Every Arta skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
49skills compared
8hit harder in Classic+
1hit harder in Legacy
7with different protection while casting
1 / 6only in Classic+ / only in Legacy
4identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionThe pride of Arta, an indestructible ultimate weapon, appears and drops a powerful bomb.
Attribute effect:Magical[Fire]
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (258,529 vs 175,167).
Classic+Invincible — Classic+: whole cast (10.37 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (10.37 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 258,529 ▲
≈ 175,167
Strongest single hit
34,017 ▲
23,048
Damage per second of cooldowndamage per cast ÷ cooldown
1,724 ▲
1,168
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (10.37 s) ▲
No
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (10.37 s) ▲
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
34,017 ▲
23,048
Damage projectile 2: damage per hit
34,017 ▲
23,048
Moment by moment
Classic+
The cast (10.37 s long) 0 s: invincible until 10.37 s 0 s: immune to damage until 10.37 s 0.5 s: fires a other projectile 4 s: fires a damage projectile 5 s: fires a damage projectile 5.85 s: fires a damage projectile 8 s: fires a damage projectile 10.26 s: on you: invincible for 2 s
Legacy
The cast (10.37 s long) 0 s: super armor until 10.37 s 0 s: immune to damage until 10.37 s 0.5 s: fires a other projectile 4 s: fires a damage projectile 5 s: fires a damage projectile 5.85 s: fires a damage projectile 8 s: fires a damage projectile 10.26 s: on you: invincible, walks through enemies for 5 s
In-game descriptionSummons the Lab Defense Device D-2 to attack an enemy. The targeting sensor of this version has seen a lot of improvements and is now able to aim at targets with deadly accuracy.
Attribute effect:Magical[Fire]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (5,643 vs 4,005).
Damage per second of cooldowndamage per cast ÷ cooldown
188 ▲
133
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit
594 ▲
402
Damage projectile 2: damage per hit
0.96× ATK
207
Moment by moment
Classic+
The cast (2 s long) 0.67 s: fires a damage projectile 1.12 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile 2.59 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.67 s: fires a damage projectile 1.12 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile 2.59 s: fires a damage projectile
In-game descriptionSummons the F-5 device that explodes after enemies are lured towards it. It produces a much bigger explosion than F-4 does.
Attribute effect:Magical[Fire]
Additional Effects: Range++
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (6,267 vs 5,658).
DiffersSummon level (Legacy only): 86.
DiffersBasic attacks it has (Legacy only): 4.
DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
In-game descriptionSends out a radio signal for powerful missile support that will decimate enemies.
Attribute effect:Magical[Fire]
Additional Effects: Immunity to Immobilization
Key differences
LegacyLegacy hits harder: about 1.3× the damage per cast (8,147 vs 6,479).
DiffersNumber of hits per cast: 20 hits in Classic+, 39 hits in Legacy.
In-game descriptionThe ultimate damage capacity of the FX version has been further improved in this version. The impossibly dense projectile energy of this weapon will literally disintegrate enemies. Its manual reads, 'Lures enemies into a neat group and wipes them out in a single shot ♡'.
Attribute effect:Magical[Lightning]
Key differences
Classic+Classic+ hits slightly harder: 14,008 vs 13,554 damage per cast.
DiffersSummon level (Legacy only): 86.
DiffersBasic attacks it has (Legacy only): 4.
DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
In-game descriptionWildly swing Arta's hammer at enemies.
Attribute effect:Physical
Additional Effects: Immunity to Immobilization, Finishing Blow++, Height+
Key differences
LegacyLegacy hits slightly harder: 3,827 vs 3,671 damage per cast.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,671
≈ 3,827 ▲
Strongest single hit
966
1,007 ▲
Damage per second of cooldowndamage per cast ÷ cooldown
306
319 ▲
Moment by moment
Classic+
The cast (1.5 s long) 0 s: super armor until 1.5 s 0 s: dash cancel opens 0.23 s: moves you forward until 0.5 s 0.4 s: hit for ≈ 918 (flinch) 0.63 s: moves you forward until 1.03 s 3×, 0.7–0.83 s: hit for ≈ 918 (launch) 1.03 s: moves you forward until 1.2 s 1.06 s: dash cancel opens 1.06 s: basic-attack cancel opens
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0 s: dash cancel opens 0.23 s: moves you forward until 0.5 s 0.4 s: hit for ≈ 957 (flinch) 0.63 s: moves you forward until 1.03 s 3×, 0.7–0.83 s: hit for ≈ 957 (launch) 1.03 s: moves you forward until 1.2 s 1.06 s: dash cancel opens 1.06 s: basic-attack cancel opens
In-game descriptionSummons the Lab Defense Device D-1 to attack the enemy. A warning label reads, 'Targeting sensor may malfunction ♡'.
Attribute effect:Magical[Fire]
Additional Effects: Immunity to Immobilization
Key differences
Classic+Classic+ hits harder: about 1.1× the damage per cast (3,810 vs 3,414).
Damage per second of cooldowndamage per cast ÷ cooldown
224 ▲
201
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
1 → 2 s
Whole cast (2 s) ▲
Projectiles
Damage projectile: damage per hit
401 ▲
340
Damage projectile 2: damage per hit
0.77× ATK
207
Moment by moment
Classic+
The cast (2 s long) 0.67 s: fires a damage projectile 1 s: super armor until 2 s 1.09 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.59 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.67 s: fires a damage projectile 1.09 s: fires a damage projectile 1.19 s: fires a damage projectile 1.29 s: fires a damage projectile 1.39 s: fires a damage projectile 1.49 s: fires a damage projectile 1.59 s: fires a damage projectile 1.69 s: fires a damage projectile 1.79 s: fires a damage projectile 1.89 s: fires a damage projectile 1.99 s: fires a damage projectile
In-game descriptionSummons the S-2 device that continuously generates a powerful magnetic field. Its manual reads, 'The output is unstable and needs to be improved ♡'.
Attribute effect:Magical[Lightning]
Additional Effects: Range++, Height +
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (3,940 vs 3,141).
LegacyDash cancel — Classic+: from 1.13 s; Legacy: from 0.75 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 3,940 ▲
≈ 3,141
Strongest single hit
2,388 ▲
1,903
Damage per second of cooldowndamage per cast ÷ cooldown
158 ▲
126
Control & cancelling
Cancel by dashing
From 1.13 s
From 0.75 s ▲
Projectiles
Damage projectile: damage per hit
2,388 ▲
1,903
Moment by moment
Classic+
The cast (3.03 s long) 0.73 s: fires a other projectile 1.13 s: dash cancel opens 1.13 s: basic-attack cancel opens 1.23 s: fires a damage projectile
Legacy
The cast (3.03 s long) 0.73 s: fires a other projectile 0.75 s: dash cancel opens 1.13 s: basic-attack cancel opens 1.23 s: fires a damage projectile
In-game descriptionThe ultimate version from the F-series. Its manual reads, 'Lures enemies into a neat group and wipes them out in a single shot ♡'.
Attribute effect:Magical[Lightning]
Additional Effects: Cancel Dash, Range+, Height+
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (6,931 vs 4,695).
DiffersSummon level (Legacy only): 86.
DiffersBasic attacks it has (Legacy only): 4.
DiffersStrongest basic attack (Legacy only): Down attack: ≈ 75,433.
In-game descriptionSummons a DS-2 that attacks anyone who attacks Arta with tenacity and determination.
Attribute effect:Magical[Lightning]
Additional Effects: Duration+++, Height+
Key differences
Classic+Classic+ hits slightly harder: 1,492 vs 1,451 damage per cast.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 1,492 ▲
≈ 1,451
Strongest single hit
226 ▲
220
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a mountable combat robot called Artitan Mk. 28, an invention by Arta. A powerful but unreliable war machine.
Attribute effect:Magical[Fire]
Additional Effects: Attack+++++
Key differences
LegacyCooldown: 180 s in Classic+, 90 s in Legacy.
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (0.73 s) ▲
Buffs & debuffs
Buff on you
—
+25% all damage — for 30 s
Transformation
Form lasts
30 s
—
Basic attacks in the form
5
—
Strongest basic attack
Attack C1: 2.67× ATK
—
Every basic attack once, combined
8.34× ATK
—
Form attacks, move by move
Move (one use)
Classic+
Legacy
Attack A1
0.77× ATK
—
Attack A2
1.53× ATK
—
Attack A3
1.53× ATK
—
Attack B1
1.84× ATK
—
Attack C1
2.67× ATK
—
Moment by moment
Classic+
The cast (0.73 s long) 0 s: immune to damage until 0.73 s 0.61 s: heals you for 5 0.7 s: fires a other projectile 0.73 s: on you: transforms you, +412 max ATK (no effect on players) for 30 s
Legacy
The cast (0.73 s long) 0 s: super armor until 0.73 s 0 s: immune to damage until 0.73 s 0.61 s: heals you for 5 0.73 s: on you: +25% all damage for 30 s
In-game descriptionTransmutes the Zephyr Stone into a new source of energy. The process usually yields Zircon.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Eye of the Seas into a new source of energy. The process usually yields a Jade.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Poison Crystal into a new source of energy. The process usually yields an Amber.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Light of Holy Spirit into a new source of energy. This process usually yields a Ruby.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Thunder Stone into a new source of energy. The process usually yields a Morion.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes Rich Soil into a new source of energy. The process usually yields a Sapphire.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes Cryolite into a new source of energy. The process usually yields a Tourmaline.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Lava Stone into a new source of energy. The process usually yields an Emerald.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionTransmutes the Cursed Stone into a new source of energy. The process usually yields a Diamond.
Chances for a higher quality energy source increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a mechanical combat device made from Tantalunite.
Chances for a higher quality product increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a mechanical combat device made from Rutenium.
Chances for a higher quality product increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a mechanical combat device made from Adamantium.
Chances for a higher quality product increases as Arta's skill level goes up.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 0.9 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a premium quality Fortification Stone used for delicate work. This newly created stone can be used in fortifying accessories or support equipment.
The chances for a bonus product increases as Arta's skill level goes up.
Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
Classic+ descriptionCreates a premium quality Catalyst used for delicate work. This newly created catalyst can be used in fortifying accessories or support equipment.
The chances for a bonus product increases as Arta's skill level goes up.
Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
Classic+Only Classic+ has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
—
Skill levels
5 levels (3 with skill points, the rest from +skill-level items)
—
Max level needs
Character level 80
—
Cooldown
3 s
—
Cooldown reduction from DEXhow much your DEX shortens the cooldown
In-game descriptionCreates a Dimly Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.
The chances for a bonus product increases as Arta's skill level goes up.
Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.
The chances for a bonus product increases as Arta's skill level goes up.
Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a Brightly Shining Gem used for delicate work. The created gem can be used in fortifying accessories or support equipment.
Chances for an extra product increases as Arta's skill level goes up.
Players whose level is 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionCreates a Radiantly Shining Gem used for delicate work. This newly created gem can be used in fortifying accessories or support equipment.
The chances for a bonus product increases as Arta's skill level goes up.
Players whose level are 50 or higher can acquire the Crafting Materials from Carlos Perdal in the square.
Key differences
LegacyCooldown: 3 s in Classic+, 0.1 s in Legacy.
DiffersCast time: 1 s in Classic+, 0.05 s in Legacy.
In-game descriptionAll attacks inflict 15% more damage for a duration.
Key differences
Classic+MP cost: 871 MP in Classic+, 980 MP in Legacy.
DiffersSkill levels — Classic+: 12 levels (5 with skill points, the rest from +skill-level items); Legacy: 7 levels (5 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 52.
What differs (max level)
Classic+
Legacy
Learning & cost
Skill levels
12 levels (5 with skill points, the rest from +skill-level items)
7 levels (5 with skill points, the rest from +skill-level items)
Legacy descriptionDash forward and send out the fire from within your hammer.
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
11 levels
Max level needs
—
Character level 71
MP cost
—
198 MP
Cooldown
—
12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 4,989
Hits per cast
—
10 hits
Strongest single hit
—
1,007
Damage per second of cooldowndamage per cast ÷ cooldown
—
416
Damage type
—
Fire, Physical
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.77 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (1.77 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 1 s
Cancel by moving
—
From 1.67 s
Cancel into a basic attack
—
From 0.97 s
Extra moves inside the skill
—
Press Attack B
Moves you
—
about 80 units
Effect on enemies
Hit reaction
—
launch, flinch
Longest hit-stun
—
0.3 s
Melee hit reachrange of the attack itself
—
34
Projectiles
Damage projectile: fired per cast
—
2
Damage projectile: movement
—
stays in place
Damage projectile: lasts
—
1 s
Damage projectile: size
—
30
Damage projectile: timed hits
—
3
Damage projectile: damage per hit
—
207
Damage projectile: damage type
—
Fire
Damage projectile: hit reaction
—
launch
Moment by moment
Legacy
Part 1 (0.6 s long) 0 s: super armor until 0.6 s 0 s: moves you forward until 0.33 s 0.33 s: moves you forward until 0.4 s 2×, 0.4–0.5 s: hit for ≈ 957 (flinch) 0.53 s: basic-attack cancel opens 0.59 s: hit for ≈ 957 (flinch)
Part 2 (1.17 s long) 0 s: super armor until 1.17 s 0.01 s: fires a damage projectile 0.07 s: hit for ≈ 957 (launch) 0.11 s: fires a damage projectile 0.13 s: moves you back until 0.3 s 0.37 s: basic-attack cancel opens 0.4 s: dash cancel opens 0.57 s: basic-attack cancel opens 0.57 s: basic-attack cancel opens 1.07 s: move cancel opens
Legacy descriptionSpin your hammer around violently.
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
11 levels
Max level needs
—
Character level 71
MP cost
—
198 MP
Cooldown
—
12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 2,241
Hits per cast
—
12 hits
Strongest single hit
—
207
Damage per second of cooldowndamage per cast ÷ cooldown
—
187
Damage type
—
Fire
Your safety while casting
Cast timeuntil the skill finishes on its own
—
2.13 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (2.13 s)
Walk through enemies
—
Whole cast (2.13 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 1.73 s
Moves you
—
about 52 units
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Melee hit reachrange of the attack itself
—
30
Moment by moment
Legacy
Part 1 (0.6 s long) 0 s: super armor until 0.6 s 0 s: walk through enemies until 0.6 s 0 s: moves you forward until 0.6 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 2 (0.27 s long) 0 s: super armor until 0.27 s 0 s: walk through enemies until 0.27 s 0 s: moves you forward until 0.27 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 3 (0.27 s long) 0 s: super armor until 0.27 s 0 s: walk through enemies until 0.27 s 0 s: moves you forward until 0.27 s 3×, 0.07–0.27 s: hit for ≈ 187 (launch)
Part 4 (1 s long) 0 s: super armor until 1 s 0 s: walk through enemies until 1 s 0 s: moves you forward until 0.37 s 2×, 0.07–0.33 s: hit for ≈ 187 (launch) 0.6 s: dash cancel opens 0.6 s: hit for ≈ 187 (launch)
Legacy descriptionCharge your hammer before letting out the force of 10 fat girls falling from the sky.
Key differences
LegacyOnly Legacy has this skill.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
—
Character level 1
Skill levels
—
11 levels
Max level needs
—
Character level 71
MP cost
—
198 MP
Cooldown
—
12 s
Cooldown reduction from DEXhow much your DEX shortens the cooldown
—
Full
Can be reset by reset effects
—
Yes
Damage
Damage per castone target, every hit landing
—
≈ 1,774
Hits per cast
—
9 hits
Strongest single hit
—
207
Damage per second of cooldowndamage per cast ÷ cooldown
—
148
Damage type
—
Fire
Your safety while casting
Cast timeuntil the skill finishes on its own
—
1.25 s
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
—
Whole cast (1.25 s)
Control & cancelling
Cancel into another skill
—
Yes, at any moment
Cancel by dashing
—
From 0.75 s
Cancel by moving
—
From 0.75 s
Moves you
—
about 3 units
Effect on enemies
Hit reaction
—
launch
Longest hit-stun
—
0.2 s
Projectiles
Damage projectile: fired per cast
—
3
Damage projectile: movement
—
stays in place
Damage projectile: lasts
—
1 s
Damage projectile: size
—
30
Damage projectile: timed hits
—
3
Damage projectile: damage per hit
—
207
Damage projectile: damage type
—
Fire
Damage projectile: hit reaction
—
launch
Moment by moment
Legacy
Part 1 (0.25 s long) 0 s: super armor until 0.25 s
Part 2 (0.25 s long) 0 s: super armor until 0.25 s
Part 3 (0.25 s long) 0 s: super armor until 0.25 s
Part 4 (0.5 s long) 0 s: super armor until 0.5 s 0 s: move cancel opens 0 s: dash cancel opens 0.01 s: fires a damage projectile 0.11 s: fires a damage projectile 0.21 s: fires a damage projectile 0.33 s: moves you forward until 0.43 s
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionGrants the chance for a reduction in MP cost to cast a spell.
Legacy descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+11% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
3 s
—
1
—
—
—
2
53
—
3 s
—
1
—
—
—
3
56
—
3 s
—
1
—
—
—
4
59
—
3 s
—
1
—
—
—
5
62
—
3 s
—
1
—
—
—
6
65
—
3 s
—
1
—
—
—
7
68
—
3 s
—
1
—
—
—
8
71
—
3 s
—
1
—
—
—
9
74
—
3 s
—
1
—
—
—
10
77
—
3 s
—
1
—
—
—
11
80
—
3 s
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.