Every Dark Eir skill in both skill modes, at its highest level. Only what differs is listed; anything not mentioned is the same in both.
Classic+
The classic skill trees, kept up to date: it keeps getting new skills and quality-of-life changes, and it can use Talents.
Legacy
The NextGen skill trees as they were before the classic restore. No Talents, no new skills or quality-of-life changes, and still subject to damage balancing.
34skills compared
15hit harder in Classic+
0hit harder in Legacy
4with different protection while casting
9identical in both
How to read this page
Every skill is compared at its highest level; the level table under a card has the rest.
Damage numbers are base damage, before your stats, gear, crits or buffs: the average of each hit's range, added up for one target every hit reaches. Your STR and gear raise both modes alike, so the comparison holds.
Hits marked × ATK scale with your weapon's attack instead of a fixed number (inside a transformation, × 5.2 more), so they cannot be compared with a fixed number directly.
Projectiles that pass through enemies hit the same target again after a short delay. They count as often as that delay allows while they cross a normal-sized monster; ones that stay put or circle count for their whole lifetime.
Invincible: attacks pass through you. Damage immunity: hits of the listed types do nothing, not even knockback. Super armor (the game's "immunity to immobilization"): you still take damage but are not stunned or knocked down; a skill's own super armor is off in PvP.
Times are seconds from the moment the skill starts. ▲ marks the side with the edge on a row, when there clearly is one.
In-game descriptionSummons Guard of Darkness that gives Blessing of Darkness to party member for every sec. Attack with big damages.
Attribute Effect:Magical[Curse]
Key differences
Classic+Classic+ hits harder: about 2.3× the damage per cast (21,508 vs 9,164).
Classic+Classic+ gets the full cooldown reduction from DEX; Legacy only the smaller, generic one.
What differs (max level)
Classic+
Legacy
Learning & cost
Cooldown reduction from DEXhow much your DEX shortens the cooldown
Full ▲
Partial (the generic DEX curve)
Damage
Damage per castone target, every hit landing
≈ 21,508 ▲
≈ 9,164
Strongest single hit
2,264 ▲
965
Damage per second of cooldowndamage per cast ÷ cooldown
179 ▲
76
Projectiles
Damage projectile: damage per hit
2,264 ▲
965
Moment by moment
Classic+
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
Part 3 (0.33 s long) 0 s: move cancel opens
Legacy
Part 1 (0.33 s long) 0 s: super armor until 0.33 s
Part 2 (11 s long) 0 s: super armor until 11 s 0 s: dash cancel opens 0.01 s: on allies: invincible for 2 s 0.2 s: fires a damage projectile 1 s: on allies: invincible for 2 s 2 s: on allies: invincible for 2 s 3 s: on allies: invincible for 2 s 4 s: on allies: invincible for 2 s 5 s: on allies: invincible for 2 s 6 s: on allies: invincible for 2 s 7 s: on allies: invincible for 2 s 8 s: on allies: invincible for 2 s 9 s: on allies: invincible for 2 s 10 s: on allies: invincible for 2 s 11 s: on allies: invincible for 2 s
In-game descriptionSummons the death knights from the abyss to protect the Dark Princess.
Attribute effect:Magical[Curse]
Key differences
Classic+Classic+ hits harder: about 1.9× the damage per cast (531,526 vs 282,983).
Classic+Invincible — Classic+: whole cast (7.33 s); Legacy: no. (Legacy still takes no damage then: it is immune to all damage, whole cast (7.33 s).)
DiffersBuff on you — Classic+: invincible — for 2 s; Legacy: invincible; walks through enemies — for 5 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 531,526 ▲
≈ 282,983
Strongest single hit
12,177 ▲
6,483
Damage per second of cooldowndamage per cast ÷ cooldown
3,544 ▲
1,887
Your safety while casting
Invincibleattacks pass through you: no damage, no knockback
Whole cast (7.33 s) ▲
No
Buffs & debuffs
Buff on you
invincible — for 2 s
invincible; walks through enemies — for 5 s
Projectiles
Damage projectile: damage per hit
12,177 ▲
6,483
Damage projectile 2: damage per hit
12,177 ▲
6,483
Moment by moment
Classic+
Part 1 (3 s long) 0 s: invincible until 3 s 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: invincible until 1 s 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: invincible until 3.33 s 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible for 2 s
Legacy
Part 1 (3 s long) 0 s: immune to damage until 3 s 1.2 s: fires a other projectile 1.7 s: fires a other projectile 4.7 s: fires a damage projectile
Part 2 (1 s long) 0 s: immune to damage until 1 s 0 s: fires a other projectile 0.1 s: fires a other projectile 0.2 s: fires a damage projectile 0.3 s: fires a damage projectile 0.4 s: fires a damage projectile 0.5 s: fires a damage projectile 0.6 s: fires a damage projectile 0.7 s: fires a damage projectile 0.8 s: fires a damage projectile
Part 3 (3.33 s long) 0 s: immune to damage until 3.33 s 0 s: immune to damage until 3.33 s 3.23 s: on you: invincible, walks through enemies for 5 s
In-game descriptionSummons powerful tentacles of darkness ahead to attack the enemy. As skill level increases, more tentacles will be summoned. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 2× the damage per cast (10,967 vs 5,560).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 10,967 ▲
≈ 5,560
Strongest single hit
444 ▲
225
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a powerful ray of darkness by drawing a huge magic circle. Until the ray vanishes, all enemies trapped inside the darkness are damaged. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 1.4× the damage per cast (9,285 vs 6,598).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 9,285 ▲
≈ 6,598
Strongest single hit
543 ▲
386
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionA 3-hit combo attack with a powerful final strike containing the force of darkness. (Darkness type)
Attribute Effect:Magical[Poison]
Additional Effects: Immunity to Immobilization, Finishing Blow+++, Range+.
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (4,623 vs 3,518).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 4,623 ▲
≈ 3,518
Strongest single hit
811 ▲
617
Damage per second of cooldowndamage per cast ÷ cooldown
385 ▲
293
Moment by moment
Classic+
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 770 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 770 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 770 (flinch) 1.5 s: hit for ≈ 770 (big launch)
Legacy
The cast (1.8 s long) 0 s: moves you forward until 0.27 s 0 s: super armor until 1.8 s 0.1 s: dash cancel opens 0.27 s: moves you forward until 0.63 s 0.27 s: hit for ≈ 586 (pushback) 0.3 s: basic-attack cancel opens 0.63 s: hit for ≈ 586 (launch) 0.63 s: moves you forward until 1.33 s 3×, 1.2–1.4 s: hit for ≈ 586 (flinch) 1.5 s: hit for ≈ 586 (big launch)
In-game descriptionLifts your enemy into the air and strike with powerful, continuous blows. (Darkness type).
Attribute Effect:Magical[Poison]
Additional Effects: Immune to Immobilization, Finishing Blow+++, Range+.
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (5,207 vs 3,463).
Damage per second of cooldowndamage per cast ÷ cooldown
347 ▲
231
Your safety while casting
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
0 → 1.8 s
Whole cast (2 s) ▲
Moment by moment
Classic+
The cast (2 s long) 0 s: super armor until 1.8 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 744 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 744 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 744 (flinch) 1.77 s: hit for ≈ 744 (launch)
Legacy
The cast (2 s long) 0 s: super armor until 2 s 0.01 s: moves you forward until 0.7 s 0.1 s: dash cancel opens 0.3 s: basic-attack cancel opens 0.5 s: hit for ≈ 495 (launch) 0.7 s: moves you forward until 1.2 s 2×, 0.9–1.1 s: hit for ≈ 495 (flinch) 1.2 s: moves you forward until 1.43 s 1.43 s: moves you forward until 1.53 s 3×, 1.57–1.72 s: hit for ≈ 495 (flinch) 1.77 s: hit for ≈ 495 (launch)
In-game descriptionSummons Tentacles of Darkness ahead at the enemy. As skill level increases, more tentacles will be summoned. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 2.2× the damage per cast (7,820 vs 3,477).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,820 ▲
≈ 3,477
Strongest single hit
343 ▲
152
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons a powerful ray of darkness by drawing a magic circle. Until the ray vanishes, all enemies trapped inside the darkness continue to receive damage. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (5,860 vs 3,287).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,860 ▲
≈ 3,287
Strongest single hit
771 ▲
433
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionAttacks the enemy with the force of a horrifying plague. Enemies damaged by the plague are slowed down and receive additional damage from Darkness-type attacks. (Darkness type)
Attribute effect:Magical[Poison]
Key differences
Classic+Classic+ hits harder: about 1.3× the damage per cast (19,220 vs 14,639).
DiffersEffect on enemies (Classic+ only): −20% move speed; +189 damage taken from poison hits — for 32 s.
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 19,220 ▲
≈ 14,639
Strongest single hit
843 ▲
642
Damage per second of cooldowndamage per cast ÷ cooldown
961 ▲
732
Buffs & debuffs
Effect on enemies
−20% move speed; +189 damage taken from poison hits — for 32 s
In-game descriptionLaunches fragments of the moon at the enemy. As skill level increases, more fragments will be discharged. (Chaos type)
Attribute Effect:Magical[Curse]
Additional Effects: Missile+++.
Key differences
Classic+Classic+ hits harder: about 1.9× the damage per cast (2,537 vs 1,349).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 2,537 ▲
≈ 1,349
Strongest single hit
199 ▲
106
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons the flame of chaos from the sky to drop onto the enemy. As skill level increases, more flames will be summoned. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Immunity to Immobilization, Cancel Allowed.
Key differences
Classic+Classic+ hits harder: about 1.2× the damage per cast (7,813 vs 6,401).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 7,813 ▲
≈ 6,401
Strongest single hit
257 ▲
211
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionGives a terrifying shout with the power of chaos. Affected enemies will step back and receive additional damage from Chaos-type attacks. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Cooldown-.
Key differences
Classic+Classic+ hits harder: about 1.5× the damage per cast (8,922 vs 5,930).
DiffersNumber of hits per cast: 16 hits in Classic+, 6 hits in Legacy.
DiffersDamage projectile — fired per cast: Classic+ 4, Legacy 6; movement: Classic+ flies straight, Legacy stays in place; size: Classic+ 30, Legacy 5; speed: Classic+ 10, Legacy none; on contact: Classic+ passes through, hits again every 0.15 s, Legacy none; hits on one target: Classic+ up to 4, Legacy none; hit reaction: Classic+ pushback, Legacy launch; timed hits: Classic+ none, Legacy 1.
DiffersEffect on enemies (Classic+ only): +115 damage taken from curse hits — for 20 s.
In-game descriptionThrows a powerful blade of chaos at the enemy. (Chaos type)
Attribute effect:Magical[Curse]
Additional Effects: Repeat Speed+, Range+.
Key differences
Classic+Classic+ hits harder: about 1.8× the damage per cast (5,227 vs 2,933).
What differs (max level)
Classic+
Legacy
Damage
Damage per castone target, every hit landing
≈ 5,227 ▲
≈ 2,933
Strongest single hit
917 ▲
514
Damage per second of cooldowndamage per cast ÷ cooldown
In-game descriptionSummons creatures of the Dark God by drawing a huge pentacle of chaos. As skill level increases, more creatures will be summoned. (Darkness and Chaos type)
Attribute effect:Magical[Curse,Poison]
Key differences
Classic+Classic+ hits harder: about 2.1× the damage per cast (65,558 vs 31,754).
In-game descriptionWith the powers of darkness, you can endure any kind of attack. In turn, your HP will be continuously drained for a set amount of time.
Super armor (immune to immobilization)you still take damage but cannot be stunned, launched or knocked down (does not work in PvP)
No
Whole cast (1.5 s) ▲
Moment by moment
Classic+
The cast (1.5 s long) 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
Legacy
The cast (1.5 s long) 0 s: super armor until 1.5 s 0.5 s: on you: super armor (cannot be stunned or knocked down) for 40 s 0.5 s: on you: takes 71 poison damage every 1 s for 40 s
DiffersPassive effect — Classic+: +1,200 max MP — always on; Legacy: +1,300 max MP; +65% max MP — always on.
LegacyCan be learned at — Classic+: Character level 10; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 87; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 10
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
In-game descriptionIncreases your mana regeneration speed.
Key differences
DiffersPassive effect — Classic+: +16 MP per second — always on; Legacy: +26 MP per second — always on.
LegacyCan be learned at — Classic+: Character level 20; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 86; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 20
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Classic+ descriptionReduces mana consumption at a certain rate while using magic.
Legacy descriptionGrants the chance for a non-reduction in MP when casting a spell.
Key differences
DiffersPassive effect — Classic+: 24% chance a cast costs no MP — always on; Legacy: 26% chance a cast costs no MP — always on.
LegacyCan be learned at — Classic+: Character level 30; Legacy: Character level 1.
DiffersSkill levels — Classic+: 12 levels (10 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 85; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 30
Character level 1 ▲
Skill levels
12 levels (10 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
DiffersPassive effect — Classic+: +1,100 max HP — always on; Legacy: +1,300 max HP; +65% max HP — always on.
LegacyCan be learned at — Classic+: Character level 40; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (9 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 40
Character level 1 ▲
Skill levels
11 levels (9 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
LegacyCan be learned at — Classic+: Character level 50; Legacy: Character level 1.
DiffersSkill levels — Classic+: 11 levels (5 with skill points, the rest from +skill-level items); Legacy: 13 levels (11 with skill points, the rest from +skill-level items).
LegacyMax level needs — Classic+: Character level 80; Legacy: Character level 1.
What differs (max level)
Classic+
Legacy
Learning & cost
Can be learned at
Character level 50
Character level 1 ▲
Skill levels
11 levels (5 with skill points, the rest from +skill-level items)
13 levels (11 with skill points, the rest from +skill-level items)
Max level needs
Character level 80
Character level 1 ▲
Buffs & debuffs
Passive effect
+11% magic crit chance — always on
+13% crit chance — always on
Level by level
Skill level
Classic+: char. level
MP
Cooldown
Effect
Legacy: char. level
MP
Cooldown
Effect
1
50
—
—
—
1
—
—
—
2
53
—
—
—
1
—
—
—
3
56
—
—
—
1
—
—
—
4
59
—
—
—
1
—
—
—
5
62
—
—
—
1
—
—
—
6
65
—
—
—
1
—
—
—
7
68
—
—
—
1
—
—
—
8
71
—
—
—
1
—
—
—
9
74
—
—
—
1
—
—
—
10
77
—
—
—
1
—
—
—
11
80
—
—
—
1
—
—
—
12
1
—
—
—
13
1
—
—
—
Identical in both modes
These skills play exactly the same in Classic+ and Legacy: same damage, costs, timing and effects at every level.