
Strongest single hit
3,138 ▲
2,510
Damage per second of cooldowndamage per cast ÷ cooldown
99 ▲
79
Moment by moment
Classic+
The cast (1.17 s long) 0.23 s: moves you sideways until 0.37 s 0.3 s: dash cancel opens 0.37 s: moves you sideways until 0.57 s 0.57 s: moves you sideways until 0.7 s 0.73 s: hit for ≈ 2,981 (big launch)
Legacy
The cast (1.17 s long) 0.23 s: moves you sideways until 0.37 s 0.3 s: dash cancel opens 0.37 s: moves you sideways until 0.57 s 0.57 s: moves you sideways until 0.7 s 0.73 s: hit for ≈ 2,385 (big launch)
In-game descriptionRepeatedly delivers punches after quickly rushing in, blocking the enemy's sight, then follows up with a strong blow. When using this skill, quickly press 'A' multiple times for more dazzling attacks.
Attribute Effect: Physical
Additional Effects: Function+, Range+, Height+
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (12,492 vs 9,992).
DiffersExtra moves inside the skill — Classic+: Press Attack A between 0 and 1 s; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s; Legacy: Press Attack A; Press Attack A between 0 and 0.3 s; Press Attack B between 0 and 1.1 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 12,492 ▲
≈ 9,992
Strongest single hit
1,315 ▲
1,052
Damage per second of cooldowndamage per cast ÷ cooldown
139 ▲
111
Control & cancelling
Extra moves inside the skill
Press Attack A between 0 and 1 s
Press Attack A between 0 and 0.3 s
Press Attack B between 0 and 1.1 s
Press Attack A
Press Attack A between 0 and 0.3 s
Press Attack B between 0 and 1.1 s
Moment by moment
Classic+
The cast (1.5 s long) 0 s: dash cancel opens 0.53 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 1,249 (daze) 0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s 1 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0 s: super armor until 0.83 s 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.06 s: hit for ≈ 1,249 (daze) 0.13 s: moves you forward until 0.67 s 0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s 0.3 s: press attack a → follow-up
Optional follow-up (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 5×, 0.12–0.66 s: hit for ≈ 1,249 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 1,249 (flinch) 0.98 s: hit for ≈ 1,249 (daze) 1.2 s: press attack b → follow-up
Optional follow-up (1.07 s long) 0 s: super armor until 1.07 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 1,249 (daze) 0.7 s: dash cancel opens 0.7 s: move cancel opens
Legacy
The cast (1.5 s long) 0 s: dash cancel opens 0.53 s: moves you forward until 0.7 s 0.6 s: hit for ≈ 999 (daze) 0.6 s: on enemies: takes 30 poison damage every 1 s for 20 s 1 s: press attack a → follow-up
Optional follow-up (0.83 s long) 0 s: super armor until 0.83 s 0 s: moves you forward until 0.13 s 0 s: dash cancel opens 0.06 s: hit for ≈ 999 (daze) 0.13 s: moves you forward until 0.67 s 0.2 s: on enemies: blinded (monsters lose sight of targets) for 4 s 0.3 s: press attack a → follow-up
Optional follow-up (1.67 s long) 0 s: super armor until 1.67 s 0 s: dash cancel opens 5×, 0.12–0.66 s: hit for ≈ 999 (flinch) 0.83 s: moves you forward until 1 s 0.97 s: hit for ≈ 999 (flinch) 0.98 s: hit for ≈ 999 (daze) 1.2 s: press attack b → follow-up 1.2 s: press attack b → follow-up
Optional follow-up (1.07 s long) 0 s: super armor until 1.07 s 0 s: dash cancel opens 0.27 s: moves you forward until 0.4 s 0.4 s: hit for ≈ 999 (daze) 0.7 s: dash cancel opens 0.7 s: move cancel opens
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +12 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 73; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +770 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 75; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +500 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 10 levels (8 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 59; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
10 levels (8 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 59
Character level 1 ▲
Buffs & debuffs
Passive effect
+500 max MP — always on
+1,300 max MP; +65% max MP — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
20
—
—
—
1
—
—
—
2
26
—
—
—
1
—
—
—
3
32
—
—
—
1
—
—
—
4
38
—
—
—
1
—
—
—
5
41
—
—
—
1
—
—
—
6
47
—
—
—
1
—
—
—
7
53
—
—
—
1
—
—
—
8
59
—
—
—
1
—
—
—
9
59
—
—
—
1
—
—
—
10
59
—
—
—
1
—
—
—
11
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.